SPSTEAMPULSELIVE ANALYTICS
Magic Sword

Magic Sword Steam metadata

Virtue Voyage Gaming LLC | Oct 4, 2024 | game

Released

0players observed · 22 September 2026 - 04:07:37 UTC

IndieRPGStrategyFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)15,449
  • Revenue (VGI)No data available
  • Review score94% positive

Magic Sword metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)15,449
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews53
  • Release dateOct 4, 2024
  • DeveloperVirtue Voyage Gaming LLC
  • PublisherVirtue Voyage Gaming LLC

Genres: Indie, RPG, Strategy, Free To Play, Early Access

Company pages: Developer: Virtue Voyage Gaming LLCPublisher: Virtue Voyage Gaming LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Magic Sword Steam metadata

Magic Sword metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3208470/metadata
Steam Storehttps://store.steampowered.com/app/3208470/
Steam Communityhttps://steamcommunity.com/app/3208470
PCGamingWiki search
IGDB searchSearch IGDB for Magic Sword

Reviews, pricing, and metadata

Review summary

Very Positive

94% positive, 50 positive, 3 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Steam Achievements

Achievements

6

Platform releases
  • Steam 4 October 2024

Latest Steam announcements

  • vAlpha.42 — The Game Finally Introduces Itself - 23 August 2026

    A fully voiced opening film, a coach who teaches you by letting you actually play your first three rounds, and narration across every lesson in the game — in English and Mandarin both. TL;DR New: a narrated opening cinematic. Nine movements on the history of Valdhomir, and the last act points at your map — it forges the blade whose terrain sits nearest your homeland. New: the Game Walkthrough. Seven acts across your real first three rounds. Not a sandbox — you keep the victory points, the coin and the loot. Every lesson is voiced now. 309 takes across two languages, covering the film, the walkthrough, combat and errands. You can't get stuck. Sit on any one step for 45 seconds and the card grows a way past it. "Birth city" is now your homeland — and the whole chooser was rebuilt around a single card and a hand of fourteen tabs. The Claim button was invisible. Gold on parchment measured 1…

  • vAlpha.41 — New Jobs Minigame + Library System! - 16 August 2026

    A real job system with four tiers and two mini-games, a library in every city that marks your map, a corner of the screen that finally tells you what to do next, and a notebook you write yourself. TL;DR Jobs are completely new. Four tiers — Errand, Contract, Commission, Charter — on a shared board that refreshes every season. Claim one and it's gone for everyone else. Two new mini-games. The Bench asks which materials. The Line asks in what order. Contracts finally claim your primed level-ups. The loop priming has been waiting on since it shipped. New: a Library in every city. Free lore and hints even after your round ends, plus records that light a tile on your map worth walking to. The archive won't send you somewhere that kills you. It reads each tile's real hazards and enemies against your Survival and Combat first. New: Objectives HUD and Journal. The top-left corner now always sho…

  • vAlpha.40 - Brand New Combat System! +patches - 8 August 2026

    Combat has been rebuilt from scratch. Five styles that play like five different games, a Practice Arena to learn them in, and opponents that learned to defend by watching real players. This may be the biggest single update we have had. TL;DR Combat is completely new. Five styles, five different things your hands actually do — drag a slash, draw a path, hold dead still, tap out a rhythm, or swing a magic sword with a wave of your own element crashing in behind it. New: Practice Arena. Real combat, no save, no server, no consequences. Any character, any opponent, any level, any time. New: Guided Walkthrough. A coached first fight with a demo attack frozen mid-flight so you can finally see what those rings mean. Opponents got smarter. Enemy defence now runs on trained models built from recorded human play, not a hand-written formula. Early fights are winnable. A low-level fighter used to n…

  • vAlpha.39 - Movement Odds Preview, Quest Text Overhaul, Multiplayer Roster Drawe - 26 July 2026

