- THERE IS TRUE JOY IN UPDATES! - v1.8.4-EA goes live! - 29 September 2015
hey folks! it's been a couple of months since the last time i posted an announcement -- sorry about that! if you've visited our community forum recently, we've been doing lots and lots of work on the game. we're planning on wrapping up development by October or November depending on how the next few weeks go! http://img.itch.io/aW1hZ2UvNTc3LzE2MjU3Mi5wbmc=/original/dgIjXV.png we've got some more exciting news that will be dropping throughout the month of October, so keep your eyes peeled! and if it's been a long time since the last time you've played Joylancer, consider jumping back into the field! a lot of improvements and changes have been made to the game since the v1.6.x versions! http://img.itch.io/aW1hZ2UvNTc3LzE2MjM2Ny5wbmc=/original/yfMZ4x.png as always, you can view the full change log for all versions here: http://a6productions.com/changelog.txt since v1.7: Countering systems…
- THERE IS TRUE JOY IN UPDATES! - v1.8.4-EA goes live! - 29 September 2015
hey folks! it's been a couple of months since the last time i posted an announcement -- sorry about that! if you've visited our community forum recently, we've been doing lots and lots of work on the game. we're planning on wrapping up development by October or November depending on how the next few weeks go! http://img.itch.io/aW1hZ2UvNTc3LzE2MjU3Mi5wbmc=/original/dgIjXV.png we've got some more exciting news that will be dropping throughout the month of October, so keep your eyes peeled! and if it's been a long time since the last time you've played Joylancer, consider jumping back into the field! a lot of improvements and changes have been made to the game since the v1.6.x versions! http://img.itch.io/aW1hZ2UvNTc3LzE2MjM2Ny5wbmc=/original/yfMZ4x.png as always, you can view the full change log for all versions here: http://a6productions.com/changelog.txt since v1.7: Countering systems…
- IT'S TIME FOR JOYLANCER JULY! - v1.7u update submitted to Steam! - 3 July 2015
hey everyone! tj here, creator of The Joylancer: Legendary Motor Knight! we'd like to apologize for the months of quietness -- we've been hard at work taking your advice to heart and refining our little game further and further beyond! after a long wait, though, our update is finally ready to be experienced! we've sent our new build, v1.7u, off to our distributors to be uploaded to Steam! if you haven't picked up the game in a while, you're gonna find a lot of new things in this version; Lots and lots of system optimizations to make the game run faster Difficulty system has been re-instated Profile system update to make menus slightly less cumbersome (we're in the middle of a FULL re-build but we didn't have time to get it in this update) A brand new move is now available after successfully parrying an enemy Massive updates to enemy AI and attack patterns Major stat rebalancing for the…
- IT'S TIME FOR JOYLANCER JULY! - v1.7u update submitted to Steam! - 3 July 2015
hey everyone! tj here, creator of The Joylancer: Legendary Motor Knight! we'd like to apologize for the months of quietness -- we've been hard at work taking your advice to heart and refining our little game further and further beyond! after a long wait, though, our update is finally ready to be experienced! we've sent our new build, v1.7u, off to our distributors to be uploaded to Steam! if you haven't picked up the game in a while, you're gonna find a lot of new things in this version; Lots and lots of system optimizations to make the game run faster Difficulty system has been re-instated Profile system update to make menus slightly less cumbersome (we're in the middle of a FULL re-build but we didn't have time to get it in this update) A brand new move is now available after successfully parrying an enemy Massive updates to enemy AI and attack patterns Major stat rebalancing for the…
- THERE IS TRUE JOY IN UPDATES! - Welcome to v1.6.2! - 27 April 2015
hey everybody! tj here, creator, designer & animator for The Joylancer: Legendary Motor Knight, the latest entry to the extreme action genre! this update has been overdue for a while, but we're super stoked to finally bring it to you guys! https://www.youtube.com/watch?v=S7flOeiByNQ check out the change log and our previous announcement for more info: http://steamcommunity.com/games/315540/announcements/detail/177107331635978844 (click HERE for the full change log) v1.6.2 (Early Beta Release) APR 26 2015 ================================= Tutorial + more equipment planned for next update! + Fixed a bug that caused Centaureon to occasionally disappear when is countered + Fixed a bug that caused the Helmar to get stuck in Drive-Clash state + Slightly modified Dark Palace (Antoria Woods) waves to lower their difficulty + Demo version of game updated to latest version ~ Added speed resistanc…
