- ColonyLog #9: Comprehensive Optimization, Expanded Demo, and Smoother Gameplay - 13 July 2026
Dear Survivors, Since our last update, we've taken a step back to focus on the initial experience you will have upon entering the game's world. We are working tirelessly to ensure your journeys between colonies are as seamless as possible. This devlog is all about performance improvements, a vastly expanded demo, and bug squashing.What We’ve DoneComprehensive Optimization and Performance ImprovementsTo ensure a much more stable FPS, we have cleaned and restructured our core code from the ground up. Additionally, we put our 3D models through a meticulous optimization process, eliminating unnecessary complexity while preserving our visual quality.We changed our infrastructure by heavily optimizing memory usage. As you drive your vehicle across the barren lands, the environment loads much more smoothly, ensuring your gameplay experience is completely uninterrupted.Expanded Demo ExperienceW…
- ColonyLog #8: Dynamic Weather, Mechanic Improvements and UX Polish - 25 April 2026
Dear Survivors, As we continue to shape our world, this update focuses on environmental details that will immerse you further into the game, along with quality of life (QoL) improvements that will make your gameplay much more enjoyable. While expanding the world, we are also working hard to perfect our core mechanics.We are back with an update focused on polish, immersion, and smoother gameplay. Whether it's the new dynamic weather systems or the completely rebuilt TPS camera, our goal this time was to make your interaction with the world feel as natural and seamless as possible.What We’ve DoneWorld & AtmosphereA comprehensive weather system has been designed based on the player's current biome. You will now encounter appropriate, dynamic weather conditions tailored to each specific biome, allowing you to truly feel the atmosphere of the region.Gameplay & Quality of LifeTo ensure you do…
- ColonyLog #7: Economy Rework, World Expansion and Bug Fixes - 23 March 2026
Dear Survivors, In this update, our focus has been on expanding the game world and refining the systems that support it. Many core mechanics have been reworked to create a more consistent progression, while new gameplay elements and locations have been added to make exploration and travel more meaningful. What We’ve DoneGame EconomyThe overall economic structure of the game has been redesigned. The progression now follows an Early, Mid, and Late Game structure, where players start with limited resources and gradually build financial stability. The market economy has been balanced with defined buying and selling prices for items. Travel payments between colonies are now calculated based on the distance traveled and the amount of Plasmolit consumed during the journey. Players who fall into financial difficulty now have more ways to recover by selling items or performing alternative activi…
- ColonyLog #6: System Integration, Smarter Enemies and Final Polish Phase - 15 January 2026
Dear Survivors, As we approach the final stages of development, our focus has been largely on completing the system, maintaining balance, and ensuring overall stability. This update is a major step toward bringing all core gameplay elements together, refining the experience through AI improvements and extensive bug fixes. What We’ve DoneCore Game SystemsAll major game systems have now been fully integrated into the world.Markets across all towns have been reorganized to feel more consistent and functional.A wide variety of new items have been added to the markets, expanding player choice and progression.The Garage Purchase System is now complete, allowing players to properly buy and manage garages.The Station Machine has been updated for better functionality and clarity.The UX side of the biome transition system has been improved.Artificial Intelligence ImprovementsEnemy behavior has re…
- ColonyLog #5: Smarter NPCs, VoiceOver, UX Development and More! - 11 December 2025
Dear Survivors!This Devlog is all about new reactions, more precise feedback, and changes that make the world react more to what you do. We fixed many bugs in this update, but below you’ll see only the new features and improvements.What We’ve DonePlayer ImprovementsJumping and landing now trigger new sound effects, giving movement more weight and presence. Pee now leaves a visible trail on the ground, making interactions with the environment feel more grounded.Passenger SystemA "Contract Fail" screen now appears when all passengers are kidnapped. This gives players a clearer understanding of mission failure states.NPC's Uncle Sam now has a full voiceover, enhancing his character and interactions.New bandit characters have been added to bandit camps, changing how enemy encounters look.Bandits now produce a distinct sound, which creates stronger tension.City pedestrians now make a sound a…
- We’re Part of Made in Türkiye 2025! - 17 November 2025
We’re excited to share that our project is part of the Made in Türkiye 2025 Festival on Steam. This year’s event brings together games made by skilled Turkish developers, including action, strategy, building, survival, horror, puzzle games, and more!Made in Türkiye 2025You can play our free demo, see what we’re building, and follow our development as we move forward. If you enjoy it, feel free to follow and wishlist to stay updated on future news.Enjoy the festival and explore everything the teams have prepared for this year’s celebration!
