Craterlands news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3175290
- PriceNo longer available on Steam Store
- Release dateQ4 2026
- DeveloperTBone Games
- PublisherTBone Games
- Parent gameNot available
Genres: Action, Adventure, RPG
Company pages: Developer: TBone GamesPublisher: TBone Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Craterlands Steam news
Craterlands news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Playtesting update v0.8.1.3 - 14 September 2026
Hello, thanks again to everyone who has wishlisted or has been following Craterlands and special thanks to everyone who has participated in my first Alpha playtest! I've gotten a ton of great feedback from my first Alpha playtest. and have already made quite a few changes and bug fixes. Got a lot more to go through and while I can't promise I'll be able to implement everything I'll definitely try my best to address everything within my means.Update Highlights from Playtesting FeedbackA few highlights of the recent changes include:A revamped skill system that levels up based on upon your action or weapon type.More intuitive control schemes and menu interaction.A better more intuitive tutorialImproved difficulty options and menu informationEarly game balancing like enemy difficulty, ore requirements for recipes and technology unlocks.Better info on Craft Menus and tooltipsStill working on…
- Craterlands Update 0.8 & Playtest - 9 August 2026
Hello, thanks again to everyone who has wishlisted or have been following Craterlands. Glad to announce we're officially at v0.8 Late Alpha build! This means the game is feature complete and has most of the content that will appear in the release. I've decided to create a playtest build so people can experience more of the full game rather than just what's shown in the demo. We're still not quite at Beta build, so there will probably be some bugs, or areas that need more polish. Also Multiplayer should be fully functional but I'm sure there will be many bugs that I have not found in my local testing. One reason I'm launching a full playtest is to make it easy for myself and others to test out multi. I will be making it an open playtest once we have more stuff ironed out but for now you will need to request access.Other than that been polishing lots of biomes, creatures and bosses. Here'…
- Craterlands Update 0.7.6.0 - 4 June 2026
Howdy friends, 2026 is going by fast! Luckily the game development is really going great and we are getting closer to a ready to ship state.Most of my main work recently has been cleaning up the progression, making sure all the technology and recipe unlocks make sense and polishing the automation mechanics so the challenge and complexity increase in a logical manner.I've also made a few big improvements to the transfer tube mechanics. You can now build splitters to send ore to multiple furnaces, storage containers or other production areas. Now you can make all in one factories to produce parts automatically which is invaluable on harder difficulties.In addition to splitters I also have smart splitters in the game now. That way you can filter out items in your production lines or create sushi belts to carry lots of different items. These are invaluable on Mars, where basic resources are…
- Craterlands Update 0.7.5.3 - 27 April 2026
Hello! Thanks again to everyone who has followed or wishlisted Craterlands. Things are progressing really well and I'm almost finished with all the UI features. Got some great feedback from my Discord members as well so that's helped squash a lot of the bugs and fill in gaps for the interface and gameplay. I uploaded a new demo build with the changes 0.7.5.3. As always would love to get feedback or ideas from people on the game so you can always join my Discord or leave a message and let me know! Otherwise I have been making a lot of progress filling in content and improving all the biomes. Really loving how my Lava Biome looks now. I fixed some of the layers and added cool Lava falls in the background. They are animated to flow downward as well in game.I'll be showing off more of my biomes soon so stay tuned for more!As for the fixes/updates in the Demo here is a list:Added an Interact…
- Craterlands Update 0.7.5.0 - 4 April 2026
Hello! Thanks again to everyone who has followed or wishlisted Craterlands. It's been a couple months since the last update and I've got a ton done so I've updated the version to 0.7.5. That being said a lot more things are post-demo content so there will be less updates to the demo going forward. Most of the mechanics are in place now and things are more polished so I'm a lot more happy where the first demo region is at. There is one awesome thing I wanted to get in the demo though, Ore Boulders and Automatic Drills!Now large boulders of every mineral type will spawn underground. You won't be able to break them with your regular pickaxe but instead you can mine them continuously using automatic drills. You'll need to finish the first quest to unlock drills since a Science Lab is required. Outside of the demo wanted to show a few of the bosses I've been working on. First is the deep ang…
- Craterlands Update 0.7.1.3 - 24 January 2026
