- Update 35, Due Preparations - 6 September 2026
Also updated the demo! New boss: Savage Mistake, Domain Devourer Summoned by the Devourer's Distraction, drops the Abyss spell. Swims around its target, maintaining a specific distance. Regularly creates portals under its target, from which ink sacs get fired upwards. These detonate on impact applying Ink. Sometimes stops and creates portals around itself and its target, then thrusts its tentacles through those portals to attack. Fighting it underwater opens more angles not covered by its tentacle attack making it easier to avoid, but causes the ink sacs to be fired further and release lingering ink clouds as they travel. Occasionally performs a near-undodgeable bite attack. If you are holding the Devourer's Distraction, this attack will target its bait. If the bite attack does not hit you or the bait, such as by reeling at the right time, the Domain Devourer will bite its tongue damagi…
- Update 34, Hyper Pack - 17 August 2026
Also updated the demo! New Hyper Weapons: With these, there are now 400 items! Anomaly Sign Fire1: Rapidly fires wide oscillating spreads of 8 projectiles. Becomes way more accurate while crouching. Fire2: Spins while firing 4 spirals of 48 powerful barriers. "Bomb" cooldown recharges by grazing enemy attacks. Starfish: No changes. Cactus Bud: Getting hit also charges the "Bomb" cooldown; twice as fast as grazing. Scatter Barrel: Before bombing, allied projectiles redirect towards their nearest enemy. Lead Star: Halved barrier damage. Before and after bombing, allied projectiles redirect towards their nearest enemy. Needler: Projectiles detonate on impact, dealing damage in a small area. Voltaic Nailgun: Projectiles apply Volatile. DNAilgun: Fires 2 spreads of 5 projectiles instead. Pet Rock Army Summons 50 small rocks that stand in formation in front of you. Fire1: Quickly throw the ro…
- Update 33, Speed of Sound - 1 August 2026
New Hyper Weapon: War Accelerator Fire1: Quickly step forward a short distance and swing the hammer, dealing great damage to every enemy in a wide area in front of you. Fire2: Jump really high, then stop mid-air and slam in the direction you're facing, creating a devastating shockwave that is larger the farther you slammed. Slamming directly onto an enemy refreshes the slam's cooldown. Hammer: No changes. Pickaxe: The slam cracks the ground for 10 seconds, constantly damaging and stunning enemies standing over the cracks. Hydro-Hammer: The slam releases 12 homing explosives. Techno-Hammer: The slam creates a large upwards beam that lasts 20 seconds, dealing constant damage and applying Volatile. Maul: Step farther before swinging. Increased slam speed and jump height before slamming. Frostburn Hammer: The swing applies Burn. The slam applies Frostbite. Builder: After swinging, fires a b…
- Update 32, Rising Skies - 19 July 2026
New boss: Idolized Prototype, Rock Harpy Found in the Sky Temple, drops the Sky Orb. Although it is too heavy to fly, the Rock Harpy can move just as quickly and unpredictably as regular Harpies. Its claw can deal a lot of damage at close ranges, so maintaining a large distance away from it is recommended. Try using the springs around the temple to quickly escape whenever it approaches you. Vertical movement is a great way to avoid many of its attacks, even a well-timed jump can be enough to dodge some, but be careful as staying in the air makes you vulnerable to the falling debris from the temple. New Hyper Weapons: Belt-Fed Behemoth Fire1: Fires powerful rounds 60 times per second. Is not affected by attack speed modifiers. Starts with 200 ammo and spends it on every shot. Every 60th hit causes enemies to drop an ammo box that can be collected to instantly reload 100 ammo. Ammo can go…
- Update 31, Painting the World - 20 June 2026
New Hyper Weapons: Big Wheel Summons a rather large wheel that deals great damage to anything ran over by it. Fire1: Charge up, release to send the wheel towards where you are facing. Speed scales with charge. Fire2: Return the wheel to you then slam it down in front of you causing a large explosion. Explosion radius scales with the distance traveled. The wheel stays active as long as this weapon remains hypercharged. Yoyo: No changes. Vanish: Ran over enemies travel with the wheel for a short duration. Orbit: Ran over enemies take 2 extra hits of 20% damage. Refraction: Ran over enemies take 2 extra hits of 20% damage. Damaging the wheel causes a large explosion for double the damage received. Lacerator: The wheel frequently detonates, damaging enemies around it. Coiled Current: The wheel frequently detonates, damaging and applying Volatile to enemies around it. Entropy Regressor Fire1…