- ColonyLog #4: Vehicle Scan, TPS Driver and Bug Fix - 23 October 2025
Dear Survivors!Thanks to your feedback, we keep improving the game. Over the past few weeks, we’ve been working to make the world more varied and the gameplay deeper. Here’s what’s new.What We’ve Done Vehicle Scan Mode Now you won’t get lost looking for your vehicle. The new Scan Mode lets you quickly find and mark your vehicle, so you can get to it easily.TP View Driver Vehicles now feature a driver model in Third Person perspective. This makes driving more realistic and visually pleasing.Vehicle Reset System Getting stuck on challenging terrain is no longer a problem. Players can now reset their vehicles from inside or outside. Even if your vehicle is stuck on a slope, you can return it to a stable position with a single click.Fixed Bugs Fixed issues caused by Collider bugs;The physics system has been improved, providing a more stable driving experience;Fixed visual errors on the leve…
- ColonyLog #3: Biome Transitions, Air Conditioning and More! - 19 September 2025
Dear Survivors!With your feedback, we continue to improve our game in small steps. This update brings a diverse world and more depth to the gameplay. Let’s take a look at what we’ve added this time:What We’ve Done Biome Transition System Now, you'll need to clear blocked paths to enter new biomes! To do this, you'll need to provide the workers at the gates with the necessary items. Once you help them, they'll clear the path, allowing you to move on to the next biome.Air Conditioning System Passengers are now affected by temperature depending on the biome!In the snowy biome, passengers get cold,In the desert, they overheat. By purchasing air conditioning cards, you can activate your vehicle’s AC and keep your passengers comfortable.Tire Tracks Vehicles now leave biome-specific tire tracks, making the driving experience more immersive and realistic.New AreasBiome transition points have be…
- ColonyLog #2: New Explorations, Bandit Camps and New Passenger System! - 20 August 2025
Hello, dear friends! We've been working hard since the last update, continuing to improve the game based on your feedback. Our world is now larger, and the adventures are more dangerous! Here's what we've done in this update:What We’ve Done New Areas to Explore 10 new areas have been added to the game for you to explore!Bandit Camps 3 new bandit camps have been added to the map. Enemies guard these areas.Passenger Hunger and Thirst System. A brand new mechanic is here! The passengers you carry will have hunger and thirst needs. You'll need to provide them with food and water throughout the journey.If you can't afford these needs, your passenger earnings will decrease. This system adds new depth to the game, both in terms of strategy and resource management.Updated Tutorial System We've updated the tutorial system. It's now designed to teach passengers' hunger and thirst mechanics step-b…
- ColonyLog #1: Developments, Changes, and New Systems - 13 July 2025
Hello, dear friends! After releasing our first demo, we've received a lot of feedback, and with the input we’ve gathered, we’ve made updates to some key aspects of the game. This devlog is here to walk you through what we’ve done so far, which systems we’ve improved, and what we’ve brought to you. What We’ve Done Desert Cities Designed We’ve designed the cities in our new Desert biome. You’ll experience the challenges of surviving in barren lands, and the gameplay will be shaped around this new area. Unique structures and ways of life can be found in FIREPIT and HEATSHARD. Desert Biome Development Work on the Desert biome is still ongoing. This region will present players with a unique challenge, featuring harsh survival elements, resource limitations, and local threats. The initial design stages have been completed. Artificial Intelligence Innovations We’ve overhauled the AI system, re…
- 🚚 Intercolonies – Demo Out Now! - 10 June 2025
Hey everyone, We're excited to finally share the demo for Intercolonies with you.This is a personal project we’ve been pouring everything into - a game about surviving the journey between broken colonies in a post-apocalyptic world. In this demo, you’ll play through one transport mission set in the first biome. Just you, your vehicle, your passengers… and whatever waits out there.🔧 What you can try in the demo:One full trip between the two coloniesA look at the first biome and how the world worksDriving, exploration, decision-making, and dangerA small slice of the mood and survival experience we’re buildingIt’s short, but it should give you a feel for what we’re going for.🔜 What’s coming in the full version:More biomes with unique environments and challengesVehicle customization: wheels, upgrades, paint jobs, license platesStrategic exploration to find resources and stay aliveEncounte…
- 08.11.2024 Dated Update Notes - 8 November 2024
Patch Notes: New Features and Improvements: -Optimizations have been made to improve game performance, with noticeable enhancements in FPS. -Some visual details have been adjusted for a smoother experience., Fixes: -Visual gaps have been resolved, and issues with some models have been fixed.