- FCS Will no longer continue development - 14 June 2026
Due to the severe degradation of my PC, I am no longer able to even OPEN the editor to work on FCS, let alone properly put out any patches or updates. As such, the development of Fulfillment Center Simulator will be coming to an end and will NOT be released.
- Big Announcement! - 5 March 2026
Big News: Fulfillment Center Simulator is Coming to Next Fest!I'm excited to announce that Fulfillment Center Simulator will be part of the upcoming Steam Next Fest this June! If you haven't yet, you can join the Discord to keep up to date with the latest news and events! More details will be shared there as we get closer to the event, so stay tuned!AdjustmentsBringing receiptsThe shop system has been re-worked to include a new UI for the check out. You can now increase and decrease the amount of products you have in your cart simply by clicking either the + or -.Pallet wrap now shows an empty roll when emptySome wording for objectives have been adjustedComputerHelp Section shows past dialogue and a list of tipsShushan’s Shop ShupplyshMore SpaceMore ItemsAutomatically closes the door once the last customer has left the store once she closes up shop.Highlights have been adjusted drastica…
- Training Day is HERE - 1 December 2025
From first clock-in to final shipment, Fulfillment Center Simulator is about to become easier to learn—and far more immersive. The upcoming Training Day tutorial introduces a guided, step-by-step onboarding experience that walks you through the workflow of the warehouse.Learn how to: • Clock in and get started • Accept, print, and organize incoming orders • Pick, pack, and wrap pallets for shipment • Load outgoing deliveries and receive incoming freight • Replenish inventory to keep the warehouse stockedTraining Day is designed to get both new and returning players up to speed quickly while showcasing the depth and realism that makes Fulfillment Center Simulator stand out.If you haven’t already: • Add the game to your Steam Wishlist to support development and stay notified as updates roll out. • Try the free demo, available right now.Training Day: Shift starts NOW
- Training Day Is Coming - 22 November 2025
From first clock-in to final shipment, Fulfillment Center Simulator is about to become easier to learn—and far more immersive. The upcoming Training Day tutorial introduces a guided, step-by-step onboarding experience that walks you through the workflow of the warehouse.Learn how to: • Clock in and get started • Accept, print, and organize incoming orders • Pick, pack, and wrap pallets for shipment • Load outgoing deliveries and receive incoming freight • Replenish inventory to keep the warehouse stockedTraining Day is designed to get both new and returning players up to speed quickly while showcasing the depth and realism that makes Fulfillment Center Simulator stand out.If you haven’t already: • Add the game to your Steam Wishlist to support development and stay notified as updates roll out. • Try the free demo, available right now.Training Day: Shift starts 1/12/25
- Patch Notes – Update [v0.0.2b.0.6.43] - 12 October 2025
Hey everyone! This update focuses on fixing save-related issues, improving UI behavior, and cleaning up a few rough edges from previous builds. Thanks for all the reports and feedback — it really helps keep things running smoothly! 🛠️ Fixes & Improvements Canceling an order now correctly returns you to the Orders screen. Fixed an issue with the Placement Ghost behaving inconsistently. Resolved a bug where the “New stage in BLANK” objective could pop up at random times. Character level-up points now save properly between sessions. Dianne’s parking spot now correctly saves with the rest of your progress. Fixed a bug where the hover widget could remain stuck on screen after use. Cleaned up save file naming — saves now appear as SaveName instead of Autosave_SaveName. Save & Quit now correctly saves progress using the intended auto-save name before exiting. Added more bugs
- Hotfix: 11/10/25 - 11 October 2025
I was hoping to hold off till Wednesday, but a few things just couldn't wait. So here's a hot fix and a few new features/adjustments! Unless needed (like today) most patches will be coming in on Wednesdays! New Features When you nap, the screen fades out then back in. “Points Available” now updates as you adjust your characters stats (Thanks for the idea, Mookie!) Hovering over orders will now show you what products that order is requesting Order lines are more compact Hovering over clients will show your renown with them Selecting a client will show you what products they will order from you, the chances of ordering that product, and what category that product is. When starting a new game, you will be prompted to enter an auto-save name FUTURE: Client pages will show you how many of which product they’ve ordered. Fixes and Adjustments Bug Fixes Wrap direction doesn’t reverse if you don…
- DEMO Patch 8/10/25 - 8 October 2025
I've been working hard on getting a few things finished up for future expansion of your warehouse AS WELL as trying to make a few things more fluid and easier to understand. One of the things I have been fighting with is the darn pallet wrap being all in your face while holding it. It's not supposed to be there! I'll keep trying to get it sorted. In the mean time, here's a small list of some of the updates I've been working on. New Features The current active objective will now show up on your HUD You can close by pressing the big red X on the top Press to rescue your pallet jack while on it if you flip over or get stuck (The same option is still in the pause menu) Player now starts their game by selecting the Loading Zone position Forklift has been added New large warehouse to upgrade to Adjustments and Bug fixes UI Order lines no longer run off the edge of the page Slight tuning done…
- FCS Update - 21 September 2025
There's been a few updates as of late. Here's a short breakdown of what I've been working on lately. Unlock Product Categories Start with the Food category unlocked. Unlock more categories in the "Business Management" tab of your PC FUTURE: ... Shushan Shop Shupplys Purchase pallets and pallet wrap from Shushan. No more waiting till the next day to restock your important supplies! FUTURE: ... After Hours Shipping Request additional shipping once per day FUTURE: ... General Shipping More fluid mechanics while selecting which orders you want to ship out FUTURE: ... Auto-Save Automatically saves your progress every 5 minutes FUTURE: Will be toggleable with adjustable times. Save-games Check box added to be able to bulk-delete save files FUTURE: ... Probably more that I've either forgotten or didn't write down Orders Changed the maximum amount of NEW orders to reduce clutter and stress Day…
- The Final Playtest! - 31 July 2025
Well hey! It's been a minute or two since my last update. I've needed a bit of a break as I had been pushing hard working on the game. Coming back to it, i've been able to make a few changes, updates, and upgrades and I'll be looking towards Early Access in the near future. That being said, Here comes the final Playtest for Fulfillment Center Simulator. If you haven't already, make sure you sign up for the Playtest on the Main Store Page.When is it? - The playtest will start approximately 5pm CST Thursday July 31st 2025Why is it the final one? - It's the final one because there will be no end date. I will be leaving this play test up until it transitions to Early Access. Why are you the way you are?- Genetics.