- Update 30, Burning Improvements - 31 May 2026
New Hyper Weapon: Triple Eclipse Passive: Taking burn damage heals you by 1/4th instead. Can overheal. Three localized suns, each representing different flames. Fire1: Throw the Flames sun. Fire2: Throw the Dark Flames sun. Fire3: Throw the Meteor Flames sun. Suns detonate shortly after being thrown, covering a large area with their flames for 3 seconds, and then return to be thrown again. Flamethrower: No changes. Overheater: While detonating, suns shoot towards you like flamethrowers. Flare Gun: Increased Flames level. Dim Gun: Increased Dark Flames level. Pocket Star: Held suns frequently cause small pulses, applying their effect to yourself and nearby enemies. Lava Launcher: No changes. Enemy/Bestiary Changes: Every enemy now has a "Behaviour" description on the bestiary. You can now open the Bestiary from your inventory. The game pauses while the Arsenal or Bestiary are open outsid…
- Update 29, Greater Guilt - 25 April 2026
Guilt Mode changes: Past Upon changing directions, each afterimage fires a line of projectiles towards you. While dashing, electricity connects it to all previous afterimages. Can teleport to previous afterimages in any order. Present Summons an extra horizontal scythe that can be jumped over. Throws more knives. Some thrown knives have an added offset, instead of all aiming directly at you. Future When an attack gets skipped, it summons a spectral clone that performs an easier version of it. New Hyper Weapon: V-Barrel Hold down while not swimming to slide on the ground, losing control but being able to accelerate by going down slopes or receiving knockback. Weapons fire twice as fast while sliding. Fire1: Fire a wide spread of 20 bullets, these deal damage on impact and explode a short time later. These explosions deal extra knockback to you. Fire2: Swing the shotgun in front of you. H…
- Update 28, Future Fears - 12 April 2026
Boss Overhaul: Shattered fragment, Future New futuristic, mechanical design. Repeatedly performs a combo of 4 quick attacks. As the fight progresses, it becomes capable of skipping attacks, teleporting to where it would end and performing the following one instead. New Hyper Weapon: Massive Obliterator A huge blaster that fires a massive beam that causes explosions on everything it hits. It aims towards where you are looking. Fire1: Make the blaster start or stop firing. It aims much faster while not firing. Fire2: Call the blaster to you and begin riding it. Press fire2 while riding to jump out of it. While riding the blaster, you can fly freely. Mega Blaster: No changes. Booster Blaster: Blaster aims twice as fast. Enemies lose their velocity when hit. Mini Blasters: A ring of 6 smaller blasters spin around the main one, firing beams which apply Volatile. Watchers: A ring of 6 smaller…
- Update 27, Present Years - 29 March 2026
Boss Overhaul: Shattered fragment, Present Improved design, with a flowing cape. New attacks using spectral scythes and throwing knives; Getting hit by the scythes causes it to stop time, making the next knife attack instant. New Status Effect: Phantom Pain Upon gaining this status effect, trigger positive effects that require taking damage as if you got hit for 1 damage. New Hyper Weapon: Grim Dance Passive: When anything gets damaged, a soul orb is dropped. Collecting these orbs grants you Phantom Pain, of level equal to half the damage that dropped it. "Soul" meter fills up by taking damage. Fire1: Charge up, release to swing the scythe in front of you, applying Bleed. Scythe size scales with charge. Charge speed scales with "Soul". Fully charging empties "Soul" to spin the scythe around you, splitting all soul orbs; damaging their nearest enemy and healing you. Can overheal. Fire2:…
- Update 26, Past Tears - 2 March 2026
Boss Overhaul: Shattered fragment, Past New design; based on the Dunkleosteus and Coelacanth. New movement; swims around the player, creating afterimages of itself and the player when changing directions. New rewind mechanic; after attacking, fires projectiles at a previously created afterimage, then teleports itself and the player to it before repeating the attack. New Hyper Weapon: Tidal Eruption Fire1: Fire projectiles which generate water on impact, or 3 large piercing waves if you’re underwater. Fire2: Spend "Water" to summon a water bubble around you, allowing you to swim anywhere. Press again to deactivate it. "Water" meter fills up over time while underwater without a bubble. The water bubble stays active when you swap weapons. Water Gun: No changes. Sea Treader: Water bubble grants Speed. Power Hose: Wave fire rate doubled. Other Changes: Added several screen distortion effects…
