- Bug fixes 9/22/2026 - 22 September 2026
Fixes for loading issues for some online/offline profiles. More fixes and enhancements are soon to come! Thank you so much for the reports.
- Bug fixes 9/20/2026 - 20 September 2026
Fix for move all in barracks Adding more profile/save safety measures Fix for gear set deletion Fix for gear rarity when using claim gear cache Fix for auto dungeon run and online profiles
- Bug fixes 9/18/2026 - 19 September 2026
Fix for blank UI stopping input Fix for issue with delete/rename button not functioning for profile Fix for tutorial pop up issues Fix for display issue on promotion quest Adding more reporting for some login/profile issues Thank you for all the reports!
- Bug fixes 9/17/2026 - 17 September 2026
Thank you so much for the reports! Fixed issue with double cost on sun coin purchases Fixed dismiss functionality for both single and mass dismiss options
- Major Update Live! Offline Play, Multiple Profiles, Run Modifiers & More! - 14 September 2026
Three Skies Ascension - Major Update For this update, we wanted to focus on something a lot of you have asked about since launch: being able to play Three Skies Ascension without a connection. That turned out to be a much bigger job than "add an offline toggle", and while we were in there we ended up rebuilding how saves work, adding two new challenge modes, expanding the Fusion Tower, and finishing off the Arena Gauntlet. So this one covers a lot of ground. New Feature: Offline Play Three Skies Ascension is now fully playable without a connection. Every action that used to require a trip to the server now has a local version. Quests, crafting, fusions, the tavern, the barracks, dungeon generation, battles, rewards, all of it runs on your device. This isn't a cut-down version of the game, it's the whole thing. You can play through the full dungeon progression from the tutorial to boss r…
- Major Update Live! Mobile Launch, 6 New Languages, Auto System & More! - 20 November 2025
Commanders, The biggest update in Three Skies Ascension history is now live! What’s new:Full Mobile Release! Play on iOS & Android – your saves sync seamlessly with PC 6 New Languages: 한국어 (Korean), 简体中文 (Simplified Chinese), Polski (Polish), Русский (Russian), Bahasa Indonesia (Indonesian), Türkçe (Turkish) Brand-new Auto System: smarter navigation, auto-use consumables, auto-capture, auto-encounter handling, and tons of quality-of-life tweaks Rebalanced consumables for fairer and more strategic gameplay UI update for touch controls and smaller screens Numerous bug fixes and performance improvements Whether you’re a veteran Commander or just starting your journey in Baranor, now is the perfect time to jump in (or come back!). Download on mobile today and continue your adventure anywhere! Google Play Link | App Store Link | Steam Link Thank you for your incredible support – we can’t wai…
- Three Skies Ascension – Mobile Testing is Now Live! - 12 September 2025
Commanders, we’re excited to share that mobile testing is open on Android and iOS! This build includes major updates: 🗺️ New Features📱 Mobile Launch & Cross Play: Pick up and play on any device, progression kept across platforms.🌍 New Localization Support: Now available in Korean, Simplified Chinese, Polish, Russian, Indonesian, and Turkish!🧑🤝🧑 Auto-Bonding Encounters: Dialogue-based bonding events can now be played automatically.🎮 Auto Capture & Consumables: New support options allow automatic item usage, auto-capture of creatures, and auto-consumable use including food during encounters.🗣️ Autoplay for Dialogue Sequences: Enjoy smoother storytelling with autoplay options during narrative scenes.🧭 Improved Auto Navigation: Explorations now intelligently proceed through entire dungeons unless manually stopped.🍽️ New Skill Action: Added a battle skill to allow in-combat use o…
- Localizaiton + Discount for the game! - 29 May 2025
Greetings, Commanders! We’re excited to announce that Patch 3.3 brings new language support to Three Skies Ascension. To celebrate this occasion, we are adding a 34% Discount for the game! With this update, players around the world can experience the game in their native language and dive deeper into the world of Three Skies with fully localized menus, dialogue, and gameplay elements. Click here to get the game: https://store.steampowered.com/app/3197690/Three_Skies_Ascension/ New Languages Available You can now play Three Skies Ascension in the following languages: Spanish German French Italian Portuguese Japanese Whether you're a seasoned strategist or just beginning your journey, these options will help more players immerse themselves in the story, mechanics, and lore of the game. --- How to Change Your Language Switching to your preferred language is quick and easy: 1. Open the Opti…
- Localization + Discount for the game! - 29 May 2025
We’re excited to announce that Patch 3.3 brings new language support to Three Skies Ascension. To celebrate this occasion, we are offering a 34% discount on the game! With this update, players worldwide can experience the game in their native language with fully localized menus, dialogue, and gameplay elements.