- Play Test Announcement - 14 January 2025
First off, a massive THANK YOU to everyone for your support so far! Developing this game has been an incredible journey, full of ups, downs, and learning moments. A special shout-out to the "voices in my head" (aka my Discord crew) for keeping me sane... or at least keeping things entertaining while I ran on 1 shared brain cell. If you want to see the madness in action, come hang out on my Twitch channel, where I stream my development process. Great music, good vibes, and lots of chaotic moments guaranteed—so drop by and follow! Introduction to Fulfillment Center Simulator If you haven’t heard about Fulfillment Center Simulator yet, let me introduce you to your next tycoon obsession! Inspired by hits like Supermarket Simulator and TCG Card Shop Simulator, this warehouse management game invites you to build your logistics empire from the ground up. The idea was born during one of Venalis…
- THIRDY - 1 December 2024
The one with the multiplayer* Major Changes The Entire Game Engine FCS has been updated to Unreal Engine 5.5 General Changes Steam Integration Stats are now being tracked for achievements and such Online lobbies are being tested. However, they're...interesting. Shipping Players can now request shipping for specific orders WARNING: Requesting shipping is weird if the pallet has multiple orders. Only send multi-shipment orders at the end of the day (auto) or select ALL orders on the same pallet. I.E. Pallet A has orders 1, 3 and 4. Make sure you request shipping for ALL THREE of those order ID's. Nothing will break, you'll just lose product. Changed which alert is shown when not enough money to purchase cart Computer screen no longer flashes every 1000ms (THANK THE TOQUE!) Pallets can now be (un)wrapped Pallets now come from the suppliers wrapped I suggest leaving them wrapped for safety'…
- My boxes don't jiggle jiggle... - 4 November 2024
IMPORTANT I Love you Additions New customers, products and suppliers Adjustments Camera no longer auto-adjusting exposure Camera is a little bit darker to counter the blow out during mid day. Butcher Paper now spawn in 4x4 instead of 5x3 so the top 3 don't go flying off (and there's 1 extra) Bugs Fixes Adjusted physics on everything in attempt to stop the bouncing boxes srsly, physics are a BIT 2x is now 2x and 3x is now 3x speed (they were reversed before...oops)
- 0.0.2.9...again - 3 November 2024
IMPORTANT Your pallets may get a little messed up on some load files. Products should remain ok, though. If they don't, well....I don't know what to tell you, it's an early test phase, suck it up princess. Love you ♥ Additions Crouch (Currently bound to C) Force pallet to connect (Hold CTRL then SECONDARY INTERACT Added new clients and products - Currently only come up on new games. Will be working on a way to have them show in load games as well. Adjustments Walk speed increased Products THEORETICALLY won't get goomba stomped into oblivion. (Theoretically). Renown rewards are reduced by almost half Bugs Fixes Still yes.
- 0.0.2.9 - 30 October 2024
Map Changes You now start in an apartment! You will now end your day at your bed (OR the PC currently) A little bit more exploration has been opened up. (Or a lot if you go to the giant hole in the barriers that we definitely didn't forget to close up) Buildings/containers are now purchasable. New Items Flat Cart Put a bunch of stuff on here and wheel it around so you don't have to tie up precious pallets and pallet jacks. Crate Cart Like the Flat Cart, but is more basket shaped for those large loads of loose things that just need to be contained. Mission System Added several steps on the Mission system in the tutorials. - Each new step that's been added has also needed a new logic system built with it. It'll be a process, but we know once the logic is all finished, it'll be MOUNDS easier to create and manage all kinds of missions! Bugs Fixes Yes.
- 0.0.2.8 Patch - 8 October 2024
There are changes! I don't know exactly what all they are, as my 'pipeline' and such is about as well kept track of as a heard of kittens. What is a heard of kittens called anyway? Is it a clouter? Anyway, here are some of the important things. Mission System Added 1 mission (tutorial) Only a few steps into the tutorial currently. Working on different methods of triggering and completion. Future plans Different types of missions beyond tutorials ... Save/Load Saving and loading games seem to be working pretty well. Future plans Add a list of saved games when making a save Confirm over-writing a save ... DISCLAIMER: If you are playing this game, please keep in mind that there are going to be issues, errors, bugs and the lot. Also, how the heck are you already playing the game??