    Headline Features 🗺️ Movement Consequence Chance Reveal Pre-Commit Previews: Stepping onto a road, plains tile, or cave now previews exact hazard, robber, or trader odds directly on the adjacent tile via the fate stage before you commit. Animated Cascade & Stakes: Landing plays a smooth animated chance-reveal matching active actions. Failing hazards now prominently displays combat tags (Lv x–y) and concrete costs (HP −x / Energy −y). Route Forecast: Auto-travel confirm panels now display estimated path risks (e.g., ~1.4 robbers · ~0.8 traders), factoring in active items like smoke bombs. Custom Speed Settings: Added independent animation speed options for standard resources and frequent road rolls, plus an auto-travel rolls cycler to keep long walks quiet. 📜 Quest Language Cleanup Complete Rewrite: All 40 Reputation quests have had their player-facing text rewritten in both English an…

  • vAlpha.38 - See your odds before you commit! - 19 July 2026

    I have implemented something this game has been missing for a while - clearly seeing your odds before you commit to an action. There is less "guess-work" or reading involved in knowing your chances. Headline Feature: Action Clarity Every probabilistic action - like persuading a trainer, excavating for resources, or haggling - now features a Chance Indicator. Know Your Odds: Before you click, look for the "Odds Pill" on action cards. It shows your exact success rate (e.g. "13 in 20" or "65%"), color-coded green or red so you know exactly how risky your move is. The Fate Track: When you commit to a roll, you'll see an animation of the chance roll "landing." You can customize how much of this you see in your settings (Full, Quick, Off). Hover to Preview: For buttons and menus (including cards), simply hover over them to see the cost, your odds, and a preview of the outcome before you make…

  • vAlpha.37 - Hallmark Pages Complete! +sneak preview of the boss - 11 July 2026

    I'm excited to say that the hallmark pages are complete, thus marking an end to the hallmark page build initiative. These are the final 3 hallmarks: - Wizard Tower Page (Tamariza) - Hunters Guild Page (Tutalu) - Zinzibar Guild Page (Zinzibar) Ontop of that, we had some additional changes: - New Sparring Page. - New quest actions UX: The player will now be given light-up options within the city-page to fulfill quest objectives! - The boss tile has been integrated: If you go to the top of the wilderness, you will find the final boss living up there. Right now its just a teaser, we haven't hooked up the boss-fight yet. We will hook up the fight soon (and broaden the story). Some additional things worth noting: - Some players were unable to launch the game due to matplotlib not using a supported backend. This should be fixed now by hard-coding to `Agg` MPLBACKEND. - We changed the rules for…

  • vAlpha.36 - 3 New Hallmark Layouts + Smithing Page Revamp! - 28 June 2026

    I’ve spent some time overhauling several page layouts as part of our ongoing effort to polish and refine the game. New & Revamped Pages 1. Scetcher Battle Arena (New Hallmark Layout) 2. Starfex Ancient Magic Museum (New Hallmark Layout) 3. Tamarania Smithing Guild (New Hallmark Layout) 4. Standard Smithing Page Revamp Minor Enrichments & Bug Fixes - Gathering Fixes & Tweaks: Fixed a visual bug that affected gathering food at the plains and ponds. Additionally, the gathering algorithm has received a slight backend adjustment. - Quest UI Polish: Slightly readjusted the Quest Start page to improve text flow and readability. - Better Debugging: Added more detailed logging breadcrumbs to help us track down and debug initialization failures faster. - Scale Enchantment Buff: Upgraded the "Enchantment with Scales" mechanic—successful haggling will now grant 1 additional coin. - UI Feedback: Whe…

  • vAlpha.35 - Meditation Chamber UI polish + Auto Travel + more! - 25 June 2026

    Made some progres over the last week, excited to announce more polishing up changes! Big Changes: 1. Pafiz Meditation Chamber UI: The meditation chamber now has a polished up looking layout for clear and easy usage and understanding of the hallmark. 2. Combat Switching Animation: Now, when you enter combat, there will be a small 3-4 second animation that plays before the start of combat. 3. Auto Travel: Now you have the option to enable auto-travel. You either single-click on a tile and click "auto-travel", or, you double-click on a tile which will take you to a confirm auto-travel pop-up - and the board page will show the path your character will follow. Getting into combat though will break the auto-travel. 4. Quest start page revamp: When you click on a character to start a quest, that page has been revamped. It should give you a more polished feel now. Small (quality of life) Change…

