SPSTEAMPULSELIVE ANALYTICS
Wild Haven

Wild Haven Steam metadata

IOGenisys LLC | 2026 | game

Coming Soon

GameSteam Store content

SimulationStrategy

  • Steam app typegame
  • Steam App ID3157420
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperIOGenisys LLC

Wild Haven metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3157420
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperIOGenisys LLC
  • PublisherIOGenisys LLC
  • Parent gameNot available

Genres: Simulation, Strategy

Company pages: Developer: IOGenisys LLCPublisher: IOGenisys LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Wild Haven Steam metadata

Wild Haven metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3157420/metadata
Steam Communityhttps://steamcommunity.com/app/3157420
PCGamingWiki search
IGDB searchSearch IGDB for Wild Haven

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Developer Log #14 - Language Support - 9 May 2026

    Hi reader, Thank you for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. We want to begin by announcing an update to the Wild Haven Demo with a number of quality of life features. We’ve added support in the game for Deutsch, Francais, Espanol, and Russian. Additionally, to help improve the accessibility of the game, we’ve added limited keyboard support with keybindings for the most common buttons. Finally, based on feedback from players, we’ve streamlined some of the early game text to ensure it isn’t as verbose. We think we are close to ready to announce our launch date so please be on the lookout for that! For a sneak peak, we are aiming for this Summer 2026! But in the meantime there is always stuff to fix, improve and tweak so we hope you all try out the demo and give us your feedback. We want to…

  • Earth Appreciation Festival 2026 + Demo Update - 17 April 2026

    Developer Log - April 17th, 2026 Hi reader, Thank you for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. We want to begin by announcing our participation in Earth Appreciation Festival 2026! If you are interested in other nature themed games or dystopian games please check out the festival on Steam! The team at Slug Disco does a great job of curating a great selection of games that are focused on our planet. Additionally this year, they are partnering with Cool Earth a group focused on protecting the rain forest. For the game, we’ve spent the last month finalizing the build tree with all the wildlife you can grow within the final game and by our count we’ve added over 100 different wildlife that can be grown and nurtured through your run. From a basic shrub to wolves and eagles! We’ve also finalized…

  • Wild Haven Demo Launch - 20 February 2026

    Developer Log - Feb 19th, 2026 Hi reader,Thank you for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. We want to begin by announcing our Wild Haven Demo and participation in Steam Next Fest for Feb 2026! If you are interested in trying out the latest build of Wild Haven please try it out! We’ve spent the last couple of months iterating on the feedback we received and trying to figure out how to build a game worth your time. To that effect, we made a number of changes to the game starting with incorporating the campaign and tutorial into one cohesive run. We leaned into an incremental design and want the forest to organically expand as your shrine becomes more powerful and you unlock more wildlife. Our game loop of explore, clean, build and grow is still alive and well. However, we didn’t feel comfort…

  • Cozy Quest 2025 & 3000 Wishlists! - 23 November 2025

    Developer Log - Nov 22nd, 2025 Hi reader,Thank you for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder. First we wanted to thank the team at Secret Mode for including Wild Haven in Cozy Quest 2025! Thanks to the inclusion in the festival, Wild Haven has now passed 3,000 wishlists. This is more wishlists than we thought we could hit with our small game. Once again thank you to everyone who has checked out our game. We’ve been receiving consistent feedback through the Winter Playtest and we are humbled to see people playing our game and taking time to provide us with suggestions and ideas. With this developer log, we are releasing an updated version of the playtest that includes a new campaign level and the introduction of talents! As you add wildlife, and complete quests you’ll receive experience whi…

  • Developer Log #12 - Animal Fest & Feedback - 10 November 2025

    Hi reader, Thank you for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder. First we wanted to thank everyone that took the time to try out our playtest. We had over 300+ unique players through the playtest with a median play time of 20 mins! We received a lot of good feedback on what made sense, what was confusing and some bugs that slipped through the cracks. We plan to take action on most of the feedback and all of the bugs. Specifically, we plan to change how soil is affected by wildlife and how animal capacity works. Our current implementation of animal capacity is not intuitive for players and so we plan to streamline animal capacity to a general animal supply. Wildlife will either add to the total animal supply or consume the total available when new animals are added. This way players only nee…

  • Developer Log #10 - Quiet Period - 2 August 2025

    Developer Log - Aug 2nd, 2025Hi reader, Thanks for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder. Firstly, we want to apologize for how long it’s been since our last developer log. Even though we’ve been quiet, my brother and I have been working diligently on the game for the last several months. We wanted to take this developer log to catch up on what we’ve been working on and what our plans are for the game! To start with the long and the short, we’ve been driving to improve the game in two sometimes competing directions: increasing depth and refining our existing system. To do that, we’ve been working through the feedback we’ve received on not only the core mechanical loop, but gameplay depth, visual clarity, UI flow and general quality of life requests. Balancing both the feedback we’ve receiv…

  • Developer Log #8 - Announcement Trailer - 30 March 2025

    Hi reader, Thanks for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder. We wanted to do something special for this release and so we are happy to show off our new illustrated key art for the game and our official announcement trailer! We are excited to have gotten to the point where we could officially announce the game and excited to keep building to launch! Our next game update will be a bit more focused on bug squashing and building out a proper tutorial! Once again we want to thank you for trying out our game and we would love any feedback on how to improve, any bugs you find etc. - K & R Log: Updates: Official cover art Announcement trailer