- Update 25, Hyper Potential - 21 February 2026
New Hyper Weapons: Hyper weapons are a new type of item, they act as a temporary transformation of regular weapons, accessible through items such as the Hypercharger. While a weapon is transformed into its hyper form, using it will equip its Hyper Weapon instead, with some changes depending on the item that was transformed. Transformed items will still act as their regular form for other purposes such as crafting. Singular Obliviator Fire1: Charge up and fire a large energy orb that moves instantly, annihilating everything in its path. You are also launched really far backwards. The orb lasts 3 seconds. Every 0.5s the orb will fire itself towards its nearest enemy; this can repeat until it disappears. Spikes on the weapon charge up over time while not firing, increasing recoil and the orb’s duration by 2 seconds per pair. Railgun: No changes. Tri-Rail: Fires 2 extra orbs that last a thi…
- Update 24, Prehistoric Storm - 10 December 2025
New final boss: The first creature, Eden Found during the end of Prey mode, replacing Revelation. Its slow yet powerful attacks deny large areas for several seconds; easily becoming overwhelming if used in the same place. Good mobility is essential to frequently take the fight somewhere else. Its large size and lack of flight make it an easy target for most weapons, including close-range ones that would struggle against Revelation. To make up for this weakness, it is more resistant while not attacking. New unlocks: Fog River Unlocked by defeating Eden and winning as Caster. Once unlocked, appears while the countdown has less than 11 hours remaining. A wide river covering a large part of the ocean floor. Swimming into the fog will impair your vision. Eruption Unlocked by defeating Eden and winning as Furnace. Once unlocked, begins after the countdown reaches 10 hours remaining. The volca…
- Update 23, Calm Winds. - 29 September 2025
New items: Fiery Flippers Recipe: Sky Orb + Talon Sandals + Fish Egg + Flamethrower. Passive. While swimming, gain Heat. Sky Rifle Recipe: Sky Orb + Sniper Rifle + Stone Feather. Fire1 Fire powerful wind-affected bullets at a very slow rate. Fire2 Scope in, moving slower. Bullets get stronger with distance traveled, dealing up to 3x damage at long ranges. While scoped in, the wings on the scope predict if your shot will hit, spreading wider the stronger it will be. Clock Rifle Recipe: Revelation Gear + Assault Rifle. Fire1 Rapidly fire precise shots. Every 6th shot fires a wide spread of 9 bullets instead. Every 6th spread fires a high-speed piercing gear projectile instead. Other Changes: Leaves move with the wind. All grass blades sway in the same wind direction, and fixed some flickering issues. Grass and kelp fade in and out with distance. Wind speed and force increase over the cour…
- Update 22, Tooth For Jaw - 30 August 2025
New enemy: Oar Eel Spawns on the Crystal Trench. A neutral, high health giant. When threatened, lunges at the attacker and causes a low-damage electric discharge that applies Thunderstruck. Takes a long time to recharge between attacks. New items: Retalieel Dropped by Oar Eels. Spell cooldown: 2. Summon an eel that orbits around you. On getting hit: An eel will chase the agressor and discharge electricity, dealing damage and applying Thunderstruck in a large area. You can only have up to 4 eels at the same time. Cactus Buddy Recipe: Cactus Bud + Retalieel. Spell cooldown: 6. Summon a cactus buddy that floats above you for 10 seconds. On getting hit: Cactus shoots 4 rings of 8 spines around you, and a burst of 6 towards the agressor. On hit: Apply Prickly. Increase enemy's Prickly level if they already have it, up to level 5. Prickly duration is additive, being able to stack instead of r…
- Update 21, How do they work? - 10 August 2025
New enemy: Detractor Spawns on the Floating Pyramids. Its mobile base attempts to maintain a preferred distance away from its target. Once at its desired range, the plane takes flight and attacks firing 3 bursts of 2 magnetorbs. Orbs flank the target, and then magnetize towards eachother. New items: Magnetorb Dropped by Detractors. Fire1: Throw magnetic orbs that bounce off walls and enemies, dealing low damage. After 10 seconds, orbs grow and quickly return to you, dealing high damage to enemies along the way. Fire2: Return all orbs. Recall Recipe: Magnetorb + Homing Core + Magnetorb. Spell cooldown: 2. All allied projectiles redirect towards you and increase their damage by 20%. Rebound Recipe: Deflect + Recall. Spell cooldown: 8. All enemy projectiles in a large radius around you become yours; redirect towards their previous owners, and increase their damage by 150%. Pole Stars Recip…
