SPSTEAMPULSELIVE ANALYTICS
Foresight

Foresight Steam metadata

Strides Interactive Game Studio | Nov 28, 2014 | game

Released

0players observed · 22 September 2026 - 18:32:10 UTC

IndieStrategyRTSSpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)14,912
  • Revenue (VGI)$180,000
  • Review score80% positive

Foresight metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)14,912
  • Revenue (VGI)$180,000
  • Review score80% positive
  • Total reviews46
  • Release dateNov 28, 2014
  • DeveloperStrides Interactive Game Studio
  • PublisherStrides Interactive Game Studio

Genres: Indie, Strategy

Company pages: Developer: Strides Interactive Game StudioPublisher: Strides Interactive Game Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Foresight Steam metadata

Foresight metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/315080/metadata
Steam Storehttps://store.steampowered.com/app/315080/
Steam Communityhttps://steamcommunity.com/app/315080
PCGamingWiki search
IGDB searchSearch IGDB for Foresight

Reviews, pricing, and metadata

Review summary

Positive

80% positive, 37 positive, 9 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Co-op

Achievements

104

Platform releases
  • Steam 28 November 2014

Latest Steam announcements

  • Starlight: Eye of The Storm in Early Access Now - 23 February 2021

    STARLIGHT: EYE OF THE STORM We're back folks! After a long 6 years, we've come a long way learning from players like you and also coming up with great game ideas to show for. And we present to you: Starlight: Eye of the Storm! https://store.steampowered.com/app/1492210 What's this game about? Starlight: Eye of the Storm takes place roughly 6 months before the events of this game. It talks about the final secret mission our protagonist Jun Jimin has undertaken for the UNC Council. Thomas Lock knew about her exploits, often referring to Jun as a top ace pilot in the navy before she became a fleet commander. The game itself is a 2D vertical shmup set in a 3D environment that brings you instant fun and memories not just its retro-feel but also some familiarity with the Foresight universe. What is it so different from other shmups? Starlight: Eye of the Storm has several special abilities th…

  • The Truth behind the Foresight development team - 27 February 2020

    Dear commanders, This is your developer here - Jeremy - seemingly the only guy fronting the support cases, fixing the bugs and developing the game. Well, the fact is - it's not too far from the truth. I've always withheld talking about our team size and strength because I'm pretty sure nobody will give a damned. Everybody including myself, is only interested if the game is fun or not. Team Strength So what's our true strength? 1x Programmer/Coder (me) aka Producer (guiding the vision), Particle and Effects Artist (ie, the bloom, distortion, anamorphic lens flare and all the pews pews you see in the game), aka game orchestration developer (this part is alike a modder given a lot more powers) 1x Composer (also me) - wasn't very good but I tried my best anyway. 1x Audio Producer (yeah me) - I had to be on site to train every voice actor/actress to perform the voice acting correctly and con…

  • Revealing the lore - 30 September 2019

    Background Potential spoilers warning! In the UNC campaign, roughly, mission 5, Lock witnesses a negotiation between Vasily and Pugalenthi on an uneasy alliance. The negotiation was initiated by the Slavic Sirerians and was accepted by the UNC Council of Foresight due to one single reason - a new homeworld away from a nuclear-devastated Earth. In the middle of the mission, the purist faction known as the Sirewraths attacked and literally ended any possible negotiations. What was the Patriarch's plan? It's known by now that the Patriarch has 8 banner fleets under his command and he himself had a very thin line of command to the Sirewraths. In short, he created the fleets to compete against each other for power and has a link to an external rogue (but powerful) faction that unites the Slavic Sirerians as a whole. From this perspective, it'd seem that the attack was at least, tacitly sanct…

  • 4 YEARS already?!! - 28 November 2018

    Haha hi everyone, Yes, it has already been 4 years since Foresight was released. But first things first, let us give you a BIG THANK YOU for all your support! What has happened to Foresight so far? 2018 is a rather quiet year for Foresight until several serious bugs were reported. While the code is definitely getting older, we took it upon ourselves to ensure that our players deserve what they've paid for; a fully functional game. Thus, patch V1.3 was conceived and developed to cross Foresight's codes over to a newer API and engine, thus receiving additional stability that came with the upgrades. 4 years ago, we made up our minds that even if the game crashed and burned; even if there's only 1 person playing the game, we'll be obliged to support the player. That's our commitment to our players and we've always been consistent about it. You can expect the same level of commitment if not…

