- Nearing A Year - Dev Log 2 - 27 June 2026
Hey everyone!As you probably heard from the last community post I put up about a month and a half ago, I've been working away on v1.5.0, and I wanted to talk more about where things are now that the game's approaching a year into early access!Quickly getting it out of the way, you can get an early peek at what's coming soon by going to Steam > Voxel Eras > Properties > Betas, and entering the code "bleedingedge" to get the indev branch. At this point it is seemingly at parity with live, although there are many bugs, remaining changes, and missing content from experimental that I'll talk about below, so if you play with this version I highly recommend making a backup of your world!!! (There are only so many tears I can shed, plz, backup)Shiny!A few new shinnies will be making it to the game, including directional sunlight, audio dampening through walls, a completely reworked player contr…
- Still Alive - v1.5.0 Progress - 4 May 2026
HELLO!Been a minute.Where's update?Not ready yet.Bye-... Ok, but really though.v1.4.2 was planned to launch about a month ago, but I decided to go on a "side quest" of moving the entire game's scripting from Rhai to Rune, which failed, followed by what I'm currently working on, moving the entire game's scripting from Rhai to Hail (my own programming language).The core, semi-logical reason for doing this is due to Rhai's performance issues, which have been causing me to have to go back and rewrite script based systems in Rust to have any hope of performance, where even then I had to add systems to bypass Rhai still. The player script in and of itself takes between 1/10th and 1/5th of frame time, it really shouldn't.Could I have instead moved to using Lua? Yes. But I hate Lua. I tried moving to Rune instead to avoid having to write my own programming language, as it was somewhat similar i…
- "I Made GregTech: The Game" - New Video! - 26 February 2026
Watch it >:)
- Era-lution - v1.4.1, Bellows, UI Rework, Optimizations - 14 February 2026
Update Discount!February 14th to February 23rd, grab Voxel Eras for 15% off!I'll be continuing to keep Voxel Eras at its current price and discount price for the foreseeable future, and I'll announce in advance when and how that will change.If you are waiting for the best deal, this is as good as it gets!Thanks for supporting the game!A Mini Dev LogHey everyone :)It's been... 2 months since the last update. I keep aiming for 1 month but that never seems to quite turn out. Regardless of its tardiness, this update contains a bunch of fixes, improvements, and content additions!Starting out is the UI rework, which had the main goal of compacting the UI, making them wider instead of taller, improving readability, and of course, doubling the inventory size, which should make your inventory feel much less cramped. Below is a carousel of some them:Alongside the UI reworks, you'll also find 3 ne…
- Era-lution - v1.4.0, Tech Tree, Achievements, Multiplayer Improvements - 18 December 2025
Winter Sale / Update Discount!December 18th to January 5th, grab Voxel Eras for 15% off!I'll be continuing to keep Voxel Eras at its current price and discount price for the foreseeable future, and I'll announce in advance when and how that will change.If you are waiting for the best deal, this is as good as it gets!Anyways, now that the bills are paid, onto the update.Hello Everyone!I've got some new stuff for you in time for the holidays!I wanted this update to be the Steam Era update, but due to v1.3.2 taking longer than expected, and running out of time for v1.4 to have fluids (I wanted to have an update for the Steam Winter Sale), this update is instead part of a series of updates focused on evolving the Eras, an Era-lution if you will.The centerpiece of this update is the reworked Era menu. I interchangeably call this a Tech Tree and Quest menu, as it's a guidebook that requires t…
- Nuts And Bolts - v1.3.2, Steam Workshop Mods, More Machines, and QOL Now Live! - 28 November 2025
Update Discount!November 28th to December 5th, grab Voxel Eras for 15% off!I'll be continuing to keep Voxel Eras at its current price and discount price for the foreseeable future, and I'll announce in advance when and how that will change. If you are waiting for the best deal, this is as good as it gets!Anyways, onto the update.Hey Everyone!It's been busy, busy, busy!I've been spending a lot of time working on improving modding support, filling out machines, and generally just trying to make the game feel better to play.I intended for this update to be v1.4 (the Steam Era update, sometime December), but instead I broke it into 2 updates, v1.3.2 and v1.4, since I had a lot of things I wanted to address while also having a slipping timeline.Since development took longer than an engineer estimated (who could have guessed?), I'm falling behind and will need to cut my scopes a bit shorter f…
- Nuts And Bolts - v1.3.1, QOL Update Now Live - 28 October 2025
