SPSTEAMPULSELIVE ANALYTICS
Halved

Halved Steam news

Ace Velazquez | Dec 7, 2024 | game

Released

0players observed · 23 September 2026 - 11:33:07 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Halved news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews5
  • Release dateDec 7, 2024
  • DeveloperAce Velazquez
  • PublisherAce Velazquez

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Ace VelazquezPublisher: Ace Velazquez

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Halved Steam news

Halved news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bossdome 0.10b - 7 August 2026

    This is one of the most minor updates to Halved ever, so I named it 0.10b rather than 0.11.ChangesFixes The Quagmire Construct not aligning with its telegraphed charges*Reverted Pillarhead's damage reduction to the value before the increase*Recolored "ANTIQUE PLATING" to better fit the hue patterns between the four pre-S.A.N.E.D.:NP Bossdome itemsTiN_kAAn and future lore dropBrought a few important visual updates to the demo*Suggested/brought to my attention by players, thank you!

  • Bossdome 0.10 - 3 August 2026

    Grand Dead Paradise Trial - With a never before seen rendition of S.A.N.E.D. and three new songs to go with it - Defeating him in Bossdome will count as a win Other Bossdome changes - A prompt explaining how to select Bossdome as a gamemode will now appear after the first initial HARD victory screen - The Altarator will now appropriately move player projectiles as well as the player during its second phase so that they can actually hit it - Optimized the entirety of the Grand Inventor's Caves Trial* - Rebalanced the damage reduction of all bosses as necessary - Added oil to the Grand Abandoned Oil Mines Trial title theme - Cleaned up the columns in Grand Snowhenge Trial and its prelude - "LYCHEE FRUIT" is now rarer in Bossdome for Alex because he already has so much healing - Christopher's limited range weapons have had their targeting conditions altered slightly to accommodate some Bos…

  • Bossdome 0.9 - 2 May 2026

    Added The Grand Inventor's Caves Trial to Bossdome - Featuring a brand new encounter with souped up Robot's Best Friends plus something else - And the usual new item unlocked by beating it on HARD Other Bossdome changes - The Altarator will now freeze the player in place during its spawn animation to prevent cheap shots caused by the player falling off the platform during the intro scene - Platforms in the Snowhenge Trial and Abandoned Oil Mines Trial levels can now be jumped up through* - Fixed text in control tips detailed mode and slider menus being completely scrambled during a Bossdome run - Made Bossdome Altarator phase 2 more lenient with its damage and platforming* - Rebalanced some other bosses' damage - Fixed Bossdome gates showing hover text during death scenes - Added a new Bossdome exclusive item "FATHER'S BLESSING" to replace the Father's granting extra max HP in between l…

  • Bossdome 0.8 - 20 February 2026

    Bossdome changes - Items are now rewarded on a percent of boss health dealt basis - The Quagmire Construct no longer grants any of its segments shock immunity - "DEAD MAN'S SHIELD" is no longer restricted - "BOOTS OF THE MONGREL" is no longer available in Bossdome - The tops of the pillars in the Snowhenge levels can now be jumped up through - Changed "Tier" back to "Difficulty" because HARD is actually harder now rather than a sidegrade in some situations UI/textual changes - Reworked adjusting zoom and volume and reordered the settings menu - Added scrolling to menus when they exceed screen height - Reduced scramble coefficient (for glitchy Bossdome text) of menus to a very readable 0.2* - Fixed the character selection menu to fit better on smaller screens* - Detailed control tips now display cooldowns with two decimal places - The Individual play selection menu's entries now have the…

  • Bossdome 0.7 - 21 January 2026

    Bossdome changes - Gave the Partial Oasis gate an active visual like the others - Fixed the Abandoned Oil Mines gate not stopping its active visual when the fight ends - Adjusted mixing in "Grand Prelude To The Partial Oasis Trial"Character/weapon changes - Joe's reflectors will now be placed properly centered on himItem changes - Bossdome unlocked items' rarity increased from 2x normal to 5x normalAudio/textual/UI changes - Turned down ambient sound and muted it by default - Corrected some mispellings - Weapon icons can no longer block start buttons* - Added zoom settings**Brought to my attention by players, thank you!

  • Bossdome 0.6 - 8 January 2026

    Added The Grand Partial Oasis Trial to Bossdome - Featuring a souped up Quagmire Construct - And a new item unlocked by beating it on HARDOther Bossdome changes - Reduced Pillarhead's projectile damage - Alex no longer has infinite ammo during phase 2 Altarator - Difficulty is now labeled as Tier since every "difficulty" is relatively balanced - "DEAD MAN'S SHIELD" is now limited to one per prelude reached - Menus now have a scramble coefficient of 0.4Character/weapon changes - Gave characters unique "base widths" so that their platforming is more consistent with their appearance - TiN_kAAn's Rotating Shield now has a hard internal cooldown of 1.5 - Nerfed the damage of both of TiN_kAAn's offensive abilities - Increased the ammo of all of Dawn's weapons - Reloads are no longer consumed at full ammo - Alex's Shocker chains directly to enemies through water without increasing chain damage…