Hello! Didn't have any major graphics updates for this build but wanted to get some important gameplay updates implemented into the demo. First off is Item modifiers, you are probably familiar with them from other Sandbox adventure games but seemed like an important gameplay element so I finally added them in. They are mostly basic positive or negative traits for now but will be adding more in the future. Also updated some NPC modifiers as well. Now they have a preferred building type and personality trait which will increase their happiness when the conditions are met. Just like in real life some people are introverts (like myself) and some are social butterflies! You can get a happiness bonus by placing them in a building with multiple occupants if they are social and if they are an introvert they like to be alone in their own building. A lot more I will be doing with this but these a…
- Craterlands Update 0.7.1.2 - 31 December 2025
Hello! Thanks again to everyone following my game. Sorry been a little while since I posted any updates. Been taking a detour to learn some new dynamic lighting techniques. Haven't been able to implement everything yet but was able to add some cool sky radiance effects. Now you can see light pour in from the surface so the sun creates shadows.Hoping to add shadow casting to all lights in the future but I have to keep working on the core of the game so that may not happen before the EA release. One other cool addition I added is lightning and storms. Now rain has a chance to spawn as a thunderstorm as well. I love how it lights up the environment! A few other updates include:New star map with twinkling lights.Sun and Moon now move horizontally across the sky.Added some new enemies to the Radioactive and Marble biomes.Added additional smoothing to light map to eliminate banding.Fixed some…
- Craterlands Update 0.7.1.1 - 15 November 2025
Hello! Uploaded a new update for the Demo. Not quite as many updates as the last one today but wanted to get this update out there since I've made some big changes to the tile blending. I improved the look of the blend so there aren't noticeable edges and every tile can blend with each other now. Also the grass layers blend seamlessly into neighboring tiles so it looks very smooth. Have some new textures as well, a new stone texture and the waterfalls in the sewer look much cooler!Other major addition is arrow traps. They can be activated either by stepping on a button or activating a lever. They will also spawn underground so you may have to watch your step more when exploring underground! A few other fixes include:Fixed helmet animation not syncing when shooting upwards.Item not re-equipping when picked up after being thrown.Enemies no longer take damage from toxic water and tiles.Upd…
- Craterlands Update 0.7.1.0 - 31 October 2025
Hello, got a pretty major update today. I've been spent the last week or so updating most of the tile graphics so the world has much more texture and looks more interesting. As you can see in the screenshot below the dirt, stone and bricks all have new textures. Love the way the underground looks now!The new wood, stone and glass textures look really nice. Can't wait to see what kind of cool looking things can be built with these!I've also been changing a lot of sprites to match the new aesthetic better. More to come but I've added this all in the Demo v0.7.1.0. I've updated the screenshots on my page but I still have to make a new trailer so that is out of date. Still polishing some of the other areas like the desert and tundra so hopefully can show more of those soon.
- Craterlands Update 0.7.0.9 - 22 October 2025
Hello, thanks again to everyone who is following my project! Been reworking the Invasion system a bit. Now there are at least a couple varieties of enemies that spawn when your town gets attacked. Made some improvements to the spawn points so they should spawn right outside the edges of your town now too. I re-sprited my zombies so they have better contrast and made a female variety as well!Also been reworking my menus a bit more. The character creation screen has a large update so now there are icons and menus for each option instead of just being another menu button. Might re-organize this more but I think it's much more appealing now.I've incorporated these into the latest Demo 0.7.0.9. Give it a try!
- Craterlands Update 0.7.0.8 - 13 October 2025
Hello! Thanks again to everyone following Craterlands. Been making a lot more graphic improvements. There's a fair number of old sprites from when I first started working on this so been trying to replace those now that my art skills have improved. Also I have been polishing the UI Menus so they don't look so bland. I've added borders accents, text shading and other graphical touches so they are looking better. Still will be more changes to come though.One helpful thing I added in is a smart cursor key. This really helps when mining so you don't have to always select the next brick. It was already in place for Controller but I ported it to mouse so you can activate that by holding down the alt key (or remap in options).Finally got around to fixing up my trees, the old ones had poor shading so they didn't fit very well. Here's a pic of the trees in fall now:One other thing I fixed up is…
- Craterlands Demo Update - 9 October 2025
New version of the Demo v0.7.0.7 is out!Tons of needed updates to the GUI including:GUI Scaling for High ResolutionsSaving and Exiting now brings you back to the main menu instead of quitting directly out of the gameUpdates to Menu Dragging so it only drags when you click the top of the box.Added Item Popups to interactive items like Chests, Technology boards and more!Fixed interactive items not breaking when you hold down the button.Thanks a bunch to our Discord members for mentioning these!Also been working on updating my dungeons so they aren't quite as bland. Love these new spinning fans I added to the sewer dungeon. Really adds a lot more life to location!
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