- Important Update Regarding Crony Corp - 27 July 2026
Hello everyone,After careful consideration, we've decided to shut down the current version of Crony Corp. The servers will permanently go offline after Friday, July 31st, and the game will no longer be accessible after that time.The good news is that Crony Corp isn't going away.We're actively working on a new version of the game that will be released as a premium, single player title. Our focus is on delivering a more polished experience with improved mechanics, more engaging gameplay, and updated graphics.If you have purchased premium currency, we are currently working to determine the best way to handle remaining balances and purchases. We will provide additional information regarding refunds before the shutdown date.Finally, we'd like to thank everyone who gave Crony Corp a chance. Whether you played for five minutes or fifty hours, your feedback and support have helped shape where w…
- Steam UI Update - 5 June 2026
Hello Everyone! Now that Crony Corp has been released on both iOS and Android, it's time we turn our attention back to the Steam version. To start, we created an exclusive UI for the Steam version Crony Corp. It still retains the same basic look and functionality, just scaled back, and windowed: On top of updating the UI, we've also fixed the Display Options. All compatible resolutions and refresh rates should now be available. Fullscreen now properly works as well. We fixed a few other UI bugs in the process, like not being able to properly close the Daily Rewards panel, and also added a Quit button. Alt F4 no more. That pretty much wraps up everything included in this update! Stay tuned for upcoming announcements in regards to what comes next!
- Minor Update v0.2.1 - 12 May 2026
- Fixed Bug that allowed a player to attack anyone on the Leaderboard, including themselves - Fixed Bug with Attack Notification UI - Fixed Bug with Factory Debug UI
- iOS Launch Updates - 5 May 2026
- Updated various areas of the game for the iOS launch
- v0.1.09 Update - 31 March 2026
- Fixed UI Layering for Tutorial Arrows and Text boxes - Fixed Bug where Road UI would not work properly after attacking a rival corporation. - Fixed Bug where Roads were not clearing properly after Bankruptcy
- v0.1.08 Update Notes - 30 March 2026
- Added App Version to Version String - Double Clicking on a Factory in overworld now takes you to the Factory Details page - Selecting a Factory in Factory Select causes your camera to focus onto the Factory - Reduced Unit Count for Sea Water from 100 to 10, allowing the player to hold more in their Warehouse Inventory - Improved the Custom Quantity Fields for Autotrader, Marketplace, and Truck Market - Fixed Bug where the Recipe Search Results were appear in the wrong place - Fixed Bug where Road Building Shapes UI would stop working - Fixed Bug where Attacks would incorrectly Fail, stating the player doesn't have enough Money - Fixed Bug where clicking "Accept" on an empty Road Build screen would cause the Build Shader to get stuck on - Fixed Bug where Factory Status UI would sometimes break when opening the Details page
- Crony Corp Update v0.1.07 - 20 March 2026
- Attack Notifications no longer include the attacking players username - Removed scrolling background shader from the Autotrader Marketplace screen - Fixed Bug where Covered Ore Sectors were still showing on on game load - Fixed Bug with Build Menu Categories not properly resetting - Fixed Bug where Roads would not appear when the first time Build Mode is opened
- Patch Notes for v0.1.05 - 4 March 2026
- On load, the Camera now focuses on the Warehouse's location - Ore/Oil modals now turn off if a Factory is built over the center of the Ore/Oil - Clicking on the Factory in the Recipe page now brings up the Build Menu with both Building and Recipe selected - Fixed Bug where Roads were not appearing in Road Build mode after client restart
- Android Release Now Live! - 2 March 2026
We’re excited to announce that Crony Corp has officially launched on Android devices, and is available for download through the Google Play Store!To ensure a fair and competitive experience for everyone, we’ve reset all player accounts back to the starting state. As a result, the leaderboards have also been refreshed, so it’s the perfect time to jump in and climb to the top.If you previously purchased premium currency, it has been fully credited back to your account and is ready to use in this fresh start. Thank you for playing! Change Log - Camera now focuses on the Warehouse on game load - Fixed Bug with Power Poles throwing an error when not connected to a building
- Android Release Fixes - 27 February 2026
Great news! Crony Corp officially launches on Android this Monday, April 2nd! Now you can keep the profits rolling. Anytime, anywhere. Warning! Upcoming Server ResetWith the launch of the Android version, we will be performing a full server reset. This means all player progress will return to the starting state to ensure a fair and balanced experience for everyone across all platforms. Any premium currency you’ve purchased will be fully restored to your account, whether it was spent or unspent. We've released another update coinciding with this release! Below is the change log: Major Bug FixesFixed Major Bug where the Client was not setting the Building Construction Time properly on Fast Builds Audio Changes/FixesSplit the Nature/Building Ambience out of the SFX channel and created a new volume bar specifically for AmbienceFixed Bug where Ambient Volume Slider was attached to the Music…
- Android Release Update! - 17 February 2026
We've been hard at work getting Crony Corp ready for its Android release! We've submitted a build for review to Google, so it'll hopefully be available by the end of the month! In the process of doing so, we've squashed a whole bunch of bugs: -Assorted Updates/Fixes-Updated Intro SequenceAdjusted Tutorial DialogFixed Bug where Alt Tutorial Dialog was not firing offFixed Various Areas in the Tutorial where quitting without completing the objective could soft lock the gameIf Declaring Bankruptcy, the player is now asked if they would like to play the tutorial instead of being forced into it againRe-baked all floorplans (Some buildings may shift on your map)Buildings no longer play Upgrade VFX on initial loadFixed Major Bug where API would crash when cancelling construction of a buildingFixed Bug where occasionally, a newly built structure will throw an electric node error during a re-sync…
