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SunAge: Battle for Elysium

SunAge: Battle for Elysium Steam news

vertex4 entertainment GmbH | Dec 15, 2014 | game

Released

0players observed · 25 September 2026 - 11:50:29 UTC

ActionIndieStrategyRTSBase-BuildingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

SunAge: Battle for Elysium news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews187
  • Release dateDec 15, 2014
  • Developervertex4 entertainment GmbH
  • Publishervertex4 entertainment GmbH

Genres: Action, Indie, Strategy

Company pages: Developer: vertex4 entertainment GmbHPublisher: vertex4 entertainment GmbH

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SunAge: Battle for Elysium Steam news

SunAge: Battle for Elysium news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • update #13 - v1.15.8 available... (quickfix for connection errors) - 15 January 2016

    Hi guys, This version fixes the infamous all-new connection-to-master-server-failed - bug. For all of you guys understanding code - THIS was the culprit: int32 v4napi_sockets::getSocketError () { #ifdef V4OS_WINDOWS_WIN32_XP return WSAGetLastError (); #else return errno; #endif } Whoever can guess the bug here, gets awarded the vertex4 Award of Excellence in Coding Clairvoyance. Cheers and sorry for the hassle, Roman

  • update #13 - v1.15.8 available... (quickfix for connection errors) - 15 January 2016

    Hi guys, This version fixes the infamous all-new connection-to-master-server-failed - bug. For all of you guys understanding code - THIS was the culprit: int32 v4napi_sockets::getSocketError () { #ifdef V4OS_WINDOWS_WIN32_XP return WSAGetLastError (); #else return errno; #endif } Whoever can guess the bug here, gets awarded the vertex4 Award of Excellence in Coding Clairvoyance. Cheers and sorry for the hassle, Roman

  • update #12 - v1.15.6 available... (small bunch'o'pre-xmas-somethings) - 20 December 2015

    v1156 netcode: ignoring 224.x.x.x multicast data (leading to never-ending error messages and thus performance loss) v1156 map navigation: mapping for cursor keys added. v1156 swamps - toxic areas are now better recognizable. v1156 paradise found - toxic areas are now better recognizable. Cheers & a merry, merry x-mas, Roman

  • update #12 - v1.15.6 available... (small bunch'o'pre-xmas-somethings) - 20 December 2015

    v1156 netcode: ignoring 224.x.x.x multicast data (leading to never-ending error messages and thus performance loss) v1156 map navigation: mapping for cursor keys added. v1156 swamps - toxic areas are now better recognizable. v1156 paradise found - toxic areas are now better recognizable. Cheers & a merry, merry x-mas, Roman

  • update #11 - v1.15.2 available... (bunch'o'fixes) - 4 September 2015

    v1152 Crash in assimilation fixed (probably affecting MacOsX mostly) v1152 MacOsX - occ. crash on loading games... v1152 LMB - Mousescheme :ALT - formation dragging fixed. Cheers, Roman

  • update #11 - v1.15.2 available... (bunch'o'fixes) - 4 September 2015

    v1152 Crash in assimilation fixed (probably affecting MacOsX mostly) v1152 MacOsX - occ. crash on loading games... v1152 LMB - Mousescheme :ALT - formation dragging fixed. Cheers, Roman

  • update #10 - Master-Server issues fixed... - 8 July 2015

    Hey guys, After finally taking my time to dive a bit deeper into the server issues it seems I finally found what made it crash. So I fixed that. And the best thing: if there are more issues - I am now prepared to find the cause. Cheers, Roman

  • update #10 - Master-Server issues fixed... - 8 July 2015

    Hey guys, After finally taking my time to dive a bit deeper into the server issues it seems I finally found what made it crash. So I fixed that. And the best thing: if there are more issues - I am now prepared to find the cause. Cheers, Roman

  • update #9 - v1144a - Mac Os X version only - 27 April 2015

    Hi guys ! v1144a - added video options to mac os x version v1144a - added proper cursor capturing for max os x version Cheers, Roman

  • update #9 - v1144a - Mac Os X version only - 27 April 2015

    Hi guys ! v1144a - added video options to mac os x version v1144a - added proper cursor capturing for max os x version Cheers, Roman

  • update #8 - Quickfix for Mac OS X... - 21 April 2015

    Hi guys, There has been a versioning mishap for the newly released mac version of sunage causing it to behave like a cracked version. (doing superweird stuff like green screening, burning units and a lot of other no-gos). Thats fixed now -> just let steam update the game and you're good to go. Cheers, and sorry for the inconvenience, Roman

