SPSTEAMPULSELIVE ANALYTICS
Witchfire

Witchfire Steam metadata

The Astronauts | Sep 23, 2024 | game

Released

345players observed · 23 September 2026 - 20:28:30 UTC

ActionEarly AccessFPSExtraction ShooterRogue-liteSteam Store

  • Latest observed players345 · 23 September 2026 - 20:28:30 UTC
  • SteamPulse tracked peak3,785
  • Units sold (VGI)619,000
  • Revenue (VGI)$18,000,000
  • Review score91% positive

Witchfire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players345 · 23 September 2026 - 20:28:30 UTC
  • SteamPulse tracked peak3,785
  • Units sold (VGI)619,000
  • Revenue (VGI)$18,000,000
  • Review score91% positive
  • Total reviews17,531
  • Release dateSep 23, 2024
  • DeveloperThe Astronauts
  • PublisherThe Astronauts

Genres: Action, Early Access

Company pages: Developer: The AstronautsPublisher: The Astronauts

Top Steam chartsTop 100 gamesGame directorySteam Store page

Witchfire Steam metadata

Witchfire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3156770/metadata
Steam Storehttps://store.steampowered.com/app/3156770/
Steam Communityhttps://steamcommunity.com/app/3156770
PCGamingWiki search
IGDB searchSearch IGDB for Witchfire

Reviews, pricing, and metadata

Review summary

Very Positive

91% positive, 16,020 positive, 1,511 negative

Price and discount

$39.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Steam Cloud, Family Sharing

Achievements

36

Platform releases
  • Steam 23 September 2024

Latest Steam announcements

  • Final Witchfire Early Access FAQ - 30 July 2026

    Preyers, It has been quite a while since we last updated the FAQ and the roadmap, so we’re here to fix that. This post is a one-stop shop, which means some of the answers below may sound familiar if you’ve been following our previous updates. The point is to gather everything in one place, update what needed updating, expand what needed expanding, and finally let the old FAQ retire instead of continuing to be linked around the web.Before we get down to business, there’s one more thing: is there anything you would like to ask us? We're currently collecting questions for our Q&A - you can submit them here. We do our best to stay in touch with you around the web, but some topics inevitably slip through the cracks, while others simply don’t fit into discussions focused on the game itself. This is your opportunity to ask us (almost) anything. Now, let's move on to the subject(s) at hand. Roa…

  • Witchfire 0.9.6 Hotfix has gone live - 15 July 2026

    HOTFIX 0.9.6 (74201)(2026.07.15)Removed an invalid Shadow Cube item that accidentally slipped into the Drowned Captain’s loot pool.Tweaked the requirements for unlocking enemies in the Summoning Circle.Increased the effectiveness of Superior Bulwark Incense by 5%.Improved rendering performance and fixed several lighting and shadow issues across multiple locations.We have seen the reports about the graphics settings not being applied correctly after yesterday’s update. Toggling the graphics preset a few times appears to resolve the issue, but we haven’t been able to reproduce it yet - it is, after all, a hotfix.

  • Witchfire 0.9.6 has been deployed - 14 July 2026

    PATCH 0.9.6 (74187)(2026.07.14)We tracked down another performance offender on Marshland and got rid of it to improve the experience. While we were at it, we also made a handful of other tweaks.Performance improvements.Localization fixes.Marshland level boundaries improvements.Added a missing Superior Transmutation Incense recipe to the loot pool.Fixed a bug that stopped two Rosary Bead environmental pickups from spawning on the Marshland.Fixed Shadow Orb requirements - Marshland enemies now correctly count towards Shadow Orb quests.

  • Witchfire 0.9.5 has gone live. - 8 July 2026

    PATCH 0.9.5 (74161)(2026.07.08)Improved performance of atmospheric changes when traversing between arenas, spawning enemies, and triggering calamities.Fixed a bug that prevented the Duel event from spawning enemies on Marshland.Duel event enemies should now stay closer to the event location.Cricket now displays correct clip size on the inspect screen.Hypnosis now displays correct base damage on the inspect screen.Fixed a bug that caused Anointer to drop lower-tier loot than intended.Fixed a bug causing the Divine Essence to not be consumed when activating a turret.Fixed streaming issues in the Hermitorium Torment Study.