  • Patch 1.3 released! - 5 August 2018

    Dear all, As promised, Foresight 1.3 has been released! What's new? - The main font resolution has been upgraded. Just, see it for yourself to see the difference. - You can now V-sync while being in windowed mode. - Change of engine version from 1.0 to 1.2. StridesLib Engine v1.0 was built based on the much older VS2005 runtimes. However, in v1.2, it's built on the more recent VS2015 runtimes. Thus, for backward compatibility's sake, both runtimes will be installed on your machine. StridesLib Engine v1.2 did resolve a lot of stability issues. However, Foresight might not have fully be compliant to it yet. Adjustments - There was a feedback long ago that Foresight looked like a white saturated mess in heavy battles. After that, we went into observing popular space battle scenes like TCW to understand how best to represent explosions without over saturating things. As such, we've modified…

  • Proposed Patch - Upgrading Foresight to a newer framework, bug fixes - 27 July 2018

    Hi all, In light of some of the bugs reported, we'll be planning to release a patch to formally address these issues. However, there'll be a change in the runtime libraries requried and this change will automatically be reflected when the patch is released. The change will still preserve support for the old Windows XP as well as support for the latest Windows 10. The only problem we might encounter is remote regression errors that might occur beyond our means to detect it. Therefore, we'll need more time to build the game again before we can release it as a patch. Thanks again for all your support! It has been a long 4 years since release and we've gone through many ups and downs to learn from you. P.S. We're currently already working on our next game, which explains why Foresight patches are getting slowed down. Thanks again and we'll announce the release of the patch as well as progre…

  • Multiple-screen issue - Addressed - 8 January 2018

    Dear all, It has come to our attention that new players encountered a strange bug where their game, when started for the first time, will have 2 separate screen, a smaller screen and a full screen. Workaround - Restart the game just once. This is a first-time resolution detection issue. What will we do? This is likely to be a legacy code that was broken during our very last build. We're currently looking into it and might have a fix in the near future. Conclusion We apologise for any inconveniences caused. We hope you'll continue to play the game and please let us know if you have any feedback; be it suggestions, complaints or anything. We'll be listening. Thanks, Jeremy

  • Multiple-screen issue - Addressed - 8 January 2018

    Dear all, It has come to our attention that new players encountered a strange bug where their game, when started for the first time, will have 2 separate screen, a smaller screen and a full screen. Workaround - Restart the game just once. This is a first-time resolution detection issue. What will we do? This is likely to be a legacy code that was broken during our very last build. We're currently looking into it and might have a fix in the near future. Conclusion We apologise for any inconveniences caused. We hope you'll continue to play the game and please let us know if you have any feedback; be it suggestions, complaints or anything. We'll be listening. Thanks, Jeremy

  • Patch V1.2b-iii released! (was soft released some time ago) - 10 October 2017

    Dear all, First of all, sorry for the weird lack of announcement whenever a bug fix patch is released. We were in the midst of preparing for GDEX in Columbus, Ohio as well as building our next game, Starlight. Despite this, we didn't neglect Foresight and have been actively fixing bugs and releasing them. What's fixed? The bugs get harder and harder to find. Each of these bug can almost be classified as super bugs since they require a very specific scenario to reproduce. The latest patch fixes crashed pertaining to multiplayer games where having hundreds of fighters engaged in a major dogfight will cause the client machine to crash. The fix also includes improvements to synchronize ships who happens to be out of sync, ie, position and sector off-sync. Previously, only the position is synced, causing a weird glitch for clients (not servers) where ships entering a bottom-right wormhole wi…

  • Patch V1.2b-iii released! (was soft released some time ago) - 10 October 2017

    Dear all, First of all, sorry for the weird lack of announcement whenever a bug fix patch is released. We were in the midst of preparing for GDEX in Columbus, Ohio as well as building our next game, Starlight. Despite this, we didn't neglect Foresight and have been actively fixing bugs and releasing them. What's fixed? The bugs get harder and harder to find. Each of these bug can almost be classified as super bugs since they require a very specific scenario to reproduce. The latest patch fixes crashed pertaining to multiplayer games where having hundreds of fighters engaged in a major dogfight will cause the client machine to crash. The fix also includes improvements to synchronize ships who happens to be out of sync, ie, position and sector off-sync. Previously, only the position is synced, causing a weird glitch for clients (not servers) where ships entering a bottom-right wormhole wi…

