- My Roguelike Deckbuilder is out now! - 13 March 2026
Some people may have lost track of me, I know, but I spent a full year working on this project: https://store.steampowered.com/app/3835670/TEKO/ It has just been released. I hope you enjoy it as much as I do. I loved working on these two projects, and I’ll keep expanding the content even further. See you later.
- Almohadin 100% FREE (FOREVER!) - 13 January 2026
Yep. Just like you read. AEFTB is now 100% FREE! This is good news for everyone, even though the reasons behind this decision are a bit sad. In short: I sold fewer than 20 copies of the game... and I put a lot of effort into making it. There's a lot of content available, and the game features 2 modes with infinite replayability and LEADERBOARDS. The problem is that almost no one completed all the levels. One of my biggest dreams was to build a community around my entire universe (all games will be connected). My greatest wish is for more people to play it. That's why I made it free. I understand the game may look very unpolished, but overall it runs well on most PCs. The graphics are intentionally made this way; however, this is undeniable: the interface needs improvement, some features are missing, and there are 2 annoying collision bugs (THEY DO NOT BREAK THE GAME, but that doesn't ju…
- BIG ANNOUNCEMENT! - 1 August 2025
I have a big announcement.TEKO!I'm working on my second project. It's a poker-based ROGUELIKE DECKBUILDER, but with many modifications, a different way to play, and a wide variety of elements on screen.Additionally, I have finally created a DISCORD SERVER so you can communicate with me and help my two current projects continue to grow!If you'd like, you can also follow me on X and support me on Patreon. I want to try to make a living from this, and I will do my best to build a great community!➤ DISCORD ➤ X ➤ PATREONThank you for everything. My dream of developing games has come true, but I haven't yet reached the goal of supporting myself financially with it. One day, I would love to reach that goal, solely and exclusively to work on what I love without any interruptions. Right now, I have another job, so creating video games is my hobby. I strive every day to stay consistent in all asp…
- 1.4.5 - 22 June 2025
I just added full presence integration for Steam and Discord. Now, when entering a level or staying in the menu, a "current status" will appear as a text display on the user's profile. This way, other people will be able to see which level you're trying to play or how you're progressing.That's all for today. More news coming soon! I'm learning and improving a lot.
- 1.4.3 - 20 June 2025
Fixed a bug in a special level near the end of Story Mode. The main menu, the layout of its buttons, and the game title display have been changed to make everything more aesthetic.
- v1.4.1 - 21 May 2025
Fixed a bug where it was not possible to advance after rescuing all slaves in story mode. Please, if you find more errors of this type (that completely break the game), I ask you to report them using the in-game "report" button, which will take you to a form.
- v1.4 is OUT Now! - 19 May 2025
Finally. I've wanted to do this for a long time: now when you finish Story Mode, you will unlock Lore Mode, so you can see the whole story again. It's divided into 9 buttons that will take you through the 13 chapters of the complete story. I really wanted to do this to give people the chance to enjoy the story again, one of the biggest strengths of my game. It's quite original and it took me a lot of time to create it. I had to do the whole script, the graphics (hundreds of images), the sounds, and the dialogue system. So now you can replay the story as many times as you want. I hope you enjoy it a lot, I honestly put a ton of effort into it and the creation process was very fun, and it's one of the reasons I published this game: to tell a story, with my own characters and a plot I came up with a long time ago. Let's change the subject. I just created a death animation. Now, Almohadin w…
- Launch! - 15 May 2025
The initial version of the game (v1.0) was released in November 2024, and by then, the complete story mode was already finished. Six months later, now at version v1.3, it's clear that all recent updates have concentrated on enhancing the game's end-game, as I've been developing modes outside of the main story. Currently, the game offers approximately 20 hours of gameplay (this can extend further depending on how much the player engages with leaderboard competition). I will continue to create more content and, naturally, fix any bugs that I encounter. As the community grows, I'll be introducing new mechanics, enemies, bosses, and everything needed to expand the gameplay experience and add more playtime hours.
- v1.3.6 - 14 May 2025
Added a new counter when winning extermination levels. You can start accumulating them now; there will be achievements for this in the future. Yes, even though achievements are not yet "finalized" (they don't appear on Steam), by playing, you might already be working towards them without realizing it. This happens with several achievements that are not yet on Steam but are already in the game. Fixed the logic for global rankings. Now, those who have taken the least time and completed the most levels appear first; previously, the order did not respect time. And now, the total time score is overwritten if a new personal best is achieved (because the important thing is to take the least possible time in the levels). Previously, despite making high scores, it was not overwritten if all levels were completed. Daddy Talio is here to solve any problems that arise. I know more will come, but I…
- v1.3.4 - 5 May 2025
Fixed collision with the red monster that has a spinning tongue. Fixed several interactions with the pause menu during the visual novel. Videos can now be paused and resumed correctly, the resume button no longer crashes the game, and exiting during audio playback now properly stops the sound instead of letting it continue. Fewer issues are being found. There probably aren't many serious bugs left. I will continue releasing small patches if I find any further problems.