  • Witchfire 0.9.4 is now live. - 7 July 2026

    PATCH 0.9.4 (74146) (2026.07.07) This is - most likely - the final patch for Revelations, and quite an important one, as version 0.9.4 will represent Witchfire until 1.0 lands. (unless a hotfix or a rollback of some features is needed, that is) 0.9.4 doesn’t just bring the usual swathe of fixes and improvements, but introduces a very meaningful change to the way weapons feel as we have tinkered with the damage fall-off. It was well-received among the testers, but we want to hear the thoughts of the wider audience as well, so please don't hesitate to let us know what you think. We added an option to launch the game in Safe mode on Steam. Using this feature deactivates the module responsible for super sampling - it has been known to cause crashes on hardware that does not support it. Damage drop-off rebalance: The distance over which all weapons lose full effectiveness has been doubled (b…

  • Post-Revelations - Questions, Answers & The Future - 1 July 2026

    Preyers! It’s been a short while since Revelations was released and the dust is slowly settling, but we’re not quite done yet as there is at least one more patch coming. Before we talk about what the future holds, let’s take a moment to talk about the update itself - it generated quite a lot of movement, we have seen the highest player count since the Early Access launch with over 4000 of you playing simultaneously, and we already know that the Revelations launch week was one of the strongest we have ever had, sales-wise. We’re not going to reveal numbers, but you can take our word for it - it was a success, and each and every one of the new players is to be thanked for that, so… thank you. We also have to thank you for a torrent of feedback - luckily, it wasn’t as harsh as the feedback we received during the Reckoning days (although, again, the criticism back then was valid), but it wa…

  • Witchfire 0.9.3 is now available. - 25 June 2026

    EDIT: HOTFIX 0.9.3 (73812) (2026.06.25) Fixed a critical visual bug on the Marshland. Some of you spotted and reported a visual bug that made the Cathedral in the Marshland look like it had turned into an art installation - or was in the middle of becoming The Marshland Museum of Contemporary Art. We’ve just (22:45 CET) deployed a hotfix that restores it to its proper (and much less... avant-garde) state. Thanks for reporting it! ---------------------------- Original post: PATCH 0.9.3 (73811) (2026.06.25) Changes to Weapons, Spells and Gear: Changed Corpse Eater and Heart Eater ammo reserves to be in line with other hand cannons. Heart Eater: Reduced weakspot lifetime to 5 seconds. Increased weakspot damage by 15%. Increased Mysterium III charged shot damage by 20%. Increased the power of Mysterium III lightning strike. Changes to The Velmorne Welcome: Initial Velmorne map seed has been…

  • Hotfix 0.9.2 has been deployed. - 20 June 2026

    HOTFIX 0.9.2 (73618) 2026.06.20 Fixed an issue with interaction prompts occurring while playing on the controller.

  • Patch 0.9.1 is out now. - 19 June 2026

    PATCH 0.9.1 (73613) 2026.06.19 The first patch with various fixes and balancing changes for Revelations. Changes to Weapons, Spells and Gear Cricket: Increased magazine size from 20 to 30. Designer notes: while magazine size isn't that important for Cricket due to its Mysteria, its viability as Slayer's starting gun got hit pretty hard by the decision to lock Soul Sigils behind Gnosis I. This should make it more viable, while not impacting its overall usefulness too much. Heart Eater: Reduced ammo reserves from 90 to 60. Corpse Eater: Reduced the amount of Mysterium I activations needed to reach Mysterium II from 150 to 100. Reduced the amount of Mysterium II activations needed to reach Mysterium III from 200 to 100. Iron Cross: Increased base duration by 4 seconds. Changes to patrols on Marshland Slightly reduced the enemy budgets for marshland dangerous areas (equivalent to 1-2 less s…