- THERE IS TRUE JOY IN UPDATES! - Welcome to v1.6.2! - 27 April 2015
hey everybody! tj here, creator, designer & animator for The Joylancer: Legendary Motor Knight, the latest entry to the extreme action genre! this update has been overdue for a while, but we're super stoked to finally bring it to you guys! https://www.youtube.com/watch?v=S7flOeiByNQ check out the change log and our previous announcement for more info: http://steamcommunity.com/games/315540/announcements/detail/177107331635978844 (click HERE for the full change log) v1.6.2 (Early Beta Release) APR 26 2015 ================================= Tutorial + more equipment planned for next update! + Fixed a bug that caused Centaureon to occasionally disappear when is countered + Fixed a bug that caused the Helmar to get stuck in Drive-Clash state + Slightly modified Dark Palace (Antoria Woods) waves to lower their difficulty + Demo version of game updated to latest version ~ Added speed resistanc…
- ANNOUNCEMENT! Upcoming Monday Build Update v1.6.1 + Dev Log + Release Window -- THE JOYLANCER: LEGENDARY MOTOR KNIGHT - 25 April 2015
hey everyone! after about a month or so of hard work, we're finally ready to bring you the latest version of THE JOYLANCER: LEGENDARY MOTOR KNIGHT! this is a big, big update and we're super excited for it to go live this Monday! http://motorknightcoalition.org/img/joylancer_box.png the builds have already gone live on itch.io if you redeemed the Steam key you got from there, so you can just update that version and experience the latest rendition of EXTREME MOTORIZED ACTION! to start things off, here's a look at our exciting new trailer, "The Art of the Knight": https://www.youtube.com/watch?v=S7flOeiByNQ yeah... like i said, we've been putting in hard, hard work between v1.5 and 1.6! there are a lot of big changes that come with this version: http://digitalhaven-ent.net/mkc/img/CONTROLWIZARD.png v1.6 (APR 22 2015) + The Control Wizard is Back! Custom key binding is now available + Contr…
- ANNOUNCEMENT! Upcoming Monday Build Update v1.6.1 + Dev Log + Release Window -- THE JOYLANCER: LEGENDARY MOTOR KNIGHT - 25 April 2015
hey everyone! after about a month or so of hard work, we're finally ready to bring you the latest version of THE JOYLANCER: LEGENDARY MOTOR KNIGHT! this is a big, big update and we're super excited for it to go live this Monday! http://motorknightcoalition.org/img/joylancer_box.png the builds have already gone live on itch.io if you redeemed the Steam key you got from there, so you can just update that version and experience the latest rendition of EXTREME MOTORIZED ACTION! to start things off, here's a look at our exciting new trailer, "The Art of the Knight": https://www.youtube.com/watch?v=S7flOeiByNQ yeah... like i said, we've been putting in hard, hard work between v1.5 and 1.6! there are a lot of big changes that come with this version: http://digitalhaven-ent.net/mkc/img/CONTROLWIZARD.png v1.6 (APR 22 2015) + The Control Wizard is Back! Custom key binding is now available + Contr…
- Your Week In Antoria -- Joylancer News & Updates, March 11, 2015 - 12 March 2015
hello everybody! we hope you've been enjoying the game! as you may or may not be aware, we just recently pushed out a patch to Joylancer, from v1.5.1 to v1.5.2. here are the latest changes: v1.5.2u (Early Beta) MAR 6 2015 ================================= + Bugs with tutorial rooms not loading properly has been fixed + Burst-Jump given curving; can now slightly adjust movement mid-technique + Move list function fixed + Some music cues were in the wrong place; this has been fixed + Difficulty system has been updated + First Run menu updated with additional information + "Type E" control type added -- mirrors a more portable-inspired control type + Some menu bugs fixed + Scores were carrying over and saving incorrectly; this has been fixed + A couple enemy encounters have been rearranged - Keyboard not adjusting certain options like sound / music volume now that that's out of the way, let…
