- Back from the Jungle - 23 August 2026
We went quiet. But we never stopped building. Since our last update, jets have taken to the skies, tanks have joined the battle, and we have continued to iterate on our helicopter flight model.We have also overhauled UI, made our bots smarter than ever, and significantly improved performance across the game.We aim to have some of the most enjoyable infantry and vehicle combat in our genre, and the testing feedback is showing that we are getting closer and closer with every iteration.We are a small indie team with the goal of building THE Vietnam War experience focused on immersion, authenticity and, most importantly, fun.To realize that vision at the scale it deserves, we are now actively looking for funding and the right development partners. This is the first of many smaller updates where wo go into greater depth of each specific feature.Help us spread the word, wishlist the game and…
- Tracked Vehicles - 21 December 2025
Hello everyone. As you might have already seen we are working hard on tracked Vehicles with the M113 APC being the first into combat. You can test it now on our new map!
- Bots are coming to Rolling Thunder! - 7 October 2025
With our latest update, bots are now active in the regular Frontline gamemode! They’ll be added dynamically per player — currently 4 bots per human player to keep battles intense and balanced. The PvE server will stay online 24/7 — perfect for testing, solo play, or some classic bot stomping with your friends! If you run into any issues or have feedback, please reach out to us in Discord! Bot behavior is still basic, but we’ll be improving it over time with smarter movement, targeting, and tactics. We’re also working on a dedicated Bot Gamemode, which we’ll reveal later this year Because some people might misunderstand it. The Bots are OPTIONAL and only availible on PVE Servers.
- Game Survey - 26 August 2025
Hey everyone! We’re shaping the future of Rolling Thunder: Vietnam, and we want YOUR opinion to help us decide what matters most in the game. We would like to ask you to get a few minutes of your valuable time to fill out the Survey: https://docs.google.com/forms/d/e/1FAIpQLSeNhIuLLAiFk7DRdbcXPJW3uf3vaPyZbKlgZBH22yT8Ur6YXg/viewform?usp=header Thank you very much!
- Moped, Smoke and Leaning - 7 August 2025
New Vehicle: Viper MopedThe long-awaited Viper moped is here! You’ll find it waiting for you in the PAVN Camp — perfect for rapid insertions or joyrides through the jungle. Keep in mind this is our first Land Vehicle and very much Work in Progress!Leaning Mechanic (Q + E)You can now lean left and right using Q and E — but only while aiming.This is a big step toward more tactical, immersive infantry combat. Smoke GrenadesSmoke grenades have arrived!Duration: 60 secondsLoadouts: Look for Assault | Smoke and Sniper | Smoke (Tip: Yes, the loadout list is scrollable!)Improved Helicopter Flight PhysicsFlying choppers is now smoother and more intuitive — we’ve reduced the required angle of attack for directional movement, resulting in more responsive and enjoyable controls.
- Dangerous Sky - 29 June 2025
Hello Everyone! — we're excited to drop the latest update! AH-1G Cobra Attack Helicopter The feared Cobra has entered the battlefield! This multi-crew helicopter is built for destruction. Gunner operates the iconic M134 Minigun — fast, brutal, and precise. Pilot fires a salvo of 14 Hellfire-style rockets — great for soft targets and light vehicles. This is just the beginning: the AH-1G was known for its modularity. Expect more loadout variants soon, like dual miniguns or grenade launchers! New Countermeasure — Russian Strela-2 To keep the skies fair (and dangerous), we've added the Strela-2 MANPADS. A heat-seeking, shoulder-launched missile system. It's still work in progress, but once you get used to its quirks, it can be lethal to helicopters. Master it, and you’ll be the bane of any Helicopter crew.
- Explosive! - 21 June 2025
This week we focused on sound design and explosive gameplay improvements!🔊 Audio ImprovementsCombat just got a lot more brutal. We’ve added new pain and death sounds that trigger when your soldier takes a hit or goes down—making every bullet count and every casualty feel heavier. Whether you're catching a stray round or bleeding out, you'll hear the difference. We also added drowning audio, so slipping underwater now carries a chilling sense of urgency. 💥 Explosive Overhaul We’ve reworked how explosives behave. In addition to their lethal blast radius, explosives now simulate shrapnel damage.The Claymore now unleashes directional shrapnel in a 60° arc—position it carefully.The infamous SMine (aka “Bouncing Betty”) fires almost 360° of deadly fragments after launching itself out of the ground—just like its real-world counterpart.Grenades also launch Shrapnell in every direction! Yes, y…
- Engine Update, Optimisation and AA Gun - 14 June 2025
What's new this week?,New Unreal Engine version,We have updated the demo to Unreal Engine version 5.6. This will give us better game performance and new tools to create better and more believable worlds. This update should also alleviate some of the issues we have been seeing with AMD cards, please let us know if you still are having issues playing with any AMD GPU.Ping system,You can now call out targets to your squad members by pressing middle mouse button, this places a temporary marker that only your squad members can see.ZU-23 Anti-Aircraft gun,A deadly tool for the PAVN forces to deal with enemy helicopters.Frontlines gamemode,This is a classic Attack/Defend gamemode. One team (PAVN) holds all the flags at the start of the round, while the other team (USA) have to attack and capture all flags to win. Defenders win by holding at least one flag until the round timer runs out, and th…
- Air, Land and Sea - 7 June 2025
Hello Everyone! We would like to announce our latest Update for the Demo: Vehicle weapons, Helicopter M60 door gunner and PBR twin 50. caliber is now working! As well as the ability to fire from vehicles as passengers (Sampan and UH-1) Boats, Sampan and PBR armed patrol boats are now in the game! Assault and Secure gamemode, This is based on the popular gamemode from Squad, where you have to capture flags in a pre-defined order, very much like a tug of war. Other gamemodes are currently in the work as well, and we hope to test these soon! Quality of life updates, We have improved some of our audio and visual effects, as well as minor performance improvements. We also improved the placeholder M14 model.
- Roadmap - 3 May 2025
Hello! We're excited to share our Roadmap for Early Access and the V1.0 Release with you! Please note that some details may be subject to change, as we continuously iterate based on your valuable feedback.
- Death from Above - 18 January 2025
Today, I'm excited to introduce the Huey "Gunship", equipped with 14x Hydra 70 Rockets for close air support (CAS) missions. This powerful helicopter will provide devastating firepower from above. In the background, you can also spot the transport variant, featuring two door-mounted, player-controlled M60 machine guns for added protection and tactical flexibility. Get ready to dominate the skies and bring the heat to the battlefield
- Level Sneak Peek - 23 October 2024
We’re excited to reveal the first glimpse of Rolling Thunder: Vietnam! Join us for an exclusive sneak peek of our very first level, designed as the playtest arena for the game. It will be a great testbed for both the gameplay and visual fidelity we are trying to achieve.