  • Witchfire Revelations Update is out! - 18 June 2026

    UPDATE 0.9.0 – The Revelations Update (73567)2026.06.18 We’ve reached the next milestone on our way to 1.0 - Revelations is the last major content update before we focus on the final release, and it’s aptly packed. The key features of the 0.9 are: Marshland - a brand new, giant level - the ruins of a sunken cathedral surrounded by a bog etched with forest, hiding new dangers, enemies, and secrets.Support for 14 new languages.Outskirts Vault - a brand new dungeon containing dangers and rewards.Garden - a new area of the Hermitorium, in which you can relax and grow resources required for incenses.Dialogue system - a new way to interact with NPCs, laying groundwork and narrative foundation for the full story reveal in version 1.0.Fallen Preyers (3.0) rework - story quests revealing their past, leading to you deciding their future.World Corruption 2.0 - a rework of the mechanic, the more bo…

  • Road to Revelations - A Guide to the 0.9 Update - 17 June 2026

    Preyers! The arrival of the Revelations Update is nearly upon us - we’re planning to release it at 6 PM CET on the 18th of June, so if you’re reading this on the day of the blog post publication, it’s tomorrow. The work doesn’t stop until the very last minute, so while we’re polishing the build and making our final pre-flight checks, here’s a bite-sized summary of everything you’ll be able to experience very soon. Marshland The map selection screen is about to have no placeholders left - the destination on the far left is yours to explore, as soon as - as usual - you find the chart for it and reach the required Gnosis level. If you meet these conditions, you’re welcome to dip your toes in the bog, venture through the bushes and trees surrounding the ruins of a Cathedral, and try to solve the mystery of a place considered one of the Vatican’s failures. Strange new creatures roam these la…

  • Road to Revelations - new corners of the Witchfire world - 10 June 2026

    Preyers! Time has come to reveal more about Revelations - this week we're putting Marshland in the limelight and letting you behind the gates of the wetlands you will be traversing while killing monsters and (what remains of) men. Piercing the veil Let's begin by using the old cliché, that this map is the biggest and most complex in the game - something you would expect from the final addition to the early access roster of maps, but The Witch Mountain is still evolving behind the scenes and may prove to be even more impressive. That's for another (more 1.0-ish) time though, so let's focus on what will be in your hands soon. While discussing Marshland with me, our Art Director Adam shared some thoughts about the creation process, and they offer a glimpse into how we approach building new regions. The image that emerges is… perhaps a bit too daydreamy and whimsical for some, but if you ha…

  • Road to Revelations - Conversations, Narratives, Tools - 3 June 2026

    Preyers! We’re back with yet another chapter of revealing what’s coming to Witchfire in Revelations - this week, we’re taking a closer look at the way you will begin interacting with people and creatures in the game, and giving you a quick tour of the toys you will play with once the new update drops. So, let’s not shilly-shally and begin with… Dialogue system It’s good to talk - and now we’re finally giving you a chance to interact with the entities you meet along the way. Granted, the roster has not been too impressive up to this point, but we’re about to change that - not all in one go, but the seven Fallen Preyers are not our Last Word in that regard; more is coming, but that’s something you will have to discover on your own. Over the past months, we have been conceptualising, prototyping, and building until we arrived at something we feel is modern, while paying homage to classics…

  • Road to Revelations - Assistants, Plants, Strong Currents - 28 May 2026

    Preyers! Last week we begun the dev diary cycle leading up to the release of the Revelations Update and we’re really excited to see how many of you gave it a read. We also wanted to thank you for all the discussions and reactions to the post; it’s great to see your support and hear your thoughts. Let's now move on to revealing the next pieces of the upcoming update, starting with… Fallen Preyers (3.0) This is what we teased last week - the overlooked part of the game getting a serious overhaul. We know the Fallen Preyers have been the quietest part of Witchfire. They work, and you use them, but they've never quite belonged to the world the way the rest of the game does. Revelations fixes that. Mask shard collection stays the same - twenty one shards for a full roster - but that's the entry point now, not the whole point. A refresher in case you skipped the lore: every Fallen Preyer once…