- v1.3.2 - 3 May 2025
1.3.2 version: Fixed the bug where music stopped playing when entering some menus. Now by default, if no song is defined, the main menu song will automatically play. Removed 14 achievements. I'm making space for new content. The achievements still count within the game. I will expand the number of achievements when Steam allows me to. In the meantime, I have a limit of 100. Added an option to upload files to forms and display the email for subsequent contact.If you have problems you can use the form presented inside the game ("report" button) and send files showing what happens if there is an error.
- v1.3.1 - 2 May 2025
Language Changes: Added the following languages to the game: French, Italian, German, Czech, Japanese, Korean, Polish, Brazilian Portuguese, Portuguese, Russian, Simplified and Traditional Chinese, Thai, Turkish, and Ukrainian. Made several adjustments to improve the language experience and added a screen at the start of the game to choose a language if it hasn't been set yet. The language selection table turned out great. I was able to create a line break system for complex languages, now they don't go beyond the margins. Improved the demo and added language options to it as well.More Changes: When the game opens, the screen no longer minimizes automatically, and the executable now appears in the taskbar. This was previously malfunctioning. Fixed a crashing issue in several visual novel scenes (it didn't always happen, it was occasional) and fixed an issue where some visual novel eleme…
- v1.3 is OUT Now! - 22 April 2025
I released a new update in less than a month! This time I worked much more on small details, necessary fixes, and some optimization. BUT... I also did something very important: a new menu. We finally have a revamped interface! Changes / Fixes / New Features:Reworked the main menu with all-new buttons and graphics; the design is a thousand times better and more aesthetic—very colorful and practical, with all the necessary buttons for a complete menu. Also, the start menu and game‑mode selection have been unified into a single main menu to find everything faster and more easily. Removed the 'restart story mode' button. Removed the 'story rush' mode. Now there are 4 game modes plus a 'LORE' mode for replaying the original visual novel. BUT... I’ll soon create more content, new stories, and a section to explain other aspects of the story. There is much more to expand here, which is why I ma…
- v1.2 is OUT Now! - 23 March 2025
Finally! Version 1.2 is here. Patch Notes:No Hit Mode is now open! In this game mode you must complete levels as quickly as possible without getting hit even once. Levels have moderate difficulty but some of them are extremely frustrating due to their length. I hope you enjoy this new challenge. I created a page with 18 new levels. Global Ranking: Every time you complete a new level, your score will be uploaded. The ranking considers the number of completed levels + the total time you took to complete them. It’s time to tryhard those scores and 100% all pages. Live enemy counter... yeah. I just created a new type of level: MASSACRE. In this submode you must eliminate all enemies to win. New portal mechanics. Doors that teleport you to other doors within the same level for more dynamic gameplay. Fixed a jump bonus mechanic issue. Previously you couldn't get the extra jump at the moment o…
- Upcoming Updates! - 15 January 2025
