- EA Hot Fix #12 - 21 September 2026
Hail, soldiers of Genua! More hot fixes inbound! Patch Notes - Fixed not being able to enter Kjeldal in the Overworld After completing the Narek Quest. - Fixed Uktai not joining your party. As always thank you for your continued support in providing feedback! Please continue reporting any issues you find to us whether here or through our Community Discord, linked on our store page! - The Aegis Force Team
- EA Hot Fix #11 - 17 September 2026
Hail, soldiers of Genua! More hot fixes inbound! Patch Notes Combat - Fixed the main combat softlock involving the movement grid reappearing after the battle ends preventing the player from being able to continue. - Fixed the Combat turn order bug (tech move user is removed from the turn order). - Fixed the battle menu text switching to a pure white font making it hard to read. As always thank you for your continued support in providing feedback! Please continue reporting any issues you find to us whether here or through our Community Discord, linked on our store page! - The Aegis Force Team
- EA Hot Fix #10 - 16 September 2026
Hail, soldiers of Genua! More hot fixes inbound! Patch Notes Narek - Fixed a softlock in the Tavern if you load a save after defeating the pirates without talking to the Rich Fox. - Fixed a softlock in The Pit preventing you from progressing past the introduction scene of the "The Champ". As always thank you for your continued support in providing feedback! Please continue reporting any issues you find to us whether here or through our Community Discord, linked on our store page! - The Aegis Force Team
- EA Hot Fix #9 - 14 September 2026
Hail, soldiers of Genua! More hot fixes inbound! Patch Notes Equipment - Fixed an issue where Lauralain and Grailand's weapons weren't equippable. Lauralain can now use hammers, and Grailand can use spears. Combat - Fixed an issue where a softlock would occur when loading a save mid-battle. Menus - Fixed an issue where select menu appears at 3 dots loading screen - Fixed an issue where when first launching the game you could press escape and bring up the game menu. This would result in a black screen where player would need to alt+f4 and restart. Lendene - Fixed issue where the Hold prompt for the barn segment would persist into title card Narek - Fixed an issue during Lauralain Fight in which camera would lock at a specific angle during player turn and prevented enemy target selection. - Fixed an issue where after exiting the tavern, the camera would initiate an overhead pan and automa…
- EA Hot Fix #8 - 12 September 2026
Hail, soldiers of Genua! More hot fixes inbound! Patch Notes Vigherad - Fixed soft lock in Moonlit Mare where Frog Bartender interaction wasn't available and prevented further progression in the story. - Fixed gate entrance that transitions into the Grand Hall - Added further camera collisions. - Adjusted collisions on barracks to prevent player getting stuck in tight corners between staircases. Narek - Fixed white stone building collisions. - Added further camera collisions. - Fixed soft lock by removing misplaced fence preventing players from going up staircase after jumping down. - Added additional collisions in to prevent further soft locks and players from dropping into unintended areas (primarily staircase edges, crevices, areas beneath floorboards). - Fixed campfire posing as a sparkle underneath terrain near docks area. - Fixed staircases causing noticeable hitches that prevente…
- EA Hot Fix #7 - 10 September 2026
Hail, soldiers of Genua! More hot fixes inbound! Patch Notes General - Fixed battle menu language support Narek - Fixed issue near tavern where a set of missing floors allowed player to fall into a ravine, unable to get back up. - Fixed collision issue in house that prevented player from leaving. As always thank you for your continued support in providing feedback! Please continue reporting any issues you find to us whether here or through our Community Discord, linked on our store page! - The Aegis Force Team
- EA Hot Fix #6 - 8 September 2026
Hail, soldiers of Genua! More hot fixes inbound! Patch Notes Narek - Fixed issue where you get teleported to train station after speaking with rich fox - Fixed mayor gate softlock preventing further story progression - Fixed Pirate encounter being repeatable. As always thank you for your continued support in providing feedback! Please continue reporting any issues you find to us whether here or through our Community Discord, linked on our store page! - The Aegis Force Team
- We launched into EA, and lots of bug fixes! - 8 September 2026