  • Bossdome 0.5 - 8 December 2025

    Bossdome changes - Fixed the Father's lines being inconsistent between Bossdome levelsStandard boss changes - Robot's Best Friend now has a health bar for each trollWeapon changes - Bodies of liquid now conduct electricity from Alex's Shocker - Shotgun shells now roll their own procs instead of all of them being rolled together - Buffed VOLATILE BOMBSHELL from 12% to 15% damage increaseItem changes - Fixed item boxes sometimes opening and yielding nothing due to the random rarity of some items - Buffed AGED ACCESS CARD's base scaling from 8% to 10% block chanceTextual changes - Updated the last 4 achievements' names to be consistent and have line breaks to fit on the Achievements pageVisual changes - Cleaned up block elements' sprites to blend seamlessly - Got rid of some ugly black outlines on various spritesHere's a comparison of before and after cleaning up block elements:Before:Afte…

  • Bossdome 0.4 - 7 November 2025

    Added new Bossdome exclusive music - A Grand Prelude for each level and a Grand Trial theme for each boss - If the last selected game mode is Bossdome, then the Grand Prelude will play instead of the normal prelude for the title menuAdded three new items - "THE HUMBLE BRICK" is a proc item that rains bricks - There are two other unlockable ones that you'll have to wait to see yourselfAdded an individual play mode for standard levels - "Beat the game" achievements won't work, but any others will - Good for speedrunning single levelsBossdome changes - The Altarator takes double damage in its second phase - Lowered The Altarator's defense against Dawn in Bossdome - Slightly nerfed The Altarator's laser damage in phase two of his Bossdome fight - Level banners in Bossdome now reflect the corresponding song names - Fixed secrets before Bossdome trials only giving the item reward if already u…

  • Bossdome 0.3 - 8 September 2025

    - Added The Altarator to the Bossdome - This should be fun, it's more elaborate than the Bossdome Pillarhead fight- Added Steam achievements- Enabled Steam Cloud - Finally, all is as it should be with Steam- Added secrets in the Bossdome preludes- Disabled Rageweed in Bossdome (trust me, having it makes it harder, specifically in phase 2 Altarator), and limited Pillar Fragments in Bossdome (once again, yes, having more speed makes phase 2 Altarator harder)- Disabled The Stalest Pizza in Bossdome, since it has no effect on any of the bosses- Updated all weapon descriptions- Reworked Christopher's rockets to continue to track their targets and explode after a timeout, and reduced the ammo on the rocket launcher from 8 to 4- Added skin names- Changed Joe's unlock (yes, again) to obtaining an "Eye of the \"- Made some attacks reflect the current character skin- Fixed shock ticking while pau…

  • Bossdome Patch 0.2 - 5 July 2025

    - Reworked Christopher's second weapon- Fixed the yellow and black striped texture on the elevator in the Abandones Oil Mines to repeat seamlessly- Gave gamemode selection a menu of its own- Changed the skin button to cycle all availible skins- Skin selection and character selection will now remember previous choices- Added preludes to Bossdome fights- Removed a hidden visual element that was causing lag on all Snowhenge levels- Added the run time to ending screens

  • Bossdome 0.1 - 3 May 2025

    The Bossdome is an alternate gamemode that is unlocked by beating the standard gamemode on HARD difficulty. Its purpose is to make battles more boss-centered, reworking them to be the primary focus at all times. Currently, only Pillarhead has had a rework. Other minor changes: - Made the difficulty notations in the campaign menu consistent with the ones in achievement descriptions - Reduced the size of an unnecessarily large audio file - Made minor changes in campaign start UI, including adding back buttons

  • Minor Update 1.1.0.2 - 20 March 2025

    - Fixed an error that would occur with the first campaign menu after switching slots - Fixed another instance of dialog persisting between stages - Prevented Asylum Keys from dropping in Dying Paradise, since they are useless at and beyond that point - Increased the chance of the top layer of the Inventor's Caves generating to 50% - Fixed in game timer not resetting between campaigns - Fixed the artillery robots jumping too high in the intro cutscene - Boots of the Mongrel no longer mention fall damage when playing as TiN_kAAn, since he takes none regardless - Added interpolation highlights to weapon icon ammo bars - Fixed a recent bug where the achievement "Force Pillarhead's artillery against him" was unobtainable - Put a limit on the number of effects (damage numbers, burst FX, etc.) that can be in the world at a time - Deprecated shadows, may remove entirely in the future

  • March 2025 Update 1.1.0.0 - 14 March 2025

    - Made changes in difficulty more visible in the difficulty bar - Overhauled movement and enemy/ally AI to be more efficient - Added spreading to the forward machinegun and shotgun - Added a maximum to the speed reduction that can be applied - Added a character-specific item to increase shotgun pellets - Rebalanced the Asylum Keys, having them increase item price - Fixed a bug where the game would remember what the name of the last played difficulty but not the actual difficulty - Removed bloated code - Added damage numbers - Partially spatialized sound system - Disabled increasing natural spawn rate during boss events - Changed the name of "EYE OF THE . . . ?" to "EYE OF THE " - Fixed a bug where entities using the idle behavior would drift away from their origin instead of patrolling a set area - Fixed janky weapon icon animations - Reworked The Altarator's laser attack - Added item l…

Patch notes and updates

S.noRelease datePatch nameGID number
17 August 2026Bossdome 0.10b1840310314343545
25 July 2025Bossdome Patch 0.21803527891812284
320 March 2025Minor Update 1.1.0.21794102528314228

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