  • vAlpha.34 - Kubani hallmark and more UI updates + quality of life fixes! - 19 June 2026

    I am excited for this release - there are plenty of new changes! New Features 1. Kubani Hallmark UI: The Kubani hallmark page has been built. Interacting with the ancestral order hallmark should now be much more intuitive. 2. Combat UI Redesign: I have redesigned the initial combat screen. The goal was to create a cleaner, more readable interface while keeping the core mechanics identical. Additionally, if you start a fight manually, you can now transition to a simulation to finish it. 3. Action Panel Updates: The HP bar, energy bar, and coin display have been relocated to the action panel. 4. Trader Adjustments: Some items previously sold for zero coins; traders on the road will now purchase these items for at least 1 coin. 5. Capital & Reputation Update: New buttons have been added to streamline gameplay: you can now start quests directly from the reputation detail page and purchase a…

  • vAlpha.33 - Brand new VP / Armorer / Crafting Interface - 8 June 2026

    The right panel has been completely revamped! First, you will notice a completely new nav-bar on the top to help you get to your "play", "help", "info", "settings" and "exit". Second, you will notice the round and season banner have been modified. Now reading them both should feel cleaner - and next to it we added your action menu - where you can clearly see your current action state. Third, you should notice that the activity panel now has a new Armorer panel, Crafting panel, and a VP panel. These three panels deprecate the need for the old "Player Track" as it was called (you can still get to the old Player Track through settings if you wish - but we will be sunsetting that feature on the next release). Lastly, you may notice that your coin pouch is now located on the left-hand of the screen under your energy bar. Please check it out and let us know if anything is difficult to get aro…

  • Alpha.32 - HP/Energy Bar + Glaser Hallmark - 6 April 2026

    Hi everyone! I noticed manual combat was broken - I went ahead and fixed that. Along with the fix, I have created a HP and Energy bar that shows up on the top-left of the screen. This will eventually replace the one in the right panel, but for now is simply a duplicate view of it. I have also created a UI for the Glaser Peace Embassy hallmark. Thanks for being patient guys - I may restart making some updates! All the best, Magic Sword Team

  • Alpha.31 - Minor Memory Fix Patch - 23 August 2025

    Hi everyone, It’s been a while since the last patch, and I wanted to take a moment to share where things stand and where I’m hoping to go next. Over the past few weeks, I’ve spent a lot of time trying to optimize the backend, especially around memory usage. After many tests and investigations, here’s what I’ve found: 1. Backend limitations – I originally built the game in Python using Kivy, which is not really designed for game development at scale. 2. Memory issues – Text in Kivy is rendered as images, which eats up memory. Even worse, widgets often don’t clean up properly unless manually killed. 3. Animations – These add a lot of silent memory strain, especially when loops are involved. 4. Hard limits – Realistically, fixing this deeply would require months of rewriting core systems. That said, I’ve made a couple of improvements: - Widgets now clean up a bit more often (a small 2–5% r…

  • vAlpha.30 - Minor rule changes and season display update - 4 July 2025

    Hi all! Thank you for your patience. I know it has been a while since the last update. The latest update brings diverse changes: 1. The current season will now display directly ontop of the city and board pages. 2. If you receive an ally to battle with you, it will now show-up on the ally tab. 3. Mandarin language updates: two individuals, Wren and Inori, have graciously volunteered their time to improve the Mandarin language. Please give them your thanks! 4. Rule changes: - Instead of wilderness requiring 3 "clearances" to revert back to normal, it now only requires one. - Now, if you excavate a foe, the tile will not be emptied. This allows for longer combat training in the same tile. - Now, you can always choose which combat attribute to level up when you get to 100xp. Note: we may slightly modify this rule in a future update. 5. Bug fixes: - In multiplayer, some players were getting…