- Devlog: Elements and Counters - 28 May 2025
Elements and Counters in Three Skies Ascension One of the most important layers of strategy in Three Skies Ascension is the element system. This system adds tactical depth to both combat and team-building by influencing a hero or creature’s strengths, weaknesses, and immunities. The Element System: 14 Unique Forces The game features 14 elements, each with distinct design influences and gameplay effects. Heroes and creatures may be aligned with one or two elements, while every skill is tied to a single element. This alignment directly impacts how much damage a skill deals to an enemy. Element Effectiveness: Multipliers that Matter Each element interacts differently with others. For example, Fire will deal double damage to Nature, while only dealing half damage to Water. Some elements might even be totally immune to others. These interactions result in effectiveness multipliers ranging fr…
- Transformation from Gacha Game to Creature Collector RPG - 7 May 2025
Hello there, Commanders! 🔥Today, we would like to talk about the transition from Gacha Game to Creature Collector RPG How Three Skies Became Three Skies Ascension We first announced *Three Skies* here in 2023 as a gacha-style game, but since then, we've taken the project in an exciting new direction. With the release of *Three Skies Ascension*, the game has fully transitioned into a Creature Collector RPG. This post is for those of you who may have seen us a few years ago, and for anyone curious about how a gacha game can evolve into something hopefully deeper and more dynamic. 🚫No More Microtransactions. No More Gacha. Unlike traditional gacha systems that rely on "pulls" and currency grinding, *Three Skies Ascension* offers capture-based recruitment similar to Pokémon and negotiation-based hero recruitment for a more organic and strategic experience. You can still earn valuable Recr…
- Dev Blog: Inside the Fusion System - 24 April 2025
Hey adventurers! Today we’re pulling back the curtain on one of the most exciting mechanics in our game—The Fusion System! Found within the Fusion Tower, this feature is a cornerstone of deep hero customization and team-building strategy. Whether you're looking to create a brand new hero or fine-tune your favorite warrior, the Fusion System gives you the tools to shape your barracks like never before. 🧬 What is Fusion? The Fusion Tower has two major functions: 1. Fusion – Create an entirely new hero or creature based on two selected "parents." 2. Alteration – Modify certain aspects of an existing hero instantly with special items. Let’s break them down! 🧪 Fusion: Forge a New Hero Fusion allows you to combine any two heroes or creatures—your chosen "parents"—to create a brand new being. The outcome depends heavily on the power level and attributes of the parents, so mix wisely! But the…
- Patch Notes 3.2.1 (April 7th 2025) - 7 April 2025
⚔️ Hello Commanders! ⚔️ Today, we're rolling out Patch 3.2.1 to address some of the most important issues: 🐑 Fixed bad texture on polymorph 🔄 Fixed cooldown issue when swapping skills in the arena 🌧️ Fixed softlock after battle caused by weather damage ❗ Fixed quest tracking for kills using elemental effects 💀 Fixed passive abilities misapplying status effects after cast ➡️ Added arrow key support on the world map 🐞 We're still working on a few more bugs, which should be addressed in the coming days! 🙌 Thank you for all your support and feedback! ~ The Three Skies Ascension Team
- Three Skies Ascension is officially LIVE - 3 April 2025
Hello Commanders! Three Skies Ascension is officially LIVE! To celebrate this occasion, we are having -15% promotion for our game! With Three Skies Ascension going live today on Steam, our Devs will follow suit and will be hosting a live stream on Steam. Join us at 10 AM CDT as we dive into gameplay, share behind-the-scenes insights, and talk about all things in Three Skies Ascension! https://store.steampowered.com/app/3197690/Three_Skies_Ascension/ Thank you for all of your support, and we hope you will have a lot of fun playing Three Skies Ascension! ~Three Skies Ascension Team
- Art Style and Music Devlog - 13 March 2025
