- Mid-March Update - 18 March 2026
Lots to talk about here. - Added a "roof" to the tavern to allow for lights to display properly. - fixed a number of item bugs. - Semi fixed save mechanic (still a work in progress) some items are not loading properly or at all. - Added rain effect enabled from the pause menu - Added music and SFX audio sliders to the pause menu - fixed Load Free build, not loading - fixed second floor pillers not allowing item placement. - added an array of new sounds - fixed the booker artwork not spawning. known issues - Controls are a bit wonkey when item selected. - Sunflower Rug does not allow objects to be placed ontop. - Some objects sunk into second floor when placed. - Sometimes items will not disappear when going from second to first floor. - Camera Near/far plane not resetting when switching floors. - some items not loading when loading free build save file.
- hotfix - 1 March 2026
had to add some scripting to the Sunflower rug to make it .... work, and adjusted the collider on floor 1 (the raised area) so objects don't pass through it.
- Feburary HotFix - 1 March 2026
- fixed Wall torch visual bug - fixed multiple objects not parenting to floor - fixed multiple objects "floating" off floor - fixed Floor objects remaining active when switching from 2nd to 1st floor.
- February update - 28 February 2026
Welcome to the first of the 2026 monthly updates This update adds a bunch of new items. Weapons (and Rusted Variants) - Scimitar - Claymore - Gladius - Falchion Shields (and damaged Variants) - Kitshield (update) - Buckler - Tower - Heater Lights - Lantern - Magical fire in bottle - Wall Lantern - Wall Magical Lamp - Brazier (floor) - Standing torch (floor) Decore - Barrel - Barrel stack - Water Barrel - Empty Barrel - Damaged Barrel - Sunflower Rug - Rays Crown on mannequin - Weapon Rack Large (4 random variants) - Weapon Rack Small (4 random variants) - Log Bench - Stump 2 - Tavern chair - Log stool Flags - Hirsrky banner (Dwarves) - Alfsein banner (Elfs) - Husanvun banner/icon (God of storms) - Oru'dal Flag (God of the sea)
- February Update part 8: Weapon Racks! - 27 February 2026
This was another fun one, simple to implement but adds a decent amount of diversity to the decorations. So heres how it works, there are 2 weapon racks a large and a small, when a weapon rack of either size is spawned it will randomly activate 1 of 4 options, this means that despite only adding 2 new models to the game i have added 8 total new options, and can add more as time goes on. out of these 8 new options 2 are empty racks, one for the large and one for the small. I did find open the scope a bit for the small rack, as you can see one of the options has a buckler shield and a candle, i just thought that was sorta fun, might do the same for the large but with a kite shield and maybe a lantern. anyway, if i have some more time tomorrow morning before the update needs to be ready to go live I think i'll look at either adding rugs, I don't have time to make a whole array of armor sets…
- February update part 7: FLAGS! - 26 February 2026
FLAGS! yep we got flags, just a couple, the first 3 represent local kingdoms, human, elf, dwarf, the last 2 are banners for gods, Husan'vun, god of storms and death, and Oru-dal god of the sea and Fishing there will be plenty more banners/flags in the future (no not those ones, they will be represented under the god "Jelorum" when i managed to get their banner done) in anycase, we have 4 new banners added to the game, next up will be WEAPON RACKS. I have a few ideas of how this is going to work but it'll all depend on if i can implement the idea properly or if i'll just provide prefilled racks
- February update part 6: BARRELS! - 25 February 2026
at this point im not counting anymore, I added a couple extra to this and i feel like im going to do the same with some of the other upcoming item collections. but anyway BARRELS! yes I have added 5 different types of barrels to the game, we have: - NORMAL barrel it stands up straight- BROKEN barrel, it's missing half- WATER barrel! , it's full of water- STACKED barrels! it's a big ole stack of barrels- EMPTY barrel, it's empty. I wasn't really feeling the mojo tonight but that tends to happen with me as I approach a deadline and the update needs to be ready to go by Saturday morning. anyway next thing: FLAGS! this ones going to be a bit more fun, and honestly i think a bit easier to do, the textures are going to be the hardest thing to make but i can make it work
- February update Part5: 20 down 100 to go. - 24 February 2026
alright new default chairs are done, we have: - Tavern Chair - Stump 2 - Stool - Log Benchthese were quick and easy to make and get into the game, I already had a pretty good idea of what i wanted to make for the defaults so it only took a few hours to get everything done. NEXT: Kegs, again this should be quick and easy to do, I'll probably make 3 variants and then use those to make a couple other prefab items like stacks and stuff.
- February update part 4: 16 down 104 to go - 23 February 2026
This one is not as exciting as new swords and shield and lights but just as needed, new and updated tables. again as before these are just the default tables I want to include for 1.0, more will be added later post launch and story mode. changes: Log Table -> Birch Table (new textures) Plank -> new textures Round - No Changes new: Long Hexagon Table Fancy Log Table (one of those tables made out of the live edge wood) ok now that this is done IM SUPPOSED to work on a couple more cups, but im going to skip that for now and move onto some new chairs and after that i'll be more cool decorative things like Kegs, crates, flags, weapon racks, and armor sets, and I hope i can get that all done before the 28th.