  • 🎯 Upcoming Plans + Dev Break (Need Your Input!) - 29 May 2025

    Hey everyone! First off—huge thanks for all the support, bug reports, and suggestions. It means a lot. I've been steadily rolling out changes based on your feedback, and there’s a lot more in the pipeline. 🔄 What’s Coming Next? Victory Point Level-Ups: The next update will focus on making leveling up more responsive and immersive. Guided Tutorials: Many of you have asked for these. I held off because the UI kept evolving, but once things settle, expect proper walkthroughs to ease new players in. Hallmarks System: Still in progress! Each one needs its own action page—I'm going alphabetically, so Glaser is up next. 🛠 Known Issues Late-Game Lag: Things get choppy around Round 200—yep, I’ve noticed too. Suspecting memory leaks. Fix is on the roadmap. 🔮 What’s After That? NPC Opponents: Play solo or fill out multiplayer games with bots. Dedicated Servers: Matchmaking needs a serious upgra…

  • v Alpha.29 - New Item UI and Collapse Log + Message Widgets - 5 May 2025

    This update lays the groundwork for upcoming UI improvements: Unified Messaging: The Action Log and Chat Messenger now share the same space. You can switch between them using tabs. New Item UI: We've introduced a redesigned item interface where the Action Log and Action Widgets used to be. The original item bag in the Player Track tab is still accessible—for now. Please try out the new system and share any feedback before we fully transition away from the old one. Room for More: We’ve prepared space for future UI additions—stay tuned for what's coming next! Thanks again for your patience and continued support!

  • vAlpha.28 - Action Cards, Save Indicators, and New Single-Player Flow - 21 April 2025

    Hey everyone! We're really excited to roll out the next batch of changes. Full transparency: this update includes a feature that’s still a bit experimental. It’s not 100% polished yet, but we wanted to get it in your hands early so we can hear your thoughts and adjust quickly. 🔄 Say Goodbye to the Action Button Grid The biggest change you’ll notice is that the Action Button Grid is gone—and in its place, you’ll now find Action Cards at the bottom-center of your screen. These cards are your new way to interact with the game. Give them a try and let us know how they feel! Aside from aiming for a better interaction experience, these Action Cards also help reduce lag—especially for players using the Mandarin language setting, where the old grid system caused small but noticeable performance issues. 🧭 New Single-Player Architecture Previously, even when playing a "Single-Player Game," your…

  • v Alpha.27 - New Character Choosing Screen + Iconography & UI Modification - 5 April 2025

    Hey everyone! This update focuses primarily on improving the user interface. 🔹 New Icon Style We’ve redesigned the in-game iconography to feature a cleaner, more minimalistic art style with thick lines. Our old pixel art icons—while nostalgic—often lacked clarity, so we made this change to improve readability during gameplay. Don’t worry though: we’re keeping the pixel art for items, characters, and maps! This marks the beginning of a larger UI overhaul we plan to roll out over the coming months. 🃏 Character Selection Revamp We’ve introduced a brand-new character selection screen! It’s designed to feel like you're choosing from a deck of cards. Give it a try and let us know what you think—whether it’s awesome or awful, your feedback helps us keep improving. 🏰 New UI: Fodker’s Defenders Guild We’ve also updated the interface when you visit Fodker’s Defenders Guild. It should now feel…

  • v Alpha.26 - Improve Hallmark Interactions Part 2 (Demetry + Enfeir) - 26 March 2025

    Interacting with the Grand Bank (Demetry) and Reaquisition Guild (Enfeir) will now hopefully be more intuitive. We have also increased the reward for doing quests from the reaquisition guild (from Enfeir) and the hunters guild (from Tutalu) by roughly 1.5x - I believe it is roughly more fair for the effort you put it. I am sure things could still use adjustsments and fine-tuning- so please let me know if you find any opporunities to tweak things! I also fixed a couple of bugs - You weren't able to gather bark or fruit from wilderness, this has been fixed. - Someone got a ZeroDivision error- I honestly don't know why it happened but I put in a fix to avoid dividing by zero. Thanks for all your patience guys! There is certainly more planned, just takes a while to implement.

