Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3191300 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | One Code Studios |
| Publisher | One Code Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
In Don't Get Caught, play as a manager or an office worker as you try not to get laid off. Workers can secretly sabotage or support the company to manipulate the boss's fate by day's end. This time, the boss isn't immune to layoffs.
About this game
In "Don't Get Caught," the office is your playground, with high stakes. As an employee, you will receive tasks to either slack off and undermine the company or to improve its performance. Every action influences the company's overall standing, directly impacting whether the boss remains employed or gets the boot by day's end. Boss The boss isn't just a figurehead; they can assign roles, call meetings, and even fire employees they suspect of misconduct. Worker Choose to discreetly derail the company's success or work earnestly to improve it, all while avoiding detection. Your collective actions with colleagues determine the company's performance and the boss's career trajectory. Gameplay Employee Mechanics: Task Assignments: Employees receive randomized tasks that either benefit the company (e.g., shredding paper) or undermine it (e.g., playing games or slacking off in the bathroom). Successfully executing these tasks influences the company's performance metrics accordingly. Stealth and Strategy: When engaging in activities that could harm the company, employees must act discreetly to avoid detection by the boss. Collective Impact: The cumulative outcomes of all employees' actions determine the company's overall performance by the end of the workday. Boss Mechanics: Role Assignment: The boss can delegate specific roles or responsibilities to employees to enhance productivity and maintain order. Monitoring and Meetings: By observing employee behavior and performance, the boss can call meetings to address concerns, reassign roles, or boost morale. Employee Termination: If the boss identifies an employee as detrimental to the company's success, they can fire the employee. End-of-Day Outcomes: After the workday, the company's performance is evaluated: Performance Below Threshold: If the company's performance falls below a predetermined standard, the boss is terminated, signaling a victory for the employees who aimed to sabotage. Performance Meets or Exceeds Threshold: If the company maintains or surpasses the required performance level, the boss retains their position, marking a win for the boss and any employees who contributed positively.
Supported languages
English
