- Development update - 8 September 2026
Update Online MultiplayerIt's been a while since I've given you an update, and it's for a good reason! Online Multiplayer is coming along really well. About 80% of online multiplayer has been completed 🎉. There are a few important refactors that still need to be done and some fine tuning. Then it's on to you MF's to test it out! How it works When entering the Player Selection screen, you'll get a hosting code which you can share with your teammates and enemies. They can then use this code to join your session. I also plan to implement a join option using the steam interface, because I love QoL features. Stay tunedI'll be rolling out the update somewhere in the next couple of months, so keep an eye out for the testing environment and be the first to play MF online!Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with more…
- Development update - 3 June 2026
UPDATE v0.8.8The new Random Game Mode is here, including some QoL features and bug fixes! Random Game ModeFinally you can mix things up with the Random Game Mode. Each round starts in a different Game Mode, which is announced at the start of the round during the 'Number of rounds played' screen.Other changesAdded: After selecting Rematch you can now configure Game Mode and Match Settings.Added: Show Game Mode and Round number before rematch startsFixed: Lightning Damage skill would continue to do damage when shield turned on after lightning damage was triggeredFixed: Text being cut off in option panels for Japanese and ChineseHotfix Release notes v0.8.5.1Fixed: Incorrect selection of 'Amoun of lives' row in match settings row when CTF is selectedFixed: Fragment would snap to player that just diedOnline Multiplayer?Online Multiplayer is happening! At this moment I've got a rough version…
- Development update - 18 April 2026
UPDATE v0.8.5You guys voted for CTF (Capture the Frag) so here it is!CTFCapture The Frag is a different game mode that focusses on agility and stamina. Get the fragment and hold it for as long as possible to score points.Other changesFixed: Environment laserbeam didn't do damage when not colliding with wallUpdated: Lasersword now always triggers Lightning damage. Even without the skillWhat's next?There are a few things I still want to add to this game, like this one for example: Random Game Mode. In this mode, you get different rules each round. One round you play Time Mode, the next round you play Survival Mode or CTF. I think this would be an awesome addition to make the rounds more diverse.What do you want me to work on? Do you have an even better idea? Let me know!Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with…
- Development update - 19 March 2026
UPDATE v0.8.2I couldn't wait to release the Rematch functionality. This feature allows you to quickly battle again AND keep your upgrades! This way each round you play becomes even more insane.Rematch!Choose if you want to keep your hard-earned upgrades when you do a rematch or if you want to start fresh. I really recommend a few matches with keeping your upgrades for ultimate chaos!Other changesFixed: If a player dies by being out of bounds the remaining lives wouldn't be substracted in survival modeFixed: Players spawning on the same spawn marker when dying together near each otherFixed: Extra Jump image not visible in current upgrade rowFixed: Error when pressing up or down in current upgrades view when there are 0 current upgradesUpdated: Extra Dash upgrade card imagesUpdated: Get best upgrades takes 'Lightning Damage Amount' and 'Stun Duration' into accountUpdated: Players now spaw…
- Steam Deck issue resolved - 15 March 2026
Miami Fighters is available on Steam DeckIt was a long journey of debugging, but I've managed to get the Linux build running on the Steam Deck! I want to thank ayyluca for helping me fix the issue 💪Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with more features. Thank you for playing Miami Fighters!
- Development update - 1 March 2026
UPDATE v0.8.0I'm happy to announce that Miami Fighters is now completely free of anything AI generated. The upgrade images have been replaced with custom art! I've also added more upgrades, fixed some gnarly bugs and buffed a lot of melee related upgrades.New upgradesFull AutoHold the attack button to continuously attack for all weapons. Also add another 35% attack speed as a bonus!Stun DurationExtends the duration of the Stun attackLightning DamageAdds more Lightning Damage to the Lightning attack Other changesAdded: Spawning of normal weapons will now spawn equal amounts of guns and melee weaponsAdded: 2 and 3 minutes round time in game optionsFixed: Pressing "view scoreboard" button in the pause menu while "return to main menu" popup is visible causes wrong button to regain focusFixed: Playstation controller(s) not vibrating (Godot finally fixed it 🎉)Fixed: PlayStation controller(s)…
- Steam Deck known issue - 17 January 2026
Do you get a Steam Deck error?At this moment Steam Deck users are unable to use the Linux build. When starting the application, Steam Deck will give the following error: Missing game executable - /Miami Fighters.x86_64. InstructionsIf you want to play Miami Fighters on the Steam Deck, please follow the instructions below.Change the Miami Fighters PropertiesGo to the "Compatibility" tabSelect "Force the use of a specific Steam Play compatibility tool"Open the dropdown and select a new Proton version (9 or 10)Accept the changes and play the game!I will work on a fix to make the Linux build compatible. Until then, this option will make Miami Fighters playable on the Steam Deck.Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with more features. Thank you for playing Miami Fighters!