  • v Alpha.25 - Improve Hallmark Interaction Part 1 (Anafola + Benfriege) - 16 March 2025

    I am going to start improving the way the player interacts with the hallmarks. I have started with Anafola and Benfriege. Hopefully now interacting with the Castle of Conjurors and the Grand Library will be more intuitive! 12 left to go! I also fixed the a problem someone had with enchanting old cloth; there was a spelling error in the code. Also, unfortunately, we will officially stop supporting Mac due to the following reasons: 1. Too few users. 2. Mac requires notorization for it to work properly, which has a recurring cost of $100 USD. 3. I only have access to an old Mac, which doesn't generate an App that is compatible with the latest versions. I have friends that only play on Mac, so I am a bit saddened. If anyone knows how I can make it easier to solve the above problems, let me know!

  • v Alpha.24 - A Mysterious Force Awakens, The Wilderness Expands! - 8 March 2025

    The battle for the land begins! Strange magic is seeping into the world, causing the wilderness to spread across the map. You’ll now notice tiles slowly transforming into the dangerous wilderness tiles. But fear not—you have four ways to reclaim the land: 1. Defeat the wild vine monsters lurking within, 2. Spend coins to restore the area, 3. Use build points to revert the area, 4. Excavate rare items successfully. This is just the beginning. Future updates will uncover the mystery behind the wilderness expansion and its deeper implications. At the heart of this creeping chaos, you may spot a new tile—for now, it’s just a placeholder, but something significant is coming soon! Performance & Fixes - I’ve done some major backend cleanup to optimize action processing, meaning the game should run much smoother with less lag. - A critical bug fix: Previously, training outside the city—on mount…

Patch notes and updates

S.noRelease datePatch nameGID number
123 August 2026vAlpha.42 — The Game Finally Introduces Itself1841579228672769
216 August 2026vAlpha.41 — New Jobs Minigame + Library System!1840944183783328
38 August 2026vAlpha.40 - Brand New Combat System! +patches1840310314346926
426 July 2026vAlpha.39 - Movement Odds Preview, Quest Text Overhaul, Multiplayer Roster Drawe1839041357034388
519 July 2026vAlpha.38 - See your odds before you commit!1838407329264332
611 July 2026vAlpha.37 - Hallmark Pages Complete! +sneak preview of the boss1837955055358765
728 June 2026vAlpha.36 - 3 New Hallmark Layouts + Smithing Page Revamp!1836506165557809
825 June 2026vAlpha.35 - Meditation Chamber UI polish + Auto Travel + more!1836506165549351
919 June 2026vAlpha.34 - Kubani hallmark and more UI updates + quality of life fixes!1835871199306450
108 June 2026vAlpha.33 - Brand new VP / Armorer / Crafting Interface1834602721197522
116 April 2026Alpha.32 - HP/Energy Bar + Glaser Hallmark1828894815564670
1223 August 2025Alpha.31 - Minor Memory Fix Patch1808601382497656
134 July 2025vAlpha.30 - Minor rule changes and season display update1803527891778008
145 May 2025v Alpha.29 - New Item UI and Collapse Log + Message Widgets1798454487723904
1521 April 2025vAlpha.28 - Action Cards, Save Indicators, and New Single-Player Flow1797185861774381
165 April 2025v Alpha.27 - New Character Choosing Screen + Iconography & UI Modification1795917897383611
1726 March 2025v Alpha.26 - Improve Hallmark Interactions Part 2 (Demetry + Enfeir)1795283637769694
1816 March 2025v Alpha.25 - Improve Hallmark Interaction Part 1 (Anafola + Benfriege)1794102528155943
198 March 2025v Alpha.24 - A Mysterious Force Awakens, The Wilderness Expands!1793384379431365
2028 February 2025v Alpha.23 - Build, Battle, and Shape Your Cities!1792751526036595

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3208470
Live current players0
SteamPulse tracked peak10
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateOct 4, 2024
DeveloperVirtue Voyage Gaming LLC
PublisherVirtue Voyage Gaming LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent94%
Positive reviews50
Negative reviews3
Total reviews53
Steam recommendationsNot available
Achievements6
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3208470/

Short description

Magic Sword is a medieval CRPG with synchronous turn-based strategy where you develop your character, explore the map, and compete for victory points in Combat, Knowledge, Capital, Reputation, and Fellowships.

