SunAge: Battle for Elysium news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score73% positive
- Total reviews187
- Release dateDec 15, 2014
- Developervertex4 entertainment GmbH
- Publishervertex4 entertainment GmbH
Genres: Action, Indie, Strategy
Company pages: Developer: vertex4 entertainment GmbHPublisher: vertex4 entertainment GmbH
SunAge: Battle for Elysium Steam news
SunAge: Battle for Elysium news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- update #13 - v1.15.8 available... (quickfix for connection errors) - 15 January 2016
Hi guys, This version fixes the infamous all-new connection-to-master-server-failed - bug. For all of you guys understanding code - THIS was the culprit: int32 v4napi_sockets::getSocketError () { #ifdef V4OS_WINDOWS_WIN32_XP return WSAGetLastError (); #else return errno; #endif } Whoever can guess the bug here, gets awarded the vertex4 Award of Excellence in Coding Clairvoyance. Cheers and sorry for the hassle, Roman
- update #13 - v1.15.8 available... (quickfix for connection errors) - 15 January 2016
Hi guys, This version fixes the infamous all-new connection-to-master-server-failed - bug. For all of you guys understanding code - THIS was the culprit: int32 v4napi_sockets::getSocketError () { #ifdef V4OS_WINDOWS_WIN32_XP return WSAGetLastError (); #else return errno; #endif } Whoever can guess the bug here, gets awarded the vertex4 Award of Excellence in Coding Clairvoyance. Cheers and sorry for the hassle, Roman
- update #12 - v1.15.6 available... (small bunch'o'pre-xmas-somethings) - 20 December 2015
v1156 netcode: ignoring 224.x.x.x multicast data (leading to never-ending error messages and thus performance loss) v1156 map navigation: mapping for cursor keys added. v1156 swamps - toxic areas are now better recognizable. v1156 paradise found - toxic areas are now better recognizable. Cheers & a merry, merry x-mas, Roman
- update #12 - v1.15.6 available... (small bunch'o'pre-xmas-somethings) - 20 December 2015
v1156 netcode: ignoring 224.x.x.x multicast data (leading to never-ending error messages and thus performance loss) v1156 map navigation: mapping for cursor keys added. v1156 swamps - toxic areas are now better recognizable. v1156 paradise found - toxic areas are now better recognizable. Cheers & a merry, merry x-mas, Roman
- update #11 - v1.15.2 available... (bunch'o'fixes) - 4 September 2015
v1152 Crash in assimilation fixed (probably affecting MacOsX mostly) v1152 MacOsX - occ. crash on loading games... v1152 LMB - Mousescheme :ALT - formation dragging fixed. Cheers, Roman
- update #11 - v1.15.2 available... (bunch'o'fixes) - 4 September 2015
v1152 Crash in assimilation fixed (probably affecting MacOsX mostly) v1152 MacOsX - occ. crash on loading games... v1152 LMB - Mousescheme :ALT - formation dragging fixed. Cheers, Roman
- update #10 - Master-Server issues fixed... - 8 July 2015
Hey guys, After finally taking my time to dive a bit deeper into the server issues it seems I finally found what made it crash. So I fixed that. And the best thing: if there are more issues - I am now prepared to find the cause. Cheers, Roman
- update #10 - Master-Server issues fixed... - 8 July 2015
Hey guys, After finally taking my time to dive a bit deeper into the server issues it seems I finally found what made it crash. So I fixed that. And the best thing: if there are more issues - I am now prepared to find the cause. Cheers, Roman
- update #9 - v1144a - Mac Os X version only - 27 April 2015
Hi guys ! v1144a - added video options to mac os x version v1144a - added proper cursor capturing for max os x version Cheers, Roman
- update #9 - v1144a - Mac Os X version only - 27 April 2015
Hi guys ! v1144a - added video options to mac os x version v1144a - added proper cursor capturing for max os x version Cheers, Roman
- update #8 - Quickfix for Mac OS X... - 21 April 2015
Hi guys, There has been a versioning mishap for the newly released mac version of sunage causing it to behave like a cracked version. (doing superweird stuff like green screening, burning units and a lot of other no-gos). Thats fixed now -> just let steam update the game and you're good to go. Cheers, and sorry for the inconvenience, Roman
- update #8 - Quickfix for Mac OS X... - 21 April 2015
Hi guys, There has been a versioning mishap for the newly released mac version of sunage causing it to behave like a cracked version. (doing superweird stuff like green screening, burning units and a lot of other no-gos). Thats fixed now -> just let steam update the game and you're good to go. Cheers, and sorry for the inconvenience, Roman
- update #7 - Mac OS X build finally available ... and discount ... and 4packs ... and goodies ... and stuff ... - 20 April 2015
Hi guys, Finally managed to get the Mac OS X build ready for Steam. To celebrate that amazing fact there's also a huuuuge discount rocking the store for this week to come. So it's a win-win-win at least. Ge tell all your mac-crazy friends, now ! I mean it ! Cheers, Roman PS.: oh yes, SunAge got itself some nice 4packs now as well...
