Supreme: Pizza Empire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score64% positive
- Total reviews109
- Release dateJan 9, 2015
- DeveloperNexeon Studios
- PublisherNexeon Studios
Genres: Casual, Indie, Simulation
Company pages: Developer: Nexeon StudiosPublisher: Nexeon Studios
Supreme: Pizza Empire Steam news
Supreme: Pizza Empire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Market Share and more - 17 November 2015
Today is ANOTHER great day for Supreme! In June, our update was aimed at streamlining the game, removing any features that were pointlessly complicated. The goal was to focus the game, aiming to enhance the mechanics that made it uniquely fun and interesting. As a casualty of that war on confusion however, we were forced to scrap many of the more advanced management features, as they no longer fit with the new direction. With the removal of those features however, we also promised that one day we would revisit them and bring new iterations to the game. With today's update, that day has finally arrived! Developed a new "Market Share" system. Positioned as a replacement for the old advertising system, this feature will pit you against competitors in a war over potentuial customers. You can run a number of different advertising campaigns to help counter-act this, including attack ads aimed…
- Market Share and more - 17 November 2015
Today is ANOTHER great day for Supreme! In June, our update was aimed at streamlining the game, removing any features that were pointlessly complicated. The goal was to focus the game, aiming to enhance the mechanics that made it uniquely fun and interesting. As a casualty of that war on confusion however, we were forced to scrap many of the more advanced management features, as they no longer fit with the new direction. With the removal of those features however, we also promised that one day we would revisit them and bring new iterations to the game. With today's update, that day has finally arrived! Developed a new "Market Share" system. Positioned as a replacement for the old advertising system, this feature will pit you against competitors in a war over potentuial customers. You can run a number of different advertising campaigns to help counter-act this, including attack ads aimed…
- Goals, Night Driving, and Bugfixes! - 15 June 2015
Hello everyone! Since our patch last Thursday, we've been working tirelessly to add features and correct any reported bugs. If you've experienced any issues playing the game, we hope that it has been resolved by today's patch. If you experience any further bugs, please report them in the discussion forum. As mentioned, in addition to the bugfixes we have also added a few more features. The two major additions worth mentioning are nighttime driving and the daily goal system. The goal system gives the player daily tasks to accomplish, and rewards them with money if they are successful. We hope that you are satisfied with this major overhaul, and we look forward to continuing to improve the game.
- Goals, Night Driving, and Bugfixes! - 15 June 2015
Hello everyone! Since our patch last Thursday, we've been working tirelessly to add features and correct any reported bugs. If you've experienced any issues playing the game, we hope that it has been resolved by today's patch. If you experience any further bugs, please report them in the discussion forum. As mentioned, in addition to the bugfixes we have also added a few more features. The two major additions worth mentioning are nighttime driving and the daily goal system. The goal system gives the player daily tasks to accomplish, and rewards them with money if they are successful. We hope that you are satisfied with this major overhaul, and we look forward to continuing to improve the game.
- Major Update - 11 June 2015
Today is a great day for Supreme! Over the last few weeks we have been working tirelessly to improve both the quality of the artwork, and the gameplay itself to make Supreme the best game that it can be. The culmination of this is the patch that we have just released, containing a significant number of major changes. For those who just want to get to the meat, here’s a quick overview of the changes: Overhaul of all game interfaces, making the experience more engaging and less repetitive. Major revisions to shops, including reputation, employees, operational hours, inventory, and more. All new artwork for the delivery city and polished driving mechanics. In addition, you can now deliver at night! Clearer feedback for all creation mini-games to make creating the perfect food easier. An entirely re-written random event system which will allow us to add events easier and potentially allow f…
- Major Update - 11 June 2015
Today is a great day for Supreme! Over the last few weeks we have been working tirelessly to improve both the quality of the artwork, and the gameplay itself to make Supreme the best game that it can be. The culmination of this is the patch that we have just released, containing a significant number of major changes. For those who just want to get to the meat, here’s a quick overview of the changes: Overhaul of all game interfaces, making the experience more engaging and less repetitive. Major revisions to shops, including reputation, employees, operational hours, inventory, and more. All new artwork for the delivery city and polished driving mechanics. In addition, you can now deliver at night! Clearer feedback for all creation mini-games to make creating the perfect food easier. An entirely re-written random event system which will allow us to add events easier and potentially allow f…