Hello, soldies of Genua!This community update is to let everyone know -- if you haven't seen already -- that we launched Aegis Force into Early Access one week ago! This version of the game contains roughly 6-8 hours of content, including multiple new areas that we've not shown before. The game currently has a launch discount of -10%, and will also participate in the Party-Based RPG fest happening on Steam later this month. Here is our planned roadmap to progress from EA into the v1.0 launch:We want to thank all of you who have purchased and played the EA version so far! We apologize for bugs, and have been rigorously fixing them, soft locks, and other issues that have been reported. We've released 5 patches already, and are planning more soon as we work get this build as polished as possible. We also appreciate all of you who have joined our Discord server and have been conversing with…
- EA Hot Fix #5 - 6 September 2026
Hail, soldiers of Genua! We have a few more patches for you tonight! Patch Notes Equipment - Fixed an additional issue preventing Armor Helmet Shield and Bracers being able to be equipped in their respective equipment slots Vigherad - Removed clone Callon in front of his house in Vigherad Narek - Fixed Gate Collision Issues in Narek - Fixed Narek to Narek Tavern Transition where camera pans and gets stuck on fox. - Added leyrunner train gates in Narek As always thank you for your continued support in providing feedback! Please continue reporting any issues you find to us whether here or through our Community Discord, linked on our store page! - The Aegis Force Team
- End-of-the-week Hot Fixes! - 5 September 2026
Hail, soldiers of Genua! We have a few major soft lock patches here! Patch Notes Equipment - Fixed Armor Helmet Shield and Bracers not being able to be equipped in their respective equipment slots Lendene - Fixed the "Hold A" prompt for burning the barn not disappearing once completed Vigherad - Fixed being able to move camera through wall - Fixed Soft Lock in Moonlit Mare Tavern where player can fall off elevated floor and get stuck between wall and table, unable to get out. - Visual Glitches Narek - Fixed softlock entering the Tavern in the Narek Port Town - Fixed not being able to give the cat a potion in Narek Combat We're aware of the host of turn and combat issues present, but we need to spend time investigating combat bugs, so please stay tuned for more hot fixes and updates regarding these. Thank you for your patience. As always thank you for your continued support in providing…
- Day #3 Hot Fixes - 2 September 2026
Hail once again, soldiers of Genua! Patch Notes - Fixed softlock in Grand Hall (Not able to exit castle) - Added Russian translations for text outside of dialogue such as menus, button, item/skill descriptions, etc. As always thank you for your continued support in providing feedback! Please continue reporting any issues you find to us. - The Aegis Force Team
- Day #2 Hot Fixes - 2 September 2026
Hail again, soldiers of Genua! Patch Notes - Fixed minor typos in descriptions and dialogue - Added additional translation support for text outside of dialogue such as menus, button, item/skill descriptions, etc. for the following languages: - Chinese (Simplified & Traditional) - Spanish - Portuguese - Korean Thank you for your continued support in providing feedback! Please continue reporting any issues you find to us. - The Aegis Force Team
- Day #1 Hot Fixes - 31 August 2026
Hail, soldiers of Genua! Thank you to all of our day-oners for playing the early access version of Aegis Force: The Scorian War! We've got many more patches on the way! Patch Notes - Reduced "Defend" Ability Duration to 1 Turn - Reduced "Bulwark" Ability Duration to 1 Turn - Fixed Ambient SFX persisting into Main Menu - Fixed bug preventing player from moving in first battle - Added multiple inputs to close menus (Esc, Tab, Select, Back, etc.) Thank you for your continued support in squashing bugs! Please continue reporting any issues you find to us. - The Aegis Force Team
- Aegis Force: The Scorian War || Demo Update #5 - 4 August 2026
Hail, soldiers of Genua! Thank you all immensely for the feedback and support you’ve given us for the Aegis Force demo; it’s been helpful in getting us to this next milestone of the game! As we focus our efforts and resources in preparing Aegis Force for its early access release and beyond, we've returned our demo experience to showcase the newest version of the prologue of the game only, with the latest gameplay and fixes implemented – many of which have come from your feedback. The new demo version also has added new character abilities for you to try, normally not unlocked until higher character levels. Content for chapter 1 and after are being updated and improved upon to be released as part of the early access version, along with loads of new content. Thank you for your continued support, and we hope that you look forward to playing the early access and/or v1.0 release of the game!…
- July 2026 Update - 1 July 2026