About this game

Magic Sword is a captivating CRPG that thrusts you into a richly detailed medieval world where strategy and skill are your greatest assets. Choose from one of 14 unique cities as the birthplace of your hero, and step into the role of a Swordsman, Wizard, Musketman, or Mage. Whether you prefer to wield physical might, arcane power, or the disciplined force of a trooper, your journey will be defined by the choices you make and the path you carve. Compete in a dynamic, synchronous turn-based strategy environment, where all players take their turns simultaneously, pushing the limits of your tactical thinking. You can play singe-player or up to 14 players- play within your household or port-forward to host the game to the world. Victory is achieved by mastering five key aptitudes: Combat, Knowledge, Capital, Reputation, and Fellowship. But it doesn’t stop there—collect rare Magic Sword fragments, earn prestigious Titles, and outmaneuver your rivals to accumulate the most victory points before the game concludes. As you explore vast maps and engage in quests, you'll develop your character, forge alliances, and test different strategies. Will you dominate through sheer force, outsmart your opponents with knowledge, or rise through the ranks by gaining influence and wealth? The choice is yours in this intricate and competitive world. Key Features: 14 Diverse Cities : Each city offers unique benefits and challenges, influencing your character’s journey from the start. Four Playable Classes : Choose between the Swordsman, Wizard, Musketman, or Mage, each with distinct abilities and combat styles. Multiplayer Option : Experience the thrill of simultaneous turns in a strategic, turn-based environment, competing against others or refining your solo strategies. Five Aptitudes to Master : Gain victory points in Combat, Knowledge, Capital, Reputation, and Fellowships to prove your superiority. Magic Sword Fragments : Discover and collect rare fragments to increase your power and tip the scales in your favor. Title System : Earn prestigious Titles to boost your victory points and showcase your achievements. Strategic Map Exploration : Navigate and explore diverse terrain…

Supported languages

English, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Magic Sword's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Magic Sword's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Magic Sword at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2441,88822 September 2026 - 05:01:30 UTC1,818,368
2Dota 2371,52422 September 2026 - 05:01:30 UTC1,291,328
3Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
4Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,271
5Once Human17,03022 September 2026 - 04:51:40 UTC231,343
6xingchenbian online622 September 2026 - 03:50:56 UTC32
7 Chinese PaladinSword and Fairy 5 Prequel1622 September 2026 - 00:49:28 UTC268
8Human Fall Flat1,09622 September 2026 - 03:39:41 UTC127,516
9Super Buckyball Tournament89 September 2026 - 23:05:35 UTC286

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Warframe42,49722 September 2026 - 01:47:17 UTC181,509676,031Digital Extremes
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2371,52422 September 2026 - 05:01:30 UTC1,291,3282,758,031Valve
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
RimWorld22,66622 September 2026 - 03:14:40 UTC95,851239,107Ludeon Studios
Hearts of Iron IV21,42422 September 2026 - 04:51:29 UTC93,196366,107Paradox Development Studio
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human17,03022 September 2026 - 04:51:40 UTC231,343179,110Starry Studio

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2441,88822 September 2026 - 05:01:30 UTC1,818,3689,826,471Valve
Dota 2371,52422 September 2026 - 05:01:30 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS208,44722 September 2026 - 05:01:30 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Team Fortress 254,58622 September 2026 - 04:00:31 UTC253,2251,230,475Valve
Overwatch®53,48522 September 2026 - 05:00:45 UTC164,636420,984Blizzard Entertainment, Inc.
Delta Force47,17822 September 2026 - 04:48:37 UTC246,418192,933Team Jade

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,65822 September 2026 - 04:19:57 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
Phasmophobia11,30321 September 2026 - 21:14:01 UTC112,241837,096Kinetic Games

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