- Ver. 0.7.6 Update Log - 1 December 2025
🔧 Bug FixesFixed an issue where the leaderboard was not counting properly.⚙️ Combat & Balance AdjustmentsMaximum HP reduced by 50%, now has a chance to recover 1 oxygen point. Recovery probability decreased by 10%.Accelerated story progression phases. New story events now trigger after 3 encounters (previously more).2 additional skills unlocked by default. Players now start with 3 skills unlocked.
- Dive Into the Unknown — EA Launches November 28 - 17 November 2025
Fellow Deep Divers— We have finally reached this moment.SQD will officially enter EA (Early Access) on November 28. Over the past months, we’ve been refining the loop structure, combat feedback, skill builds, and fragmented narrative, striving to make each descent bring new unknowns, new fears, and new answers—even those answers that were never meant to be seen.We want to thank all the players who supported the Demo, shared feedback, and showed patience. Every attempt you made, every death you recorded, has pushed this world forward— or caused it to fracture.Welcome to the Early Access version. The deep sea awaits you.— The SQD Team
- Demo Closed – Version 0.7 Coming Soon - 20 October 2025
Dear players:Thank you for your support of the \ demo! The demo version has now been taken down, as we are entering the final polishing stage of version 0.7. The Early Access version will be available soon — we can’t wait to meet you again!Stay tuned for upcoming updates, and thank you for being with us on this journey.
- Patch Notes Ver. 0.4.5 - 27 July 2025
🔧 Bug FixesFixed an issue where the music would behave erratically when entering the Stage 3 Boss fight.⚙️ Combat & Balance AdjustmentsIncreased the chance for “Zero Energy” skills to trigger a 100% cost reduction effect for 3 seconds.Increased laser damage for the Stage 2 Boss.All boss damage has been globally increased.Adjusted bullet patterns for certain enemy types.🎨 UI ImprovementsDoor interaction UI is now displayed horizontally instead of vertically for better clarity.🆕 New Skills (2)Bouncing Energy Orb: Fires an energy orb in the aimed direction. It bounces upon contact with surfaces, increasing both its speed and damage with each bounce. Lasts up to 3 seconds.Starburst Impact: Unleashes a powerful explosive blast in a 30-pixel cone in front of you. High burst damage with strong recoil — ideal for close-range combat.
- 🛠 Patch Notes – Ver. 0.4.4 - 19 July 2025
⚙️ Bug Fixes:Fixed a bug where reflected bullets from the energy shield wouldn’t be properly destroyedFixed the bullet reflection effect bug for the skull-type enemy⚖️ Balance Adjustments & Description Update:Low HP: Skill attack frequency bonus adjusted to +25%After Dashing: Skill attack frequency increased by +22% for 3 secondsOn Skill Pierce Trigger: Skill attack frequency increased by +8% for 3 seconds, up to 3 stacksAdjusted post-hit invincibility duration to 0.5 seconds
- 🛠 Patch Notes – Ver. 0.4.3 - 18 July 2025
⚙️ Bug Fixes:Fixed an issue where the settings menu couldn't be opened after selecting "Retry"Fixed duplicate unlock UI showing up when retrying after deathFixed incorrect description for reload speed boostFixed localization issue with the auto-aim promptFixed a save file overwrite issue introduced in Ver. 0.4Fixed incorrect knockback direction from explosion effectsFixed damage reduction display bugFixed damage reduction bug during the Gemini phase🔧 Balance Adjustments:Increased HP of the 2nd and 3rd floor bosses by 15%Removed cover props from the third boss fight to increase difficulty
- Patch Notes - Ver. 0.4.2 - 17 July 2025
Localization added for chest interaction textFixed incorrect description for "Dash Stack Damage"; reduced duration by 1 secondChest collision shape changed to sphere — should fix cases where players get stuck in wallsAdjusted elite enemy stats: HP and damage reduction decreased by 20%New visual indicator added for Elemental Chain effectBackpack notification addedMouse energy bar color adjustedFixed bug related to slide distance controlLowered the ore cost for unlocking the starting weapon
- Thank you for your patience. Ver.0.4 begins a new chapter. - 16 July 2025
To All the Players Who Waited:Thank you for your continued support and patience over this period.Since the last update, we’ve poured an enormous amount of effort into crafting a more complete and deeper version of the game.Ver.0.4 marks a major milestone in our development journey.This isn’t just another version update — it’s an expansion of the game’s world and a renewed promise to you, our players.Major Update Highlights🧬 New Content6 New Element Types: 3 weapon elements and 3 skill elements are now introduced. These elements can interact with each other to create chain reactions, resulting in powerful area-based explosions and significantly enriching your build strategies.New Tier 3 Boss: A deadly new challenge awaits. You'll need sharp reflexes and smart builds to survive.Over 300 New Synergy Items: A massive expansion of the item ecosystem, with gear designed around six core categ…
- Anchors Away: Updates, Changes, and the Next Step for the Submarine - 11 February 2025
Ahoy, Divers! Long time no see! It's been four months in the blink of an eye. For a while, our submarine project was put on hold. Over the past few months, we've run into quite a few challenges—especially personal ones on my end. As a result, we had to find work to stabilize things. But now that life has settled down, development will continue! That said, it'll be at a slower, steady pace as we work on it in our free time. During this break, I've been reflecting a lot on the game’s overall design. After watching several streamers play, I’ve realized that the game's rules might be a bit too complex—weapon attributes, limited equipment slots, strange skill behaviors, room rewards… all of it together creates a high learning curve. The data also shows that around half of the players leave after about 10 minutes—right around two deaths. That means the game currently lacks a strong enough hoo…
- 0.3.2 update - 19 October 2024
Added UI related prompt information in the starting room.
