Cities Domination news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateOct 29, 2025
- DeveloperD Green Games
- PublisherD Green Games
Genres: Indie, Simulation, Strategy
Company pages: Developer: D Green GamesPublisher: D Green Games
Cities Domination Steam news
Cities Domination news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Creating more realistic graphics - 3 January 2025
Happy New Year! 🎉 In these first weeks following the Early Access launch, I’ve been working hard to improve the game in every aspect. To start, I’m focusing on enhancing the game’s graphics to create a more immersive and detailed medieval atmosphere. These graphical changes will also have a significant impact on the gameplay, so in the coming months, the game will evolve noticeably to deliver a more complete and engaging experience. Among the improvements are the various buildings: Hut Sawmill Church More Buildings Characters In addition to the buildings, I’m also working on the characters. The game’s graphics will remain low-poly but with more realistic textures, which means the characters won’t be fully realistic. However, compared to their current state, the improvement is drastic and much better. Terrain The game currently features a hexagonal terrain, but due to the graphical chan…
- Patch of 0-6-5 version, general balance and bug fixes - 24 December 2024
Hello! While I’m working on a major overhaul of the game’s graphics, this time I’ve only made a small update. I’ve implemented a new mechanic: the game will be lost if you run out of units, military forces, and ways to keep building houses. In other words, when you can no longer progress in the game, it will result in defeat. I’ve also done a general balancing of the early game levels. Previously, players started with little food, which caused some to lose their villagers without realizing it. Now, you start with a substantial amount of food to help players adapt better to the gameplay. As I mentioned earlier, all the game’s graphics will take a huge leap in quality with the major update I have planned for January. I also plan to make significant changes to how resources are managed and how the game is controlled, but I’ll talk more about that later.
- Patch of resolution and UI changes - 18 December 2024
In this patch, I fixed a screen resolution issue in the game where the buttons for the Cities didn’t work when a city was selected. Now, when a city is selected, the buttons will function as expected in all resolutions. Another change is related to the UI. Previously, the UI panels were blue, but now they are black. I’ll continue improving the UI design in future updates to provide a better experience, but with this change, I hope the game looks a bit more appealing.
- Patch for version 0.6.1 - Change of logo and buttons - 14 December 2024
In this patch, the game logo in the main menu and options was updated. Additionally, the shape of the menu buttons was changed. Previously, they had a gradient that didn’t align well with the panels; now they have a transparent black color with borders. It’s a small update today; I plan to continue making small updates until the big one arrives.
- Cities Domination will launch this december 13! - 4 December 2024
Cities Domination comes with notable changes following the demo launch in October. Now, it is prepared for its official launch on December 13. In this update, I will explain the most important changes for you: Better graphics Previously, everything in Cities Domination had fixed colors. I have updated the graphics to make it more realistic, which will immerse you further in the gameplay experience. Better clarity in buildings Previously, the game’s structures included multiple builds, which could be confusing. To address this, I simplified the buildings so there is only one version of each type. Now, it will be clear which is a sawmill, which is a mine, and which is a windmill, as well as all the other buildings. Single-unit crops. I also improved the food system. Previously, food was produced directly inside the windmill, but now you can plant crops in multiple locations. Each crop wil…
- Big announce! Cities Domination will participate in Steam Next Fest - 13 October 2024
Cities Domination Demo is on Steam Next Fest! We’re thrilled to announce that Cities Domination is part of the upcoming Steam Next Fest! The demo of our game is now available, giving you a first look at the world of city-building, strategy, and conquest. In this demo, you’ll be able to: Learn the basics with a step-by-step tutorial, perfect for new players. Explore the unique cities with detailed descriptions of their roles and strategic importance. Get a taste of the intense decision-making that comes with managing your kingdom’s resources, building up your defenses, and expanding your empire. Head to our Steam page now and join the action during Steam Next Fest! Your feedback will help shape the final game, so let’s build an empire together! Features of the demo Select up to 20 maps Gestion units for collect wood, stones and food Options for change volumen of audio, music and language…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 December 2024 | Patch of 0-6-5 version, general balance and bug fixes | 1786573930788927 |
| 2 | 18 December 2024 | Patch of resolution and UI changes | 1786409468854865 |
| 3 | 14 December 2024 | Patch for version 0.6.1 - Change of logo and buttons | 1785774543592716 |
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