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Machinefall

Machinefall Steam news

by Jan Zizka | Jul 10, 2026 | game

Released

1players observed · 7 October 2026 - 11:06:22 UTC

StrategySteam Store

  • Latest observed players1 · 7 October 2026 - 11:06:22 UTC
  • SteamPulse tracked peak181
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Machinefall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 7 October 2026 - 11:06:22 UTC
  • SteamPulse tracked peak181
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 10, 2026
  • Developerby Jan Zizka
  • Publisherby Jan Zizka

Genres: Strategy

Company pages: Developer: by Jan ZizkaPublisher: by Jan Zizka

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Machinefall Steam news

Machinefall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v260910 - 10 September 2026

    Fixed the bug of multiple rocket launches in paused game. Increased nuke damage to 1000. Added ability to replace workers on towers with soldiers.

  • 100 REVIEWS. SO I MADE IT HARDER! - 3 September 2026

    Machinefall just hit 100 reviews on Steam! And how do we celebrate?By making your life significantly worse. To celebrate 100 reviews, I've increased the difficulty.Because apparently surviving the machines wasn't hard enough.The enemy is tougher. The pressure is higher. Your questionable strategic decisions are now even more questionable.Seriously though - THANK YOU to everyone who has played Machinefall and taken the time to leave a review. Reaching 100 reviews as a self published solo indie developer is a huge milestone.Thanks for playing. Thanks for reviewing. Jan

  • v260903 - 3 September 2026

    Increased difficultyBugs have 2x stronger attack. Improved rendering. Fixed the bug of wall construction progress not showing properly.

  • -20% - 26 August 2026

    Machinefall is 20% off on from August 24 to August 31!If you've been waiting for the perfect time to jump in, now's your chance. Grab Machinefall while the discount lasts!

  • Container - 10 August 2026

    ContainerA storage container can be loaded onto a truck or zeppelin, transported, and deployed at a new location. You can specify the types and quantities of materials stored in the container. A container can be loaded and deployed repeatedly. Container is unlocked in plastic age.Paint refugee tents and fields.Some areas may spawn bugs of only certain types.

  • Gunboats - 7 August 2026

    Gunboats Gunboats arrived in plastic age. New medium storages get carts and large storages get trucks. New depots,ports and airfields get trucks,barges or zeppelins if technology is unlocked. Workers can fly zeppelins.

  • And the winner is... - 5 August 2026

    GunboatAfter finishing second in the last vote, the gunboat has claimed first place this time with 45% of the votes. The sea urchin finished a close second place, securing its spot in the next vote.The Gunboat will arrive in the next update.

  • Player poll #2 - 3 August 2026

    Hello everyone!I have a new poll for you to vote on for the next game update.The options are:GUN BOAT – A long range naval unit that fires grenades. It is supplied by balloons and zeppelins.CONTAINER – A storage building that can be loaded with materials, picked up by a truck, transported to another location, and deployed to distribute those materials. This process can be repeated as many times as need, making it ideal for setting up new colonies.SEA URCHIN – A sea creature that swims in the ocean (not in rivers). It moves toward the shore, releases a wave of bugs, and then sinks back into the ocean.As last time, head over to the Machinefall Discord server to cast your vote.The poll will end in two days.Jan

  • v260801 - 1 August 2026

    Optimized orbital view rendering. Units in group move in same speed-optional. Melee units gain little XP for taking damage. Unit info panel is showing combined inventory for all selected units. You can unload/destroy materials for all selected units.

  • FREE CONTENT UPDATE – NEW MECH UNIT NOW AVAILABLE! - 24 July 2026

    FREE CONTENT UPDATE – NEW MECH UNIT NOW AVAILABLE!Today's free content update of full game version brings a brand new mechanized unit to Machinefall!Based on community feedback and the results of the community vote, I have introduced a new Mech that can now be unlocked in the Space Age technology tier.This powerful late game unit expands your strategic options, allowing you to dominate the battlefield once advanced technology becomes available.A huge thank you to everyone who participated in the vote and continues to share feedback. Your input plays an important role in shaping the future of Machinefall.Update your game, unlock the Space Age, and take the new Mech into battle!Have fun, Jan

  • And the winner is... - 21 July 2026

    MECHThe poll is over, and the players selected The Mech with 47% of the votes.Here is the model for the game.

