HOLLYWOOD DIRECTOR THE SIMULATION news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3189560
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperKARMA PLAY LTD.
- PublisherKARMA PLAY LTD.
- Parent gameNot available
Genres: Simulation, Early Access
Company pages: Developer: KARMA PLAY LTD.Publisher: KARMA PLAY LTD.
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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HOLLYWOOD DIRECTOR THE SIMULATION Steam news
HOLLYWOOD DIRECTOR THE SIMULATION news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- SEPT 21st 2026 Update - 21 September 2026
AnishChanged the font style to “ToreksRegular-Yz99q_Font”.Added 187 new items to “Downtown_Alley”.Added 130 new items to “Anemoia Manor”.
- Sept 7th 2026 Update - 7 September 2026
PrithviSet up the basic modular camera system in Unreal Engine.Created BP_ModularCamera with MainCamera.Implemented adjustable and instance-editable FOV.Configured the camera as the active game camera.Developed camera positioning and rotation controls.Added editable camera transform parameters.Implemented camera distance, height, and shoulder-offset settings.Tested first-person, third-person, and shoulder camera configurations.Created CameraMount for better camera hierarchy and control.Updated the Construction Script to control the CameraMount.Organized the camera architecture for future lens, camera-model, and movement systems.
- AUG 31st Weekly Update - 31 August 2026
Anish Organized 364 Downtown Alley assets into the Set Design catalog.Added real-time material and texture switching for props.Improved the 3D gizmo for Move, Rotate, and Scale with X, Y, and Z axis controls.Improved gizmo positioning, scaling, and interaction based on camera distance.Added saving and loading for props, transforms, and custom materials.Tested the complete Set Design workflow.HemanthReplaced the wall design with hedgesCompleted the Lighting UI build with the required lighting controls and options.Made some improvements to the overall environment and visual quality.
- August 22nd 2026 Update - 22 August 2026
AnishCasting & Character Placement Casting Level Flow: Connect Carnival Studio Hub → Casting through the Casting trigger door.3D Preview: Add turntable previews with rotation, framing, and outfit switching. Character Placement: Spawn and position characters using Move/Rotate tools.Casting HUD: Add character preview, outfit controls, selection, and spawning. Full Workflow Test: Validate Main Menu → Studio Hub → Set Design → Casting.HemanthRemoved the existing mountain and wall assets from the environment Replaced them with new mountain assets which have improved textures Improved the overall consistency of the mountains with the surrounding environment Worked on maintaining more natural look and realistic look for the environmentKaranMade two enums list Camera type (IMAX, TV, DSLR, Cinema) and Movement type (Pan, Tilt, Track, Steadicam)Made a Struct template that holds all the settings f…
- August 17th Update - 17 August 2026
Anish This week, we completed Set Design HUD & Object Spawner.Set DesignAdded the new in-scene Set Design HUD with File and Advance menus.Added prop categories with easy browsing and preview.Added a 3D object preview system and object spawning.Improved the system to keep the core logic in C++ for better performance and stability.Full Flow VerifiedMain Menu → Carnival Studio → Set Design → Laboratory is now working end-to-end.The Set Design HUD now appears correctly inside the Laboratory environment.Completed testing, refreshed the project systems, and pushed the latest updates to the repository.HemanthCarnival Studio WarehouseAdded Hologram shader to the dinosaur Hologram will be activated automatically when the player enters into a specific radius around the dinosaurImproved overall textures of various object in the environment, overall made the scenes more polishedFixed bugs that were…
- Untitled - 9 August 2026
08/08/2026 Anish Set DesignAdded 5 location categories: City, Interiors, Landscapes, Town, and Village.Improved location browsing and UI interactions.Added the first playable Laboratory environment. Carnival StudioAdded an Exit Confirmation popup.Fixed Escape key, input focus, and player movement issues.Improved navigation between the Studio and Main Menu. System ImprovementsImproved level loading and Set Design trigger handling.Added better runtime logging and continued moving core systems to C++.HemanthWorked on improving the environment by adding more details and refining the overall visual appearance. Fixed animation Issue and made adjustments for the animations Improved Lighting UI by refining its layout and visual presentation for a better user experienceWorked on implementing the dinosaur material change that activates when the player moves within a specific distance Improved the…
