SPSTEAMPULSELIVE ANALYTICS
FUMEHEAD

FUMEHEAD Steam news

Team Fumehead | To be announced | game

Coming Soon

GameSteam Store content

RPG

  • Steam app typegame
  • Steam App ID3194740
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTeam Fumehead

FUMEHEAD news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3194740
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTeam Fumehead
  • PublisherTeam Fumehead
  • Parent gameNot available

Genres: RPG

Company pages: Developer: Team FumeheadPublisher: Team Fumehead

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

FUMEHEAD Steam news

FUMEHEAD news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Pre-release Demo - 29 July 2026

    A new build is now live for the FUMEHEAD demo. It includes reworked intro of the game with some new story sections and should now closely represent the beginning of the actual game. Saves made with the old version of the demo are not compatible as the content is entirely different.

  • D.7 HOTFIX #4 - 19 April 2025

    * FIX (DRAFT MODE): Disable burning cards in a new content story moment * FIX (DRAFT MODE): PACIFIST effect now allows using abilities despite your current mana. Previously if your mana was already low, you were locked out of using abilities despite having PACIFIST.

  • D.7 HOTFIX #3 - 17 April 2025

    * Fixed a bug which caused heroes and potentially other units to survive with exactly 0 HP. Bugged saves should load with heroes having 1 HP instead of 0.

  • D.7 HOTFIX #2 - 17 April 2025

    * Fixed a possible crash on reload when opening a locker * Fixed 2 minor Z-ordering issues in new content story moments

  • D.7 HOTFIX #1 - 17 April 2025

    * Fixed memory corruption issue that happened when quickly ending the turn after killing an enemy with an ability that has a long animation * Fixed memory corruption issue in the dialogue system * Fixed an issue with Ami's health and mana not being loaded from a save file correctly * Added a check to prevent loading outdated demo saves

  • PATCH D.7 IS OUT! (DRAFT MODE) - 17 April 2025

    CHANGES: * NEW FEATURE: Draft mode. Draft mode allows playing the start of the game at a higher difficulty with a different structure, scenes, and dialogue from the original Demo mode, which remains available. * New Dart Ability - AXE. Available instead of QUICKSHOT as part of the starting kit. * New enemy AI effect type: Phasic Behaviors * RABID WORM: New move added, burrow changed to a Phasic Behavior * QUICKSHOT moved to a higher tier * STORY: Initial Ryakudan encounter reworked * DRAFT MODE ONLY: New story sequence focused on Ami * DRAFT MODE ONLY: New level layout and additional fights * DRAFT MODE ONLY: Pack Leader enemy type * DRAFT MODE ONLY: Hitman enemy type * DRAFT MODE ONLY: New Ami Ability - HAPPY FUMES * DRAFT MODE ONLY: New Dart Ability - LUMBERJACK * DRAFT MODE ONLY: New Ami Ability - PACIFISM * Added support for DirectX, which is now the default driver * A crash reporte…

  • PATCH D.6 IS OUT! - 1 March 2025

    * Phase Wheel now shows hints when hovering over phases and during PHASE LOCK * An additional hint is shown when hovering an ability outside of the current Window Of Opportunity * Added arrows to indicate that the current hand of abilities can be scrolled (only visible for mouse and keyboard) * Inactive Barricades no longer get overwritten by the previous active session (old saves unaffected) * Fixed a minor issue with controller focus during initial tutorial * Misc fixes to animation transitions

  • PATCH D.5 IS OUT! - 23 February 2025

    * NEW GAMEPLAY MECHANIC: Burning Abilities * NEW ANIMATION: Dart has a new animation for HAND OF GOD and BAIT * NEW ITEM: Lighter * NEW ITEM: Folding Fan * ABILITY CHANGE: QUICKSHOT reworked * CONTROLLER: New Glyph Icons * BALANCE: Rabid Worm now deals more damage * BALANCE: TIME OUT Mana Cost 0 => 3 * BALANCE: ENCHANT Mana Cost 3 => 2 * BALANCE: ELECTROCUTE Now inflicts 2 Shock instead of 1 * BALANCE: SNIPE Minimum damage per stack increased by 1 * BALANCE: WALLBEARER Shield increased from 8 to 10 * BALANCE: Two additional barricade resources added to top level rooms * BALANCE: Dart's max HP decreased from 40 to 35 * BUG FIX: Minor sound bug when aiming cards * BUG FIX: Ami's BACKSTAB Bullet Effect spawns in the correct orientation * BUG FIX: Escape cancels the current ability without entering the system menu

  • PATCH D.4 IS OUT - 23 February 2025

    New animation for Ami's SMOKEBOMB New animation for Ami's BACKSTAB Demo ending now quits to main menu

  • PATCH D.3 IS OUT! - 20 February 2025

    PATCH D.3 IS OUT! Optional Boss Fight now has its own OST! New animation for Dart's run Controller support! Use Settings -> Controller to see the controller map or simply pay attention to glyphs shown in the tutorial and rest of the UI Fixed an issue which would cause a crash on devices and driver versions which do not support triple buffering Minor wording fixes in ability descriptions

  • PATCH D.2 IS OUT - 16 February 2025

    enemy intentions now refer to targeted player characters by name activating dialogue automatically hides tutorial boxes text boxes are stabilised in relation to the camera sway, preventing the text from shimmering a certain hidden dialogue no longer activates prematurely interactive monologue boxes no longer flash during dialogue choices if left unused fixed level bar in inventory screen showing being less full than ratio of current XP to next level mashing save button during the door kick animation no longer allows to create an invalid state save file loading a save during fade in animation no longer causes permanently black screen until next restart loading any save no longer causes a z ordering issue with certain sprites saving is no longer available in-between rooms opening inventory during death of both heroes no longer prevents you from interacting with the death menu ELECTROCUTE…

  • PATCH D.1 IS OUT - 14 February 2025

    Changes The game is muted on its window losing focus Display modes are properly queried from the GPU, your native desktop resolution is selected on launch automatically (does not override existing settings!) Frame pacing now happens at a different spot in the application which should prevent a rare issue some users with certain Vulkan driver versions are experiencing Hidden (for now) setting for frame limiter Crash logs are generated on opaque crashes, error reports are more accurate Added JOIN DISCORD button to the main and game menus Minor typo fixes Minor loot distribution changes

  • FUMEHEAD Demo is Live! - 13 February 2025

    The Demo is Live You're able to play the Demo starting today and until the end of Steam Next Fest, looking forward to all your feedback! Let me hear you squelch and slither in the Discussions tab, Reddit, Discord, and anywhere else you'd like to do that kind of thing.

Patch notes and updates

S.noRelease datePatch nameGID number
119 April 2025D.7 HOTFIX #41797185861707505
217 April 2025D.7 HOTFIX #31797185861651516
317 April 2025D.7 HOTFIX #21797185861645614
417 April 2025D.7 HOTFIX #11797185861630148
51 March 2025PATCH D.6 IS OUT!1792751526058566
623 February 2025PATCH D.4 IS OUT1792116353279629
716 February 2025PATCH D.2 IS OUT1791580426070405
814 February 2025PATCH D.1 IS OUT1791580426010759

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.