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Tower One

Tower One Steam news

TowerOneGames | Nov 22, 2024 | game

Released

0players observed ยท 25 September 2026 - 18:20:08 UTC

StrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Tower One news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateNov 22, 2024
  • DeveloperTowerOneGames
  • PublisherTowerOneGames

Genres: Strategy, Early Access

Company pages: Developer: TowerOneGamesPublisher: TowerOneGames

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tower One Steam news

Tower One news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Upgraded godot version & small fixes - 20 September 2026

    Godot upgraded from 4.7.1 to 4.7.2 Small fixes

  • Clouds effect on maps! - 14 August 2026

    Added clouds effect on maps:Small fixes & refactor

  • Godot upgrade & small changes - 18 July 2026

    Godot upgraded from 4.6.3 to 4.7.1 Game version upgraded from 0.7.7.1 to 0.7.8 Small changes

  • Small changes - 20 June 2026

    Turn v-sync on by defaultFix some broken tiles in mapsManual contents look nicer now & small manual text correctionsReplaced minable rock image

  • New ground tiles! - 9 June 2026

    Changed the grass & desert ground tiles from a flat color to a textured version so it looks nicer:Old -> New:Old -> New:Fix music overlapping when returning from cinematic scene

  • Godot upgrade and some fixes - 4 June 2026

    Godot upgrade from 4.6.2 to 4.6.3Refactor monsters tab in the manual to look nicer and more readableTower bullet splash: fix delay timer to apply effect on different game speedsTooltip text corrections

  • Freeze fix & small changes - 10 May 2026

    Tower freeze skill (mini-stuns on crit):Fix mini-stun duration: wasn't working properly on different game speedsMini-stun duration increased from 0,066s/0,1166s (with chills relic) to 0.1/0.2 (with chills relic)Manual: move relics info. to separate tab

  • Small changes - 6 April 2026

    Towers:More stat points: after lvl 30 skip stat point gain every 3 lvls instead of every 2Gain +1 damage every 10 lvlsDamage: increase value per stat point +3/+5/+10 after 0/5/10 pointsUpgrade Godot to 4.6.2

  • Balance changes and stuff! - 1 March 2026

    Towers attack speed rework:Attack speed stat now increases 0.25 attacks per second (0.5 for laser ultimate) per point (instead of reducing the timer directly by a fixed amount, which resulted in very little increments at first, and exponentially growing until very big increments, so it didn't impact the early game, and it's too much at the latest points).Increase is linear now, not exponential.Max. attack speed remains the same: 10 attacks per second (20 for laser ultimate), but there's more total points required to reach max attack speed.Towers attack damage:Towers don't gain free extra damage when they level up now.Attack damage increase value raised from 2 to 3 per stat point. After 7 points increase value raised by 1, after 15 points increase value raised by 4.Upgrade Godot to 4.6.1.New space map "Space New".Small UI corrections.

  • Upgrade godot and small changes - 27 January 2026

    Upgrade Godot to 4.6Upgrade game version to 0.7.7Small changes

  • Small fixes - 18 December 2025

    Fixed low fps when all friendly ghosts exploded at the same timeSmall manual text corrections

  • Shoot on site! - 4 December 2025

    Shoot on site!Towers/trees/birds shoot instantly when mob enters their range (like a preloaded attack)This impacts a bit the early game but it makes the game more fluidTowers cost multiplier increases by 0.5 after 5/10/15 constructed towersMap selection screen, added buttons to change Maps difficulty to max/min possible values:Added number of paths & path lengths into Difficulty calculation (more paths = more difficult, the longer the path = less difficult)Small text correctionsSmall corrections

  • Small changes - 9 November 2025

    Rock mines unlocked stages removed, total cost calculated when created, buy once to unlock.More starting rocks on all maps.Fairy and merchant are more easily clicked when on top of other stuff.Other small fixes.Game version raised from 0.7.5 to 0.7.6.

  • Space eye filled with rocks! - 18 October 2025

    Upgraded Godot version from 4.4.1 to 4.5.1: Stutter from 4.5 fixed so we can upgrade version, and the game runs more smoothly now.Map space eye: Covered with minable rocks! where do we build?!, more initial platforms with bonus tiles.All maps start with 2 or 3 special minable rocks instead of 1 (they drop 1 skill and 1 random seed when mined).

  • Small changes - 12 October 2025

    Map space eye: added 2 cave mob spawners (spooky ghosts and holy scarabs), remove bonus range from central tile (map pretty hard may balance it more later).Minable rocks: all maps contain 1 special rock that when mined gives +1 skill and +1 random seed.Small texts corrections.

  • New space map! - 4 October 2025

    New space map "Space eye":Small fixes:Correct burn % in UI.Fix town income texts for map five paths.Taxes gold multiplier changed from 25% to 50%.Religion gold multiplier changed from 50% to 25%.Pastor relic: fix hex targeting immune targets.

  • Small balance changes - 29 September 2025

    Small bugs fixed. Towers:+1 damage every other level instead of every level.Burn damage raised from *0.05 (5%) to *0.1 (10%) of base damage per skill point.Attack damage raised per attack stat point is +2/+3/+7 after having 0/7/15 stat points assigned. Sun Flower tree: Burn damage raised from *0.05 (5%) to *0.1 (10%) of base damage per skill point.

  • Small changes - 15 September 2025

    Added tips sign. UI text corrections.Manual corrections.Damage table: hover over name now shows icon on the tower/tree.Fix keyboard shortcut when object not present in map.

  • Small changes - 3 September 2025

    Reduced mobs speed a bit. Town commerce skill max points raised to 3, gold increase per round scaled to 1/10/100 per wave. Small fixes to load game in progress game data. Continue refactor.

  • New relic & small fixes - 8 August 2025

    New relic "Bird" : a friendly bird brings you a random seed every six waves.Tower slow/burn extra duration skills max points set to 5.Fix dancing bullets for mobs of all sizes.

Patch notes and updates

S.noRelease datePatch nameGID number
120 September 2026Upgraded godot version & small fixes1844115010499676
218 July 2026Godot upgrade & small changes1838407329260979
327 January 2026Upgrade godot and small changes1822556746168260
418 December 2025Small fixes1819386365088346
59 November 2025Small changes1815580768342493
618 October 2025Space eye filled with rocks!1813674388992361
712 October 2025Small changes1813041031318619
829 September 2025Small balance changes1811772772357465
915 September 2025Small changes1810503566530429
103 September 2025Small changes1809869179995032
118 August 2025New relic & small fixes1807332909587504
127 July 2025Small changes1803527891877820
1322 June 2025Small changes1802893906811231
1411 June 2025Small changes1802354289544568
155 June 2025Small fixes1801617199377577
1624 May 2025Bug fixes1800357164485056
1729 April 2025Small changes1797820624629740
1816 April 2025Small fixes to new UI1797185861620824
193 April 2025Bug fixes1795917897338838
2029 March 2025Updated godot version, small changes and fixes1795283637896618

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