- Development update - 17 January 2026
UPDATE v0.7.5This update I've yet again been working on making the environment more dynamic. You can now experience springy platforms that will bounce in all directions when you collide with them. This way you can even steer the platforms that have lasers on them and use them to your advantage. I've also optimized the game for low end devices.New platform typeAdded: Springy platforms. You can move them by walking on them or by pushing them from the side.Other changesAdded: Confirmation window when pressing Main Menu button from pause menuAdded: Pause menu animationsAdded: Black background to confirmation window and popup windowAdded: More maps (even more maps coming soon)Fixed: Demo mode crashed (v0.7.0 issue, hotfix v0.7.1 fixed the issue)Fixed: Not all benches being excluded when firing bulletsUpdated: All UI borders to adhere to new UI styleUpdated: Menu soundfxUpdated: Input device…
- Development update - 3 December 2025
UPDATE v0.7.0This update I've been working on making the environment more dynamic. You can now experience destructible platforms and a laser beam can spawn out of nowhere and do environmental damage. I've also added more hand crafted props, like a VHS stand and animated grass and bushes.New environment propsAdded: Destructible platforms. You can notice them by having a crack somewhere on the platformAdded: More propsAdded: VHS stand propAdded: Moving Bush propsAdded: Moving Grass propsAdded: Laser beam (environment damage)Other changesAdded: Jump, land and dash soundfxFixed: Player returning to pre-death position when killed if he was stunnedFixed: Sniper bullet spawn positionFixed: Spawning of weapons did not use all spawn positionsFixed: Attract mode would start in tutorial mapFixed: Player could be behind objects or other players when winner animation is playingFixed: Rocket explosio…
- Development update - 28 October 2025
UPDATE v0.6.6I've built a tutorial map to help out our new players! When the game starts, you will be dropped into the tutorial map where you can practice your movements and weapon control. Step on the arrow and follow the track to complete the tutorial (optional). Once you're done messing around, you can enter the portal to start the game. Other changesAdded: "Suggest best upgrade" feature - You can now get a hint of what upgrade card is the best pick - Toggle the "Suggest best upgrade" feature on/off in the menu. It is ON by default.Added: Friendly fire option in main menu settings when Team Mode is selectedAdded: Round information (Round number at the start of each match)Added: Use left stick to select player color and accessoryAdded: Hold direction while selecting player color or accessory to change it continuouslyAdded: Automatically add one bot when you're playing aloneAdded: Extr…
- Development update - 24 September 2025
EPIC UPDATEThis build was focussed on QoL to help the user with setting up the right Game Mode, Match Type and Match Settings. Please notice that the current Match Settings section will stay in the Options Window. This way you can still edit the Match Settings while you're playing. Other changesAdded: Match settings view. The match settings view in the Options Window will stay, so you can still alter the values while you're playingAdded: Upgrade selection screen background now has the color of the winnerFixed: Bot icon text position for all languagesFixed: Vignette now being reset when round is overFixed: Auto assign bots in team selection view when player has already selected a team and returns back to team selection viewFixed: Player collision is still active when the player is dead in Survival ModeFixed: Game goes into slow motion when user quits and a player dies within the transiti…
- Development update - 5 September 2025
EPIC UPDATEI've made a Linux build so MF is fully supported on Linux OS and the Steam Deck! I've also adjusted the gameplay flow for faster continuation of the battles. When the round is over, the winner(s) will be shown with the total amount of matches won. The scoreboard view after each round has been removed, you can still bring it up in the pauze menu! Other changesFixed: Wrong z-index for info icon during upgrades view when checking scoreboardFixed: Auto aim causing key or direction to stay pressed when round is overFixed: Keyboard/mouse player not showing on Linux in player selectionFixed: Disclaimer window font incorrect on LinuxFixed: Borderless, Fullscreen and Windowed mode for LinuxFixed: Upgrade card MAX indicator shine effect only worked onceFixed: Hiding animations on end of round wasn't hiding all of themUpdated: Faster countdown on round startUpdated: Faster continuation…
- Development update - 10 July 2025
RIG UPDATEI've added a massive amount of new accessories to help you find your character much easier in the chaos. New: 27 new accessoriesCome check it out the new MF accessories!Other changes Updated: Chinese translations has been reviewed by Emunah_ Updated: Serbian translations has been reviewed by Lemmy Fixed: Top of character was shown when wearing certain accessories Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with more features. Thank you for playing Miami Fighters!