  • update #8 - Quickfix for Mac OS X... - 21 April 2015

    Hi guys, There has been a versioning mishap for the newly released mac version of sunage causing it to behave like a cracked version. (doing superweird stuff like green screening, burning units and a lot of other no-gos). Thats fixed now -> just let steam update the game and you're good to go. Cheers, and sorry for the inconvenience, Roman

  • update #7 - Mac OS X build finally available ... and discount ... and 4packs ... and goodies ... and stuff ... - 20 April 2015

    Hi guys, Finally managed to get the Mac OS X build ready for Steam. To celebrate that amazing fact there's also a huuuuge discount rocking the store for this week to come. So it's a win-win-win at least. Ge tell all your mac-crazy friends, now ! I mean it ! Cheers, Roman PS.: oh yes, SunAge got itself some nice 4packs now as well...

  • update #7 - Mac OS X build finally available ... and discount ... and 4packs ... and goodies ... and stuff ... - 20 April 2015

    Hi guys, Finally managed to get the Mac OS X build ready for Steam. To celebrate that amazing fact there's also a huuuuge discount rocking the store for this week to come. So it's a win-win-win at least. Ge tell all your mac-crazy friends, now ! I mean it ! Cheers, Roman PS.: oh yes, SunAge got itself some nice 4packs now as well...

  • update #6 - Pace of updates / health issues... - 3 February 2015

    Hi guys ! Just wanted to let you know that things are going to slow down a bit for the next few weeks (at least) since i experienced some non ignorable health issues a few weeks ago. (Very much likely caused due to the stress during the last months). So please bear with me - i will be back to old strength in a few weeks (hopefully). Working on a computer is almost impossible right now (which is QUITE an awkward experience I can tell you that)... I hope i can do at least minor stuff soon. Well, fingers crossed. Cheers, Roman

  • update #6 - Pace of updates / health issues... - 3 February 2015

    Hi guys ! Just wanted to let you know that things are going to slow down a bit for the next few weeks (at least) since i experienced some non ignorable health issues a few weeks ago. (Very much likely caused due to the stress during the last months). So please bear with me - i will be back to old strength in a few weeks (hopefully). Working on a computer is almost impossible right now (which is QUITE an awkward experience I can tell you that)... I hope i can do at least minor stuff soon. Well, fingers crossed. Cheers, Roman

  • update #5 - v1.14.0f available ... - 3 January 2015

    Hi guys, The hotfix contains: - fixed: crashes related to spawnfreak & spawns dying. - fixed: some muzzleflash glitches (ethan & commander) - fixed: spawns spitting fire after dying - fixed: crashes related to database accesses (might have been the problem with the recently occurring skirmish crashes) Cheers, Roman

  • update #5 - v1.14.0f available ... - 3 January 2015

    Hi guys, The hotfix contains: - fixed: crashes related to spawnfreak & spawns dying. - fixed: some muzzleflash glitches (ethan & commander) - fixed: spawns spitting fire after dying - fixed: crashes related to database accesses (might have been the problem with the recently occurring skirmish crashes) Cheers, Roman

  • update #4 - v1.14.0d available... (Skirmish hotfixes) - 29 December 2014

    Hi guys, This hotfix *might* actually fix the major problem that has been experienced by a few when playing skirmishes but i wouldnt count on it. I implemented a little more debugging info in the case of a crash so i hopefully will see what the real problem is. Might take some further iterations. Please gimme some feedback soon. Cheers, Roman

  • update #4 - v1.14.0d available... (Skirmish hotfixes) - 29 December 2014

    Hi guys, This hotfix *might* actually fix the major problem that has been experienced by a few when playing skirmishes but i wouldnt count on it. I implemented a little more debugging info in the case of a crash so i hopefully will see what the real problem is. Might take some further iterations. Please gimme some feedback soon. Cheers, Roman

Patch notes and updates

S.noRelease datePatch nameGID number
120 December 2015update #12 - v1.15.6 available... (small bunch'o'pre-xmas-somethings)4249665521681162578
24 September 2015update #11 - v1.15.2 available... (bunch'o'fixes)4249665521681162689
38 July 2015update #10 - Master-Server issues fixed...4249665521681162794
427 April 2015update #9 - v1144a - Mac Os X version only4249665521681162889
53 January 2015update #5 - v1.14.0f available ...4249665521681163303
620 December 2014update #2 - v1.14.0c available... (Bomber & Nuke hotfix)524998829218878604
720 December 2014update #2 - v1.14.0c available... (Bomber & Nuke hotfix)4249665521681163630
818 December 2014update #1 - v1.14.0b available... (some first hotfxes)4249665521681163740

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