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Cybernetic Ninja Nuns

Cybernetic Ninja Nuns Steam news

Good Bad Guy | Oct 30, 2024 | game

Released

0players observed · 25 September 2026 - 05:43:40 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Cybernetic Ninja Nuns news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateOct 30, 2024
  • DeveloperGood Bad Guy
  • PublisherGood Bad Guy

Genres: Action, Indie

Company pages: Developer: Good Bad GuyPublisher: Good Bad Guy

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Cybernetic Ninja Nuns Steam news

Cybernetic Ninja Nuns news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A bit of a strange update 1.7 - 27 December 2024

    This updated features a collection of changes to game of various levels of import. The following is a list of changes: Game Balance Changes Enemies can now spawn behind the player. Enemies now award spirit points on death. Graphical Changes The number of background tiles on several screens were increased. Death has new and improved animation animations. Bug fixes A potential crash on stage 2-2 has been fixed. A bug where the boss of stage 6 would not take damage from certain attacks has been fixed. I was working on a larger update, but decide to release this in the mean time because I think the game balance changes are interesting enough on their own, and because it's taking me a bit longer then expected to implement the sort of next big thing I want to to do, but I'm getting there and I definitely think that some of you are going to be really happy with it. Sorry again, for the late up…

  • Small Update - 6 December 2024

    New Songs Added A new track has been added to the intro at the start of the game. A new title theme has be added. A new ending theme has been added. Chase music has been added when Death appears. Game Play Changes A nun to Ninja transformation has been added to the start of each stage. A stage clear screen has been added. A slight pause has been added after player death and a "death jingle" has been added. Game Balance The final boss room as been altered to be more forgiving. I like to do weekly updates, but I missed last week. I'm still pretty annoyed about it! Also, this update is much smaller than originally planned... Still, I was surprised by how many people asked for this specific addition, so I'm glad to finally have it in. It was supposed to come along side other requested features, but they are taking a bit longer to implement than anticipated. I may have to switch to doing upd…

  • Update 1.5 - 22 November 2024

    Sound Updates Nearly every single sound effect has been remixed. The priority of SFX has been improved to make playback more consistent. Several new sound effects have been added. A new options menu has been added to allow volume levels to be adjusted. Bug Fixes Various Typos were corrected. Certain enemy animations now play properly. A bug where certain enemies will suddenly rapid fire projectiles has been fixed. This seemingly small update quickly became far more irritating to implement then I expected, but I think the outcome was well worth it. I tried to make sure that audio still plays and cuts off in a period accurate fashion while generally improving sound. There's also new options menus that allow you to adjust volume from inside the game! There's a chance that a few effects won't react to changing the settings, but if you let me know about it I'll fix it. I tried my best to cat…

  • Patch 1.4 now live - 15 November 2024

    Patch 1.4 adds a brand new tutorial level along side a few quality of life, game balance improvements, and bug fixes. The Tutorial Level An optional tutorial level has been added to help explain the controls and HUD elements. Many players have had a hard time understanding the controls and HUD in the game. A quick basic training level can now be accessed from the main menu that should give you a better understanding of how to make your way through the game as you wade through the bodies of the dead and the damned. This is of course entirely optional and does not effect any other game mode. Quality of Life You can now restart the current stage or return to the main menu from the pause screen. Game Balance Certain enemies have their hit points lowered. Various enemies have had their hit boxes adjusted to be more forgiving. The amount of pick up items have been greatly increased or were mo…

  • Patch 1.3 - 8 November 2024

    After the most recent update players will be able to select an new difficulty option that will make the game a bit less punishing at the start. When TRAINING is selected at the start of a NEW GAME: Death is less aggressive. Death's touch only damages the player instead of killing them. Active Power Ups are retained even after taking damage. After considering player feedback Bronson's base movement speed has also been slightly increased across all game modes and a continue option has been added to the Game Over screen. In addition a couple of minor graphical bugs were fixed including one that caused the Boss Health Bar to display incorrectly after dying to that boss and resuming the screen.

Patch notes and updates

S.noRelease datePatch nameGID number
16 December 2024Small Update1785321795648399
28 November 2024Patch 1.36148070194801611978

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