- 0.3.1 Major Update - 14 October 2024
Hello everyone, submarines: Version 0.3 has finally been updated. This version adds a lot of props, weapons, second levels and bosses, etc. Major changes: Each floor's reward room has added a mutual exclusion system. When choosing a different room, the other connected room will be consumed (skills and weapons are mutually exclusive, upgrades and stores are mutually exclusive) Rooms 1-13 no longer force the multiple growth of the gold room to be interrupted, and the store will be forced to refresh in room 14. (So if you want to choose to upgrade, you need to choose before the 14th) The core room can always match three skill core props according to the equipped skills. Choose one. The weapon component changes from a random prop to three choices, and matches according to the growth of the secondary attribute selected by the player. Now you can choose to buy weapons, skills, skill cores, an…
- Version 0.3 will have major changes - 26 September 2024
Hi fellow subs : unfortunately the planned update will be postponed. Because the changes are relatively large, it is planned to update version 0.3 before the steam nextfest october. We will add 2 new skills and all 6 weapons will be unlocked. New levels,New enemies, new bosses. As well as level polishing and difficulty adjustment for the first level. There have been major changes to the bonus room, gold coin multiplier rewards, shops, etc. 40 props,Attribute upgrade options. And the current speedrunning rankings will be cleaned up in version 0.3 Thank you all for your feedback and attention. See you at nextfest !!
- Update 0.2.3 🔄 Changes ⚖ Balance - 20 September 2024
⚖ BALANCE UMR weapon price reduced to 15 🔄 CHANGES Adjusted the character's movement speed and acceleration to make it easier to stop. 🔨 FIXES Energy shield activation delay bug of 0.1 seconds
- SQD - 0.2.2 Changelogs - 14 September 2024
Added rules descriptions for bonus rooms in the backpack interface. Modified the content of the introduction lines. Added highlighting of room bonus maps.
- Update 0.2.1 🔄 CHANGES ⚖ BALANCE - 13 September 2024
The following adjustments have been made to the content of props that will be unlocked after death. ⚖ BALANCE Energy Drain Level 0 - Each hit restores 15 energy points (from 10) Energy Drain Level1 - Each hit restores 45 energy points (form 25) 🔄 CHANGES The three skills of the demo version are unlocked by default. The following props and cores are unlocked by default: Discord link and QQ number added to the main interface Added descriptions about operations in the starting level Add a window mode with a resolution of 720 and switch the window mode to center. 🔨 FIXES Fixed issue where weapon and ammunition quantity was not reset after death. Fixed repeated occurrence of elites. Fix reload stuck. Discord : https://discord.gg/9cQKmnsfCv
- Demo Version Breakdown - 5 September 2024
Hello fellow subs: I am very happy to discuss the Demo version of SQD. Original plan It is composed of 4 floors, and only the 1st and 3rd floors have fixed upgrade systems. All weapon upgrades and skill upgrades also have components to achieve the same effect, but they require additional equipment slots. Therefore, more floors are required to complete. However, the content of the Demo version is not enough to support the monsters and content volume of 4 floors. In this regard, we have made special prop refresh adjustments for the Demo version. This adjustment will break the strategic nature of the original design. It's more about luck. In the current Demo version, we have arranged 3 skills, and 20 components and skill cores. The version is already undergoing technical testing, and the Demo version is expected to be released next week. I hope everyone can have fun playing it.
- We finally arrived on steam!!! - 24 August 2024
Hello everyone, we have been developing for a year. The SeaQuest Dungeon is finally coming to everyone. who we are: We are two developers who have been in the gaming industry for many years. This is the first time we are responsible for developing a new project ourselves, and we are very excited and happy about it. I also hope that this project can bring you a reservation experience. What is this game about? SeaQuest Dungeon is a fast-paced twin-stick shooting game with pixel style. It has a unique shooting operation experience, tight combat rhythm, and a wide variety of skill construction.Through weapons and skills, choose and match different types of props to achieve a powerful build. What's the plan?: The demo version will probably be released in September. The current status of the demo version is to test the core gameplay loop and the placement selection system for skill building.…