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Neon Colony

Neon Colony Steam news

ABCA Studios | Aug 29, 2025 | game

Released

0players observed · 23 September 2026 - 06:47:20 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Neon Colony news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews7
  • Release dateAug 29, 2025
  • DeveloperABCA Studios
  • PublisherABCA Studios

Genres: Indie, Strategy

Company pages: Developer: ABCA StudiosPublisher: ABCA Studios

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Neon Colony Steam news

Neon Colony news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Linux version release - 24 September 2025

    We have made a Linux compatible version of Neon Colony. In order to try it out, select the Legacy runtime 1.0 compatibility tool and run the game. If any problems occur, please run steam via the terminal and look at the output. Sending me the logging helps a lot with debugging!

  • Demo for Neon Colony released - 4 September 2025

    Do you find choosing a character difficult?Is being able to set the planet inhospitality to levels higher than 10 making you dizzy?Do you like playing with at most a single lane?Are you hating the drag of Endless Mode?Don't worry!Neon Corp is proud to present the official NEON COLONY DEMO!For those who just want to dip their toes in corporate greed. Come on, try it! What's the worst that could happen?We had planned to release the demo at the same time as the game, but we ran into some store page issues, causing some delays. But thank you to everyone who took a leap of faith and tried the game without being able to test it first!

  • Hotfix #7.4: Smooth Walking - 31 August 2025

    Fixed enemies moving in a jittery fashion on monitors with a high refresh rate.

  • Update #7.3: Hints and Tips - 27 August 2025

    All HINTS .have been reworked to have considerably less textIn TUTORIAL levels, oil and scrap always spawn on the starting tile.During the wave that a NEW ENEMY TYPE is introduced, it will always spawn at each spawnpoint in groups of 1 to 3. This might make these waves more tricky, but it will also emphasise the new enemies more. Now they can sometimes get lost in the chaos.Made TRADING POST more logical: - resource = + credit.SPIDER walking animation improved.

  • Update #7.2 - 22 August 2025

    Removed the big FPS meter which was included for and it now restricted to dev purposes (Steam has its own FPS meter, which is a bit more subtle.TRADING POST scrap and credit are now formatted so they cannot overflow.

  • Hotfix #7.1 - 18 August 2025

    ACADEMIC now builds towers starting at level 5 instead of 10.PLASMA upgrade text now more clearly states that you can increase the base damage of plasma powered towers to 120% (starting from 20%) for each damage type.Character text is now better aligned on wide screens.UTOPIA now works, pinky swear.INDIANA MOANS achievement now states that you need to find AND ACTIVATE all 9 ruins to get the achievement.GAMMA TOWER bug where its animation got extremely expensive to draw causing FPS drops is now fixed.

  • Update #7: The Great AI Purge - 17 August 2025

    We have finally gotten around to removing the (to be honest quite random) AI generated background images with amazing cover art made by Crumpaloo (https://ko-fi.com/crumpaloo).In one fell swoop, Neon Colony is now officially free of any AI shenanigans! Neon Corp might be greedy, and immoral, and a destructive force in the universe that knows no equal, but it has not lost (all of) its humanity, darn it!Neon Corp = Human Corp

  • Update #6.1 Speedy Deconstruction - 14 August 2025

    You can now use DELETE to scrap a towerUpdated tooltips of tower menu

  • Update Patch #6: Corpses & Other Enemy States of Being - 11 August 2025

    With the release of v1.0.0, we have added all missing CORPSES to enemies that were lacking in that department, as well as provided TERRAIN VARIANTS of all enemy types.For each TUTORIAL LEVEL a corresponding HINT SCREEN has been written, explaining game concepts.TUTORIAL LEVELS have been renamed to T1- T5.Removed the RESET CHARACTERS button. This was only present for game testing.

  • Hotfix #5.1 - 4 August 2025

    FIXED game crashing when scrapping RAIL GUN at the edge of a tileGENERICO PRIME now has considerably lower ENEMY SCALING between wave 30 -50ADDED two new HINTS for new playersREMIXED SOUNDS, so that all sounds have comparable volumeBETTER SOUND MANAGEMENT overall, so that the game does not run out of available sound channelsADDED ENEMY DYING SOUND, for a satisfying feeling after putting one of the poor buggers down

  • Update Patch #5: The Towers - 22 July 2025

    In this patch, we aimed to redress the balance between generic damage modifiers like MONEY SHOT and tower upgrades. In practice, ALL TOWER UPGRADES have been made MUCH CHEAPER, while generic damage boosts have been made more expensive (certainly the highest perk ranks). Other changes include:UTILITY FOG grant much more scrapCORROSIVE CRYSTALS now grants +5 SHIELD MULTIPLIERCORROSIVE CRYSTALS now correctly applied to new towerPYROMANIAC text now states correct FIRESTARTER damageSHIELD MULTIPLIER from WAVE REWARDS is now actually given to towersFixed CHARACTER SCREEN crash when having screen open when finishing waveFixed BOSS HEALTHBAR being insanely big in IH 20FLAME TOWER bullets emerge more slowly. This does not affect damage but helps with performance.IH 20 made easier:ELITES spawn first at WAVE 15 instead of 10BOSSES get stronger from WAVE 20 instead of 15ENEMY SPEED increase from WA…

