- New Game "Mosaica: Goblin Girl" (Wishlist Now) - 25 May 2026
If you played Mosaica: Arboreal, you already know how we love to blend relaxing, cozy vibes with surprisingly deep strategy. But for our next adventure, we are trading the mystical, ancient forest for city neon, and moving on from ancient tree spirits to welcome a wonderfully down-to-earth goblin girl looking for a little human comfort.Put down your broadswords, cancel your dragon-hunting insurance, and delete your dungeon-crawling party finder. It’s time to close the spellbooks and open your heart.You just matched with a real, actual goblin. But she’s not looking for gold hoards or magical artifacts. She’s completely burned out on the high-fantasy lifestyle. No more saving the world—she just wants to experience the magic of the ordinary human world. We're talking late-night convenience store ramen, neon-lit taxi rides.• Brain-Scratching Progression: What starts as a satisfying, casual…
- Version 1.0.8 - 19 March 2026
- Added new achievements- Added Steam inventory items- added common stash - now you can share items between all your save slots. So if you find a cool item for your elf but you are playing as a fairy - you can put it in the common stash and give it to the character it's useful for
- Version 1.0.7 - 7 March 2026
Added: • More coven bonuses to forge from mulch • Nerfed river stones Fixed: • Bug where you could only see level 1 of any ability in the skill tree instead of the actual leveled value • Bug where the game would crash if you loaded into the coven menu • Clicking sound not always working • Settings not saving • Bug where the game broke after saving and loading from the avatar selection menu
- Version 1.0.7.2 - 2 March 2026
- Fixed saves getting corrupted
- Version 1.0.7 - 1 March 2026
- Fixed bug with Timelines finishing multiple time - Fixed issues with saving settings
- Version 1.0.6 - 21 February 2026
- Balance - Added more shoes
- Version 1.0.5.3 - 15 February 2026
- Fixed Scoring System visuals - Fixed Time Line quests not completing always - Made Abilities Bar slightly larger
- Version 1.0.5 - 14 February 2026
Price Adjustment We've lowered the price based on community feedback about content-to-value ratio.New ContentNew puzzle addedNew tree spirit introducedNew difficulty level: "Bogwood" – unlocks after completing the main game. This Diablo-inspired challenge tier currently features 3 puzzles and previews our vision for the game's future direction.Gameplay ImprovementsLevel replay now available for all completed stagesRebalanced game progressionNumerous new items addedBug FixesFixed issue preventing "Stash" from leveling upScoring System Overhaul We've implemented a new scoring system that's cleaner and more informative, especially during hectic moments. We're still refining it—a patch addressing remaining quirks is coming soon. In the meantime, if you encounter display issues, saving, exiting, and reloading the level should resolve them.
- Version 1.0.4 - 1 February 2026
- Fixed problem with Stash eating up items if saved during stash open, also fixed possibility of duplicating items using this glitch - Fixed edge case error where items would stay in magic circle if player inventory was full, exiting the circle, and inventory would not accept any more items, and that would lead to unstable behavior leading to a crash
- Version 1.0.3 - 31 January 2026
- Achievements not working fixed- New Achievements Added- Stash Added- One New item added to the game- Avatar now displays a few more items
- Version 1.0.2 More Quickfixes - 29 January 2026
- Fixed Tree Spirits not being clickable with controller/pad controls - Fixed Skip Dialogue not working with controller/pad controls - Fixed a bug where you could exit the Magic Circle or Trove by hovering over a button while holding an item (which could cause you to lose the item) - Fixed an issue where clicking multiple buttons at once (Coven, Avatar, Skill Tree) could lock the game - Fixed the Settings window not updating on startup - Fixed Pathfinder, Raccoons, and Land Stewardship abilities not working Minor fixes: - Added more sounds to Coven UI Tree Spirit buttons - Fixed save slot image stretching - Made Coven Bonus icons slightly more readable
- Version 1.0.1 Quick Fixes - 27 January 2026
We found crashes happening for non-lating users when loading level, we are fixing this now. Very sorry for this one. Also fixed bugs with inventory. 1. Game entered unstable behavior after mulching an item in the magic circle 2. Game entered unstable behavior after entering different state (Abilities, Avatar etc.) while dragging an item also fixed: 3. Avatar button was not clicking 4. double click on items worked different than right click
- 🌿 Mosaica: Arboreal Roadmap 🌿 - 25 January 2026