Hello heroes of Genua!It's time for our July 2026 update! Thanks so much for being with us on this journey and for your support in any way; it means a lot to us.Dev UpdatesDevelopment is continuing to go well with all of our art assets and location layouts now completed. At this point we are focusing on adding additional moves for each of the 15+ party members in the game to add battle variety and a good sense of progression as you level up your force throughout the game. We've also have come up a simple crafting and equipment upgrade system that we are excited about, and have been busy fixing bugs and polishing things up -- so thank you for all of your feedback.We participated in the June 2026 Steam Next Fest and had a nice response with new players trying our demo and wishlisting the game. We currently have nearly 24,000 wls and have had some really nice media coverage over the last y…
- Aegis Force: The Scorian War || Demo Update #4 - 16 June 2026
Hail, soldiers of Genua! The Scorian War rages on, and we're here with a brand-new patch to help you navigate its battlefields :)Patch NotesNew Start and Main MenuNew Combat Grid VisualsNew Backstab and Pincer combat mechanicsDialogue Translation Support for Chinese Simplified, Chinese Traditional, French, Spanish, Portuguese, and RussianTech Move System ReworkLots of various bug fixes and improvements!Thank you for your continued support in squashing bugs! Please continue reporting any issues you find to us. - The Aegis Force Team
- April 2026 Development Update - 26 April 2026
Hello heores of Genua!We wanted to give a brief update to everyone who has been following the development of Aegis Force. The game is still on pace for a 2026 release, and we hope to make an anouncement in the coming months on a firm release date. Stay tuned!Technical UpdatesProgramming and location mapping continue to go smoothly. We are on pace to have the entirrety of the game's locations, including towns, dungeons, places of interest, and the world map completed within about 6 weeks. After that, we will be able to compelete all story cutscenes and art integration by the end of this summer. We have so many cool locations and story beats that we can't wait for you to experience on the continent of Ianua, once the full game releases.We also have made some major overhauls to improve the UI and battle mode, which battle mode will continue to expand and have many suprises for you as you p…
- February 2026 Dev Update - 28 February 2026
Greetings soldiers of Genua! We are so grateful for all the support you all have shown with our Kickstarter campaign! There's only a few days left but we've been funded over 300% for a while and even reached our initial goal within only a day after launch. Thank you all for sharing! We also launched a new trailer just for the Kickstarter so check it out!Technical UpdatesWe released our combined demo to Steam so everyone can now experience the full, remastered prologue section in Lendene as well as the Chapter 1 Vigherad story. If you notice any bugs or glitches, just let us know so we can add it to our list of fixes! A few of the fixes already implemented are: Changed the color of the mouse icon (selector) to improve visibilityFixed save states not updating after completing battlesFixed where loading autosaves always starts from the beginning and also double loaded your teamUpdated Menu…
- January 2026 Dev Update - 15 January 2026
Greetings soldiers of Genua and Happy New Year! 2026 is going to be a big year as we plan to launch Aegis Force: The Scorian War later in the fall.Before we talk about all the latest and greatest updates, we have one big announcement and call to action! On February 1, 2026, we're launching our Kickstarter campaign! If you haven't already, please get a Kickstarter account and hit the "Notify Me On Launch" button. Sign up for our Kickstarter Notification Today!For a sneak preview about what kind of tiers and rewards we're including in the campaign, keep reading through the Social Space section!Technical UpdatesWe had some delays in pushing the Prologue update to Steam due to the holidays and some extra polishing needing to be done, but we're hoping this will be released very soon! As soon as it's ready to play, we'll post an announcement here on Steam and our social media channels. Contin…
- December 2025 Dev Update - 18 December 2025
Greetings soldiers of Genua! 2026 is just around the corner and our team is going to take some well deserved time off around the holidays, but we’re still working hard on building the wonderful world of Aegis Force. Technical UpdatesThe team has done a ton of work preparing to release the prologue section of the demo combined with Chapter 1 for a more cohesive experience and a lot of UI updates and bug fixes! This will be available for the public to play by the end of December and we’ll post an announcement when it’s officially launched. Some of the updates include:Resolving some boundary issues and preventing blocking objects from becoming transparent Updated menu binding for keyboard & mouse controls and fixed some UI dropdowns not workingAdjusted music and sounds during scene transitionsAdded missing lore and provided extra clue for Ruiners Pass explorationArt CornerAs the team is no…