- Tycoon Mode - 13 March 2015
Hello everyone! Since release, we have continued to monitor the community forums, aiming to keep the game bug-free and as polished as possible. To this end, we have made a few small changes to the game that should make the experience better for everyone! Tycoon Mode: For those of you that aren't aware, our game is almost two in one. The first portion of the game involves playing a series of minigames, through which you will create and deliver your own menu items. The second portion, available after you unlock the second shop, is more of a management sim. It allows you to deal with the higher-level aspects of running the business. To help players who aren't interested in the beginning still enjoy the game, we have added a "Strictly Tycoon" option to the new game menu. If chosen, this will automatically unlock the initial employee upgrades and progress the game forward, allowing you to ju…
- Tycoon Mode - 13 March 2015
Hello everyone! Since release, we have continued to monitor the community forums, aiming to keep the game bug-free and as polished as possible. To this end, we have made a few small changes to the game that should make the experience better for everyone! Tycoon Mode: For those of you that aren't aware, our game is almost two in one. The first portion of the game involves playing a series of minigames, through which you will create and deliver your own menu items. The second portion, available after you unlock the second shop, is more of a management sim. It allows you to deal with the higher-level aspects of running the business. To help players who aren't interested in the beginning still enjoy the game, we have added a "Strictly Tycoon" option to the new game menu. If chosen, this will automatically unlock the initial employee upgrades and progress the game forward, allowing you to ju…
- Delivery Update - 20 January 2015
Hello everyone! We've received a lot of feedback on the delivery minigame since release, both positive and negative. Some users enjoy the silly physics we've chosen to use, while others find it frustrating. With today's patch, we've deployed a change that we feel is a happy middle-ground between those two perspectives, and should help make the experience more enjoyable. Rather than immediately ending the minigame, flipping your car will instead damage the delivery health. An interface will then appear, allowing you to fix your car's orientation and continue with the delivery. To help clarify the long-term goals of the game to players, the employees interface is now partially visible prior to unlocking the upgrade.
- Delivery Update - 20 January 2015
Hello everyone! We've received a lot of feedback on the delivery minigame since release, both positive and negative. Some users enjoy the silly physics we've chosen to use, while others find it frustrating. With today's patch, we've deployed a change that we feel is a happy middle-ground between those two perspectives, and should help make the experience more enjoyable. Rather than immediately ending the minigame, flipping your car will instead damage the delivery health. An interface will then appear, allowing you to fix your car's orientation and continue with the delivery. To help clarify the long-term goals of the game to players, the employees interface is now partially visible prior to unlocking the upgrade.
- Interface Update - 19 January 2015
Hello everyone! We've got a new patch for you! In an effort to make the mechanic easier to understand, we've updated the reputation bar's dividers to be dynamic. It will now only show you as much reputation as you can acquire with your current regions. The default inventory maximum has been lowered to 99, and two new upgrades have been added to raise it to 999 and then 9999. Employee of the Week has been changed to Employee of the Day, and a few bugs with hiring/firing employees have been resolved. The mechanic itself works automatically, and later in the game you will be given the option to associate a pay increase with the status. As always, leave your feedback in the forum and enjoy the game!
- Interface Update - 19 January 2015
Hello everyone! We've got a new patch for you! In an effort to make the mechanic easier to understand, we've updated the reputation bar's dividers to be dynamic. It will now only show you as much reputation as you can acquire with your current regions. The default inventory maximum has been lowered to 99, and two new upgrades have been added to raise it to 999 and then 9999. Employee of the Week has been changed to Employee of the Day, and a few bugs with hiring/firing employees have been resolved. The mechanic itself works automatically, and later in the game you will be given the option to associate a pay increase with the status. As always, leave your feedback in the forum and enjoy the game!
- Management Update and Linux Support - 15 January 2015
Hello everyone! In response to some of the feedback we received yesterday, we've made some changes to inventory management and reputation. As an added bonus, we have also just added Linux support to the game! To make the process of buying new ingredients easier, we've revised the interface in favor of bulk purchases. Users will now select all of the ingredients they want to purchase, and do so at once. We have increased the maximum inventory stock to 999. Order generation has been revised so that the impact reputation plays is more apparent. Individual regions will progress independent of each-other now, with your older regions having more orders. Let us know what you think of the changes!
