- v1.3.5 - 5 October 2025
v1.3.5 * Reduced movement acceleration, making movement feel more "weighty" * Stamina now regenerates while riding vehicles
- v1.3.4 Changelog - 4 October 2025
v.1.3.4 * Fixed security vulnerability
- New DLC - Supporter Pass - 31 May 2025
I disabled the item store in favor of simply having a DLC that unlocks all the hats (except the silver crown, that one is exclusive). I'm calling it the "Supporter Pass" because I may add more content to this DLC later. I saw other free games such as Unturned doing this model and I decided to switch to it myself. Since I don't think it'll be fair for other players to include gameplay affecting stuff such as new maps and game modes, this DLC will only have cosmetic effects. So you'd buy it to support the dev (me). DLC Store Page Link Also, a new update, v1.3.3, is out.
- v1.3.3 - 31 May 2025
v1.3.3 * Added gibs collision sounds * Added more hats * Added sparks to ricochet particles * Quality of life: added warning text if you respawn with low ammo on any of your weapons * To make assault mode more interesting, the bots now wander around the map * Tall grass heights are now randomized * Fixed tall grass looking weirdly dark when the sun is directly overhead * Lightened the color of clouds at sunrise/sunset * Health display now displays health number * Random biome option now randomizes from lobby * Pitches of gun firing sounds are now slightly randomized
- v1.3.2 - 12 May 2025
v1.3.2 * Digging blocks is no longer latency sensitive * Fixed not being able to deposit gold into rockets
- v1.3.1 - 1 May 2025
v1.3.1 * Added flares * Added a way to invite friends to lobbies * Added a warning when leaving a game as the host * Added more spacing on help menu text * Fixed not being able to scroll the resolution dropdown with the mouse
- Major Update 1.3 Changelog - Free to play launch tomorrow! - 25 April 2025
v1.3 Additions * Added land mines * Added mustard gas grenades * Added medkits * Added body armor * Added night vision goggles * Added cotton resource * Added sulfur resource * Added meds resource * Added third person view (F5) * Added cosmetic items * Added 3 more achievements * Added normal maps to tall grass * New textures for grass, tall grass, leaves, sand, and logs Removals * Removed controller support * Removed environment dropdown Fixes * Fixed helipad spawning in weird places on some maps * Fixed barracks texture * Fixed assault rifles looking weird when crouching * Fixed bug where you could decrease the FOV by sprinting while moving back and to the left * Fixed vehicles getting desynced * Fixed weapons getting messed up if you ride a vehicle while crouching * Fixed issue that made it impossible to play in offline mode * Ore blocks are no longer glowing underground * Ammo boxes…
- The Game Is Going Free To Play! - 18 April 2025
I'm making the game free to play! Cause I don't think the game will ever reach its full potential with the buy to play model. Now instead of paying for the game you pay for HATS!!!! Yep, I added cosmetic items and you are totally gonna buy them because you want to support the dev! Don't worry, the game won't ever be pay to win, there will only be cosmetic purchases. Thank you to everyone who bought the game, I really appreciate your support. As a token of appreciation, everyone who bought the game will get the exclusive "Silver Crown" in-game item. There's also going to be a massive update, v1.3, coinciding with the free to play release. The game is going free to play on April 25.
- v1.2.1 - 15 March 2025
v1.2.1 * Fixed scoreboard sometimes displaying wrong values on client * Fixed the pistol model displaying twice * Fixed bots not having backpacks if they pick up ore * Made some physics objects move smoother * Vehicles are now silent when they have no driver * Added night ambience * Ambient sounds now fade away as you go underground * Added underground reverb
- The Biggest Update Yet - Version 1.2 - 13 March 2025
Version 1.2 Changelog New Content Added sniper rifle Added attack helicopter Added a dirt layer Added crystals Added 100 kills game mode Added late joining Weapons & Combat Added rocket launcher reload animation Increased rocket launcher cooldown to 3 seconds New AK-47 reload animation Added third-person reload animations Reduced build time for rocket types Increased sprint speed Decreased bot reaction time Gameplay Improvements Blocks and buildings can now block explosion damage to players Stone is more explosion-resistant Lighting gets darker underground Improved crouching Improved procedural maps Added short walls to roads on procedural maps You can no longer throw dynamite through walls Right-clicking with dynamite now drops it UI & Menus Overhauled main menu Overhauled host game menu Overhauled escape menu Moved lobby visibility setting to the lobby itself You now go back to the lo…
- New Weapon Coming Soon: Sniper Rifle - 24 February 2025
Version 1.2 is getting a new weapon: the sniper rifle. The sniper rifle is a very powerful weapon that can one shot enemies at greater than 100 meters range. For balancing reasons, at less than 100 meters range, it does only half damage. Which means you will need 2 hits or 1 headshot to kill an enemy. So you can't use it very effectively at short range unless you're good at headshots. Also, sniper bullets are projectile based, meaning you have to account for bullet travel time when sniping. Sniper bullets are also able to destroy blocks. The sniper rifle is the first weapon that you must build in the factory. I'm also introducing a new class of weapons called "Special Weapons" of which the sniper rifle is the first. You can only have one special weapon at a time and special weapons are dropped on death and can be picked up by enemies or allies. I'm also introducing a new resource: Cryst…
- Version 1.1.2 - 8 February 2025