Hey everyone!It seems people are enjoying the update, and I wanted to clean up some rough edges before moving onto the bigger changes that will likely be v1.4. Mostly focused on making working with everything feel a bit better, as well as giving some extra modding capability, so if you had some issues before I hope I've at least addressed some of them!NewMod Clearly Ore, this is a demo mod for texture packs and asset overrides, it makes it clear which ore is which.Inventory shift clicking! You can now shift click items to move them between inventories.Crafting shift clicking! You can now shift click while crafting to mass craft.Pickup Log, when grabbing items they're now listed on the left side of the screen.ChangesPipes now display a guide when configuring, showing which side is which with a respective shape and color.The slot selection and interactable icons have been replaced to be l…
- Nuts and Bolts - v1.3 Update Now Available - 20 October 2025
Hey everyone :)If you're in the Discord or read Dev Log 1, you may already know Voxel Eras has been getting moved from using OpenGL, to Vulkan, which has been a bit of a journey, but we're here!After being left in the custom game engine trenches for a few months, I decided I'm giving you all a fraction of the suffering, so you're getting a bunch of new parts you'll need to make, as well as machines to make them in.So, grab a bucket of plates, and bolt yourself in, it's update trailer time!Quickly before getting into the patch notes, I want to briefly talk about future content.Future ContentLooking forward, v1.4 will likely contain some part of the Steam Era, some additional Clockwork machines, stairs, in world water, and a rework of Carbon Steel (to be harder to obtain of course).If I push it, I'd like to have the update out by December in time for some sort of holiday update, we'll see…
- Voxel Eras - Dev Log 1 - 28 September 2025
Hey everyone!I wanted to talk a bit on how development of the game is going now that we're a few months into Early Access!I'd like to keep this as a running series where on occasion I talk more free form about things instead of as patch notes or announcements, so I hope you enjoy :)Early AccessFirst, thank you all for all of your feedback! I've been trying to keep track of it all, and I hope that you've maybe seen some of your own suggestions already making it in!I definitely would have preferred to spend a bit more time in development before launching, which many people have noted due to the game's shorter runtime. I don't think I could have picked a better time though, as Automation Fest was something I was not willing to miss, and seemingly that worked out.One of the reasons I went forward with it regardless was that the game's engine was pretty far along in development, namely moddi…
- Experimental v1.3.1 - 16 September 2025
Hey everyone! Still working on cleaning up Vulkan, however I'm pretty happy with how it has been going. With it beginning to wrap up, I'm pivoting back into content a bit more again, so I'm hoping to have more Stuff for experimental soon.Enjoy :)NewTrash Can, take care of unwanted items!ChangesThe skybox has returned, now with their sun. Say hi :)GPU selection setting, in case your setup is a bit more exoticMSAA now defaults to 4x instead of 8x (more reasonable default)Build menu now has the inventory on the bottom, with the quickbar center. This menu still needs a complete redesignBug FixesIntel Arc cards should now be able to launch the gameLighting is now stable in the main menu againThe wrench now stacks to 1, as originally intendedRemoved Hatsune Miku from the slim model's default skin (she might still be hiding in your wifi)Personalization profile picture or skins now change as ex…
- Experimental v1.3.0 - 11 September 2025
Hey everyone! I've been kept busy with everything going on since the Early Access launch, and I am finally ready to share some of the fruits of my labor! Pouring through all the feedback I heard 2 main things: Fix performance, and add content. I wanted to first focus on the foundations, so this experimental is going to be targeting primarily the core engine.This is definitely experimental, things such as hardware compatibility are pretty unknown, however I expect anyone who gets to the main menu to be able to play with this.Experimental v1.3.0GraphicsMoved from OpenGL to Vulkan, which should help with modern GPU compatibilityTransparency dithering has been drastically improvedMultisample Antialiasing (MSAA) options for 1x, 2x, 4x, and 8x are now available, which improve both dithering and edges of geometry (this is very expensive on some GPUs at 8x)Anisotropic Filtering options for Off,…
- v1.2.2 - 2 August 2025
Fixes: - Chunks no longer freeze / machines stop working / machines won't work has been resolved Known Issues: - If your save previously had this issue, some pipes or machines may need to be placed back down to correct them
- v1.2.2 Experimental - 1 August 2025
Hey everyone :)Small fix I'm trying on the experimental branch for Windows, might address some people's issues with "frozen chunks", "broken drills", "broken furnaces" or otherwise machines just... doing nothing.
