- Nettle Release Announcement - 15 September 2026
Hello world, we've been quiet for quite some time, but it is finally time to announce the exact release date of Nettle leaving Early Access. We are happy to declare the game is officially releasing on the 21st of September, in less than a week! The feedback we gathered has been instrumental to our development and we can't thank the community enough.This update will bring giant changes to many aspects of the player's experience, and hopefully make it even more enjoyable. The game's color palette has been revised and improved, all of the technology trees have been entirely reworked, story and progression have been introduced, just to name a few of the bigger adjustments! We hope that these modifications will help immerse the players into the unique world and ecosystem of Nettle.After the release of the new version, we will continue to work on refining the game. Feedback is essential to ou…
- Technical Dev Log #2 - 8 June 2026
Hiya, we've come bearing a lot of exciting news! First off, we would like to announce that the next update is scheduled to release sometime in September of this year! This is going to be the biggest update the game has received yet, changing fundamental parts of the game and codebase while simultaneously adding new content!Another important bit of information is that we are changing the pricing previously announced in in our "An Important Update" post, and significantly lowering it from 15 USD in the USA as a base price with localized pricing to 7 USD in the USA as a base price with localized pricing. The game will not remain in early access.Now that that's out of the way, let's talk more in-depth about what else the update shall bring!Progression SystemThere's no progression without an endgame! Since we are swapping the game from Free-To-Play to Paid, this update will include the Final…
- Technical Dev Log #1 - 2 January 2026
First of all, happy new year! Our latest post is more than a couple months old now, and we want to show you how things are progressing. In this post, we will mostly talk about a lot of technical stuff we've implemented and that will be out in the next update!Some new things...Before we get into the technical parts, we want to show you and tell you about a couple of flashy new things we've added. Things that have been already added are new flora variations for planets, the new technological advancement tree with technologies that can be evolved, new animations for units, impact frames, dash-attacking, auto-saving and more! We're not gonna go in-depth about them all yet, but here's a sneak preview:Handling DataIn the prior and current version of Nettle, data is saved in the game's save file directory. To access it via code, the game would need to, for example, open the file containing all…
- Unity Security Fix - 4 October 2025
An emergency hotfix update that addresses a security-related issue in almost all Unity games. More information can be found here: https://unity.com/security/sept-2025-01
- An Important Update - 16 September 2025
Nettle's development is slowly approaching it's full release version, Nettle 1.0. So, we decided to share something very important concerning the project and some of our plans for the future.Firstly, we're very thankful for the support given to us by our community. All kinds of support and constructive criticism have helped us tremendously, step by step. This is our first big project and we're glad to share it with all of you.From the next update and so on, the game will not be free to claim anymore; It will be sold for it's standard price (15$). The game will remain in early access. We concluded that the original scope for the original concept has been fulfilled and that this decision also fits our needs for the continuation of development.Now, we introduce our Roadmap that will lead us to Nettle 1.0! There is so much more we plan to add before the initial release. Here are some of the…
- Version B18 - 29 August 2025
This time we are focusing on various quality of life changes and bug fixes. Not a lot of new content, unfortunately. Here's the highlights, and as always, the full changelog at the bottom:???Something weird is happening with this planet... Strange anomalies are being picked up planet-side by the sensors...New Mobs!Various new mobs have been spotted on some planet surfaces...Game loading issue fixed!Players that have been experiencing issues launching the game should now be able to start it up without any problems.Full Changelog:NEW STUFF - Added 5 new mobs: Locy, Lizzard, Oopus, Swrat and QQQQQQQQQQQ. - Added 1 new anomaly: "???" - Armorclads, Molebears, Thropes, Nozzers and White Hawks now have new behaviour dependant on the time of day. - Added Nlug shield SFX. - Added Boss theme when fighting boss mobs. - Added a way to acquire blueprints from Krtola without having to fight him, and…
- Version B17 - 1 July 2025
Welcome to our newest and arguably biggest "new content" update! We're hot and we're cold. Although I am more of a winter kinda guy. Here's the highlights, and the full changelog at the bottom: Volcano An entire new anomaly, new biome, four new creatures and more dedicated for the hot part of this update! The Snowy Taiga The taiga is a treacherous place full of unforgiving creatures and a new boss enemy, which we will not spoil for you. Shiny Water The texture of the water has been reworked, and now looks much better. The screenshot doesn't do it justice, it looks waaay better when it's moving. Take a peek! Full Changelog: NEW STUFF - Added 1 new anomaly, "Active Volcano." - Added 2 new expeditions, the Snowy Taiga and the Volcano. - Added 8 new creatures: Tchury, Bcelo, Njidra, Small Njidra, Siifle, Nlug, Galvanizator and Gren. - Added scorched versions of resources and a scorched biom…
- Version B16.2 - 6 May 2025
Been a while, hasn't it? Today we're bringing you lighting and weather! As always, at the bottom of the post is the full changelog. Here come the highlights: Lighting Who's afraid of the dark? Oh, also, blueprints now glow so you can't miss 'em. Rain Rainfall has arrived! Some expeditions might be flooded from the excess rain caused by our new anomaly, "Heavy Rains." Full Changelog: NEW STUFF - Added lighting. Тёмная ночь... - Added rain and anomaly "Heavy Rains," making some expeditions flooded. - Added degradation effect to Gexis buildings. - Blueprints now glow in the dark. - Nests are now marked on the minimap. - Dead bushes are now harvestable. BALANCING - Gexis structures collapse 50% faster during Heavy Rains. - Balloris and Dogork spawn naturally in flooded expeditions. - During normal rain, Pezari buff depletion rate reduced by 50%. - During heavy rain, Pezari buff depletion ra…
- Hotfixed game not loading bug - 23 January 2025
Hotfixed a bug that did not allow players of some regions to launch the game, causing the game to freeze at startup. Sorry for the inconvenience, and thanks for your patience!