  • Patch V1.2a-i released! - 4 September 2017

    Dear all, As we're on the hunt for some of the most elusive bugs in Foresight, we bring you the latest fixes, mostly multiplayer issues and some weird single player issues as well. Addendum Caught the following bugs during a routine code review and has since fixed them: 1) When a player dies, all ships belonging to that player are always asked to halt even when it might be stationary or stopping. While it may not be much in single player, it'll hurt quite a bit by sending halt packet per ship per frame to all players until it's been destroyed. Fixed. Bug Fixes 1) You can no longer recruit officers if you have insufficient funds. For some reasons we detected the fund situation but didn't block it. 2) Fixed a multiplayer bug that causes the game to crash after 3-4 minutes especially when AI starts to have fleets. 3) Fixed a white blinking issue where the screen may sometimes without warni…

  • Patch V1.2a-i released! - 4 September 2017

    Dear all, As we're on the hunt for some of the most elusive bugs in Foresight, we bring you the latest fixes, mostly multiplayer issues and some weird single player issues as well. Addendum Caught the following bugs during a routine code review and has since fixed them: 1) When a player dies, all ships belonging to that player are always asked to halt even when it might be stationary or stopping. While it may not be much in single player, it'll hurt quite a bit by sending halt packet per ship per frame to all players until it's been destroyed. Fixed. Bug Fixes 1) You can no longer recruit officers if you have insufficient funds. For some reasons we detected the fund situation but didn't block it. 2) Fixed a multiplayer bug that causes the game to crash after 3-4 minutes especially when AI starts to have fleets. 3) Fixed a white blinking issue where the screen may sometimes without warni…

  • Patch V1.2a Released! - 1 September 2017

    Dear all, First of all, thanks for your support and feedback. With it, we're able to improve the game and make it more stable. This patch fixes major bugs with multiplayer and some minor ones with general flow of the game. What's new? - Foresight now uses StridesLib v1.2 engine which is far more stable than v1.1 used by the previous build. Modifications - Voice profile data file modified slightly to reduce the amount of searches performed when a certain file cannot be found. This is to improve game performance consistency. V1.2a will NOT work with V1.2 on multiplayer. Please update in order to play online! Bug Fixes MULTIPLAYER FIXES: 1) When the client cancels a build order or request order on a production structure, the next-in-line icons aren't updated, causing a misunderstanding. 2) Scoreboard doesn't work properly in multiplayer mode, showing itself prematurely. 3) Fixed a bug wher…

  • Patch V1.2a Released! - 1 September 2017

    Dear all, First of all, thanks for your support and feedback. With it, we're able to improve the game and make it more stable. This patch fixes major bugs with multiplayer and some minor ones with general flow of the game. What's new? - Foresight now uses StridesLib v1.2 engine which is far more stable than v1.1 used by the previous build. Modifications - Voice profile data file modified slightly to reduce the amount of searches performed when a certain file cannot be found. This is to improve game performance consistency. V1.2a will NOT work with V1.2 on multiplayer. Please update in order to play online! Bug Fixes MULTIPLAYER FIXES: 1) When the client cancels a build order or request order on a production structure, the next-in-line icons aren't updated, causing a misunderstanding. 2) Scoreboard doesn't work properly in multiplayer mode, showing itself prematurely. 3) Fixed a bug wher…

  • V1.2 is RELEASED! - 11 April 2017

    Dear all, We're proud to announce that Foresight V1.2 has been released! As usual, we'll reveal what has been added, what's improved and the super long list of bug fixes. New Implementations Most of the new implementations are in the code. This means it's not something you can actually see in-game except that the game may now feel a little smoother and less prone to crashes. What you can see is this: Anamorphic Lens Flare is a new feature implemented as part of StridesLib 1.2, the game engine that powers Foresight. StridesLib 1.2 has a lot more new features and a brand new rendering framework with improved flexibility. However, not all of its power is shown in Foresight. We understand that different people may have different taste and our settings for the anamorphic lens flare may not be something you like especially when the graphics were originally designed to mimick some level of suc…

  • V1.2 is RELEASED! - 11 April 2017

    Dear all, We're proud to announce that Foresight V1.2 has been released! As usual, we'll reveal what has been added, what's improved and the super long list of bug fixes. New Implementations Most of the new implementations are in the code. This means it's not something you can actually see in-game except that the game may now feel a little smoother and less prone to crashes. What you can see is this: Anamorphic Lens Flare is a new feature implemented as part of StridesLib 1.2, the game engine that powers Foresight. StridesLib 1.2 has a lot more new features and a brand new rendering framework with improved flexibility. However, not all of its power is shown in Foresight. We understand that different people may have different taste and our settings for the anamorphic lens flare may not be something you like especially when the graphics were originally designed to mimick some level of suc…