- Update Notes - 1/6/2026 - 6 January 2026
Re-baked the floorplans for all Buildings -Your buildings may move a few tiles!-Power Poles/Buildings will no longer transmit power when Under Construction.Fixed Bug where Daily Rewards could give out Items marked as Inactive, breaking the account. Accounts that have suffered from this bug have been fixed.Tutorial will not play until after Daily Rewards are claimed.The Headquarters and Warehouse can now be Moved.Premium Currency now resets to 10 if the player is below 10 Premium Currency when declaring BankruptcyFixed Bug Where LazyMouse wasn't being set properly in Road Build modeAdded FPS options
- Recipe Rework Update - 30 December 2025
Hello Everyone!We apologize for the lack of updates these last couple of months. We have been dealing with a few personal matters that have pushed our development cycle back considerably. However, we do come bearing some good news, and a massive update for Crony Corp. After receiving feedback from the community, we have decided to do away with the need to research Recipes, as well as removing the Premium Currency cost for all the Recipes. Instead, you will now choose which Recipe you would like to assign to the Factory prior to it being built. The cost of that Recipe will automatically be wrapped up into the overall cost of the Factory. For those of you who have already spent Premium Currency to research a Recipe, that Premium Currency will be refunded to you during the upcoming server reset. (see below) We’d also like to take this opportunity to announce that Crony Corp will be coming…
- Update notes for 10/9/2025 - 9 October 2025
- Decreased Initial Load Time - Various Tweaks to the UI - Extended the Tutorial to include more gameplay mechanics - Tutorial is no longer skippable - Fixed Bug that allowed the Player to build more then 1 Headquarters - Fixed Bug where Marketplace would erroneously show that the Warehouse is Full - Fixed Various Bugs with PVP UI - Fixed Bug where Daily Rewards were not being given to the Player - Fixed Bug where Notifications would duplicate after being attacked - Fixed Bug where PVP Cooldowns would break if the player had performed more then 6 attacks - Fixed Bug where PVP Required Reagents would duplicate when selecting a modifier that had a reagant already included in the attack - Fixed Bug where PVP Successful PVP Attacks would be treated as Failed ones - Fixed Bug where PVP Required Reagents wouldn't be subtracted when attacking a Rival company - Fixed Bug where PVP Attack Rating…
- Update notes for 9/23/42 - 23 September 2025
- Fixed Bug where certain Items were not available for Pick Up on a Logistics Route - Added some delay mitigation for rollback discontinuities.
- Update Notes for 9/18/2025 - 18 September 2025
- Fixed Bug where Power Plants on their own circuit would not properly store generated power - Fixed Bug with verifying Premium Cost for Skipping Building - Fixed Bug where Power Consumption was ignored after first cycle of recipe - Players may now disable items for pick up or drop off by clicking on them in the Logistics Setup - End Game Products no longer show up during Logistics Setup as they can no longer be delivered via Truck - End Game Goods are no longer able to be exported or transported via trucks. Instead, the Output of End Game Factories will automatically be shown in the Warehouse, and can be sold directly from there. - AutoTrader now allows for full Warehouse inventory to be sold - Fixed Bug with AutoTrader not working for End Game Goods
- Patch notes for 9/10/2025 - 11 September 2025
- Added UI in Warehouse Menu, Warehouse In-World UI, and the Top Bar to show amount of Heavy Equipment you currently have/can have in the Warehouse - Fixed Bug where Truck wouldn't move Heavy Items - Fixed Bug where Truck wouldn't have a Trailer if hauling a single item - Fixed Bug where Import would show the incorrect error when importing goods with a full warehouse
- Update notes for 9/10/2025 - 10 September 2025
- Added a decimal place to the % change on the Marketplace UI - Adjusted how the New Player Building Speed Increase works. Instead of a 100,000% boost to building speed for the first 5 factories, it will now be a 1-minute build time for the first 5 factories - Construction requirements are now populated via Resync - Set limit to the number of End-Game items allowed in the Warehouse to 1 - Fixed bug where ingredient/product item counts were not updating properly in the Factory Status UI - Fixed various UI bugs where End-Game items would show infinity for their volume - Fixed bug where End-Game items would not transfer to the Warehouse
- Update notes for 9/5/2025 - 5 September 2025
- Fixed bug that let players get building permits for mountaintops. - Fixed spacetime instability caused by players declaring bankrupcty. - Fixed bug in the way volume was being calculated. - Unclamped a tower of clamps that were each clamping clamps that clamped the minimum reserve in the autotrader to a 1 instead of a 0 - Fixed bug that allowed players to create an Auto Trader Slot without having built an HQ or Warehouse - Research is substantially faster. - Fixed bug where where failing in PVP incorrectly created a bankruptcy jump-scare.
- Update notes for 9/3/2025 - 3 September 2025
Fixed a bug that allowed players to create an Auto Trader slot without building an HQ or Warehouse. Substantially increased the speed of basic research. The API now detects outdated Steam clients and returns players to the Main Menu with an update prompt. Fixed a bug where failed attacks would still go through. Fixed an issue with the leaderboard timer. Fixed a bug where Auto Trader would sometimes fail to grant 2 free slots. Fixed an issue where the Settings button wouldn’t properly adjust to resolution changes. Fixed a bug with the Vitrified Waste recipe. Fixed a crash caused by the Move action.Fixed bug where where premium currency purchases would fail.