- Management Update and Linux Support - 15 January 2015
Hello everyone! In response to some of the feedback we received yesterday, we've made some changes to inventory management and reputation. As an added bonus, we have also just added Linux support to the game! To make the process of buying new ingredients easier, we've revised the interface in favor of bulk purchases. Users will now select all of the ingredients they want to purchase, and do so at once. We have increased the maximum inventory stock to 999. Order generation has been revised so that the impact reputation plays is more apparent. Individual regions will progress independent of each-other now, with your older regions having more orders. Let us know what you think of the changes!
- Shop Management Update - 14 January 2015
Hello everyone! Since our last update, we've been working night and day to flesh out the tycoon experience of Supreme, and we have what we hope will be a nice treat for all of you today. Several of the mechanics discussed in the last update are now ready for release, and we're ready to share them with you! We hope that these changes help make the game more of what many of you were expecting and look forward to reading your feedback on the discussion forum! The centerpiece of this update is the new inventory management system. Rather than simply including the cost of toppings in the expenses of the pizza automatically, players will now have to monitor and manage their inventory stock, ensuring there are enough ingredients for both the player and the employees to prepare orders. Employees will no longer automatically pick up new orders. Players will instead have to toggle each order indiv…
- Shop Management Update - 14 January 2015
Hello everyone! Since our last update, we've been working night and day to flesh out the tycoon experience of Supreme, and we have what we hope will be a nice treat for all of you today. Several of the mechanics discussed in the last update are now ready for release, and we're ready to share them with you! We hope that these changes help make the game more of what many of you were expecting and look forward to reading your feedback on the discussion forum! The centerpiece of this update is the new inventory management system. Rather than simply including the cost of toppings in the expenses of the pizza automatically, players will now have to monitor and manage their inventory stock, ensuring there are enough ingredients for both the player and the employees to prepare orders. Employees will no longer automatically pick up new orders. Players will instead have to toggle each order indiv…
- Update and Future Goals - 12 January 2015
Hello everyone! With the release of Supreme behind us, we turn our eyes to the future of the game. We've spent the weekend watching all of you play the game, taking notes from your streams, videos, and reviews. We would like to begin this update by assuring all of you that we plan to make the most of this feedback and resolve as many of the issues that you've raised as we can. One of the largest issues that has come up is the depth of the tycoon aspects of the game. Users were expecting more to the management aspects of the game, and we'd like to deliver that. Within the next week or two you should start seeing changes to the game, giving players more to do after they begin hiring employees. In addition to our own ideas, we'll continue reading your feedback and suggestions, so if you'd like to see something in the game, don't be afraid to make a discussion topic about it! Here's a small…
- Update and Future Goals - 12 January 2015
Hello everyone! With the release of Supreme behind us, we turn our eyes to the future of the game. We've spent the weekend watching all of you play the game, taking notes from your streams, videos, and reviews. We would like to begin this update by assuring all of you that we plan to make the most of this feedback and resolve as many of the issues that you've raised as we can. One of the largest issues that has come up is the depth of the tycoon aspects of the game. Users were expecting more to the management aspects of the game, and we'd like to deliver that. Within the next week or two you should start seeing changes to the game, giving players more to do after they begin hiring employees. In addition to our own ideas, we'll continue reading your feedback and suggestions, so if you'd like to see something in the game, don't be afraid to make a discussion topic about it! Here's a small…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 November 2015 | Market Share and more | 4249665521681160845 |
| 2 | 15 June 2015 | Goals, Night Driving, and Bugfixes! | 4249665521681160944 |
| 3 | 11 June 2015 | Major Update | 4249665521681161045 |
| 4 | 20 January 2015 | Delivery Update | 4249665521681161279 |
| 5 | 19 January 2015 | Interface Update | 4249665521681161389 |
| 6 | 15 January 2015 | Management Update and Linux Support | 4249665521681161500 |
| 7 | 14 January 2015 | Shop Management Update | 4249665521681161607 |
| 8 | 12 January 2015 | Update and Future Goals | 4249665521681161707 |
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