  • V1.2 will be delayed :( - 7 April 2017

    Dear all, Most of the tests have passed. However, in our standard tests, we do actually run tests for Intel Integrated Graphics and ATI cards; Foresight's debugging is done on a Nvidia card. We do not use vendor specific features. However, in some cases, some things do differ between video card vendors. Therefore, in this case, the Cutscenes are actually the ones in question. We're currently working to understand the issue and resolve it as soon as possible. Here's a preview on roughly what v1.2 will look like: The anamorphic lens flare shown here are exaggerated for effect. As mentioned before, the in-game effect will be noticeable but won't disrupt gameplay. The in-transition effect will be slightly more pronounced, enough to see the effect but won't appear everywhere. Please be patient with us for a few more days and we'll get it out as soon as possible. Thanks and have a great weeke…

  • V1.2 will be delayed :( - 7 April 2017

    Dear all, Most of the tests have passed. However, in our standard tests, we do actually run tests for Intel Integrated Graphics and ATI cards; Foresight's debugging is done on a Nvidia card. We do not use vendor specific features. However, in some cases, some things do differ between video card vendors. Therefore, in this case, the Cutscenes are actually the ones in question. We're currently working to understand the issue and resolve it as soon as possible. Here's a preview on roughly what v1.2 will look like: The anamorphic lens flare shown here are exaggerated for effect. As mentioned before, the in-game effect will be noticeable but won't disrupt gameplay. The in-transition effect will be slightly more pronounced, enough to see the effect but won't appear everywhere. Please be patient with us for a few more days and we'll get it out as soon as possible. Thanks and have a great weeke…

  • Update: V1.2 will be out soon! - 6 April 2017

    Dear all, Foresight V1.2 will be out soon and it will feature some upgraded features from the new iteration of StridesLib. This version will not include some of the additional contents we wish to put into the game but will fix quite a few bugs with the game itself. Of course, that'll mean there'll be future patches, mostly on contents. A notable shift (not change) is that Siege mode will not longer be restricted to just fighting large bases. Scenario-based co-op missions may be added from time to time to add to the fun. Thus, please hang on a little while longer as testing is currently underway. If all goes well, we'll deploy the patch by Friday 7th April towards midnight SGT! Thanks for your patience and support! Jeremy

  • Update: V1.2 will be out soon! - 6 April 2017

    Dear all, Foresight V1.2 will be out soon and it will feature some upgraded features from the new iteration of StridesLib. This version will not include some of the additional contents we wish to put into the game but will fix quite a few bugs with the game itself. Of course, that'll mean there'll be future patches, mostly on contents. A notable shift (not change) is that Siege mode will not longer be restricted to just fighting large bases. Scenario-based co-op missions may be added from time to time to add to the fun. Thus, please hang on a little while longer as testing is currently underway. If all goes well, we'll deploy the patch by Friday 7th April towards midnight SGT! Thanks for your patience and support! Jeremy

Patch notes and updates

S.noRelease datePatch nameGID number
110 October 2017Patch V1.2b-iii released! (was soft released some time ago)4249665521681145203
24 September 2017Patch V1.2a-i released!4249665521681145302
31 September 2017Patch V1.2a Released!4249665521681145404
411 April 2017V1.2 is RELEASED!4249665521681145515
57 April 2017V1.2 will be delayed :(4249665521681145634
66 April 2017Update: V1.2 will be out soon!4249665521681145739
718 February 2017Patch V1.10b-5 Released!4249665521681145942
811 February 2017Patch V1.10b-4 released!4249665521681146046
97 January 2017Patch V1.10b-3 released!4249665521681146155
106 January 2017Update on V1.10b-3 patch4249665521681146262
1128 December 2016Patch V1.10b-2 Released!4249665521681146466
1226 December 2016Patch V1.10b-1 released!4249665521681146557
1324 December 2016Patch V1.10b released!4249665521681146662
1412 December 2016Update on V1.10b patch4249665521681146768
1512 November 2016V1.10a patch released!4249665521681146974
1611 November 2016V1.10a is ready but steamworks is down!4249665521681147082
179 November 2016V1.10a will be delayed by 1 day :(4249665521681147179
185 November 2016Update on progress for V1.10a patch4249665521681147286
1929 October 2016Announcing V1.10a patch, Siege map update4249665521681147382
2028 October 2016Patch V1.10 has been RELEASED!4249665521681147490

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID315080
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateNov 28, 2014
DeveloperStrides Interactive Game Studio
PublisherStrides Interactive Game Studio
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent80%
Positive reviews37
Negative reviews9
Total reviews46
Steam recommendationsNot available
Achievements104
Average playtime forever604 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/315080/

Short description

Redefining Strategy in RTS with Foresight.Win epic battles with wits, not dexterity. Foresight automates typical logistic chores for you reasonably so that you can focus on the battle instead. Create your armada and destroy your enemies with strategy!

