- Dreadway Update 1.1 - 27 March 2026
A new threat has arrived, a new area is waiting to be explored, and Version 1.1 also brings stability improvements, fixes, and expanded voice recognition localization.
- Dreadway Update 1.1 - 27 March 2026
Dreadway Update 1.1 A new threat has arrived, a new area is waiting to be explored, and Version 1.1 also brings stability improvements, fixes, and expanded voice recognition localization. New Content Added a new monster — it starts completely motionless, then suddenly charges at you and explodes. Added a new location — a snowy mountain area with parkour elements. Improvements Further optimized the network side for better overall stability. Added EN / DE / ES / FR / RU localizations for the voice recognition feature. Fixes Fixed several bugs. Fixed multiple localization issues. Fixed several crash-related issues. Fixed an issue where some achievements would not unlock properly. Fixed mine drop issues. Fixed a reconnect-related issue. Thank You Thank you for playing Dreadway and for all the feedback. More updates are coming.
- Game developing process after release - 25 March 2026
Dear players, thank you for all your bug reports and suggestions After release, we took a short break following nearly two years of Dreadway development. I started working on Dreadway back in 2024, and over time bi0bit and joka_boka joined me to help with the project. Together, we managed to finish the game and release it, but it hit us hard because the game did not gain enough visibility for us to keep working on it full-time instead of regular jobs. Even so, after a short break, we found the strength to keep our promise and continue developing Dreadway, constantly improving it. What we have done over the last two months Fixed several bugs Added a new monster Added a new location Fixed an issue where some achievements would not unlock Further optimized the network side for better stability Added EN / DE / ES / FR / RU localizations to the voice recognition feature Patch 1.1 test branch…
- Update 1.0.2 - 6 February 2026
Update 1.0.2 Fixed Security vulnerabilities Various issues that caused lag A freeze when recreating a game after voting to “Play Again” A bug where players could load into the train with a black screen A bug where players wouldn’t die after reconnecting A bug where players under the Shrinking Potion could clip through train/bunker geometry and fall into the void, or exit the train while it was moving Changed Fixed some localization inaccuracies Optimized netcode Known issues When holding two-handed items, the “drop item” logic on G can break (rejoining fixes it) Monsters can get stuck near the train After playing for 20+ days and 3+ hours with unstable internet, the host’s train physics may break and players may be able to walk through its walls If you jump with the Shrinking Potion right as the train stops, you may get thrown onto the tracks (can happen if you were in the air while the…
- 10 days after release... - 2 February 2026
It’s been 9 days since release — and we survived.Reviews have stabilized and climbed to 73%, so we’re continuing to work and improve Dreadway. We’ve been streamed by Gatchman666, Trisp, キミトス, 空衣御侍, 0RaNge117, Mazzellof, Coffi, Smii7y and many others, and several videos about the game reached 500K views. Twitch is still full of live streams.This week we fixed bugs and collected feedback. Our current focus:monsters are too easynot enough locationsconnection issues (fixed)voice phrases are hard to recognize for non-native English speakersTo improve voice recognition, we’re also planning localization for: English, French, German, Spanish (Spain), Simplified Chinese, Russian, Ukrainian, Korean, Polish, Portuguese (Brazil), Turkish, Japanese, Italian.We’re reworking the early game to make the first two hours more exciting: clearer goals, better balance, and fewer speedrun exploits. The bigges…
- Patch Notes 1.0.0.9 (connection issues patch) - 29 January 2026
Patch Notes 1.0.0.9 🛠️✨ Fixed ✅ Fixed lag for players 2 and 3 when the 4th player joined the session. 🧍♂️🧍♂️➕🧍♂️ Fixed an issue where some players received “Lost connection with host” when connecting to a host with server ping above 150 ms. 📶⚠️ After 4 days of effort, we managed to diagnose and fix a bug that caused severe lag for players using a VPN, players from Russia, or simply players with ping higher than 150 ms when a 3rd or 4th player joined a session. 🕵️♂️🔧🌍 Additionally, when connecting to a host whose ping to the server was higher than 150 ms, some players would get the error “Lost connection with host”. ❌🔌 We discovered that synchronizing all physical body parts of corpse ragdolls over the network was so expensive—and hit the host’s connection so hard when the 4th player joined—that it completely killed the host’s ability to send packets to all 3 clients. 💀🧩📦…
- We need your help! - 26 January 2026
