- Stones of Power in Beta! - 13 July 2026
Gameplay Trailer Revealed for Stones of Power, a Thinky Roguelite DeckbuilderStones of Power is a roguelite deckbuilder where magical stones interact on a grid, letting players discover powerful combinations and unexpected synergies.Announcement TrailerWatch the announcement trailer to see Stones of Power in action.Enhanced Deck ConstructionHave you ever visited the shop in Slay the Spire and been appalled by having to pay 100 gold to remove a card? "He should be paying ME!". I know, right? Don't worry. We got you, fam. Stones of Power is a thinky deckbuilder where you construct your deck by trading magical stones. Buy, sell and manage your coins to construct powerful synergies that allow you to manipulate the board and outsmart enemies through careful positioning and strategy.Rather than relying simply on luck, Stones of Power rewards players who make clever choices. Between enemy enco…
- Renewal Stones Galore! - 21 October 2025
Several new features and some major rework is coming in with this update so lets get to it!Renewal StonesCrystallized Hope is no longer the only Renewal Stone and there are now 9 additional renewal stones that can be chosen when you reach the cave along the path.New RivalIntroducing another Rival that you can meet at the end of the path - The Raven.QoL AdditionsAnimation for when stones are removed have been addedAdded option to continue on Path of Initiation after tutorial sectionAdded indicator for cave on the journey mapBalance ChangesChanged which enemies appear in different paths.Changed Trader modifiers "Tinkerer","Eradicator","Impatient", "Lazy" (+200% -> +400%)Made common stones more likely and starter stones less likely in Path of CuriosityChanged unlock order for a lot of stonesMade Onyx 1 coin cheaperRebalanced all paths and enemies
- Alpha 40 - 24 September 2025
AddedAn additional stone has been added to the example mod ChangesAmethyst now gains 1 \ every time it activatesAdjustments to the Visual tooltips
- Alpha 39 - 5 August 2025
New FeaturesPhase text improvement on player turn, preparation phase and enemy turnAdditional tab in the Stone Codex for bagsBugs, Balance & Other ChangesEmerald now gains +2 extra power per \ on activationMods can now add their own music and sound effectsUnlocks show up after victory screenTutorial updates
- Alpha 38 - 25 July 2025
This summer update comes with a revamped modding support which gives you the ability to customise All The Things!New FeaturesModding SupportThere is now built in modding support for Stones of Power. To get started:Open up settings and click Configure modsClick on Set mod folder and select an empty folder.Click Create example modRestart gameModdable contentWell pretty much everything is moddable as the game is built in Java :) Stones of Power is Extra moddable as a lot is data driven. A non-exhaustive list of things you can mod easily in the current system:Custom Stones, Bags, abilities, buffs and debuffsCustom game phases, traders and enemies Custom worlds and pathsand more! Love to see whatever mods you come up with! Tell us about them in the community Discord if you want us to give your mod a try!
- Alpha 37 - 8 July 2025
Patch Notes – Version 37A new update is live! This patch brings three new stones and some updated visual screens.New ContentNew Stone: Emerald New Stone: Amethyst New Stone: Sulfur UI & TerminologyVisual improvement of end-of-match screens.That´s all for this week!
- Patch Notes - Alpha Version 36 - 3 July 2025
New FeaturesDynamic tooltips on bags! eg. Party bag shows how many of each stone type you haveNew epic stone - MoldaviteBalance ChangesBuffed Sugilite: Now gains 2 decay and 2 shine each turnBuffed Torbenite: Activation now gives +8 power for the turnBuffed Bag of Wealth: Now deals damage for every 5 coins and is 6 coin cheaperTrade modifiers like e "Stones with X-abilities are 100% more common" increased to +200% more common.Onyx, Sardonyx and Selenite is 1 coin cheaperWhite Opal is 1 coin more expensive
- Patch Notes for Alpha 35 - 24 June 2025
Patch Notes – Alpha 35A new update is live! This time with a focus on new content. Will you shatter, or shine?New FeaturesAdded run stats to lose screen as wellNew ContentNew bag: Echo BagNew bag: Bag of WealthNew bag: Humbling BagNew bag: Mercenary's BagNew bag: Bag of HumiliationNew bag: Bag of Sacrifice
- Patch Notes – Alpha Version 34 - 18 June 2025
Patch Notes – Alpha Version 34A new update is live! This patch brings several quality-of-life improvements, new content, and gameplay tweaks. Here's everything that's changed:New FeaturesVictory Screen Overhaul We've added a detailed victory screen that displays stats from your completed runs. You can now view your past victories under "Stats" on the main page (button only appears if you've won at least once).Map Access During Beach Trading You can now open the map while trading on the beach, making it easier to plan your route.New ContentNew Bag: Ripped BagNew Stone: Hematoid Quartz Balance ChangesEpic Frequency Modifiers Epic modifiers are now more generous, giving you better chances to build powerful combinations.Shop ImprovementsStone Rarity Indicators Epic and rare stones now have a star behind them in shops, making them easier to spot.Gameplay UpdatesPath of Initiation – Final Mat…
- Alpha 33 - 10 June 2025
Balance ChangesAmazonite and Selenite has been buffedOther fixesStone codex now scrollable with mouse wheel,Lowered volume of coin-pickup sound effect,Small UI-changes,Enemy AI no longer freezes game while computing.