- Your Week In Antoria -- Joylancer News & Updates, March 11, 2015 - 12 March 2015
hello everybody! we hope you've been enjoying the game! as you may or may not be aware, we just recently pushed out a patch to Joylancer, from v1.5.1 to v1.5.2. here are the latest changes: v1.5.2u (Early Beta) MAR 6 2015 ================================= + Bugs with tutorial rooms not loading properly has been fixed + Burst-Jump given curving; can now slightly adjust movement mid-technique + Move list function fixed + Some music cues were in the wrong place; this has been fixed + Difficulty system has been updated + First Run menu updated with additional information + "Type E" control type added -- mirrors a more portable-inspired control type + Some menu bugs fixed + Scores were carrying over and saving incorrectly; this has been fixed + A couple enemy encounters have been rearranged - Keyboard not adjusting certain options like sound / music volume now that that's out of the way, let…
- THERE IS TRUE JOY IN UPDATES! - Welcome to v1.5.1! - 5 March 2015
hey everybody, tj here, director, producer, animator, composer & designer of The Joylancer: Legendary Motor Knight! after a long, long wait, we are proud to finally bring you version 1.5.1 of our intense brand of side-scrolling action! as is the case with the last few updates we've done, this one's a BIG one! we've done some tweaking to the controls and made the game feel so much better! we've introduced our brand new color system that brings a brand new vibrancy to the game! we've introduced some new enemies and some additional variations of enemies! https://www.youtube.com/watch?v=FuHddbSIdZA i've started a new bi-weekly development log series; this first episode is 22 minutes of commentary as i go through and preview some of the stuff you'll be seeing in this new update, as well as explain some of the finer mechanics of the game. check it out if you're interested in learning more abo…
- THERE IS TRUE JOY IN UPDATES! - Welcome to v1.5.1! - 5 March 2015
hey everybody, tj here, director, producer, animator, composer & designer of The Joylancer: Legendary Motor Knight! after a long, long wait, we are proud to finally bring you version 1.5.1 of our intense brand of side-scrolling action! as is the case with the last few updates we've done, this one's a BIG one! we've done some tweaking to the controls and made the game feel so much better! we've introduced our brand new color system that brings a brand new vibrancy to the game! we've introduced some new enemies and some additional variations of enemies! https://www.youtube.com/watch?v=FuHddbSIdZA i've started a new bi-weekly development log series; this first episode is 22 minutes of commentary as i go through and preview some of the stuff you'll be seeing in this new update, as well as explain some of the finer mechanics of the game. check it out if you're interested in learning more abo…
- alpha six Development Logs! -- The Joylancer FEB 23 2014 - 23 February 2015
hey everyone! tj here dropping some news your way. it's been a while since we've posted a Steam announcement, but we've been hard at work on improving the game since the last update. check out this new development log series that i've started on: https://www.youtube.com/watch?v=FuHddbSIdZA we'll have a new Steam build ready very soon! if you have an itch.io copy of the game, you can download the current "unstable" preview build that was uploaded tonight. keep in touch with us on Twitter: @_a6productions i also hang out in the Steam forums keeping in touch with the community, so if you have a question, hit me up and come hang with the community! -tj
- alpha six Development Logs! -- The Joylancer FEB 23 2014 - 23 February 2015
hey everyone! tj here dropping some news your way. it's been a while since we've posted a Steam announcement, but we've been hard at work on improving the game since the last update. check out this new development log series that i've started on: https://www.youtube.com/watch?v=FuHddbSIdZA we'll have a new Steam build ready very soon! if you have an itch.io copy of the game, you can download the current "unstable" preview build that was uploaded tonight. keep in touch with us on Twitter: @_a6productions i also hang out in the Steam forums keeping in touch with the community, so if you have a question, hit me up and come hang with the community! -tj
- THERE IS TRUE JOY IN LANCING! - Joylancer Update (v1.1.2) - 19 December 2014