- Update 20, Blades Above - 27 July 2025
New enemy: Spectre Spawns on the Meteorites. Floats far from the ground, slowly moving towards the player. Occasionally fires spectral swords towards the player. New items: Spectral Swords Dropped by Spectres. Spell cooldown: 5s. Toss 5 swords upwards, they then retarget towards where you are facing before firing forward. Upon hitting terrain, the swords stick to it, damaging enemies that contact them. Blade Bloom Recipe: Spin Plant + Spectral Swords. Fire1 Create up to 5 spinning blades that float in front of you before flying off. Release to fire all at once. Blades float steadily, travel faster, and their velocity while floating does not carry over once fired. Sky Sword Recipe: Umbrella + Spectral Swords. Fire1 Summon a line of 8 giant swords that fall in front of you, sticking to the ground. Meteorite Recipe: Airstrike Call + Body Shard + Body Shard. Spell cooldown: 16s. Summons a m…
- Update 19, Sky Temple - 6 July 2025
New area: Sky Temple Unlocked by defeating Armageddon with Memory and Furnace. The path to the temple is a difficult platforming section, making use of the new Stone Feather and Talon Sandals items. The new Retry item and spawn points along the temple's path make it quick to keep repeating platforming challenges, while also respawning the enemies whose drops are needed to complete them. Other mobility items are not deactivated during the platforming, so beating it in other ways is also possible. The first character to complete the path and reach the temple receives the Sky Orb item, required for all crafting recipies that use Stone Feathers and Talon Sandals. New enemies: Gargoyle Spawns on the Sky Temple. Alternates between dashing towards you on air and chasing on land, dealing contact damage. Harpy Spawns on the Sky Temple. A highly mobile mini boss, attacks by diving with its talons…
- Update 18, Explosive Arsenal - 21 June 2025
New items: Barrage Launcher Recipe: Missile Launcher + Fish Egg. Fire1: Hold to place up to 4 targets on enemies. Release to fire a barrage of missiles that chase their targets. Swarm Launcher Recipe: Barrage Launcher + Homing Core + Homing Core. Fire1: Hold to place up to 6 targets on enemies. Release to fire a swarm of missiles that chase their targets, with 2 missiles per target. If a missile loses its target, it will home in towards the nearest enemy. Pocket Pistol Recipe: Golden Pistol + Barrage Launcher. Spell cooldown: 3s. Fire a quick burst of 6 precise shots. Each enemy marked on your HUD by another item will be targeted by one of the shots, auto-aiming towards them and dealing double damage. Mine Layer Recipe: Rocket Launcher + Sea Mines. Fire1: Fire a mine that travels in an arc, arming itself on impact or after one second. Armed mines detonate when an enemy approaches. Mine…
- Update 17, Slam & Stab - 14 June 2025
New enemies: Bumper Spawns on the Volcano Surface during Hammer runs. Static enemy that bumps the ground creating shockwaves while the player is nearby. Piercer Spawns on the Ocean during Pike runs. Static enemy that stabs the air firing compressed bubbles while the player is above it. New items: Hammer Dropped by the Bumper. Fire1: Begin charging up to slam the ground, causing a shockwave and bouncing up. Shockwave size and bounce height scale with how long it took to hit the ground, doubling after a full second. Hydro-Hammer Recipe: Hammer + Isopod Shell + Isopod Shell. Fire1: Begin charging up to slam the ground, causing a shockwave, bouncing up and firing 6 explosive shells that fall towards nearby enemies. Shockwave size and bounce height scale with how long it took to hit the ground, doubling after 1.4 seconds. Can slam underwater when fully charged. If the slam was fully charged,…
- Update 16, Assembly - 1 June 2025
New Arena: Revelation Assembly A room found in the Laboratory that can only be accessed once you've gotten what was previously the "Armageddon Wings" unlock. Fight through multiple hand-crafted waves of late-game and unlockable enemies. New items: Revelation Core Dropped by the Revelation Assembly. Use to split into multiple gears that can be used to craft powerful equipment. "Why design these machines to assist you? Although I do admire the spectacle, nothing stops you from doing your job without them." Revelation Gear Gain 4 by using the Revelation Core. "Light, matter and motion. All as one." Tome Of Revelation Recipe: Green Page + Revelation Gear + Revelation Gear. Passive. Use this item to toggle it on or off. Summons a Revling that fights for you, targeting nearby enemies and alternating between firing homing bombs and performing a high-damage dash. While you’re under half max-hp…