I have very clear ideas for future patches. For the next update my main idea is to introduce the No Hit Mode. This is no small task, as I plan to create an entire page of 18 new levels. While I’d love to add more than one page per patch, it’s incredibly challenging to test each level thoroughly. Some levels require me to play them over 200 times to ensure everything works correctly. After completing 18 levels for No Hit Mode I want to release an update with 36 levels for Speedrun Mode. To clarify: I know that’s a lot, so I may split the update into two parts, uploading 18 levels first and the remaining 18 a few weeks later. Creating content can be stressful, but I PLAN TO MAKE EASIER LEVELS. I enjoy varying the difficulty, so after page 3 (which features challenging and lengthy levels), I’d like to release pages 4 and 5 filled with simpler yet highly entertaining content with excellent…
- A bunch of changes! - 7 January 2025
Hello, dear basement escapees! Over the last two months I’ve been working a lot, especially resolving issues. Even though I’m still an inexperienced developer I’ve learned a lot since publishing the game, and that’s why I’ve been polishing it as much as possible over time. While there’s still work to do, the game has improved significantly. We’ve gone from version 1.0 to 1.1.9. I know I haven’t posted patch notes or updates since many changes weren’t permanent. But with the latest update I’m satisfied and ready to share everything I’ve done. New Features: 18 new levels for Speedrun Mode 2 new mechanics: Spark and Fart New obstacle: Instant-kill metal spikes Improved pause menu with button tooltips Visual novel can now be paused Completion display for levels in Speedrun Mode Option to hide the timer Buttons to toggle Vsync and Anti-aliasing Buttons to reduce quality (resolution) New achi…
- v1.1 is OUT Now! - 15 November 2024
Version 1.1 is a new update that brings: 18 new levels for speedrun mode, much longer and harder than the previous ones. Fart mechanic: by eating beans, Almohadin can glide in the air, giving him more chances to maneuver and reach impossible places. Spark mechanic: the classic "dash", making you invincible for a few milliseconds. I invite you to watch this demo video:
- ?!?!?!?!?!?!?!?!?!? - 1 November 2024
S̶̢̢̛̜̬̪̣̻̭̬̤͉͈̻̹͈̯͎̱͓̩̪̬̩͖͉̜̫̪̜̞̖͎̩̞̫͖̩͂̉̈́͛̽͛̅̿͛̇́̐̔̀̅̀̇̎̂͑̂̍́̐́̑̄̄̇̽̈́̓̇̀͐̋̀̓̇͒̿̏͗̀͆̅͑͗̀̄͑͛͊͆͌̓̿̄̀͂̊͌͂̆͘͘̕̚̚͘̚͝͝͝͝͝͠ͅƠ̴̢̡̢̨̧̨̢̨̧̡̹̪̹̤̟̯̰͉͓̺̗͎̖͕̠̲̙̱̜̺̹̫͖͎̺̞̥̩̦̬̥̠͚̠͙̜̩͉̩̩͍̻͖̹̱̲̞͚͉̳̮̯̞͈̹̜͙̘̗̪̳̦͖̱̮̗͕̘̼̜͚̥̘͈̲̭̖̫̲͊̔̊̑́̒̋̑̃̑̍̿̉̓̅̐̇̋̈́̅̆͊̋̎̈́̓̇̐̈́̉͋̈́̓̍́̉͐̃̚͜͜͜͜͝Ǒ̴̧̧͉̩̯͓̥̟̯̲̥̣̖̬̪̻̰̝̜̱̥̥̙̗̰͇̭͔̜͈̫͙̗̟̺̜̹͓̙͈̫̯͑̂̔̈́̋̾͋̄̈́̃͊̓́̕͜͠ͅͅŅ̶̨̡̡̢̛̛̖͖͕̜͕͙͓̗̙̮̬͚͎͔͙̟͙̭͕̰͚̼̹͉͓̫̱̭͎̺͈͖̺͕̖̮̙͉̬̦̙͔̜̘͖͎̤̙͕̞̻͍͎̰͈̟̝̪̟̰̮͉̞̯̝̦̣̳͇͉̟͍͍̬̠͇̪̮͊̌̂͛̓͋̊̓̃̀̀͗͑̐̄̍͂̊̽̒̈́͛̍̐͂̇̒̑͋̋̎̽͛̈̿̐͐͛̽̽̀́̉͊̀̇̈́̏̑̎̚̕͘͘͜͜͜͜͜͜͜͝͠͝ͅͅ ̸̢̛̛̛͈̗̫͍̝̦̣̼̒̇̈́̃̃̎͌͊̊̈̀̿̆́̈͒̉͌͋̽͂͆͑̇̒͌́͆̓͑͌͒͆̎̌́̍̑̎́̀̈́̿̀́͂̾̾̽͆͒̌͆̍̇̃͘͘̕̕͝͝͝͠͝͝͝Ơ̴̡̨̡̧̧̡͙̲͓͇̳͈̮͈̞͎͔̰̙̳̫̲̩̮̞̼͓̩̪̜̰͈̯̪͇̪͓̳̳̪͉̬͙͎̥͖̙͈̦̗̗͕̤̠̩̹̤̦̫̣̖͕̲̣͍̯͔̼̦͕̗̣͚̳̤̗̺͉̦̼͕̟͕̼͙̠̥̮͗̉͋̾̓̀̋̈́͐̆̉͗̅͋̉́͛͂̓͐̾̀̂͐̑̓̇́̿̅̊̂̒͆̉̄̉̾͒̀̄͒͑̿̔̚͘̕͘̚͜͜͝͝͝͝ͅŅ̷̢̨̧̨̛̘̟̫̳̺͕̣͍̯̝̘̞͎̬̥̤̤̲̤̦̲̱͈̰̹̘͇̖̐̅͗̈́̈́̄̑̔̍͋̀̌̓̓̇̓̐͊̍̀͘͘͜͝͠͝Ļ̸̢̧̛̛̞͍̲̹̪̪̺͇̣̞͙̫̱̩̻̘̲̭͈̦̬̩̹͈̾͊̽͒͆̌͂̃̌̒̈́̑̈́͆͌̃͊͆͗̿̽́̚̚̚͜͝͝Y̶̢̛̱̺͍͚͇̳̻̒̇̓̔̇̀̉̾̓͂̾̽͛̑͆͊̅͊̅͐̓̓̂̈́̈́̏̏̉͌̏̀̊̈́̐̎͋̃̆̐̀̎̌̌͛̔͆͗̉̆͊̌̍̂͗̆̅̄́̏͒̐͌̕̕̕͝͝͝…
- Important Announcement! - 28 October 2024
We are very close to the game's release date. That's why I wanted to make this post to clarify some important issues. (1) The game may have bugs. I believe there are no fatal issues that would ruin the entire game, but there are undoubtedly some minor errors that I will be fixing over time. Above all, I ask for a little patience as I try to perfect this as much as possible. (2) This game is not very well optimized for computers from before 2016. I tested it on a 2012 laptop and a 2014 desktop PC, and it didn't work correctly on either. Additionally, it requires Windows 10. I'm truly sorry, but for now, this game will not run well on older machines. I will work on improving my coding. (3) Initially, the game will only be available for Windows, but I assume it will eventually be available for other devices. The same goes for Steam Deck compatibility or controllers like joysticks. At some…
- v1.0 - first official version - 27 October 2024
The first version of the game includes a complete story mode, 36 speedrun mode levels, leaderboards, and a basic interface.