  • Hotfix #4.3 - 18 July 2025

    Fixed game crashing when buying perk in SHOP TAB without slider

  • Hotfix #4.2 - 18 July 2025

    MEATSACKS now transforms each point of armor and shield into 10 health (previously 2)ELECTRIC CELLS now transforms each point of health and armor into 1 shield (previously 2)Fixed not unlocking GENERICO PRIME when finishing game at IH 20Fixed GREED tooltip showing when mouse in other menuChanged GREED tooltip text to better inform the playerAdded quit button to CHARACTER UNLOCK screenWhen you unlock a character in the final wave, the unlock will still be shownINDIANA MOANS achievement now functions correctly and should update steam statUTOPIA achievement now functioning as intendedMR POPULAR achievement now only counts basic charactersRESOURCE PRIORITY for BASIC TOWER is now hidden when you have not unlocked HAIL OF FIREAdded ticks to vertical sliders in SHOP and removed slider when there was nowhere to slide to

  • Hotfix #4.1: Stun and burn ascending - 16 July 2025

    Fixed bug when RUIN found simultaneous with HINT appearing. Now the RUIN MENU is correctly shown and interactive. The HINT is shown afterwards.Increased number of sound channels. More sounds = better.Upgraded to pygame 2.5.5.Fixed text in TOWER MENU not fully rendered.TOWER MENU no longer closes when you scroll.Fixed bug where RUINS moved after they were destroyed.New RUIN: FLAME which grants 10x BURN DAMAGE.RUIN: WHEEL now also grants 5x STUN TIME.ECONOMIC VICTORY now scales with scrap bought instead of credit sold. This is much more favourable.NETWORK EFFECTS does twice as much damage.FIRESTARTER is also twice as good now.BLOODLETTING, however, NO LONGER WORKS ON BOSSES. This because it was trivialising bosses a bit much.

  • Update Patch #4: Governors and Priorities - 13 July 2025

    ACADEMIC now build towers that start at level 10NEON HEAD starts with 100% stun chanceNEON HEAD now correctly does 50% instead of 20% plasma damageGUS is easier to unlockGUS can always sell for 5HP, which does not scale with BLOODBANKS, so you can always get below 100 HPAdded Elite Governor GENERICO PRIMEAdded new ACHIEVEMENT for finising the game with GENERICO PRIMEOUT OF THIS WORLD now unlocks when finishing the game at IH 15 with all characters except GENERICO PRIMEFRIENDLY ROBOT can no gain HP from city buildingsAdded locked PERKS with text for BANKER, FRIENDLY ROBOT and ADVENTURERFixed text for CITY PLANNERFixed SCRAPYARD tooltip text when GOD OF WASTE obtainedFixed OIL FIELDS and ACADEMIC escaping SCRAPMANIADamage done by scrapped TOWERS is stored and shown in the RESULT MENUAdded WHERE ALIENS FEAR TO TREAD achievement for finishing the game at IH 20Changed all IH 15 ACHIEVEMENTS…

  • Hotfix #3.5 - 29 June 2025

    CRYSTAL WORM RIDERS are no longer golden when not spawning as bosses.FINAL BOSS now from the first frame has correct color.ADVENTURER text now correctly shows EXOTIC TREASURES scrap gain.TRADING POST menu a little bit wider, so that resource use numbers in the 100's still fit.

  • Hotfix #3.4 - 27 June 2025

    Fixed radius of RESEARCH STATION being a tiny bit too large.

  • Hotfix #3.3 - 26 June 2025

    Fixed game crashing when mortar fired using new sound framework introduced in Hotfix #3.2.Fixed BEADS & SHELLS removing enemies permanently from game, so that after restarting, some waves would have no enemies in them.Fixed incoming credit not updating timely.

  • Hotfix #3.2: No sound, no problem - 25 June 2025

    Fixed game crashing when no output audio device found on platform.TRADING POST tooltip now showing correct text on new credit-scrap trading mechanism.Made some fonts a bit smaller so that all text fits on buttons and within border.Made final boss at IH 20 golden, in anticipation of some actual artwork befitting a final boss.

  • Hotfix #3.1: Planned economy - 23 June 2025

    TRADING POST overhaul:Removed the commission fee: it was quite complex and surprisingly unpopularInstead you can now trade X times per wave, with X starting at 1FIXING PRIZES is removedSMOOTH TRANSACTIONS now increases the number of trades, to a maximum of 10BULK BUYING now only increases the total volume of trades by a maximum of 10 instead of 50ECONOMIC VICTORY only grants 0.2% damage per credit sold (but on the upside, with the right perks and wave rewards, its max damage output has in the new system been increased to 37x damage)UTOPIA achievement now (really) requires 3000 tiles of city sprawlSHRAPNEL BLAST, MONEY SHOT and GROWING PAINS show correct current damage in shop menuWISDOM OF WEALTH no longer overlaps with another perk at IH -1SPEED LIMIT now twice as slow

Patch notes and updates

S.noRelease datePatch nameGID number
131 August 2025Hotfix #7.4: Smooth Walking1809235871680849
227 August 2025Update #7.3: Hints and Tips1809235871561232
322 August 2025Update #7.21808601382469668
418 August 2025Hotfix #7.11808061939477696
514 August 2025Update #6.1 Speedy Deconstruction1808061939349310
64 August 2025Hotfix #5.11806698490820782
718 July 2025Hotfix #4.31805431065372034
818 July 2025Hotfix #4.21805431065371555
916 July 2025Hotfix #4.1: Stun and burn ascending1805431065311430
1029 June 2025Hotfix #3.51803527891603630
1127 June 2025Hotfix #3.41803527891534001
1226 June 2025Hotfix #3.31803527891512609
1325 June 2025Hotfix #3.2: No sound, no problem1803527891484333
1423 June 2025Hotfix #3.1: Planned economy1802893906868830
1512 June 2025Hotfix #2.51802354289571202
1611 June 2025Hotfix #2.41802261838719517
1710 June 2025Hotfix #2.31801617199563952
189 June 2025Hotfix #2.21801617199525977
199 June 2025Hotfix #2.11801617199516810
208 June 2025Update Patch #2: Balance of the Perks1801617199495879

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