About this game

Redefining Strategy in RTS games. Foresight is an epic space-based RTS game that throws you, the player, into the thick of the battle as a commander. Lead huge fleets, armed with fighters and bombers across wormholes to fight it out with your enemy. Launch bombing missions, fighter patrols, plant observation posts or fire support base with reconnaissance units. Intelligence is key. Recruit capable commanders as your fleet commanders; they'll not just obey your orders, they'll also talk to you, give you suggestions, raise requests and report on their progress. Fleets are semi-autonomous and therefore have their own command, which is separate from yours though they're under your command. This allows you to expand your forces beyond what you can control. They also progress alongside you, gaining experience and improving their abilities. As they get promoted in rank, so does your command; allow you to control more ships. Foresight redefines the strategy component of RTS games by rewarding players for executing correct strategic decisions and not punishing players for a single mis-click or being less dexterous. Build order complexity is minimized to allow players to focus on what matters; building the right thing. Need to arm a capital ship with fighters and bombers? No problem - simply make a request with that ship. Foresight's AI will automate the entire process - between picking the nearest shipyard with the lowest load and deployment to the designated ship. So, what's your battle plan? Blitzkrieg? Flank attack? Even in space, such plans are possible because Foresight is built to deliver an reasonably accurate outcome. A large navy may not always win the day. Finally, enjoy the epic battle as fighters dogfight each other, bombers performing bombing runs and ships firing all weapons in their full glory! Features Foresight supports up to 8 players in single player battles or multiplayer skirmishes. Create fleets with officers who will then talk to you and offer suggestions. Form massive fleets quickly without a complicated build tree. Reasonable automation eliminates the need to overly micro-manage RTS "chores", now you can focus on the battle more. Tide of…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
9Co-op
38Online Co-op
48LAN Co-op
22Steam Achievements
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany12Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Foresight's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Foresight's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Foresight at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,025,00222 September 2026 - 19:25:03 UTC1,818,368
2Dota 2761,14122 September 2026 - 19:22:49 UTC1,291,328
3Mechabellum3,55722 September 2026 - 14:12:56 UTC5,341
4Brotato10,57322 September 2026 - 15:50:45 UTC23,754
5Once Human22,63022 September 2026 - 19:12:10 UTC231,343
6Brotato: Abyssal Terrors00
7轮回修仙路1622 September 2026 - 19:24:28 UTC533
8Starward1,55822 September 2026 - 11:53:24 UTC4,568
9Terminull Brigade™222 September 2026 - 03:57:19 UTC5,961

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2761,14122 September 2026 - 19:22:49 UTC1,291,3282,758,031Valve
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Baldur's Gate 346,92822 September 2026 - 16:16:11 UTC875,343836,282Larian Studios
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Don't Starve Together30,24422 September 2026 - 15:53:50 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
RimWorld28,22622 September 2026 - 17:20:10 UTC95,851239,107Ludeon Studios
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die25,13522 September 2026 - 17:26:11 UTC124,449398,822The Fun Pimps

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:22:20 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Project Zomboid53,61922 September 2026 - 17:33:41 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Geometry Dash46,10222 September 2026 - 16:46:38 UTC108,707590,977RobTop Games
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

RTS

GameLatest observed playersTracked peakReviewsDeveloper
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2646,67222 September 2026 - 15:22:27 UTC159,35063,186EA Canada, EA Romania
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
eFootball™20,16422 September 2026 - 15:45:58 UTC33,925108,764KONAMI
NBA 2K2718,12822 September 2026 - 13:13:10 UTC31,139Not availableVisual Concepts
Football Manager 202416,50522 September 2026 - 16:09:31 UTC88,89428,373Sports Interactive
Russian Fishing 414,99522 September 2026 - 19:02:39 UTC27,90689,773FishSoft LLC
Forza Horizon 614,27922 September 2026 - 18:18:23 UTC302,64594,239Playground Games
Rocket League®12,64422 September 2026 - 13:31:04 UTC146,902579,707Psyonix LLC
Assetto Corsa7,63922 September 2026 - 01:13:40 UTC20,019169,192Kunos Simulazioni
Umamusume: Pretty Derby6,66822 September 2026 - 01:17:58 UTC50,16755,753Cygames, Inc.
NBA 2K266,09822 September 2026 - 17:52:17 UTC52,86321,330Visual Concepts

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