Three Against the Odds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews6
- Release dateOct 25, 2024
- DeveloperFlippworks
- PublisherFlippworks
Company pages: Developer: FlippworksPublisher: Flippworks
Three Against the Odds Steam news
Three Against the Odds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Release 1.0.0.48 - 1 July 2026
Bugfixes: Fixed Issue With Game Mode Changing Incorrectly After Failed/Abandoned/Victory Run Fixed Issue with Skeletal Sea Wyrm Death
- Release 1.0.0.47 - Campaign Choices - 7 June 2025
Gameplay Changes It is now possible to unlock all campaigns and Endless Mode based on progress, even if you haven't beaten all campaigns Once unlocked you can choose which campaign to play when creating a new profile or after a run You can also Abandon Settlement on a profile and then choose a different campaign
- Release v1.0.0.46 - 31 December 2024
Gameplay Gone Fishing Mode now begins with more bait and cards that will allow you to terraform land (create swamps, bayous) so that you can get worms and leeches for fishing Two Additional Game Options can be set on new civilizations/profiles: Eels - Enable/Disable enemies that spawn in lakes/rivers Champions - Enable/Disable Champion enemies The original Three Against the Odds Mode does not allow changing these options You now gain much more experience from killing Champions
- Release 1.0.0.45 - Of Modes and Monsters - 19 December 2024
Gameplay The Game now has Three Distinct Modes that can be chosen when starting a new civilization: Three Against the Odds (the original game where enemies spawn throughout day and night with some rest periods) Total standard monsters which used to begin at 2 now starts at 1 in this mode and increases slightly less as you level up Three Against the Night - Standard Enemies only spawn at night although they can survive into the day if not killed. Total standard monsters starts at 2 in this mode and increases slightly more as you level up Gone Fishing - A Sandbox mode where no standard enemies spawn. There is no campaign associated with this mode. You may now sell/cancel construction sites to regain the wood/stone that they cost User Interface The new game modes now display in your civilization Campaigns also display in your civilization when starting Some minor changes to how buttons app…
- Release v1.0.0.44 - 24 November 2024
Bugfixes Ruins that did not have a reward crashed the game upon destruction Fixed issue with upgrading Charm ability to level 4 If you were a Canopog at Level 4 (2 movepoints per turn) and had Assassin's Sanctuary the Sanctuary did not move properly with you until all move points expired. This is now changed so that it moves on each move and leaves a trail behind
- v1.0.0.43 (Against the Abyss) - 15 November 2024
Additional creatures are now classified as "Abyss" which means they can be destroyed by the Book of Reckoning artifact.
- v1.0.0.42 - 10 November 2024
Gameplay Changes The game now has a tutorial. You will have to enable it on existing Civilizations/Profiles but it will be enabled by default on new ones When you play as Frok a cemetery will appear sooner Steam and Frost no longer harm settlement buildings When you fish with the magnet lure you can no longer lose your bait Bugfixes If End Game was caused by starvation the game would crash when displaying the end game box Lemur's and other thieves were not reliably dropping stolen loot when killed (Note, they aren't supposed to if in water/explosion/over pit) Poison duration was occasionally going into negative #'s and continuing to harm hero
- v1.0.0.41 - 3 November 2024
Gameplay Changes The end boss towers of the first campaign no longer have their own regular attack as it was ruining some otherwise very successful runs. They still have lob attacks and dispel abilities Bugfixes Fixed issue with save/load camp resources Some items were still not being added to corpses, believe this to be corrected now
- v1.0.0.39 - 31 October 2024
Charm ability description missing "are immune" Tide Wisp Healer Lifespan description overruns on last line Gates can get cards applied to them that should only apply to towers You can talk to gates and walls as if they were towers Phantom Armor Description was crashing game Max Food of Camp Was Not Restoring Properly Puff Ability had incorrect number of starting charges Fixed key binding issue specific to removing the Spotlight Hero key Minor change to hover behavior of cards to prevent vibrating effect when hovering over bottom of card
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 July 2026 | Release 1.0.0.48 | 1836506165564040 |
| 2 | 7 June 2025 | Release 1.0.0.47 - Campaign Choices | 1801617199446475 |
| 3 | 31 December 2024 | Release v1.0.0.46 | 1786573931010466 |
| 4 | 19 December 2024 | Release 1.0.0.45 - Of Modes and Monsters | 1786409468861963 |
| 5 | 24 November 2024 | Release v1.0.0.44 | 1783872412089189 |
| 6 | 15 November 2024 | v1.0.0.43 (Against the Abyss) | 1783238125234326 |
| 7 | 10 November 2024 | v1.0.0.42 | 6148070194801681929 |
| 8 | 3 November 2024 | v1.0.0.41 | 6146943657174003406 |
| 9 | 31 October 2024 | v1.0.0.39 | 6146943657173913921 |
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