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Subzero Stealth

Subzero Stealth Steam news

Verona Interactive | Mar 5, 2025 | game

Released

0players observed · 25 September 2026 - 17:07:43 UTC

ActionEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Subzero Stealth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews10
  • Release dateMar 5, 2025
  • DeveloperVerona Interactive
  • PublisherVerona Interactive

Genres: Action, Early Access

Company pages: Developer: Verona InteractivePublisher: Verona Interactive

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Subzero Stealth Steam news

Subzero Stealth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Immersion Update: Visual Feedback, Turrets, and Environmental Enhancements - 9 May 2025

    Here’s what’s new in this update: Camera Shake: Added subtle camera shake effects when shooting over the shoulder and when taking damage, to enhance immersion. Blood Screen: A blood screen effect has been added when the player is hit, providing better visual feedback. Damage Indicator: You’ll now see the direction from which damage is coming, making combat awareness more intuitive. 23mm Cannon Turrets: New 23mm turrets have been placed to defend key areas in the village. These are fully destructible. Snow Effects: Snow now covers all surfaces, including vehicles, enemies, and the player, for improved environmental realism. Tracer Rounds: Enemy gunfire now includes tracer rounds, increasing visibility and intensity during combat encounters. Watch out, dying enemy now randomly detonate hand grenades as they die, adding another edge to the close-quarters combat. Save/Load System: Work is o…

  • Gameplay Enhancements + Bug Fixes - 23 April 2025

    Thanks to everyone who’s been playing and providing feedback — this update includes a few requested features and an important fix. Randomized Time-of-Day Cycle The game now starts at a random time of day, adding more variety and atmosphere to each session. The day/night cycle will continue naturally from wherever it begins, making each run feel a little different. You will notice the enemies behave differently as well. Over-the-Shoulder Zoom for Aiming An over-the-shoulder zoom has been added when aiming. This works with both the standard and left-shoulder views, giving better control and clarity during combat. Improved Enemy Death Transitions A bug that caused enemies to not die immediately upon being fatally wounded has been fixed. Enemies now transition smoothly from being alive to falling dead, improving visual continuity and realism. Next Up: Save/Load System Work has begun on impl…

  • Exciting New Features - 1 April 2025

    I've just pushed out a new update over the weekend with some exciting changes to enhance your gameplay experience: Settings Menu: Customize screen resolution, shadows, and textures to optimize performance for your system. Side Aim Toggle: Switch the aim side for better visibility around corners and a different experience of the action! Enemy Flashlight: Enemies are now equipped with flashlights when searching for you, making it easier to see when you've been spotted. Drone Addition: The player character now carries a drone on their back for improved continuity. Airfield Area Expansion: More content has been added to the airfield area—map design is still a work in progress! Thank you for your continued support, and stay tuned for more updates!

  • From 2D Artist to Solo Developer: My First Ever Devlog - 22 March 2025

    I’m Romeo, a 2D artist and solo dev, sharing my first-ever devlog about learning Unreal Engine from scratch and creating Subzero Stealth, a third-person shooter, in under a year. Thanks so much for the support.

  • Sound Bug Fixes, UI Improvements - 20 March 2025

    Based on your feedback, I've fixed a bug where the player character's rifle fire sound would conflict with the enemy's fire sound. This issue has now been resolved. Additionally, I've streamlined the player UI and added a fuel consumption progress bar to the 4x4’s UI. Stay tuned, as I’ll be adding this feature to other vehicles soon! If you have any suggestions for cool features or improvements, feel free to share them here – I'd love to hear your ideas!

  • Vehicle Collision Update - 13 March 2025

    I've made an update fix to address some of your feedback regarding the three drivable vehicles: - Vehicles are no longer stopped dead when colliding with an enemy soldier - Vehicles are now easier to access with the vehicle entry point made larger - it's now faster and more intuitive to acceess a vehicle in the heat of the battle. Stay tuned for further updates, I've got some exciting ones coming up!

  • Three Drivable Vehicles - 6 March 2025

    Did you guys know there are actually three playable rides waiting for you on the map? Keep exploring and take them all for a spin! And don’t worry, more tracked and wheeled vehicles are on the way in future updates. Stay tuned!

  • Dev Update: Dynamic Weather, Time, and Night Vision! - 1 March 2025

    Hey everyone! I’ve been hard at work refining the game, and I'm excited to share some game-changing updates with you. - Dynamic Weather: You may have noticed in my latest screenshots—blizzards, thick fog, and raging thunderstorms now roll in randomly, keeping every playthrough intense and unpredictable. - Day/Night Cycle: Darkness brings high-stakes stealth—prowl through the shadows, evade enemy floodlights, and strike from the cover of night. But beware! Total darkness can be just as dangerous, leaving you disoriented and vulnerable. - Night Vision: To counter the darkness, I’ve added temporary, rechargable night vision! Scan the battlefield, spot hidden threats, and take out enemies before they even know you’re there. I can’t wait for you to experience these awesome new features! Stay tuned—our Early Access release is just around the corner!

  • Exciting Update: A New Chapter in Our Journey! - 8 January 2025

    Hey everyone, I’ve been hard at work behind the scenes, and now I'm thrilled to share some incredible progress with you! Your support, wishlists and patience have been instrumental in getting me this far, and I'm confident you’ll love what’s coming next. Here’s what I’ve been up to: • A Vastly Expanded World The level environment has been completely overhauled. It’s not just bigger—it’s better. Realistic, immersive, and alive with details, this world is designed to pull you in and keep you exploring. • Enhanced Immersion I’ve dialed up the realism with a focus on sound design and ambiance. Every audio cue and atmospheric sound is crafted to make you feel like you’re truly alone, fighting against all odds. • Vehicles & Mechanics Get ready for a new layer of gameplay with vehicles and mechanics that bring fresh challenges and opportunities to the battlefield—running out of fuel mid-battle…

Patch notes and updates

S.noRelease datePatch nameGID number
120 March 2025Sound Bug Fixes, UI Improvements1794102528311497
213 March 2025Vehicle Collision Update1794102528077807

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