Connection Issues – We Need Your Help A lot of negative reviews were left because of connection problems. Since we’re only three developers (and two of us still work full-time at our main jobs), we need help from the community to find and fix this bug. What’s happening Bug #1 (Heavy lag): When the 3rd or 4th player joins a session, everyone (or sometimes only the host) starts lagging like crazy. Bug #2 (Instant disconnect): Sometimes a player joins the host and gets kicked immediately with the message: "Lost connection with host" We currently can’t reproduce these issues locally with our team tests. How you can help us reproduce it Invite your friends and test creating sessions in different regions. Have the person who starts the session create the game. Write down which region you were able to find their session in. When the lag starts, open the developer console (F11) and check for er…
- New Update— Version 1.0.0.8 - 26 January 2026
Patch Notes 1.0.0.8 ✅ ADDED Hover effect on the Quit Game button in the main menu ✨ 🛠️ FIXED Localization errors 🌍 Session names had too much text and were overlapping other UI elements Various UI bugs 🔄 CHANGED Improved text scaling for some localizations 🔠 Removed the microphone threshold setting — ~90% of players confused it with volume and couldn’t hear each other 🎙️ ⚠️ KNOWN ISSUES Region is displayed incorrectly when creating a session, which may cause connection problems 🌐 You can “fly” under the map using the shrinking potion 🧪 Outdoor monsters sometimes get stuck in the navmesh and stack in one spot 👾 If you hold the shrinking potion and pick up an item, the item becomes enlarged 📦 If you place the shotgun / flashlight / glow sticks into the workbench, they get recharged 🔋 One location has overly bright weather ☀️ On day 10+, players with poor connection may experienc…
- New Hotfix — Version 1.0.0.7 - 25 January 2026
New Hotfix — Version 1.0.0.7 We finally found and fixed the issue that was causing disconnects, poor connection quality, and the host not showing up in the session list. Please keep reporting any connection issues in our Discord. If anyone runs into a case where they can’t connect to a friend, create a ticket in Discord — I’ll jump in with you right away and we’ll try to track down the source of the problem together. We’re sorry for the connection problems at launch — things should be much better now.
- Hotfix version 1.0.0.6 - 25 January 2026
Hotfix version 1.0.0.6 Fixed Fixed microphone issues where it would work poorly or cut out. Fixed a bug where a player could leave the train while using the shrinking potion. Fixed a bug where a mine wouldn’t trigger under a monster. Fixed a crafting bug where you couldn’t craft due to “missing resources” even though you had enough. Known Issues When the 4th player joins, the lobby can sometimes break. When players join a lobby, the host may get disconnected. After changing region, some players need to restart the game to see the lobby list again. Lobbies can disappear from the list. We’re actively working to improve your experience and will do our best to fix the issues that are hurting gameplay as soon as possible. Huge thanks to everyone reporting bugs in our Discord!
- Post-Launch Status / We hear you - 25 January 2026
Hi everyone, We’ve read your reviews and bug reports. We see the recurring issues: connection/lobby problems, voice chat sometimes behaving randomly, various bugs, rough localization in places, and missing control/settings options. It hurts to read, but it’s fair — the game shouldn’t get in the way of you simply playing. We are a team of three. Right now we’re working on fixes hard, even during this weekend, and on Monday we go back to our day jobs. We’ve been making Dreadway for two years, and for the last ~6 months we were mostly fixing bugs and polishing — but doing everything at once as a small team is very difficult, and we know it shows. A note about players in Russia: From what we can see, some of the connection issues there are outside of our control. We use Photon services, and Photon infrastructure can be blocked or restricted in Russia depending on routing/ISPs. Because we ca…
- Dreadway is Out Now!!! - 23 January 2026
Hi everyone! It finally happened — Dreadway is officially released! We really want to take a deep breath… but launch is only half the journey. We’ve done a massive amount of work already, yet there’s still a long road ahead. We’ll keep developing the game, improving it, and adding new content. A 2-Year Journey Behind this release is a long two-year development journey built on pure enthusiasm. It wasn’t easy to bring this all the way to the finish line — but you supported us, inspired us, and helped us reach version 1.0. Near the end of development, Reality Twist GmbH joined us and supported our marketing campaign with funding — huge thanks to them. Without their help, Dreadway wouldn’t have received the attention it truly deserves. Community Support Pack To further support the Dreadway developers (Alex, Sergey, Evgenii), we’ve released a Community Support Pack. Thank you to everyone wh…
- 6 Hours Till Release! - 23 January 2026
