Steam Veins news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score84% positive
- Total reviews19
- Release dateAug 7, 2025
- DeveloperKimu Studios
- PublisherKimu Studios
Genres: Action, Early Access
Company pages: Developer: Kimu StudiosPublisher: Kimu Studios
Steam Veins Steam news
Steam Veins news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Steam Veins Development on Hold - 17 September 2026
Hi, my name is Carlo Stregapede, I'm the owner of Kimu Studios, and I need to let you know about the current situation of Steam Veins. It's been more than a year since Steam Veins launched in Early Access. At the time, I funded out of my own pocket a talented team of 3 visual artists, 1 programmer and 1 audio designer (visual artists, because to me everyone makes art), plus one more programmer, which was me. It was my first professional project, and as the producer I made many mistakes that caused a lot of problems during development. At least I learned a lot from those mistakes, and the team as a whole came out waaaaay more experienced than when the project started.Going into Early Access was an emergency decision, because I could no longer afford to pay the team. So I bet everything I had and everyone gave their best, but unfortunately the results were nowhere near what I expected: to…
- Enemy Bug Fixes - 15 August 2025
Fixed visual bugs in some normal mobs. Fixed bug with the shovel-wielding vampire (Evangeline Castle) that prevented the player from jumping. Adjusted the attack collision area of the mace-wielding executioner enemy (Balthazar Castle).
- Small Update - 14 August 2025
Improved performance for all normal mobs. Fixed bug with dead mob bodies. Visual adjustments to the Balthazar Castle scenario. Removed optional rooms at the entrance of Balthazar Castle.
- Leonard Castle Illumination Correction + Boss Battles Optimized Performance - 13 August 2025
Fixed the illumination of Leonard Castle, which was abnormally bright. Optimized the performance of the boss battles against Leonard, Evangeline, and Selenite.
- Urgent Evangeline Fix + Mobs Performance - 13 August 2025
Fixed the bug where the Evangeline battle would not start. All minibosses, Balthazar, and Draculara have been optimized for performance.
- Major Visual Fixes - 13 August 2025
Fixed numerous lighting bugs on various objects ant tiles.
- Some Adjustments - 12 August 2025
Marcos (Leonard Castle miniboss) health reduced from 400 to 250, colliders remade. Fixed bug with health station and energy station interactions. Kitsune tails layer and synchronization corrected. Adjusted some health station spawn coordinates. Performance optimization: adjusted offset for room deletions.
- Small Update - 12 August 2025
HP stations now guaranteed after miniboss battles. Elysia's light beam damage reduced by 50% (no longer instant-kills bosses, still instant-kills normal mobs). Jacoh (axe-wielding wolf) damage reduced. Removed bouncing death prefabs. Geisha bug fixes.
- Fixes and Shoot Damage Buff - 12 August 2025
Added camera height collider at stage entrances. Boss cards fixed. Shoot damage buff (min damage from 15 to 25, max damage from 30 to 50). Balthazar buff consumes energy (temporarily consumes the entire energy bar). Fixed bug where stations would lose money.
- Urgent Bug Fix - 11 August 2025
Previously, Cassandra’s safe zone from Evangeline’s Castle was appearing in Draculara’s Castle, causing her shop to not function.
- Drink Machines Correction and Small Updates - 11 August 2025
Upgrade and drink vending machines now work "correctly" (still being polished) at a cost of 50 coins. When the controller disconnects during a match, the game now pauses automatically. Fixed lighting issues at some stations.
- Small Update - 11 August 2025
Visual corrections for stations.
- Main Menu updates V0.1.176 EA - 11 August 2025
Further menu navigation improvements. The settings bug in the main menu, which occurred after returning from a match, has been fixed. The settings panel in the pause menu is temporarily disabled while we work on fixing it.
- UI navigation improvements - 10 August 2025
Menu UI navigation is now smoother and more dynamic. We are working on fixing bugs in the settings and pause menus.
- Urgent Selenite Bug Fix V0.1.174 - 10 August 2025
Fixed the recent bug where the Selenite battle would not start.
- Buff Cards Font Bug FIx - 9 August 2025
Fixed the issue where the upgrade card fonts were bugged in CN, KR, and JP languages.
- Shoot adjustment + buff V0.1.172 - 9 August 2025
Now you can properly jump right after shooting. Shoot minimal damage buffed from 10 to 15. Shoot max damage buffed from 20 to 30.
- Small Updates V0.1.171 - 8 August 2025
Trams now appearing at the entrance of castles (Decoration).Selenite infinity sound bug fixed.Evangeline, Leonard, and Draculara Castle safe zones updated.Balthazar Castle loading scene fixed.Draculara room right wall collider properly implemented.Selenite entrance ground tiles fixed.
Patch notes and updates
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