SPSTEAMPULSELIVE ANALYTICS
Blam! Blam!

Blam! Blam! Steam metadata

E33 Studios LLC | Coming soon | game

Coming Soon

GameSteam Store content

Action

  • Steam app typegame
  • Steam App ID3149730
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperE33 Studios LLC

Blam! Blam! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3149730
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperE33 Studios LLC
  • PublisherE33 Studios LLC
  • Parent gameNot available

Genres: Action

Company pages: Developer: E33 Studios LLCPublisher: E33 Studios LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Blam! Blam! Steam metadata

Blam! Blam! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3149730/metadata
Steam Communityhttps://steamcommunity.com/app/3149730
PCGamingWiki search
IGDB searchSearch IGDB for Blam! Blam!

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Steam Achievements, Stats, Steam Leaderboards

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • We're back! - 18 July 2026

    Hey everyone, E33 Studios here. We wanted to take a moment to apologize for stepping away from the project without giving you the clarity you deserved. The break was necessary, but we should have communicated earlier and more openlyOur small team is back now, fully committed to finishing the game and delivering a fun experience for friends to enjoy. We appreciate everyone who stuck around, checked in, or simply waited quietly. Your patience means a lot, and our team doesn't take it for granted.Moving forward, we'll do our best to make updates consistent and transparent so you’re never left guessing about the project’s status. Thank you for giving us the space to reset and the chance to return with renewed focus.We would like to take a moment to let you all know about some of the adjustments we've made to simplify Blam! Blam! so that we don't have as much drift. As excited as we were abo…

  • Blam! Blam! Updates - 28 October 2025

    Hi Everyone!Wanted to share an update for you. As we released we got some feedback that apocalypse and multiplayer felt very disconnected. We went ahead and incorporated the multiplayer levels into Apocalypse with a helicopter ride between each map. In addition to the multiplayer levels we added a crit system. Our goal also was to make Apocalypse more fun by taking away some of the punishment of the cards. Overall we think it improves the fun factor of the game. Don't worry for those that enjoy multiplayer with friends we are starting up a game mode rotation. This week we are adding in a classic. Golden Gun! 1 shot 1 elimination is the name of the game. Get the most points to win!I know we are throwing a lot at you all but we put a feedback system in our discord. You can submit suggestions and bugs. We are excited to hear from everyone!Come join us on our Discord. E33 Studios Discord We…

  • Blam! Blam! Demo Release! - 1 October 2025

    Hi Everyone!We were able to get the Blam! Blam! demo released! Come check it out!Our little group plans to hop on every Friday for the next few weeks to play with you all! Our goal is to put a way for you all to give us feedback as well as report bugs.We hope to see you all lighting up the battlefield this Friday!Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.

  • Blam! Blam! DEMO Scheduled for release! - 30 September 2025

    Hi Everyone, The demo passed the review! We are scheduled to release it next week. The current planned date is set for Monday October 6th at 9pm. We are ecstatic to get the demo to everyone! Thank you for Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.

  • Blam! Blam! DEMO Submitted! - 23 September 2025

    Hi Everyone, We have big news! We were able to get through the list of bugs we had. Our demo has been submitted for review. The Steam review team says it takes 5 days to work through the review process. Assuming nothing goes south we will have the demo release in the next week or so!Thank you all again for being patient with us. We are very excited to have it accessible to the public and to see what you all are wanting in the future from Blam! Blam!Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.

  • Blam! Blam! Update - 27 August 2025

    Hi Everyone, Sorry we've been busy trying to get the last of the bugs fixed for the demo release. We've carved down the the list to the last couple. But them being the last couple of course makes them the most difficult.As my brother and father are working through the last couple of items I'm going to see what kind of game modes could be added to expand the fun. If you have suggests feel free to join and mention them in the discord.Looking at some older games for inspiration of game modes of old. Let me know your favorite.Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.

  • Blam! Blam! Weekly Update 25 - 26 - 27 August 2025

    Hi Everyone, We've been hammering away at the final bugs till demo release. We've made the list smaller and have reduced it to roughly 9 open items. The three of us are trying to get it to demo state as soon as possible. Luckily our issue number is going down and not up ːsteamhappyːA little sneak peak as to what will be released after initial demo launch. Hopefully we have some Xbox shooter fans out there.Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.

  • Blam! Blam! Weekly Update 23 - 24 - 22 July 2025

    Hi Everyone, The last couple weeks have been busy. We were finally able to get a complete list of issues that need to be fixed before releasing to demo. We have 13 open items that we feel need to be fixed before releasing to everyone to enjoy Blam! Blam! One of the most common things that was brought up while we've been play testing has been "what am I supposed to be doing?" To address that question we double down on UI while improving playability. We added game mode information into the match for the first few seconds and if for whatever reason someone missed it we added it to the scoreboard as well. We've been keeping a good pace so far going from nearly 2 dozen issues to the 13. Our hopes is to get it out to everyone soon. Thank you for your patience. Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.

