Quest of the Hero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score91% positive
- Total reviews11
- Release dateJul 17, 2025
- DeveloperCSV Games
- PublisherCSV Games
Genres: Adventure, Casual, Indie, RPG, Strategy
Company pages: Developer: CSV GamesPublisher: CSV Games
Quest of the Hero Steam news
Quest of the Hero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Quests are here! - 6 August 2025
New thing: Quests!Why is it even called Quest of the Hero if there are no quests to complete?Well, that is now addressed, and during your plays, you'll have some quests available to complete.You will always have three active quests, and when you complete them, you get some bonus experience, to level up faster!What will be coming up next?In the next update, I plan to add more card types (ex. boost next three gold cards, weaken the next enemy, etc) and more quest variety!I also have a new enemy in progress, so that will come soon in Quest of the Hero.Looking forward to completing the next batch of updates!
- Fixed some bugs and tweaked balance a little bit - 24 July 2025
Tweaked the enemies difficulty (increased their level up stats, so every 5 levels they will gain more HP and damage). Rebalanced how the positive/negative cards scale (now the negative effects scale up faster and the positive ones scale up slower, instead of both scaling at the same rate) Fixed a bug with the saving system which caused the reached level to not be properly saved when playing with the Assassin and with the Pyromancer. Now the progress will save when you abandon a run and return to the main menu (the gathered relics will be granted and the reached level will be saved). Added a "Leave us a review" button in the main menu :3
- The big release! Three heroes to play with, and plenty of powerful items! - 18 July 2025
We are releasing Quest of the Hero and can't wait for you to try it out! We've been working for two years on it, we went through 4 major gameplay changes over this time, and we integrated all the feedback we got from our play testers. We truly believe that we got to a point where the game is fun, engaging and has plenty of content to keep you engaged for a few hours at least.We are welcoming to any feedback, and we have three communication channels:The Community section of the gameOur subreddit: https://www.reddit.com/r/QuestOfTheHero/Our Discord server: https://discord.com/invite/zrX3UGBbFaWe also have a website where you can subscribe to our newsletter to find out about our next games, game updates, 'cause we're not stopping here! We're just beginning.https://csvgames.com/games/quest-of-the-heroThe three heroes await to embark on a few dungeons runs!Valeria Ironheart, the Iron Guard w…
- New content - May 2025 - 27 May 2025
We're releasing some new content, with some new items that will be available in the demo. Unfortunately we're using some placeholder art for the next 1-2 weeks for some of these items, but we're working tirelessly to get the proper artwork ready! Here's what other changes we did: We removed the hammer weapons. We concluded that their slowness wasn't a good fit for the pace of the game, and their crit based effects were not frequent enough to justify playing a hammer build. We increased the attack rate of daggers (to 1 second per attack) and swords (1.4 seconds per attack) We reworked the constellations and how they are offering permanent bonuses for your runs, so you can reach further more easily. We made the enemies a little bit bulkier because it was too easy to defeat them We adjusted how the level progression works. Now, leveling is more liniarily difficult versus exponentially how…
- Major gameplay update - 9 April 2025
We listened to the feedback and made some changes! The most overwhelming feedback we got so far fell into two categories: lacking a tutorial and the game not being fun enough. We addressed them both. Here's how: 1. Lack of tutorial: we added some tutorial screens that explains a but about what everything means around the screen. This should be enough for anyone to get an idea about what they can do. 2. Game to be more fun: we acknowledge that the initial game lacked the proper incentives to make progress and make that progress feel fun, as it was centered around negative feedback loops (avoiding and minimizing bad effects) when usually fun games offer satisfaction through rewards and positive feedback loops. We redid the core gameplay loop, and now instead of getting three unrelated cards each turn with negative effects, you get a set of three cards: one green, one yellow, one red. The…
- Demo is live now! - 7 March 2025
Good news, the Demo for Quest of the Hero is here! After a longer development time than expected and some bugs squashed at the last moment, the demo is here. You can get a taste of the game by playing it, and you'll be able to strategize, try out builds and try to get as far as possible in the endless dungeon full of dangers and hard choices. Will you do a full STR build to maximize damage? Or AGI to maximize attack speed? Or INT to maximize mana and skill damage? Or daggers to attack fast, with lower damage but land more critical strikes? It's up to you. In the Demo, you will have access to one hero, Valeria Ironheart, the Iron Guart. She is balanced hero, with a good balance between offensive and defensive skills. Be part of the community on Reddit, on /r/QuestOfTheHero, and let us know what you think! You can shape the direction of game by sending us ideas and feedback.
- Demo is coming: quick update about the state of the game! - 5 December 2024
Hello everyone! Good news about Quest of the Hero. We are approaching the release of our demo in January, but we are still a few steps away from that. Right now, we are working on: balancing items, skills bugfixing, there are some quirks with the UI. We'll get the hand of it, we promise! adding a new enemy type (in the demo, there will be two at the demo release date but we will add more as we finish their artwork). we are adding some initial designs for all heroes (but they won't be playable in the demo). we are replacing placeholder art with artist made art. we are adding a dungeon picker (in the demo, only the Deep Forest will be playable, but in the full game release all the dungeon will be playable). we are reworking our trailer. Stay tuned for a new one! Let us know what you think about it, and send us any ideas/feedback you have so far at [email protected] ! We read and respon…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 July 2025 | Fixed some bugs and tweaked balance a little bit | 1806064758618683 |
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