- "The Fix" - v1.2.1 Now Available - 30 July 2025
Busy busy busy! I hope you all have been enjoying Voxel Eras!You may or may not have known, but I've started up a new beta branch called "experimental", focused on me throwing ideas out and getting them in people's hands to test. I've been working on getting the game feeling smooth, and trying to get things like multiplayer working well.In the future I don't expect this same rate of updates to come out, I wanted to primarily address everyone's biggest issues before jumping back into content mode and expanding the game again and doing the bigger feedback items I've gotten over the last week.Anyways, here's the notes!NewNew soundtrack "SPARKS - Early Industry"ChangesThe furnace now no longer has an exception for it's top slot regarding burnable smeltables. This isn't used, and so the furnace now accepts fuel and smeltables from all sides.Max render distance increased from 10 -> 24, compar…
- Experimental v1.2.1 - 29 July 2025
Hey everyone :)Smaller update, I've been working on some experimental fixes over on the experimental branch. This includes a few bug fixes, some rendering changes, internal time sync improvements, and some more. From what I have heard, these changes have helped improve some problems, so if you're having an issue, try this first!I will have a proper update and patch notes out soon once a few more things are dealt with, thank you for having patience as I get all of these problems out of the way. If you have run into an issue, and you haven't let me know about it via Steam's discussions or the Discord, please make sure to do so! Logs in the form of the log.txt next to your game files, a screenshot of your multiplayer debug menu, and / or a video of your problem go a long way in helping me root out these issues.
- v1.1.1 - 21 July 2025
Fixes - Winder handles it's new rules from 1.1.0 properly - Potential another fix for network jitter / input refusal (relating to slow servers..?)
- Chopper, Planter, Wrench, Mods - v1.1.0 Now Available - 21 July 2025
Hey everyone!Thanks for the fantastic launch! Honestly blew my own expectations out of the water, and I'm excited to show you what I've got in store as time goes on.To start, some light content additions, and an overall cleanup for release to iron out the biggest issues I'm seeing.Enjoy!NewChopper - Punch tree, get wood? Get lost. Cut your trees down with clockwork today!Planter - Get digging! It's growing season! Automate your planting with clockwork.Wrench - A handy tool for wrangling the pipes into tight corners.Mod Sync - Mods marked as sync now will sync in multiplayer on world joinMod Config - Mods can be enabled and disabled, as well as reloaded, within the gameRemaining buildable count is now shown below the cursorNew intermediate, sawbladeAbility to drop items from your inventory :PAbility to clear pipette immediately via QChangesSome UI buttons have had their activation change…
- v1.0.1 (2) - 16 July 2025
Fixes Coal ore drops coal instead of your game. Great launch day bug.
- GO FOR LAUNCH! Release v1.0.1, Buy Now! - 16 July 2025
VERY late to automation fest, but better late than never!I received a lot of feedback in the meantime, and this is a big collection of all of that! So enjoy!NewFast Pipes, a 2x faster pipeItem Pipette, drag an item to the quickbar to add itBalancingThe majority of break speeds have been increasedClockwork drill now can store twice as much power when hand cranked, and 1/2 as much when powered by a winderChangesCrude furnace icon changedConstructs are now ordered more inline with progressionConstruct menu is now an inventory build menu hybrid, this will be improved in the future but was an easy first step towards improvementFurnace and Alloy Furnace flicker has been slightly reducedLeaves and saplings have been darkenedCoal ore and it's uses have been removed, you can now directly mine coalClockwork drill can now be placed on stone. Floor was covered which was previously the way to automa…
- Early Access Release 1.0.0 - Automation Fest! - 15 July 2025
Hello everyone!Running a touch late as usual, currently waiting on Valve to approve a build to go live, but here's the patch notes for... tomorrow? Hopefully. The trailer should also be up very soon.With this new chapter, Voxel Eras will now be in early access for a while, which will mainly consist of filling out the game's eras, making new things possible, and really making this game all I want it to be.I don't expect things to always go smoothly, but I hope you'll join me for the ride!NewBronze PlateAnvil, metal recipes have been movedAbility to toggle UIPlayer Movement Prediction, moving should now feel smooth even at high latency in multiplayer, as well as smoother in singleplayerTerrain Generation has been (lightly) overhauled, making patches more frequent, giving the world a bit of depth, and making "good worlds" more commonChangesPlayer 3rd person camera is now 5.5 instead of 3.5…