*note: v1.1.2 is just a patch that fixes some issues with v1.1; this update was actually done on Tuesday, the 16th hey everyone! our latest Joylancer update has gone live! this is a gargantuan update-- we've taken full advantage of the three weeks between updates to polish off a bunch of things, experiment with updated systems, and add in the Profile + Equipment Systems again! you can now equip up to 3 parts and customize your characters-- equip a different Motor to boost (or drop) your attack and unlock more moves, use different Armors to alter your speed and defense, and add an Extra boost that does a variety of different things, like adding double jumps and slowing down the Multiplier bar! we've also added in taunting so you can finally add insult to injury! CHANGELOG v1.0.7 -> v1.1 + Main Menu completely overhauled + Soundtrack updated, replacing the old music from version 1.x (song…
- THERE IS TRUE JOY IN LANCING! - Joylancer Update (v1.1.2) - 19 December 2014
*note: v1.1.2 is just a patch that fixes some issues with v1.1; this update was actually done on Tuesday, the 16th hey everyone! our latest Joylancer update has gone live! this is a gargantuan update-- we've taken full advantage of the three weeks between updates to polish off a bunch of things, experiment with updated systems, and add in the Profile + Equipment Systems again! you can now equip up to 3 parts and customize your characters-- equip a different Motor to boost (or drop) your attack and unlock more moves, use different Armors to alter your speed and defense, and add an Extra boost that does a variety of different things, like adding double jumps and slowing down the Multiplier bar! we've also added in taunting so you can finally add insult to injury! CHANGELOG v1.0.7 -> v1.1 + Main Menu completely overhauled + Soundtrack updated, replacing the old music from version 1.x (song…
- Drill, Baby, Drill! The Joylancer - 1 December 2014
Look, I entirely agree with you about The Past: let’s not venerate it, but instead gut it, skin it, burn its flesh, stir its ashes into our daub, and stitch its hide around a silver birch beyond the wall as a warning to future Pasts. So please do understand that I’m posting about The Joylancer: Legendary Motor Knight not because “Ooh doesn’t it look like one of those old video games?” The currently-on-Early Access 2D action-platformer has fun fighting inspired by Devil May Cry 4 and Platinum Games, and has a demo, and is on sale now, and that’s why I’m posting about it. …
- Update 1.0.7 - 25 November 2014
A new update has been applied to Joylancer. To begin the download, please enable updates and restart your client. Changelog: Welcome to version 1.0 of the World Map! the functionality is very basic in its current state, but you'll be watching it grow over the course of development! Motor-Dash can now be Motor-Canceled to gain extra meter Thrown weapons are now caught by pressing the Attack button; charging will just 'block' the projectile Small adjustments done to character balance New challenge stages added Have fun!
- Update 1.0.7 - 25 November 2014
A new update has been applied to Joylancer. To begin the download, please enable updates and restart your client. Changelog: Welcome to version 1.0 of the World Map! the functionality is very basic in its current state, but you'll be watching it grow over the course of development! Motor-Dash can now be Motor-Canceled to gain extra meter Thrown weapons are now caught by pressing the Attack button; charging will just 'block' the projectile Small adjustments done to character balance New challenge stages added Have fun!
- Announcing MOTOR MONDAYS! - 15 November 2014
http://store.steampowered.com/app/315540 get ready to start your week with LANCING! starting Monday, November 17th, Joylancer will be doing regular content updates every Monday! http://i.imgur.com/pGBiP0Z.png the weekends give us lots of time to bug fix, playtest, and our favorite thing, adding new content-- new enemies, new characters in Motor Combat, new levels, updated graphics, and all sorts of various experiments that we love doing over the course of this game's development! we will still, of course, roll out random updates on other days whenever we do something like tweaks and bugfixes, but now you can start to expect your Mondays to welcome new Joylancer content every week until our final launch in February! JOIN US on this adventure and pick up your copy today if you haven't already! THERE IS TRUE JOY IN LANCING! -tj