- Untitled - 7 August 2026
07/08/2026 AnishBuilt the Carnival Studio Hub, where you can walk around using first-person controls.Added smooth WASD movement and mouse look for a better first-person experience.Improved the camera movement to make looking around feel smooth and natural.Fixed issues when entering the Carnival Studio from the Main Menu, making transitions more reliable.Added the Set Design system with a new user interface.Created interactive trigger zones that open the Set Design menu when you enter them.Added a Location Browser to switch between different environments with live previews.Improved the project architecture by moving more systems to C++ for better performance and easier maintenance.Optimized the project's internal code structure for faster development and future expansion.Updated the project's code index to improve debugging and development workflow.HemanthIncreased the size of the buildi…
- Untitled - 25 July 2026
AnishBuilt the Carnival Studio Hub with first-person controlsAdded the first playable Set Design module entranceCreated a reusable module transition system for all future studio roomsFixed the Load Film system so saved projects display correctlyRebuilt the Load Film screen with a new 4-column project layoutAdded Experience Level selection (Rookie / Oscar Winner) for new projectsAdded Genre selection for new film projectsFilm projects now save Experience Level and GenreMigrated the film save system to native C++Improved level transitions between the Main Menu, Studio Hub, and modulesHemanthAdded greenery, including trees and grass, throughout the environment to make the surroundings feel more natural and detailed.Designed and added different interiors for all 8 warehouses, giving each warehouse a more distinct appearance.Improved the surrounding environment by adding additional details a…
- Game update (18/07/2026) - 18 July 2026
Anish🎥 Starting a film is coming togetherThe core flow of beginning a production is now working - you'll be able to start a new film, name it, set your creative direction, and step into Carnival Studio, the hub you'll direct from. Saved projects can be loaded back up too, so you can return to your work anytime.🎭 Choose your director's pathWhen starting a film, you'll choose your experience level - a guided Rookie Director mode, or a hands-off Oscar Winner mode. This choice carries through the whole game and shapes how much help you get in each tool.🎞️ A new save systemWe've built a brand-new save system tailored for Unreal — more reliable and ready to grow as your productions get bigger, shot by shot.🖼️ Film library screenYour saved films now show up as a clean grid of cards with posters, making it easy to browse and jump back into any project.🔧 Behind the scenesA lot of this week…
- A NEW BEGINNING USING UNREAL ENGINE 5 - 11 July 2026
It's a new start for us and we could not be more excited. We are finally making the transition from Unity to Unreal Engine 5. Starting this week, we hope to keep you updated on our weekly progress. Anish:• Rebuilding the project from Unity to Unreal Engine as a native C++ application with feature parity.• The Main Menu module is now complete, including New Project, Load Film, Classic Films, Settings, Community, and Exit screens.• Finished the complete navigation system with Back, Escape, and screen transitions fully working.• Created a data-driven UI framework, allowing future menu screens to be added without writing new C++ code.• Migrated 10,000+ assets (models, textures, and audio) through an automated import pipeline.• Successfully translated the original Unity menu and save architecture into Unreal Engine's C++ framework.• With the core UI foundation complete, development is now mo…
- Hollywood Director Update – New Character Customisation, Suburbia, Animation. - 25 September 2025
Preview EventNew Features- Revamped Logo & UI for a cleaner look - Expanded Character Customisation with more characters & details - Suburbia: a brand-new area to explore and film in - Improved Camera Controls for smoother handling - Upgraded Texture Quality across environments and sets - New Animations added for more dynamic storytelling Lighting & Visual Fixes- Fixed bugs in the lighting system - Save System added – now you can save every single shot Car Garage Customisation- Customise car materials (matte, metallic, gloss, etc.). Add & switch spoilers and rims - Apply rim lighting & underglow effects
- HOLLYWOOD DIRECTOR THE SIMULATION GAME DEV STREAM - 16 June 2025
welcome to official hollywood director the simulation stream
- HOLLYWOOD DIRECTOR THE SIMULATION GAME DEV STREAM - 13 June 2025
welcome to official hollywood director the simulation stream
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