We are a tiny studio and, honestly, game dev is tricky—sometimes it feels like there’s a gremlin living in the code specifically to break things. Please be patient with us; we promise we are overall very good gnomes.Jan 31stAchievements: we need more than 5.The Stash: It’s finally working. You can now store items between levels (and that leveling you've been doing will actually mean something).Balance & Reworks: We’re doing a balance pass (yes, including some nerfs) and reworking Coven Powers.More "Cool Stuff": Adding content to later levels to keep things spicy, plus more boot items for the early game.Feb 7thClean Scoring: Big puzzles were getting a bit messy, so we’re fixing the scoring visuals to be much more organized.New Content: One new puzzle and new items.Feb 14thSteam Inventory: Cosmetic items are arriving!Common Stash: A shared inventory window that appears alongside your stas…
- We are launching - 24 January 2026
Welcome. Sit comfortably. Relax.The release has arrived. At last, you can lay your hands on our little... toy.All video games are toys in the abstract, but this one—while reminiscent of others—is different in its nature. It is different in its message and its tone.A Spark in the DarknessWe live in a world of chaos, defined by rapid technological shifts and societal upheaval. As the Asclepius III Lament suggests, we live in a time where darkness is often preferred to light.This game was not made for the intellect, but for the heart. It is an invitation to remembrance—a deep recollection of who we truly are. If this experience places even one person on the path toward the good, the true, and the beautiful, then our work over the last two years has been worth it.We made this to recover a bit of light in the darkness. And, of course, for you to have some fun while doing so.About the Journey…
- Major update to the demo before the release - 15 January 2026
Thanks for sticking around for so long. We have made a lot of changes to the game, and they are too numerous to actually list. Anyhow, the demo has been updated and the game will be released really soon.But just to give you a teaser of what's coming:We have classes. You can choose between an Elf and a Fairy. Each has different abilities.You now choose timelines—optional quests that will give you cool loot you would otherwise miss.Much, much more stuff.Cheers!
- Updated Demo - 4 April 2025
What has changed: • The tutorial has been enhanced. It now provides a clearer explanation of how abilities work. • More narration has been added to the game. Both the prologue screens and an in-game side dialogue window offer additional lore for players to explore. • Leveling up gratitude now grants rewards. As you level gratitude levels, you gain opportunities to unlock coven slots and ability slots. Finally, it pays off to pick up that pesky garbage in the forest! • You can now purchase power-ups for tree spirits using the in-game currency, mulch. • A Linux version is now available. • Item handling has been improved. A "collect all" button has been added to troves, and item stats have been adjusted to encourage players to review and compare them for the most desirable bonuses. • The puzzle selector has undergone a slight revamp. • FPS and overall stability have been improved.
- Updates to the demo - 15 March 2025
Welcome back, Evokers! We’ve worked up a few improvements for the game demo, like a tale passed around the hearth. One big change is the new skill tree. The old ability discovery trick is back, but it’s different now—more in your hands. We think this way gives you more say in how things go, though we’d like to hear what you reckon. You’ll also notice the game runs smoother, with a solid performance boost and a working vsync. Plus, you can tweak the quality settings a bit to suit your liking. Step back in, give it a try, and let us know how it feels!
- Welcome Evokers - 26 February 2025
What is this game? The formula for the game is quite simple. It starts like Cookie Clicker because you click tiles a lot, then it kind of morphs into Vampire Survivors because you manage adding abilities and there are lots of numbers on the screen, to become Diablo, because you focus on getting the best loot and spend a lot of time comparing item stats. We are still some time away from the release, so please forgive us for not being exactly bug-free. You can expect bugs, but hopefully, you won’t encounter any hard blockers. If you run into problems or want to finish the demo quickly, press F5 to open the cheat menu and use it at your own risk ;). The '~' key opens the console, but that is probably even more risky to use than the F5 key for now. We are serious about making this game the best it can be, and we ask you, from the bottom of our hearts, to get engaged and tell us what you wou…