Hello Commanders! In today’s devlog, we will share some inside information about Art Style and Music Inspirations, a crucial element that makes Three Skies Ascension what it is. Let’s jump right in and explore it together! Crafting the Art Style When we first started developing *Three Skies Ascension*, our artistic direction was inspired by a combination of anime aesthetics and stylized cartoon visuals in games like *League of Legends* and *World of Warcraft*. We wanted to create something visually appealing yet accessible, and this blend of influences helped shape our distinctive style. From 3D to 2D Originally, we had considered making the game in 3D, as our main artist had a strong background in that area. However, due to scheduling constraints, our primary 3D artist was busy with another project, while our concept artist, who specialized in 2D, was available. This led us to pivot to…
- Release date Trailer is here! - 6 March 2025
Hello Commanders! We are coming to you with a release date trailer! This is a very important moment for the game and we hope you will stay with us till the official release! Official release date - 3rd of April! Here is the link to the trailer: https://www.youtube.com/watch?v=ZZFc0bccjWo Have a great day! ~Three Skies Ascension Team
- Devlog: Characters and Bonding System - 20 February 2025
Hey Commanders! In today’s devlog, we want to share some insides about Characters and Bonding System which are an integral part of a game progression. Let’s jump right in! Expanding Your Ranks: Heroes, Creatures, and Bosses As you venture through dungeons, you’ll encounter over 130 unique heroes and creatures—each with their own strengths, abilities, and battle styles. These encounters vary widely. You might face a lone, fearsome beast, a team of creatures controlled by skilled Handlers, or even Heroes fighting for their own cause. And be prepared—your Rival Commander may challenge you with their own team of powerful heroes, determined to stand in your way. The Power of Elements Every hero and creature is attuned to one or two elements, which influence how their attacks interact in battle. Elemental strengths grant bonuses to certain moves, while weaknesses can leave them vulnerable to…
- Closed Beta is now Live! - 23 January 2025
Hello Commanders! We are happy to announce the start of Three Skies Ascension`s Closed Beta! This is your chance to experience the game's new additions before anyone else and provide valuable feedback to shape its future. While the Closed Beta starts today, you can still join our team of testers by filling up the form here: Click here to fill up the form! If you filled up the form, remember to join our Discord Server! Thank you for your patience, support, and help in making Three Skies Ascension much more enjoyable! Have a great day! ~Three Skies Ascension Team
- Devlog: Dungeons and Loot - 16 January 2025
Hey Commanders! In today’s devlog, we want to share some insides about Dungeons and Loot which are the core gameplay and integral part of characters progression. Let’s jump right in! Dungeons consist of expansive rooms and winding hallways, each filled with diverse encounters such as enemies, treasure chests, interactive objects, rivals, handlers, shrines, portals, and resource nodes. Before your dungeon adventure begins, ensure you are well-prepared. Dungeons feature enemies with different elemental affinities that your heroes may or may not be effective against, so make sure to bring the right heroes. In addition to assembling your team, you can also bring a variety of supplies to assist your heroes. These include keys for chests, food to address hunger, potions to keep your heroes alive, orbs of binding to capture creatures, and tools for various encounters. Certain supplies will als…
- Closed Beta Sign-Up! - 14 January 2025
We are happy to announce the start of the Closed Beta Sign-Up! We invite you to get closer to the action. This is your chance to experience the game's new additions before anyone else and provide valuable feedback to shape its future. If you’re eager to dive into an early build of the game and join our dedicated team of Closed Beta Testers, we’d be honored to have you. Simply fill out the form provided below: Sign-Up Form Thank you for your patience, support, and help in making Three Skies Ascension much more enjoyable! Have a great day!