- February Update Part 3: 14 down 106 to go - 21 February 2026
Another 6 down, the new lights have been added to the game for the big February update.a wall mounted lanterna table lanterna small braziera big standing torcha magical flame in a bottlea magical floating crystalnow these are just the defaults, this is not the end all be all, this is not all there is, there will be lots more lights added to the game as time goes on but for now we have all the listed above, plus 4 different types of candles, a wall candle, and a wall torch so a total of 12 lights. NEXT on the list is 2 new tables AND updates to the old ones since my skills with both modeling and UV texture mapping have gotten much better since i started this project.
- February Update Part 2 : 8 down 112 to go. - 18 February 2026
moving right along with the update the new shields have made it into the game, updated the old kite shield to better represent the real world shield style, added a buckler, added a heater shield, and added a towershield plus the damaged variants. next step will be more lighting options, I have a list of 7 lights to make and add in, magical illumination of some kind, lanterns, table fire pits and floor fire pits, there's already lots of candles in the game and a wall mounted torch so this will be focused more on new appearances.
- February Update Part 1: 4 down 116 to go - 17 February 2026
Work on the February update is well underway, as of today I have added four new swords to the game, a normal version and a rusted/damage version, so technically eight new swords. So alongside the long sword, and now we have a falchion, a gladius, a scimitar and a claymore. these are defaults, these are the basic swords i wanted in the game before 1.0, and there is so much more I have planned, there are 116 more default items to add to the game before I go back to working on story mode. so 4 down 116 more to go.
- January update.... update. - 29 January 2026
Good morning gamers. Alright so I made a decision when I pushed the 0.2.0 update and that is for at least one content update per month. I am still working towards that update for January, new items are in the works, THAT BEING SAID, on January 5th my wife gave birth to our son and I have spent every day since taking care of my family, starting today I have the time and ability to work on ATOYO again in limited stints, I will do my best to have an update done in the next 3 days but I wanted to come out and say it won't be as big as I originally wanted, we're looking at about 5 new items added to the game.I will post an update once the new build is ready to be pushed live. thank you for understanding.
- 0.2.0 Update - 23 December 2025
This is a big update for me, around July of this year (2025) I decided that i was no longer happy with the state of ATOYO, the scope had grown out of control and the mechanics had taken the game in a completely different direction than originally intended. The 0.2.0 update is a return to the intended version of the game, a tavern that the players live in, that can be decorated as they see fit with the items they own, no more inventory restraints, no more gold requirements, no more popularity, no more feeding NPCs, a simple and straight forward tavern decorating game. The story now revolves around the "Keyhole Inn" a semi sentient magical construct I had created for my D&D party, whenever a destined hero should arise the keyhole inn will invite them to stay by dropping a key at their feet, this key works on any door, and transports the carrier to the Inn when used, and back to that pervi…
- Ground up rework! - 24 April 2025
Alright let’s start at the top. ATOYO is not where I would like it to be, the games scope is creeping forward at a slow rate but creeping nonetheless. Therefore starting in May I will begin reworking the game from the ground up, I’ve come a long way as a dev in these 3 years since I started ATOYO and I know I can do better. I will be posting development logs as the game progresses as I did before to keep those interested updated. Now this doesn’t mean my goals are shifting for the game, everything I’ve listed in the early access part of the store page will still be diary of the game.
- update 20 hotfix - 14 February 2025
as always theres things that slip through, and those things have been fixed. - fixed farmer order sheet buttons not functioning - fixed end day stats showing 'used' instead of remaining.
- BIG UPDATE! ATOYO LEVEL UP! - 14 February 2025
ALRIGHT! ladies and gentlemen the next update for ATOYO Early Access is here and it's a big one. A lot changed let's go over them from back end to front. Backend: - Created new day timer script to count second, minutes, hours and total time. - got the sun to rotate around at the speed of the total time using a LERP to rotate between 0 and 360 by 1440 minutes in a day, which each position between 0 and 1 for the lerp is 0.000694 - added interactable function to the player ray, so i can now set anything to be "interactable" tag and have it be interactable and do what needs doing. - created new NPC spawn mechanics for custom NPCs (we'll talk more in a minute) - removed food purchasing from the merchant and put it into it's own system to make life easier for players. - added the ability for players to customize their character at the start of every day if they want. - added in an open funct…
- hotfix for update 5 - 21 January 2025
- removed NPC tag from player character in tavern(this caused issues with the tutorial, and ending the day) - Fixed Cursor issue should appear properly as the rusted dagger
- Update 05 - Character Creation - 21 January 2025
Added Character Creation. https://i.imgur.com/bmBJuN8.jpeg https://i.imgur.com/mOwwsRM.jpeg https://i.imgur.com/EPjwdnN.jpeg
- NPC update 02! - 17 January 2025
Added Female NPCs. Added randomized hair for all NPCs Moved cooking pot to corner of tavern, was often being misclicked during testing and found it annoying