  • Road to Revelations - Challenge, Corruption, Tongues - 21 May 2026

    Preyers! This post marks the beginning of a very exciting and important period. A while ago, while replying in one of the threads, I mentioned that we don’t do shadowdrops and we won’t suddenly release update 0.9 - The Revelations Update - out of the blue. Instead, there will be a series of posts leading up to it. Well, this is the one that kicks things off. Over the next few weeks we’re going to discuss everything coming to Witchfire and give you a look at what we’ve been working on. We’ve seen your eagerness to get your hands on new content and, while there’s a lot to talk about, this week we’re starting with something that isn’t entirely new - at least not in concept. It was promised before, then put on hold, dialled back, and shuffled around a bit. But now it’s finally happening. THE BIGGEST VAULT YET This one was promised a long time ago, and we’re finally going to make good on tha…

  • The Bog Remains Undisturbed For Now - 18 March 2026

    Preyers! It has been a while - and it’s great to finally type these words again. Before we begin, though, let me manage your expectations: Update 0.9 is very much in development, but we’re not ready to start sharing more details of it just yet, so consider this post a sign of life and a teaser. We know it’s been a while, and it’s going to be a while longer, because this one is a whopper - an update that lays a lot of groundwork for the arrival of 1.0 later this year. The Reckoning update was a bit of a trial for us (and, fittingly, a reckoning), and we learned our lesson. What we can announce now is that there will be a closed beta test for selected members of the community. We did it before and it worked like a charm, helping us detect and squash bugs while balancing content, so with how much is changing in 0.9, we want to repeat that process. When and how the beta will be handled is s…

  • Witchfire 0.8.6 has gone live - 20 January 2026

    HOTFIX 0.8.6 (68388)(2026.01.20)A small but meaningful hotfix as a response to the reports.Fixed player falling through the world at various stages of Wailing Tower.Damage taken from reaching max Madness cannot kill the player anymore.Added missing witchfire gains bonus to the Corrupt Stimulant.Updated crash info text to include mention of mods and a reminder to disable them.

  • Hotfix 0.8.5 is now live - 16 January 2026

    HOTFIX 0.8.5 (68373)(2026.01.16)Since we’re now shifting our focus to 0.9 and new content, we’re releasing one more patch to make sure the current version is in good shape and as bug-free as possible.Fixed the bug that caused the Irongate Castle Toll Gate scenario not to trigger.Adjusted the mini boss spawn rolls and logic to function better with and without World Corruption.Lowered the World Corruption event spawn stagger - when increasing the world corruption through the Latent Orb pickup or Corrupt Stimulant, the Rifts and Orb now spawn faster.Fixed a bug that caused the World Corruption system to brick if the Corrupt Stimulant was used within the first 5 seconds of the expedition.Increased the quantity of the World Corruption rifts spawned through its progressionTorments now don't start with the World Corruption at its full allowed capacity - they gradually grow to its available cap…

  • World Corruption is dead, long live World Corruption - 14 January 2026

    We thought the first incarnation of World Corruption had one issue. We were wrong. It had two. The first issue: we broke the fundamental rule of Witchfire, which is: play at your own pace. The longer you lingered in a region, the more corrupted it became. To “heal” itself, the map tried to push you out or kill you. Some games thrive on this kind of pressure - like Risk of Rain - but it doesn't fit Witchfire. We are about isolation, exploration, planning, and most of all, autonomy. From that angle, World Corruption didn't quite work - even if it did provide some unforgettable action moments. We reacted quickly, releasing a patch that fixed a lot of World Corruption issues just a few days after the big update. Looking back, I think that patch did not weaken the feature enough… but we've also realized that tweaking numbers isn't the real solution anyway. Why? This is where the second issue…

