- Releasing a new game. - 2 July 2025
Making a samurai game, comes out in 2 weeks. The Samurai Game Its a bit different but keeps the same core. ARPG hack slash with ronin and samurai.
- Tung Tung Tung Sahur RPG - 31 May 2025
Yeah. its a brainrot update. New story mode for Tung Tung Tung Sahur. Added Dual Wield. Added Katana. Added Shield. Added Parry.
- 100 MEN VS 1 GORILLA + STORY OUT! - 12 May 2025
Play as one of the men in the 100 men vs 1 Gorilla experiment. Classic now has story mode. More items. Auto pick up option. Interact with things using E.
- Big Stamina Update - 17 April 2025
More stuff added, bug fixes, new enemies, mana, stamina. It plays more like a souls-like now. New abilities A new enemy Bug Fixes More Items Scaling change, Enemies scale way less now UI Change. Little UI Update
- ARPG Overhaul! - 15 March 2025
Big Major Update: Game is no longer a survivor-like but an arpg. You can now buy/sell items, gear, weapons and abilities in shops or pick them up from an enemy or crate drop. Loot has 4 rarities: Common, Rare, Epic and Legendary. Weapons have Damage Types and there are Damage Type Resistances. Some abilities do damage based off weapon values. Bosses and enemies are now fully proceduralized so you can see any combination of an enemy. Weapons, Gear and other loot roll random modifiers when rare or better and also receive improvements. Shops are scattered throughout the map. Lore Boxes are added, hit them and see what they say. Provides story to the game.
- Fake "Devlog" - 25 January 2025
In light of the game entering the discovery queue, I will have progress posts in this "news" format as everyone can see it easily and you do not have to navigate to the steam discussion. As outlined in the game's description, I am planning to change the game into more of a loot grinder in a random generated dungeon/map, although, I'see how to do the whole dungeon theme with the scifi-modern assets. Currently working on an inventory system and on the loot generation system. The loot is probably going to be divided into either: common, rare, epic OR common, rare, epic, legendary. Next will probably be making the game playable with loot and the inventory without the dungeon generation, Risk of rain 2 style, where you activate a teleporter to trigger a boss fight. This involves re-balancing and adding more or changing existing enemies. Then a UI beautification, and then probably an update.
- New Content Yet Again - 16 January 2025
Hello, content update. Interactables: - Spears Trap (You walk over it and spears come out) - Saw Trap (Spinning saw which moves between two points), has 2 variants, a normal sized one and a long-sized one Enemies; - A big robot slammer - A shrine assistant slammer
- New Enemies and Items - 9 January 2025
Well here it is. Added some summoner enemies. Added some stand still items. Made the heroes do more damage and some to have more hp and hpregen. Added a little nudge when melee characters attack. Added some self damage items.
- Early Access Exit Update - 2 January 2025
Hello, this is the final EA update. New Content: - New Hero, Guss - 3 New Bosses - New Interactables - 1 New Enemy Some Bug fixes and alterations to existing content.
- Content Update - 21 December 2024
- Added some new basic enemies - Added a new boss - Added new interactables - Added a kick to all heroes, press to E to execute it.
- Audio fix - 23 November 2024
Fixed an audio issue where the sliders stopped working.
- Interactables Update - 23 November 2024
Interactables are in: Added some surivor-like and autobattler-like items which spawn minions for you. Bug fixes as well. All the best.
- Content Update + Extra - 23 October 2024
New Items: The World, stops time (A prettier gif was larger than 5 KB) Some extra small ones :3 Heroes: Captain has been reworked, his special now deals damage depending on your energy. The previous special has been moved to his secondary. Total hero poise has been reduced AI: AI now picks a target every so often Added new spearmen enemies Added a new grunt shooter Some enemies can now block QOL: Added option to resize window or enter fullscreen Added option to adjust resolution
- Another Fix - 16 October 2024
Fixed the enemy material thing referenced in previous post Adjusted enemy AOE healing and backstab heal amount Adjusted F.Yuan heal to scale with player level
- Hotfix with slight alterations - 16 October 2024
Fixed some bugs that concerned how much AI healed. Made laser bullets reflectable. Fixed some summons as well. Adjusted resistances of some AI too. Elites should now always spawn with their respective colour changes. Added an option in gameplay to aim or not aim with mouse for keyboard&mouse players
- Price Slash Update - 15 October 2024
QOL: Various little changes here and there Economy: Interest changed, money and items scale in price as the game progresses Enemies: Entirely new AI with different behaviours Items: A new leap item Balance: Hero and AI numbers readjuted to fit with new overhaul
- Minor Changes - 4 October 2024
UI: - Added comprehensive descriptions in the character select UI - Once reaching Max shop tier, it properly displays MAX instead of being stuck at the previous value New Features: - Added a difficulty select option before you launch into the main game - Added an additional shop tier Music: - Removed some old tracks - Added one new track
- Hotfix - 3 October 2024
Changes: - Mage's beam now scales properly with ability haste instead of inversely - Mage's SHIFT has had its CD doubled - Mage's Primary has been buffed
- Bug hotfix - 3 October 2024
Bugs: - Fixed bug where attack indicators would be less than attack collider - Fixed bug where some effect-trigger items would cause crashes - Fixed bug where a knockback would cause other issues - FIxed bug where knocked-up enemy would wake up in air from sleep
- Early October Update - 2 October 2024
Gameplay: - Slammer has been buffed - Robo Slammer has been buffed - Gruntbot has been buffed - Krample mech boss has been buffed - No more following indicator, replaced with big AOE zones instead - Mage has been buffed - All melee agents have had their end window increased (debuff) - Amagus's blink is now on the CTRL instead of M2 and beam is on M2 Bug Fixing: - Fixed a bug where the barrier bar would persist after having your barrier broken QOL: - Can now see damage type of each ability in shop - Attack Indicators are now in, makes gameplay better