  • Developer Log #7 - Wildlife Bonuses - 21 March 2025

    Hi reader, Thanks for taking the time to read this devlog! As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder. Our goal with this release was to release the bonus system for wildlife tiles. With this update, certain wildlife will have bonus requirements that when met will result in the wildlife providing additional coins per turn. These bonus requirements can be other wildlife being placed nearby or for plant life certain soil requirements. There are three levels of bonus: Bronze, Silver and Gold and each level provides an additional coin per turn. For animals with bonuses, meeting the bonus count against the available capacity and the system will intelligently prioritize meeting a wildlife's requirements over another wildlife's bonuses when available capacity is limited. Our next game update may take a little while as we have something s…

  • Devlog #6 - Graphics update - 3 March 2025

    Developer Log #6 - Version 0.2.50 Hi reader, Thanks for taking the time to read this devlog; another one that took a lot longer than planned! As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. Per our previous devlog, we wanted to create an update focused on updating the visuals from 8x8 pixel art to 16x16 pixel art. With this update, we started with the goal of upscaling the graphics to improve visual clarity and make it easier for players to see what they were building. But we underestimated how long it would take, which seems like a running theme as first time game devs! To add a caveat, we haven’t upscaled all the animations for animals so we plan to keep adding new animations with future updates. To add to the challenge of getting out this update, we decided to introduce three new structure tiles: Junkyard, Metal Heap, and Trash Heap t…

  • Devlog #4 - Undos and tooltips - 8 December 2024

    Hi reader, You can find a new build on itch.io: https://rchava.itch.io/wild-haven Thanks for taking the time to read this devlog. As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. From our previous devlog, we wanted to put out a faster update before we started work on a much larger update to the game. With this update, we’ve added a bunch of quality of life improvements(QoL) to the game. A number of ideas which we incorporated based on feedback! The biggest being the ability to reset the turn. If you don’t like the placement of specific wildlife, cleared something you didn’t want to or changed your mind you can reset to the beginning of that turn. To keep with the trend of QoL changes, we’ve added another step in the build process to make it easier to understand the requirements for building wildlife, and we’ve frozen the soil informationa…

  • DevLog #3 - Soil system - 25 November 2024

    Hi reader, You can find a new build on itch.io: https://rchava.itch.io/wild-haven Thanks for taking the time to stumble upon this devlog. As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. It has been a bit of time since our last update but in the intervening two months we’ve been diligently working on the game. Specifically, we’ve been working on adding an additional layer of depth, the soil system, to your decision making for how and when to add wildlife. The kind of soil you have is important for what plants can grow and how healthy they are. We wanted to create a simplified version of this for our game. We decided to take four components and incorporate them: moisture level, pH levels, organic matter and toxicity. With each component, certain plants and fungus can only grow in certain soil conditions i.e. most plants can’t grow in toxic…

  • Devlog #2 - Scoring and Build Tree Update - 4 October 2024

    Hello reader, Updates to build tree and scoring system added to demo build on Itch.io: https://rchava.itch.io/wild-haven Thanks for taking the time to stumble upon this devlog. As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. We received a lot of great feedback from putting out an early build of the game and want to thank everyone who is trying out the game in its unpolished state. From the feedback, we wanted to spend the last couple of weeks on two main areas; the first being the end game and the second being the build tree for the game. Each run has an ending once you’ve reached 100 turns but it was pretty unclear how to compare your runs. To answer that, we’ve worked on building out a scoring system. Now when you reach the end, you’ll receive a score based on how many and what kind of plants, and animals you’ve built. You receive a hi…

  • DevLog #1 - First demo release - 4 September 2024

    Hello reader, Link to demo build can be found on Itch.io: https://rchava.itch.io/wild-haven Thanks for stumbling on this devlog, hopefully the first of many. As an introduction, my brother and I started building Wild Haven at the start of the summer as a fun project. Our development got to the point where we asked ourselves the question why not release this as a full fledged game and away we went. And now one summer later, we’ve gotten the game to a point where we are quasi-confidently ready to release a version to the world and hopefully receive some feedback. If you build it they will come, right? Our goal with Wild Haven is to create a sandbox where you as the player can build up the natural landscape while making trade offs based on the placement of resources. Each unit you build is a potential resource for another unit down the road. In addition, we want players to experiment and b…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3157420
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperIOGenisys LLC
PublisherIOGenisys LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A short, relaxing nature builder about restoring a broken world. Start with a small shrine, clean up the pollution, and expand your powers as you build. Strategically place wildlife and plants to restore the ecosystem and watch your forest grow!

About this game

Wild Haven is a relaxing nature builder where you bring life back to a ruined world. Explore the world around you, clean up the pollution left behind, bring back plants and animals, and grow your woodland forest. Unlock your full potential by helping ancient spirits and selecting upgrades to build a vibrant ecosystem. Build complex ecosystems Build your forest and discover unique and varied wildlife. Strategically place wildlife on the map to act as resources for other kinds of plants and animals. As you build more, you’ll be able to add more resource intensive plants and animals. Upgrade your own abilities to discover new and interesting wildlife and see what kind of forest you can build. From Shrine to Sanctuary You begin with nothing but a small shrine in a polluted wasteland. By cleaning the land and inviting nature back, you generate the energy needed to push back the pollution. As you play, the map physically expands, unlocking new areas to restore and giving you more ways to build your forest. A Short, Hand-Crafted Journey Wild Haven is designed to be a short experience that can be completed in an afternoon. Whether you follow the story to uncover the history of the spirits or go your own way and focus on just building, you can restore the entire world in a single, satisfying session. Features Relaxing Gameplay: No combat, no fail states instead just focus on growth. Incremental Growth: Watch your forest expand from a small shrine to a sprawling world. Synergy Strategy: Optimize your placement of plants and animals to build complex ecosystems. Story of the Forest: Uncover the history of the spirits and the ruin through a hand crafted story.

Supported languages

English * , French * , German * , Spanish - Spain * , Russian * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Wild Haven's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Wild Haven's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Wild Haven at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.