  • Blam! Blam! Weekly Update 21 - 22 - 8 July 2025

    Hi Everyone, Sorry we missed you all last week. We've been working on getting this game to demo sadly we've hit a few 1 step forward 2 steps back scenarios while doing our last few play tests. Instead of leading you all on saying oh we should have it soon week after week I'm going to just be frank with you all. Our goal is to have a smooth and fun game for people to enjoy with a large group of friends. We realize some leeway is given for games in a demo state but we don't want bugs to take away from the core fun of the game. The plan is to still give weekly updates as reliably as possible. And give a big announcement when our demo goes live! Here's what we did over the last couple of weeks. ** Apocalypse Mode **ADD: Updated Score Board upon death to show summary of game and allow easy replay** Multiplayer **ADD: Multiplayer Network Improvements - Netsync Bullets** Core Game **ADD: Confi…

  • Blam! Blam! Weekly Update 20 | Nearly There! - 24 June 2025

    Hi Everyone! Good news! We've found some rather impactful bugs. We've identified a few and are trying to replicate the others. Long story short as our team has learned and evolved with the Godot platform some of our original code caused certain things to not close correctly in the background. Which lead to a gradual performance decrease over time. So we are rewriting those aspects to remove those issues. Sadly we aren't there just yet but dang are we close! If you've read this far. We appreciate you. A fun little tid bit for ya. Our next game modes are a bit of a throw back to games from an older time! One from Golden Eye and another from Halo. Would love to hear if some of you have guesses as to what they are. Let us know if you'd be interested in playing with our small team once demo hits! Myself, my brother or my Dad or heck all 3 of us to run around a play with you! Feel free to joi…

  • Blam! Blam! Weekly Update 18 - 19 | MORE Testing / Improvements - 17 June 2025

    Hi Everyone! Sorry we missed the update for you all last week!We have more progress, but there are just a couple of things that are keeping us from releasing a demo. In order to give you all the best first impression possible we want to tighten up that game loop and reduce any interruptions possible.If everything goes how we hope it will this we will be releasing a demo into the wild! It's both exciting and terrifying for the team. We would like to ask everyone to give us feedback about ways to improve it either in our discord or on steam. Our team is always open to hearing things that will make the game more fun! After we get the demo released we plan on working through a couple of additional game modes. With any luck we can work new suggestions for game modes from you all into the fray..Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to imp…

  • Blam! Blam! Weekly Update 17 | MORE Testing / Improvements - 4 June 2025

    Hi Everyone! We had a very full and eventful last week. We were able to have 10 simultaneous players running around at the same time! As we did that we found that a few things were a bit on the difficult side when you had 10 friends in a call together. Bits of pieces of information weren't conveyed well enough when flipping from game mode to game mode. We are working on a way for information to be conveyed easily and well for all types of players. Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Multiplayer: 2025-06-03 ** Multiplayer ** ADD: Multiplayer Improvements - Test with 10 players ADD: In game, game mode identification - Game Mode displays at the start of match for 5 seconds - Game Mode displays when you push TAB for Score ADD: Network Latency checking code (ping shows in scoreboard) ADD: Juggernaut…

  • Blam! Blam! Weekly Update 16 | Stress Testing / Demo Prep - 28 May 2025

    Hi Everyone! I've got good and I've bad news. Good news is we found a lot of things during our play testing. Bad news is some of those things will prevent us from publishing the Demo next week. To be totally transparent with you all. Our goal is to get a smooth play experience with 8-12 players. We ran into issues with testing the amount of simultaneous players. As a team we decided not to release the demo early with some of these fun killing issues. Our hope and goal is that this only pushes back the demo by a week or two. We are working hard to get it as air tight as possible so fun can be had by all.