- Alpha 32 - 3 June 2025
New Added Stone Codex to main screen. The Stone Codex is an appendix where you can see all locked and unlocked stones Art and other improvements Art update to Thunderberg, their stones and wellspring ground tile Starter stones now have markings to indicate their function After winning a run the user is returned to path-selection screen directly,
- Alpha 31 - 28 May 2025
New Two new early paths have been added New enemy Thunderberg has been added Balance Changes Stone and bag unlocks do now apply to previous paths Celestite has been buffed
- Alpha 30 - 20 May 2025
Balance Changes Crystal-growing-bag was made 10 coin cheaper Iceland-spar was med 10 coin cheaper A second possible board added for The Hag Other Fixes New sound effect for "drip" buff Slime sound effect for placing on slime and slug movement Stuff unlocked during a run does not appear in the ongoing run, but will show up in the next run.
- A Whole Bag of Things Update - 13 May 2025
Dropping in early with a lot of new content for this week's update! Bags Three new bags have been added: Bag of Bags - Beach traders always offer at least 1 bag. Bag of Savings - Energy and removals are saved between turns. Amber Bag - All your stones keeps all buffs and debuffs when removed and after match. Enemy & Rivals New enemy called Gloop has been added. A new rival called The Lurker has been added. Archaeologist and The Hag have received proper assets: Balance changes Made Kyanite 4 coins cheaper Lapiz Lazuli costs 1 to activate instead of 2. Made Malachite better: gains +4 power (instead of +3) if it has at least 5 power.
- The Rival Update - 6 May 2025
New Features Late drop with new enemy, new rival and a new path, so let's get cracking! New Path - Path of Hardship There is now a new path called Path of Hardship. This path will be automatically unlocked if you have completed Path of Determination. Note that this path is much harder than the previous paths. Rivals RIvals is a final, more difficult, enemy that shows up at the end of a path. Currently there is one Rival, called "The Hag" and shows up at the end of Path of Determination and Path of Hardship. It is a first iteration and character assets are still placeholder. New Enemy - The Archaeologist There is a now a first iteration of a new enemy called The Archaeologist. This enemy only shows up in Path of Hardship. It is a first iteration and character assets are still placeholder.
- The Face Update - 29 April 2025
New Features Faces added! No more losing coins on draw or insta-lose on defeat! You have 3 faces. If you manage to get the enemy prestige down to 0 you gain some coin. If your prestige reaches 0 you lose (one) face! When the last face is lost the run is over - ultimate shame. UI and Smaller changes Coin effect on end of match. Win summary now includes gold and stones gained during the match Preview now includes image of stones and not just arrows Bug fixes and improvements This update impacted 20 000 lines of code which makes it hard to summarise the improvements. While most of these improvements will help future development here are some of the more notable changes for this update: You can now queue multiple actions, making the game smoother. Flint no longer crashes the game when having more than 9 smudge. Enemy brains are now more streamlined and improved. All stones have been removed…
- Alpha 26 - 25 March 2025
We are currently doing some backend changes which is why there is not a lot of new content right now but it is is coming! Can also mention that we've grown the team with another co-founder! Give him a welcome on our discord, where he may be a familiar face to some of you! Balance Changes Buff changed Debuff changed: Now stays until the start of enemy turn. Marble changed: Now rolls at the start of player turn instead of during preparation phase. Visuals fixes Visual look of tooltips for special tiles ("Grounds") updated! Visual look of trader modifiers updated!
- Stone Contest Winner - 2 March 2025
Here comes this weeks patch notes with the contest winner, updated tooltips and some balance changes! Stone Winner We got a lot of submissions and so many good ones! Thank you, it is truly inspiring to see what ideas you have and what things we could add to Stones of Power. The winner for this contest is esillen who submitted the idea for Serpentine! Serpentine Tooltips Tooltips have gotten a facelift! There is a clearer layout on what the stones do in the different phases, so it's easier to get an overview. And the most important feature is, of course, tooltips within tooltips! Who doesn't want infinitie tooltips! Other Staglatite drip effect has been changed to give shine instead of power
- Alpha 24 - 18 February 2025
As we didn't get enough submissions before the deadline, we will save the stone submissions we've gotten so far for the competition next week. This week we have three new stones from us! Give them a try and tell us of the cool builds you create and if anything seems broken. Flintstone Rarity: Common Base Power: 3 Abilities: On place: Gain 1 Smudge. On activate: Gain 1 Smudge. For each Smudge on this stone, apply 1 Bleed to a random adjacent neighbour. Activation cost is 1 Kyanite Rarity: Rare Base Power: 2 Abilities: On place: Charge a random adjacent neighbour by 1. On remove: Charge a random adjacent neighbour by 1. Sugilite Rarity: Rare Base Power: 3 Abilities: On activate: Transfer all Decay on self to a random stone on the left or right. Activation cost is 2 On preparation: Gain 1 Decay. Gain 1 Shine.
- Stone Submission! - 17 February 2025
Note: Short deadline for this week! Have you felt that you wanted a specific stone but it doesn’t exist in the game? Maybe you want a stone that pushes all stones to the sides of the board? Or a stone that adds random buffs and debuffs to all its neighbours? Or maybe a combo of stones that creates the craziest build if you can get it to work * just * right? Now is your time to submit your stone/s idea to us! Submit your idea to have a chance to get it in this or next week’s update How to submit to this week's update: * Write your idea as a comment to this post before the end of today (Monday 17th Feb) How to submit to next week's update: * Write your idea as a comment to this post before Friday 21st Feb. * Bonus points if you submit a picture of your stone idea in our Discord If your stone idea wins, it will be added to the game and you will be credited in the patch notes for that week.