Wilder Bound - 荒野拼图 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3185420
- Price$3.99
- Release dateQ2 2026
- DeveloperCandy Slime Lab
- PublisherCandy Slime Lab
- Parent gameNot available
Company pages: Developer: Candy Slime LabPublisher: Candy Slime Lab
Wilder Bound - 荒野拼图 Steam news
Wilder Bound - 荒野拼图 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch Update: Match Settlement Optimization and Fixes - 7 September 2026
Early settlement available upon total territory loss (pop-up confirmation / pause menu) Endgame rating incorporates territory maintenance days to reduce inheritance farming in extremely early stages Ember of Civilization population inheritance changed to difficulty-base stacking, no longer overridden by difficulty population value Clear and disable in-game random events before entering settlement Ember of Civilization panel layout optimized; title menu hover scaling and positional shift animations added
- Patch: Save Configuration Fix - 2 September 2026
Save Configuration Fix
- Patch Update: Smoke Particle Effect Fix - 2 September 2026
Smoke Particle Effect Fix
- 1.2.1 Character Portrait Adjustments - 1 September 2026
Special Character Work Portrait Adjustments
- Major Update 1.2.0: Character Portrait Redesign and Card Battle Integration - 31 August 2026
**Update 1.2.0 – What's New** **Monster Tide & Battles** - When night falls, a "Monster Tide" warning triggers squad setup and multi-character card battles. - Pick your fighters and decks; more slots unlock as waves progress. - Battles are turn-limited — overstaying lets enemies loot and flee. - Difficulty rises with time and waves. You can always pause to the menu with Esc. - Two days before a tide, tents are more likely to recruit Warriors and Guards. **Card Combat Upgrades** - Cards fan out in an arc with smooth draw animations. Draw and discard piles are clearly shown. - All cards share a clean paper-style look. Team buffs (like Campfire Inspiration) can be dragged right onto the field. - Damage, shields, and heals pop up clearly. Battle backgrounds now feel more like camp. - Each class has its own attack/defense bonuses, and keeps a basic shield each turn. **New Battle Gear** - Add…
- 1.1.2 Update - 16 July 2026
Optimized mining cycle for Mountain – Quarry – Ancient Ruins: crystal progress floor guarantee, quarry output & storage adjustments Quarry adjacency bonus to mountains (faster mining / crystal progress), with progress and storage shown on panel Ancient Ruins now allow repair with stone before offering; added mining cycle guidance and offering-to-mining feedback Unified hover tooltip UI; when ruins lack materials, click to highlight source tiles Save management now supports multi-select and batch deletion Quarry placement rule adjusted: must be adjacent to mountain Hard mode starting characters reduced to 2 Population panel now allows manual water allocation; food and water buttons show effect hints on hover Cooking task queue now supports cancellation Characters' water loss is automatically replenished during storms Recipe order adjusted in crafting panel (water wheel moved earlier, set…
- Save data migration\Interaction optimization\Difficulty selection - 12 July 2026
Added difficulty selectionOptimized interactive experienceSave data migration and underlying packaging refactoring
- 1.1.0 Update - 3 July 2026
Adjusted the plot placement and unlocking flowPlacement no longer costs gold coinsIncreased the amount of gold coins required for unlockingOverall UI style refactoredAdded in-game guidance tipsIn-game experience improvements and bug fixes
- June update preview — expected to be officially released at the end of June - 12 June 2026
烹饪菜谱面板即将重构为网格模式,什么菜能做一目了然,不用再疯狂翻页 开放钓鱼功能,角色须解锁钓鱼技能并装备鱼竿角色工作状态优化,新增工作标识图标角色身体状态UI优化,取消场景中角色的血量条,改为分阶段提示角色状态,方便玩家判断角色状态决定任务优先级角色招募改为纯金币招募地块放置不再消耗金币,仅解锁阶段消耗金币,金币用来解锁更多种类的地块其他功能和性能优化The cooking recipe panel will soon be revamped into a grid mode, making it clear at a glance what dishes can be made — no more frantic page-turning.The fishing feature will be unlocked. Characters must acquire the fishing skill and equip a fishing rod.Character work status has been improved, with new work indicator icons added.The UI for character physical status has been optimized: the health bar in the scene has been removed and replaced with phased status prompts, making it easier for players to assess the character’s condition and decide task priorities.Character recruitment has been changed to using only gold coins.Placing plots no longer costs gold coins — only the unlocking phase consumes gold, which is n…
- 1.0.4 - 29 May 2026
Japanese localization
- 1.0.2 - 27 May 2026
Cooking task optimizationMoisture decay rate halvedTask priority icon UI adjustmentCooking card UI optimizationSkill panel optimizationCharacter movement mode interaction optimizationAdded character thumbnail, character panel restructuredCharacter pathfinding and movement optimization
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 September 2026 | Patch Update: Match Settlement Optimization and Fixes | 1842846814452450 |
| 2 | 2 September 2026 | Patch: Save Configuration Fix | 1842846814440019 |
| 3 | 2 September 2026 | Patch Update: Smoke Particle Effect Fix | 1842846814439451 |
| 4 | 1 September 2026 | 1.2.1 Character Portrait Adjustments | 1842212951313202 |
| 5 | 16 July 2026 | 1.1.2 Update | 1838407329255826 |
| 6 | 12 July 2026 | Save data migration\Interaction optimization\Difficulty selection | 1837955055360624 |
| 7 | 12 June 2026 | June update preview — expected to be officially released at the end of June | 1835236783562532 |
| 8 | 29 May 2026 | 1.0.4 | 1833968530890831 |
| 9 | 27 May 2026 | 1.0.2 | 1833968530885196 |
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