  • Blam! Blam! Weekly Update 15 | Stress Testing / Small Maps - 20 May 2025

    Hi Everyone! During our play testing we've found a couple of smaller bugs that we need to fix. While we were doing it we found that smaller groups had less fun on some of the larger maps. In order to help fix that feeling we went ahead and made small versions of each of our existing maps. Island Corridor Warehouse Castle Battlefront Hedge Rig Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Multiplayer: ADD: Carousel Map Select ADD: Small maps versions for each map

  • Blam! Blam! Weekly Update 14 | Stress testing / Demo Planning - 14 May 2025

    Hi Everyone! We have some big news. We've done a good amount of testing and still need to do more but there's good news! We're on track to release the demo in the next 3 weeks! Some improvements were made to make inviting friends and joining games easier. Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Multiplayer: ADD: Deeper Steam integration - Player Avatar Images - HOST / JOIN windows have ONLINE Friends list for easy invites - Streamline Invite accepted in Steam launching game and bringing you to lobby - Scoreboard window now shows Steam Avatar too ADD: Host Game window updated - Added Settings for some game modes ADD: Gun Color Outline matches gun color when player is holding FIX: Map crash issue on some maps FIX: Minor UI tuning FIX: Gun color bug when on the ground

  • Blam! Blam! Weekly Update 13 | Settings / Bug Fixes - 8 May 2025

    Hi Everyone! We are back to more bug fixes and tuning to get a fun gameplay loop as well as reduce any issues that could pop up during gameplay. A little less fun than new game modes and maps but needed all the same. Hoping to have the demo live within the next few weeks. Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Multiplayer: ADD: Settings for games modes to allow kill score to get to and more FIX: On certain game modes victory screen doesn't pop up

  • Blam! Blam! Weekly Update 12 | New Maps / New Mode - 29 April 2025

    Hi Everyone! We had a another very eventful week! We put together two more maps! Rig and Hedge. As a nice pairing to the new maps we added a new game mode! VIP! The goal is to protect whoever is marked, by a star overhead, as the VIP. If the VIP dies you lose a point. Be the last one with your VIP standing and you win! Hedge Keep on your toes people may be in the hedge ready to jump out! Rig You better move quick on those barrels or you'll be a sitting duck. Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Multiplayer: ADD: VIP Game Mode Added ADD: New Map - Hedge ADD: New Map - The Rig ADD: New game mode selector FIX: Adjusted formatting for buttons when selecting game mode buttons

  • Blam! Blam! Weekly Update 11 | Battlefront / Tuning - 23 April 2025

    Hi Everyone! We had a very eventful week with quite a few improvements and a few adds. The biggest being a new map called Battlefront! Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Multiplayer: ADD: Battlefront Map Added ADD: Added minefields to Battlefront level ADD: Screen transitions when selecting menu items and joining games ADD: Settings Menu on main menu FIX: Performance issues related to streaming game full screen resolved FIX: Ready screen glitch on corridor showing objects before loading map. FIX: Issue with HUD not showing Kill Bars Correctly for TDM and FFA FIX: Corridor - gun turrets fixed and items spawn on clients (can be played) FIX: Battlefront - mines displaying incorrectly on clients FIX: Island - Performance enhancements for bombers FIX: Corridor gun turret bullet speeds adjusted FIX:…

  • Blam! Blam! Weekly Update 9 & 10 | Playtesting / Tuning - 17 April 2025

    Hi Everyone! We are gearing up to prep for a demo release. Our little group is internally testing and trying to get it ready for an enjoyable experience. We think in the next 2 months we should have a demo out for everyone to pick and play. As we get closer we'd like to reach out to everyone and see if there are other game modes or adjustments that they'd like to see.

  • Blam! Blam! Weekly Update 8 | Grenades! - 25 March 2025

    Hi Everyone! We made it to week 8 of updates! This last week we made strides to revamp our grenade mechanic. It was clunky and a little bit on the wacky side. Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Core: NEW: Hold grenade button to throw further, or just tap to drop it. Progress bar below player shows throw strength NEW: Grenade explosion area shown when thrown NEW: Return to main menu back button for all the menus Apocalypse: FIX: Grenade Damage upgrade FIX: Grenade Blast Radius upgrade FIX: Extra Grenade count upgrade

Patch notes and updates

S.noRelease datePatch nameGID number
19 November 2024Apocalypse Mode - Weapon Selection6148070194801646692

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3149730
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperE33 Studios LLC
PublisherE33 Studios LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Shoot your way to victory with a team of friends. Blam! Blam! is a fast paced top-down shooter. Put together a group of friends and play up to 12 players against one another!

About this game

This game was inspired by the fun that is experienced when playing with your friends. Blam! Blam! is a top down shooter that allows you to play with up to 11 friends. It is intended to be a lot of quick fun for when the inevitable 7 people jump into a voice chat and ask hey what are we playing tonight? Choose to run into a match as equal teams or prove you're the best by taking them all on! Pick whichever game mode sounds the most fun. (TDM, FFA, CTF, Domination, GunGame) Select one of our maps and battle till the last soldier standing! Island Corridor Castle Warehouse Find the weapon that suits you best. Collect that same weapon multiple times in the match to power it up. Go for that good ole golden gun!

Supported languages

English, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
22Steam Achievements
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Blam! Blam!'s USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Blam! Blam!'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Blam! Blam! at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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