- About Future Updates - 16 September 2026
Hello there. I'm Masaru Saito, the producer of Brigandine Abyss.It’s been two weeks since the release of Brigandine Abyss and we've received a lot of valuable feedback from our players.Based upon that feedback, we are currently discussing potential updates for the game.Thank you for playing Brigandine Abyss.
- Letter from the Producer Part 17-20 - 26 August 2026
"Letter from the Producer #17: Rallying (Part 3) & How it Started (Part 15)Hello there. I'm Masaru Saito, the producer of Brigandine Abyss.Today I'd like to continue talking about the Rally mechanic I touched on in previous letters.When a leader unit and a monster unit group up, this is called Rallying, and it allows the leader unit to gain the Rally Trait of the chosen monster. This time, I'd like to talk about the trait of a particular monster, the Ash Wolf.As a Wolf-type monster, the Ash Wolf is agile and excels at direct attacks. When a leader uses Rally on an Ash Wolf, they will gain the ""Continued Movement"" trait.With this trait, a unit can use any remaining movement points to move again after using a skill, such as an attack.As you can see in this video (at around 00:15), one of the most obvious uses for this trait is attacking, then immediately retreating to a safe position.I'…
- Letter from the Producer Part 13-16 - 26 August 2026
"Letter from the Producer #13: Garnet & How it Started (Part 13)Hello there. I'm Masaru Saito, the producer of Brigandine Abyss.This time, I'll be writing about another main character in the game, Garnet.She's the protagonist of Scarlet Will's story mode.Garnet leads a heroic band of mercenaries, the Scarlet Will, and, together with her friends, faces off against the Novus Imperium.Garnet is a young woman who shoulders the responsibility of leading her father's mercenary band in his stead. She is brave, earnest, and cares deeply for her friends. On the official website and such she is introduced as being ""A very serious character!"" or something, but that's not all there is to her!Throughout the game there are scenes where we see her bravery, her gentleness, and even a more vulnerable side of her that's rather endearing.She's a great girl, the kind of character you just want to cheer o…
- Letter from the Producer Part 9-12 - 26 August 2026
Letter from the Producer #9: Changing Elements with Equipment and How it Started (Part 9)Hello there, I'm Masaru Saito, the producer of Brigandine Abyss.I forgot to say one thing about elements in my previous letter. Certain weapons and armor can bestow elements on the wearer. Equip such an item on a non-elemental unit to make it elemental. Or how about giving your favorite character an advantage in the next battle so that they survive? This kind of strategizing is one of the joys of simulation games, I think.Now, let's continue from where we left off with "The Start of Brigandine Abyss."Saito had a reason for wanting to handle the development of a new Brigandine game. As he's mentioned in numerous interviews, he had left Happinet once and then rejoined the company. During his first stint, he was a part of the development team and worked on Brigandine: The Legend of Runersia.That’s why…
- Letter from the Producer Part 5-8 - 18 August 2026
"Letter from the Producer #5: Mission Mode and How it Started (Part 5)Hello there, I'm Masaru Saito, the producer of Brigandine Abyss.Today I'd like to say a bit more about Mission Mode. In this mode, you choose one of 24 nations and try to complete its objectives. You might be thinking, ""Hmm, each nation has different objectives, so does that mean total playtime varies too?"" Yes, absolutely. Some can be cleared in a flash, others may take a lot longer, and I hope you pick a nation that suits your playstyle.Now, let's continue from where we left off with ""The Start of Brigandine Abyss.""Saito bought loads of interesting simulation games, played them, and then researched everything he could. Sales numbers for all kinds of Brigandine-like games, the state of game consoles, everything. To start a game project, you need to do market research and prepare materials like verification report…
- Update Released – Version 1.01 - 8 July 2026
Hello everyone, Thank you for all of your feedback. Based on your suggestions, we've released Version 1.01, which includes the following improvements: Version 1.01 Update Details New Graphics Settings ◆Graphic Options The following graphics options have been added to the Options menu: ・V-Sync: On / Off ・Frame Rate: 30 FPS / 60 FPS / 120 FPS / 144 FPS / Unlimited ◆New Unit Visibility Settings The following visibility options have been added to the Options menu: ・Unit Color Coding: On / Off ・Unit Size: Default / Medium / Small ◆Additional Improvements ・You can now purchase equippable items directly from the Change Equipment screen for leaders and monsters. ・Mouse controls have been improved so that moving the cursor to the edge of the screen automatically scrolls the map. ・Fixed several minor issues. Thank you for your continued feedback and support. We'll continue working to improve the…
- Regarding Feedback on the Steam Demo and Upcoming Improvements - 5 June 2026
Hello everyone,My name is Saito, and I am the producer of BRIGANDINE ABYSS.First and foremost, I would like to extend my sincere thanks to everyone who has taken the time to play the Steam demo, which launched on May 25. We truly appreciate your support and the valuable feedback you have shared with us.We have been carefully reviewing the many comments and suggestions from players, and as we continue development toward launch, we are committed to making improvements wherever possible. We will provide further updates on planned changes once the details have been finalized.As an initial response to player feedback, we are pleased to announce that we will be adding a frame rate option for the Steam version, allowing players to switch from the current 30 FPS setting to 60 FPS or higher through the Options menu.We also plan to make this update available for the demo version. We will share mo…
- Letter from the Producer Part 1-4 - 12 May 2026
Letter from the Producer #1: Greetings and the Start of Brigandine Abyss (Part 1) Hello, everyone. I'm Masaru Saito, the producer of Brigandine Abyss, and I'm also in charge of these producer letters. Thank you for your interest in our game. Every game has its incidents on the path to completion. Brigandine Abyss was no different, and there are still things popping up here and there even now. I'd like to tell you about the game systems, characters, and world, as well as share some things that came up during development. For April, I'm going to think back and describe how the project got started. If I recall correctly, it was in the spring of 2022. It had been two years since the previous game, Brigandine: The Legend of Runersia, came out for the Nintendo Switch and PlayStation 4, when we released it on Steam. The sales of the Steam version were higher than expected, which became a turni…