- update #7 - Mac OS X build finally available ... and discount ... and 4packs ... and goodies ... and stuff ... - 20 April 2015
Hi guys, Finally managed to get the Mac OS X build ready for Steam. To celebrate that amazing fact there's also a huuuuge discount rocking the store for this week to come. So it's a win-win-win at least. Ge tell all your mac-crazy friends, now ! I mean it ! Cheers, Roman PS.: oh yes, SunAge got itself some nice 4packs now as well...
- update #6 - Pace of updates / health issues... - 3 February 2015
Hi guys ! Just wanted to let you know that things are going to slow down a bit for the next few weeks (at least) since i experienced some non ignorable health issues a few weeks ago. (Very much likely caused due to the stress during the last months). So please bear with me - i will be back to old strength in a few weeks (hopefully). Working on a computer is almost impossible right now (which is QUITE an awkward experience I can tell you that)... I hope i can do at least minor stuff soon. Well, fingers crossed. Cheers, Roman
- update #6 - Pace of updates / health issues... - 3 February 2015
Hi guys ! Just wanted to let you know that things are going to slow down a bit for the next few weeks (at least) since i experienced some non ignorable health issues a few weeks ago. (Very much likely caused due to the stress during the last months). So please bear with me - i will be back to old strength in a few weeks (hopefully). Working on a computer is almost impossible right now (which is QUITE an awkward experience I can tell you that)... I hope i can do at least minor stuff soon. Well, fingers crossed. Cheers, Roman
- update #5 - v1.14.0f available ... - 3 January 2015
Hi guys, The hotfix contains: - fixed: crashes related to spawnfreak & spawns dying. - fixed: some muzzleflash glitches (ethan & commander) - fixed: spawns spitting fire after dying - fixed: crashes related to database accesses (might have been the problem with the recently occurring skirmish crashes) Cheers, Roman
- update #5 - v1.14.0f available ... - 3 January 2015
Hi guys, The hotfix contains: - fixed: crashes related to spawnfreak & spawns dying. - fixed: some muzzleflash glitches (ethan & commander) - fixed: spawns spitting fire after dying - fixed: crashes related to database accesses (might have been the problem with the recently occurring skirmish crashes) Cheers, Roman
- update #4 - v1.14.0d available... (Skirmish hotfixes) - 29 December 2014
Hi guys, This hotfix *might* actually fix the major problem that has been experienced by a few when playing skirmishes but i wouldnt count on it. I implemented a little more debugging info in the case of a crash so i hopefully will see what the real problem is. Might take some further iterations. Please gimme some feedback soon. Cheers, Roman
- update #4 - v1.14.0d available... (Skirmish hotfixes) - 29 December 2014
Hi guys, This hotfix *might* actually fix the major problem that has been experienced by a few when playing skirmishes but i wouldnt count on it. I implemented a little more debugging info in the case of a crash so i hopefully will see what the real problem is. Might take some further iterations. Please gimme some feedback soon. Cheers, Roman
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 December 2015 | update #12 - v1.15.6 available... (small bunch'o'pre-xmas-somethings) | 4249665521681162578 |
| 2 | 4 September 2015 | update #11 - v1.15.2 available... (bunch'o'fixes) | 4249665521681162689 |
| 3 | 8 July 2015 | update #10 - Master-Server issues fixed... | 4249665521681162794 |
| 4 | 27 April 2015 | update #9 - v1144a - Mac Os X version only | 4249665521681162889 |
| 5 | 3 January 2015 | update #5 - v1.14.0f available ... | 4249665521681163303 |
| 6 | 20 December 2014 | update #2 - v1.14.0c available... (Bomber & Nuke hotfix) | 524998829218878604 |
| 7 | 20 December 2014 | update #2 - v1.14.0c available... (Bomber & Nuke hotfix) | 4249665521681163630 |
| 8 | 18 December 2014 | update #1 - v1.14.0b available... (some first hotfxes) | 4249665521681163740 |
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