  • Witchfire 0.8.4 patch is now out - 14 January 2026

    PATCH 0.8.4 (68353) (2026.01.14) Upon reading more feedback and having a bit of a rethink, we decided to release one more patch for The Reckoning before we return to work on the new update. Changes to Weapons and Spells Midas Decreased Overheated damage debuff from 50% to 70%. Tweaks to heat generation: Max heat per bullet in a burst lowered by 15%. Max heat generated per bullet while Heated lowered by 20%. Designer Note: While it should take around the same time to get from 0 to 100 Heat, it should be easier now to stay in the Heated sweet spot with the right trigger discipline. All-Seeing Eye: Mysterium I now also triggers below 25% enemy health. This change also affects Mysterium III triggers. Designer note: while in capable hands ASE was always a powerful weapon, many players were unhappy how its mysteria seemingly worked against each other (M1 needed enemies to be healthy, while M2…

Patch notes and updates

S.noRelease datePatch nameGID number
115 July 2026Witchfire 0.9.6 Hotfix has gone live1838407329254659
214 July 2026Witchfire 0.9.6 has been deployed1837955055366451
38 July 2026Witchfire 0.9.5 has gone live.1836506165580991
47 July 2026Witchfire 0.9.4 is now live.1836506165578355
525 June 2026Witchfire 0.9.3 is now available.1836506165551264
620 June 2026Hotfix 0.9.2 has been deployed.1835871199309362
719 June 2026Patch 0.9.1 is out now.1835871199308234
820 January 2026Witchfire 0.8.6 has gone live1821922921823902
916 January 2026Hotfix 0.8.5 is now live1821922921816693
1014 January 2026Witchfire 0.8.4 patch is now out1821922921811396
1119 August 2025Witchfire Patch 0.7.5 has gone live!1808061939507046
1214 August 2025Witchfire Patch 0.7.4: Velmorne Optimization1808061939354636
1329 July 2025First Webgrave Hotfix out now1806064758779268
1421 March 2025WMU-Patch-Final-really-done-Fixed-ready-v31794830910905695
1514 March 2025HOTFIX 0.6.1 (59823)1794102528115124
1620 December 2024Patch 0.5.11786573930666518
1722 October 2024Hotfix 0.4.6.561326212244583195116926
1819 October 2024Witchfire Patch 0.4.5.56088: The One Called Fast Response6212244583183290780
1927 September 2024Witchfire Patch 0.4.4.55505: The One About Hermitorium and Whisper6339469370186440733
2025 September 2024Witchfire Patch 0.4.3.554816339469370179299818

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3156770
Live current players345
SteamPulse tracked peak3,785
Live count (today's peak floor)345
Price$39.99
Free to playNo
Discount0%
Original price USD$39.99
Current price USD$39.99
Release dateSep 23, 2024
DeveloperThe Astronauts
PublisherThe Astronauts
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeVery Positive
Positive review percent91%
Positive reviews16,020
Negative reviews1,511
Total reviews17,531
Steam recommendations17,180
Achievements36
Average playtime forever3,330 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3156770/

Short description

Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.

About this game

Special Offer Striga will be available early in the game as a token of appreciation for all players who have purchased the game during Early Access. After the 1.0 launch, non-Early Access players will have the opportunity to unlock it as a late-game weapon. About the Game Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch. Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan. Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch. Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer. On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades. Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches. During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!

Supported languages

English * , French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish, Ukrainian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Extrema Linguagem imprópria Nudez
steam germany18Drastische Gewalt Sexuelle Inhalte Derbe Sprache
igrsBANNEDKekerasan Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $39.99
  • Highest observed: $39.99

Witchfire's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $39.99, the highest is $39.99, and the first visible tracked price is $39.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Witchfire's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $39.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $39.99. The latest run records $39.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $39.99
  • Current list price: $39.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Witchfire at $39.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$39.99$39.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $39.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$39.99$39.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $39.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$39.99$39.99No discountSteam Store

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