- Development update - 29 May 2025
BAT UPDATE I'm back with a BAT update this time. Now you can finally homerun your friends into oblivion! I've also added a nice view for your currently owned upgrades. Come check out the new features and let me know what else you would like to see implemented! New: Baseball Bat Added: New Ultra Weapon Baseball Bat. New: Current upgrades view Added: Current upgrades view. Other changes Added: Short invincibility (shield) when player respawns Added: Check for walls when getting nearest player for Auto Aim Removed: Hit stop duration for Ultra Weapon Singularis. Players were unable to escape the death ray Updated: Higher Ultra Weapons spawn probability for all options Updated: Always show card info on card select Fixed: Outline shader pixel gap for all weapons Fixed: Ultra Weapon Aura not fading out Fixed: Ultra Weapon Singularis death ray starting when player dropped the weapon right after…
- Development update - 6 May 2025
BIG UPDATE I'm back with a BIG update, and this time i'm taking it literally! The short boost "Super Size" doubles you in size, and makes you do twice the damage! I'm sure a lot of you will also enjoy the newly added - Aim Assist - feature for controllers. You can adjust the Aim Assist strength, or turn it off, in the options menu. Come check out the new features and let me know what else you would like to see implemented! New short boost: Super Size Added: Short Boost "Super Size". Double the size, twice the damage! New: Aim Assist Added: Aim assist for controllers. You can adjust the strength, or turn it off, in the options menu. When the target is within range, the aim assist will help aim towards the target. New: Hitstop effect Added: Hitstop effect for the following attacks: No weapon: Normal attack (80ms) Melee weapons: Knife (90ms) and Laser Sword (110ms) Normal weapons: Sniper a…
- Development update - 6 April 2025
EPIC UPDATE I'm back with an epic update! Unlock the first "Divine" 5 star upgrade card to get Auto Aim and crush your opponent with ease. I've also made a sweet Short Boost that drops a bunch of weapons. Come check out the new features and let me know what else you would like to see implemented! New upgrade: Auto Aim Added: Auto Aim upgrade. The first "Divine" (5 star) upgrade card New: Unlock upgrades Added: Unlock message in card description. This will tell you what upgrade card you can unlock New Short Boost: Spawn Weapons Added: New "Spawn Weapons" Short Boost. Spawn a bunch of weapons on the player Other changes Added: Hard and Pro bots now dash towards you when holding melee weapons. Pro bots dash more frequently compared to Hard bots Added: When only bots remain, they will become Pro bots until the end of the round. This way the match will be over quickly Added: Controller virbr…
- Development update - 21 March 2025
Laser Sword https://www.youtube.com/watch?v=L9Vo5VA_Rck I think it looks pretty sick. Let me know what you guys think! Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. We'll soon be back with more features. Thank you for playing Miami Fighters!
- Development update - 12 March 2025
BIG UPDATE We're back with a big update! We've added 7 new upgrades and revamped the whole upgrade system. Upgrade information has been added so you can track your progress and all the upgrades have been rebalanced. New upgrades Lightning Stun Explosive Bullet Block Passive Healing Invincible Reloading Other changes Added: Take knockback multiplier into account for melee attacks Added: Aura effect for Legendary and Mythic upgrades Added: Animation for when an upgrade is maxed out Added: Ultra weapons now have an Aura effect around them Added: Controller specific (Playstation, Xbox) icons in Player Selection screen Updated: Buffed More accuracy upgrade -> only for Epic (50%) and Legendary (100%) Updated: Buffed More knockback upgrade -> only for Epic (50%) and Legendary (100%) Updated: Buffed Less recoil upgrade -> only for Legendary (50%) ...
- Sneak peek - 3 March 2025
REVAMPED UPGRADE SYSTEM I've been working hard to revamp the upgrade system. Various upgrades have been buffed and the next update will have 7 new upgrades! New upgrades 7 new upgrades will be available in the next update! Melee weapon block chance Passive healing chance Passive healing amount Invincible while reloading chance Stun opponent chance Lightning damage chance Exploding bullet chance Buffed upgrades Some upgrades have been adjusted to really feel the difference each round you pick them. More accuracy More knockback Less recoil Upgrade information You can now see the upgrade's information. Stay tuned I'll be putting the changes on the testing branch before the end of this week. Next week the update will go live! --- Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. We'll soon be back with more features. Thank you for playing Miami…
- Development update - 8 February 2025
BIG UPDATE We're back with a big update! Introducing melee weapons into the game, check out the new Double Knife or bash your opponent with your bare hands. Melee weapons No weapon melee attack Double Knife melee attack New Backgrounds Throw/discard weapons Players can now throw/discard their weapon at any time. This can, for example, be used for throwing almost empty guns towards enemies. This can also be used to throw a gun to your teammate to help them out. The weapon now rotates when being thrown Positional sound effects Sound effects are now positional during combat Other changes Removed: Score multiplier for continuous hits on the same target This was causing imbalance when players started getting extra bullet upgrades Updated: New Main Menu visuals and menu buttons Updated: Winner crown is now in front of player Updated: Controller info text for "discard weapon" instead of "switc…