  • v260721 - 21 July 2026

    Simulation optimizations Increased difficulty Fixed bug in saving Fix damage from units Vehicles in depots get repairs automatically

  • v260719 - 19 July 2026

    Added ability to return vehicles to their factories Copy paste building in construction Units drown when you demolish bridge under them City hall correctly recognizes presence of stone and waste and does not stop progress Silos are ignored from attacks Fixed infobox UI bug Free units conserve ammo when given construction task

  • patch v260718 - 18 July 2026

    Fixed the bug of units not healing on attack move. Introduced in last update :) Fixed long distance ship disembark lag. Fixed the Stomper not showing up bug. Reduced veteran and elite health.

  • Player poll – choose the next unit type - 17 July 2026

    I'd like to give you the opportunity to choose the next type of unit you'd like to see added to the game.The options are:GUN BOAT – A long range naval unit that fires grenades. It is supplied by balloons and zeppelins.CARPET BOMBER – A ground vehicle that automatically releases party balloons carrying grenades toward the enemy, carpet bombing a corridor through the bug swarm.MECH – A proper combat mech piloted by an elite soldier, armed with two machine guns for mowing down bug hordes. Slow but heavily armed.To vote, head over to the Machinefall Discord server. Voting will remain open for two days.I'm really curious to see which one you'll choose.Jan

  • Quick fix after release - 11 July 2026

    Added adjustable zoom speed setting Added edge scroll in orbital view Added unit selection filter for vehicles without passengers. Removed the limit for unit firing range in vehicles and construction distance between refugee camps.

  • Machinefall is out now! - 10 July 2026

    After 2.5 years of development, Machinefall is finally released.This has been an incredible journey. Every line of code, every game asset, every bug fix, every late night, it was all built by a single developer with one goal: to create a game worth your time.I couldn't have made it here without all of you. Thank you to everyone who playtested, shared feedback, reported bugs, cheered me on, and believed in the project. Your support helped shape Machinefall into the game it is today.Seeing Machinefall finally in your hands is both exciting and surreal. I hope you enjoy exploring its world as much as I enjoyed creating it.If you decide to play, I'd love to hear what you think. Your feedback, screenshots, videos, and reviews mean more than you know and will help the game continue to grow.Thank you for being part of this journey.Jan Zizka

  • Under the Hood - 7 July 2026

    This article is a bit more technical. If you want to learn about the gameplay, features, and mechanics instead, go ahead and try the demo!The conceptFrom the very beginning, the goal was to create a simulation capable of handling large numbers of both player controlled units and enemies on a global scale.The key to achieving this is separating unit rendering from the simulation itself. The simulation runs in the background in discrete time steps, while only the units currently visible on screen are rendered, ideally at 60 FPS.How does the simulation work?So, you don't want to limit the number of units in your game. How do you keep everything running smoothly?The most computationally expensive task is pathfinding. Workers go about their daily routines autonomously, constantly searching for paths. Then you launch a large scale invasion and suddenly issue movement orders to hundreds of uni…

  • Steam Next Fest Has Ended – Thank You! - 25 June 2026

    Steam Next Fest Has Ended – Thank You!Steam Next Fest has officially come to an end, and I want to thank everyone who took the time to play the Machinefall demo!As a solo developer, seeing so many players try the game, leave reviews, and share feedback has been incredibly motivating. I'm grateful for all the support and encouragement from the community.Most importantly, thank you for the valuable feedback, bug reports, suggestions, and reviews. New Demo Update AvailableI've just released a new demo update based on player feedback. This update includes:New featuresQuality-of-life improvementsBug fixes and stability improvementsGameplay adjustments requested by playersIf you've already played the demo, I encourage you to give the updated version a try and let me know what you think. If you're new to Machinefall, there's never been a better time to jump in.Thank you again for your support…

  • About the Full Version of Machinefall - 17 June 2026

    About the Full Version of MachinefallThis article contains information about the full game, which will be released on July 10, 2026.Keep in mind that it contains major spoilers. If you want to enjoy exploring the game on your own, you may want to skip this article.From Tribal Village Leader to Industrial MogulThe scope of the game is vast, both in terms of map size and technological progression. A full campaign playthrough takes more than 10 hours. Your main objective is to defeat enemy strongholds and ultimately face a powerful boss at the end of the game.The early stages give you some freedom to learn the ropes and familiarize yourself with the game mechanics. However, the farther you venture from your home base, the stronger the enemies become.You do not need to conquer the entire map, only the enemy strongholds. The strategy you choose is entirely up to you. You can establish a chai…

Patch notes and updates

S.noRelease datePatch nameGID number
110 September 2026v2609101843481262691487
23 September 2026v2609031842846814444332
37 August 2026Gunboats1840310314344435
41 August 2026v2608011839676055890178
521 July 2026v2607211838407329268544
619 July 2026v2607191838407329263278
718 July 2026patch v2607181838407329261266
811 July 2026Quick fix after release1837955055358949

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