v1.1.2 * Fixed trying to place a block outside map boundaries would use up all your blocks * Can now place blocks on the sea floor * Added loudspeaker - building that can be used to give orders to bots * Fixed bots sometimes just giving up and doing nothing (I think) * Fixed scatterrocket error * Bots now move in squads in assault mode * Fixed players respawning after the game ended * Fixed game mode description text sometimes covering other UI elements * Actually added classic CTF mode * Hold to zoom is now the default * Added some more bot names
- v1.1.1 - 31 January 2025
v1.1.1 is out. A small update this time to fix some things and some minor additions. v1.1.1 * Fixed audio when joining a lobby * Bots can now place blocks to get around undiggable blocks * Reworked terrain generation on procedural maps * Can now view the scoreboard as spectator * Can now move the camera as humvee driver * Added hold to zoom option * Fixed game freezing when opening escape menu * Added classic CTF mode
- Version 1.1 Changes - 21 January 2025
v1.1 * Made buildings destructible and repairable * Added barracks building * Added Warfare game mode * Added personnel resource * Added low clouds * Added day/night cycle * Changed camera far plane to 1500 meters * Added friction/drag to the tank * New water shader * Changed default bot difficulty to Green * Changed default environment to Dynamic * Footstep sounds don't cut each other off anymore * New tall grass texture * New factory texture * Made grass block texture darker * Added entrances to bases on procedural maps * Changed default road type to asphalt * Blast furnace now displays the number of ores being processed * Fixed rocket launchers being slightly inaccurate * Made blue team chat and scoreboard color a lighter blue * Made bots throw grenades less often * Increased bot reaction time * Increased the max sounds playing at once * Made procedural maps slightly bigger * Flashli…
- Release Date Announcement - 21 November 2024
The release date is December 20, 2024. Development has progressed ahead of schedule and pretty much all the big features I want to have at release are in. The one last big feature I want to add before release is achievements. I also have plenty of time to do some more polishing. I also need to make a new trailer. So after 9 months of development I'm finally almost there! Version 1.0 is coming soon! Now, when the game is released that doesn't mean I'm done with it. I may keep updating the game after release depending on the game's reception. And of course I'll fix bugs if they are reported. If you come across a bug, go to the DISCORD and REPORT it and don't SILENTLY grumble about it. I test the game a lot and fix many bugs, but I can't catch everything.
- Progress Update - 7 November 2024
Development is progressing nicely and there are only a few more big features I want to add and then it's full release time! Maybe I can announce the release date at the end of this month. Anyway, here's what I've been working on. Tank - One person vehicle, has a cannon with infinite ammo and can demolish blocks by colliding with them. Has 2000 health, compared to 200 health humvee and 100 health ATV so it can take a beating before it goes down. Hardcore mode - When you're dead, you're dead. Death messages - Only displayed if you died in hardcore mode or ran out of lives in a limited lives game mode. Night mode fixed - It was broken before but I fixed it and also changed the night skybox. And the humvee has headlights in night mode now. Can now smack other players with the shovel Sprint and crouch added - Sprinting has a stamina limit, and crouch is mostly just to stop from falling off t…
- Next Fest Results - 21 October 2024
The next fest is over. Thank you to everyone who played the demo, wishlisted, and/or joined the Discord. If you haven't joined the Discord, JOIN IT!!! https://discord.gg/utVGqZ99rv Here's the final stats: Total Players - 299 Total Wishlists - 368 Impressions - 112,065 Visits - 1,755 Clickthrough rate - 1.57% The demo playtime stats however, are a bit disheartening. The median playtime was only 4 minutes and only 24% made it past 10 minutes. However, the average playtime is 24 minutes, which implies that people who didn't quit instantly enjoyed it. To the 15% who made it past 30 minutes: Y'all are my homies! My leading theory for the low median playtime was people opening the game, seeing that there were no lobbies open, and then quitting instantly. The demo also isn't quite as polished as some other games as this is still a very much WIP game. While others are ready to release right aft…
- Demo Update v0.6.1 - 10 October 2024
Added lens flare New materials for various items Added some missing keybinds Changed screen shake to rotation-based shake Updated how to play screen Fixed bugs
- The Demo is Out, v0.6 Changelog, and Plans for the Future - 4 October 2024
The demo has been released and the playtest has been deactivated. Here's what's changed since the latest playtest build: Improved recoil Added rocket types Added biomes Added gold Added inventory UI Added vehicle crash sounds Host game screen displays color map Keybinds Added shovel place block animation Changed fog Reduced camera far plane to 250 meters Added theme music for each team Optimized mesh generation Added procedural maps Better textures for UI The Plans Here are some things that I want to add to the game in the near future. Vehicles: Humvee - This will be the main troop transport of the game, and it can hold 5 people including the gunner. Tank - The final boss of the game. Expensive in resources to build but worth it. Gamemodes: Invasion - Co-op gamemode where you hold out against attacking AI enemies trying to capture your flag. Assault - The inverse of invasion mode, where…
- The First Playtest Build is Out - 3 September 2024
The first playtest build has been released. Let's hope at least some of those signed up aren't bots. Now, this build does have a few bugs but there is an update coming soon that fixes some of them. Feedback can be given here on the steam forums or on the discord https://discord.gg/utVGqZ99rv Also, I'm happy to announce that I'm moving to the Alaskan wilderness and the rest of the game will be developed by an AI. I hate game dev and technology even more.