- Version B15 - 20 January 2025
This time, we are addressing our UI and adding a whole new expedition for planets with the Tomb World anomaly. At the bottom of the post is the full changelog, but here's some highlights: Tomb World! The anomaly has received a brand new expedition with new enemies and a new boss. I'm not going to spoil the boss, it's really cool though! Big Balancing Changes! The changes mainly affect Gexis, since they can now send up to 4 units to a single task, their buildings now slowly take damage and need to be rebuilt, everything they harvest they get 20% food from the original resource, etc... Oh, also, units in underground expeditions now use torches, so keep an eye out for your fuel count, otherwise everything will eventually go dark. New UI! Out with the old, in with the new! The UI now takes up less space in the game and looks waaayyy nicer. Full Changelog: NEW STUFF - Added Tomb expedition o…
- The Nettle OST - 2 January 2025
The original soundtrack of Nettle is now released on the Steam store, go check it out! https://store.steampowered.com/app/3414510/Nettle_Soundtrack/?beta=0
- Version B14 - 30 December 2024
Hey everyone, happy holidays and happy new year! Just before ending the year off, we managed to finish the B14 update. At the bottom of the post is the full changelog, but I'll go over what's most important and probably most interesting for everyone here. Variations! All player units can now have a color variation! This extends to some mobs aswell. New Stuff! The vegetation bar on the planet select screen now directly impacts world generation, including what and how many biomes will generate. If the vegetation is too low, you might find a lot of "dead" flora and mobs specific for that planet! 2 new decorational buildings you can construct as the Humans (Well) and as the Kegawaki! (Tiki) Balancing! The Atmosphere, Water and Temperature aspects of a planet now directly affect your civilization, depending on if they're good for your species or not. On the picture below is an example for th…
- Early Access release - 19 December 2024
The Early Access version is now officially live! Join our Discord server to report bugs and send feedback directly to the developers: https://discord.gg/DBwGNwgkde
- Demo is now live! - 11 October 2024
The demo of the game is now finally live and accessible by the public!
- Version B7.7 - 8 October 2024
- You can now change resolution via the option menu. - A lot of bugfixing.
- Version B7.6 - 6 October 2024
- You can now pick a species through the main menu. - Bugfixing galore.
- Version B7.5 - 5 October 2024
- Added the rest of the species and general trees. - Added consumption rate. - Added new main menu, new save/load menu. - Bugfixing.
- Version B7.4 - 1 October 2024
- Added new Lake biome and Island biome sprites. - Added Tremur, Island Trees and Island Bushes. - Added starting location safety and Drop Pod. - Kegawaki species tree fully complete. - Human, Pezari and Gexis species trees partially complete. - General tree partially complete. - Bugfixing. Known Issues: - Units sometimes teleport to a random location instead of near the entrance/exit of the ruins.
- Version B7.3 - 29 September 2024
- Added Lake and Island biomes. - Added Fealk. - RMB + Q now does a move + attack nearby. - Bugfixing. Known Issues: - Units sometimes teleport to a random location instead of near the entrance/exit of the ruins.
- Version B7.2 - 27 September 2024
- Added Snowy biome and snowy resource variants. - Added Kuning, Seeker. - Added preview of species trees and changed general tree icons. Still not functional! - Added music and limited sfx. - Added 'Frequent Earthquakes' planet anomaly. - Bugfixing. Known Issues: - Units sometimes teleport to a random location instead of near the entrance/exit of the ruins.