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Prophour23

Prophour23 Steam news

The Secret Pie | Oct 22, 2014 | game

Released

0players observed ยท 24 September 2026 - 11:09:19 UTC

ActionIndieStrategyTower DefensePerma DeathSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive

Prophour23 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive
  • Total reviews77
  • Release dateOct 22, 2014
  • DeveloperThe Secret Pie
  • PublisherThe Secret Pie, Kurki.games

Genres: Action, Indie, Strategy

Company pages: Developer: The Secret PiePublisher: The Secret Pie, Kurki.games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Prophour23 Steam news

Prophour23 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Howard Phillips Lovecar - please vote for my new game on Greenlight! - 7 April 2017

    http://cloud-3.steamusercontent.com/ugc/96106427716943161/C19788FB2BBD0519D3C967EA063806E01868CEBA/ Fight cultists and lovecraftian monsters from your car! It's like Devil Daggers + GTA1 (remember Kill Frenzy? :) ). Please vote on Steam Greenlight!

  • Howard Phillips Lovecar - please vote for my new game on Greenlight! - 7 April 2017

    http://cloud-3.steamusercontent.com/ugc/96106427716943161/C19788FB2BBD0519D3C967EA063806E01868CEBA/ Fight cultists and lovecraftian monsters from your car! It's like Devil Daggers + GTA1 (remember Kill Frenzy? :) ). Please vote on Steam Greenlight!

  • Update 1.2.0 - Exhibition mode - 15 December 2016

    I just uploaded a new build. It contains a few bugfixes and improves font rendering on some machines. I also updated all of the underlying libs - which should result in better compatibility with non-Windows OSes. This update introduces a new option - Exhibition mode. It works by automatically restarting the game after 1.5 minutes of inactivity. It's great for exhibitions, where various people come and play for a while. I added it because Prophour23 was presented at an independent art festival in Poland. Keep your hearts alive!

  • Update 1.2.0 - Exhibition mode - 15 December 2016

    I just uploaded a new build. It contains a few bugfixes and improves font rendering on some machines. I also updated all of the underlying libs - which should result in better compatibility with non-Windows OSes. This update introduces a new option - Exhibition mode. It works by automatically restarting the game after 1.5 minutes of inactivity. It's great for exhibitions, where various people come and play for a while. I added it because Prophour23 was presented at an independent art festival in Poland. Keep your hearts alive!

  • Borstal (my new game) in on Steam Greenlight! - 23 February 2016

    http://cloud-3.steamusercontent.com/ugc/321249742316464916/244B81270C5D1F5EF2C225EFD32D7D17F8BDC20F/ It's a set of survival-focused roguelike novellas with meaningful choices and multiple endings. Please vote on Steam Greenlight!

  • Borstal (my new game) in on Steam Greenlight! - 23 February 2016

    http://cloud-3.steamusercontent.com/ugc/321249742316464916/244B81270C5D1F5EF2C225EFD32D7D17F8BDC20F/ It's a set of survival-focused roguelike novellas with meaningful choices and multiple endings. Please vote on Steam Greenlight!

  • Borstal (my new game) in on Steam Greenlight! - 2 February 2016

    http://cloud-3.steamusercontent.com/ugc/321248998099129312/244B81270C5D1F5EF2C225EFD32D7D17F8BDC20F/ It's a survival-focused roguelike novel: random generation, meaningful choices and multiple endings. Please vote on Steam Greenlight!

  • Update 1.1, Android version - 2 February 2015

    Changes: - added Daily Challenges. You can play a new Daily game every day, but only once. Other players will face the same challenge as you. There's also a separate leaderboard for each day. - two new achievements. - balancing and bugfixes. P23 is also available on Android tablets now! https://developer.android.com/images/brand/en_app_rgb_wo_60.png Enjoy and good luck with the Daily Struggles!

  • Update 1.1, Android version - 2 February 2015

    Changes: - added Daily Challenges. You can play a new Daily game every day, but only once. Other players will face the same challenge as you. There's also a separate leaderboard for each day. - two new achievements. - balancing and bugfixes. P23 is also available on Android tablets now! https://developer.android.com/images/brand/en_app_rgb_wo_60.png Enjoy and good luck with the Daily Struggles!

  • Prophour23 is available now - 23 October 2014

    You can buy it on my site (comes with a Steam key!): http://prophour23.com or on Steam: http://store.steampowered.com/app/317610/ Dig deep.

  • Prophour23 is available now - 23 October 2014

    You can buy it on my site (comes with a Steam key!): http://prophour23.com or on Steam: http://store.steampowered.com/app/317610/ Dig deep.

  • Release date: 22 Oct! - 14 October 2014

    Prophour23 is done! I put in the last piece of music (it's bizarre... I love it), which was the last missing part. All other assets and features are already in. As for the Steamworks, I implemented Achievements (10), Steam Cloud saving and a Leaderboard. I added Trading Cards as well. The integration went much faster than expected, thanks to the helpful & lovely Puppygames! So, does that mean that the game is ready? Not yet! There are still some bugs waiting for a fix; I hope to clean them up during this last week before release.

  • Release date: 22 Oct! - 14 October 2014

    Prophour23 is done! I put in the last piece of music (it's bizarre... I love it), which was the last missing part. All other assets and features are already in. As for the Steamworks, I implemented Achievements (10), Steam Cloud saving and a Leaderboard. I added Trading Cards as well. The integration went much faster than expected, thanks to the helpful & lovely Puppygames! So, does that mean that the game is ready? Not yet! There are still some bugs waiting for a fix; I hope to clean them up during this last week before release.

  • Getting close! - 30 September 2014

    I'm working hard on Prophour23 and I can see the finish line now. Not much left! The game's about 95% done. I'm also looking into integrating Steamworks features that would make sense in Prophour23 - let me know which features do you value the most! (achievements, leaderboards, cloud, trading cards...?) And here's an image from the latest version: http://prophour23.com/lrvsm.jpg

  • Getting close! - 30 September 2014

    I'm working hard on Prophour23 and I can see the finish line now. Not much left! The game's about 95% done. I'm also looking into integrating Steamworks features that would make sense in Prophour23 - let me know which features do you value the most! (achievements, leaderboards, cloud, trading cards...?) And here's an image from the latest version: http://prophour23.com/lrvsm.jpg

Patch notes and updates

S.noRelease datePatch nameGID number
115 December 2016Update 1.2.0 - Exhibition mode4249665521681156480
22 February 2015Update 1.1, Android version4249665521681156692

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