Hi, survivors! Dreadway launches in less than 6 hours. It still doesn’t feel real. We’re nervous, excited, and incredibly grateful you’re here with us. We’ve heard you loud and clear — so here’s the big thing many of you asked about: Launch Discount: 20% You’ll be able to grab Dreadway today for: CurrencyPricePrice (-20%) USD$9.99$7.99 GB Pounds£8.50£6.80 Euros€9.75€7.80 Russian Rublesруб.385руб.308 Brazilian RealsR$32.99R$26.39 Japanese Yen¥1,200¥960 Indonesian RupiahRp90,999Rp72,799 Malaysian RinggitRM26.75RM21.40 Philippine PesoP335.00P268.00 Singapore DollarS$10.00S$8.00 Thai Baht฿220.00฿176.00 Vietnamese Dong₫142,000₫113,600 Korean Won₩11,000₩8,800 Ukrainian Hryvnia₴225₴180 Mexican PesoMex$123.99Mex$99.19 Canadian DollarCDN$12.99CDN$10.39 Australian DollarA$14.50A$11.60 New Zealand DollarNZ$14.75NZ$11.80 Norwegian Kronekr110.00kr88.00 Polish zlotyzł45.99zł36.79 Swiss FrancsCHF10.99…
- PLAYTEST is ended - 22 January 2026
Thank you for the Playtest! Playtest participants: 65,000 Google Forms responses received: 2,400 Dear players, I want to express my huge gratitude to everyone who has participated in the playtest since 2024 — reporting bugs, sharing feedback, and helping us improve the game. Thanks to you, DREADWAY is what it is today. Playtest is over — Release is coming The playtest period has ended. On January 23, we’re finally releasing DREADWAY 1.0. What’s next But that’s not the end. With the money from Dreadway sales, me and two other developers want to finally start paying ourselves salaries so we can stop working our main jobs. With your help and support, we will keep improving DREADWAY: Adding new content and updates Improving our voice recognition mechanics Adding more viral moments/content for streamers And much, much more Thank you to everyone who has been with us all this time! Now the rel…
- DREADWAY — Patch Notes December - 7 December 2025
DREADWAY — Patch Notes Highlights 🎓 New Tutorial added 🏥 New location: Abandoned Hospital Bunker 🎙️ Voice-driven mechanics: phrase recognition + codeword locks + enemies flee on correct callouts 🌍 Lobby overhaul: 12 global regions + smart region selection by ping 🔧 Tons of stability fixes (softlocks, desyncs, falling through the world, interaction bugs) ✨ New Content & Features Added a Tutorial Added a new location: Abandoned Hospital Bunker Added breath vapor (visible breath) Added ultrawide monitor support Added adrenaline syringe to revive players Added spawn/despawn notifications for outdoor monsters Added nuclear strike warnings: 10 hours and 1 hour before impact Added voice phrase recognition from voice chat Added locked doors that open when you correctly pronounce codewords Enemies now flee for 7 seconds if you say the correct codeword loudly and clearly towards them Added a…
- DREADWAY CHANGELOG 08.11.2025 - 8 November 2025
🧩 DREADWAY CHANGELOG 🟢 ADDED • Added syringe crafting – you can now revive other players with it • Added third-person view for emotes – you can now twerk, walk, and look fabulous 💃 • Added 3-second arming delay for mines before activation • Added UI heal animation when resting by the campfire • Added new Steam page artworks • Added voice chat keybinding options 🟠 CHANGED • Updated Photon SDK → improved network sync & FPS performance • Reworked network code for better optimization – game runs smoother even on weaker hosts • Adjusted monster movement speed • Limited camera movement during tick grab for smoother visuals • Reduced default mouse sensitivity • Disabled simultaneous player interactions (to prevent bugs with item pickups, levers, doors, etc.) 🔵 FIXED • Fixed voice chat for both alive and dead players, improved overall quality • Fixed player stutters during level load/unloa…
- Update 17/09/2025 - 16 September 2025
ADDED- more weather presets- new items: - added light sticks - hand grenade - throwing a mine or canister into a campfire will cause an explosion that kills everyone in range - throwing a mine into the train furnace will also cause an explosion that kills everyone- added warning "session full" for full sessions- server authorization now via Steam- more quests- notification system that warns about low fuel, nuclear strike, etc.- leaderboard: top 4 survivors now displayed in the main menu- two new snowy forest levels- forester’s house on one of the locations- radio voice hints with localized subtitles- creepy monster models in the forest for atmosphere- more crafting recipes- rebind button for voice chatCHANGED- reworked quest system: 1 quest per level, quests unlock crafting recipes- campfires must now be lit by interaction- campfires now heal up to 75% health if you stand near them- red…
- Changelog - 13.08.2025 - 13 August 2025
✨ | ADDED🪟 Broken Glass Effect - Adds visual immersion and realism.⚠️ Photosensitivity Warning - Displays warning for sensitive players.🏷️ HUD Item Descriptions - Get quick info about items without opening your inventory.🎛️ Lost-Screen Toggle + UI Refinements - Adjustable end-screen descriptions and cleaner interface.📝 Task Feedback System - Clearer guidance and responses for task progression.🫣 New Monster: Shy - A terrifying creature that chases only when you're not looking at it.❄️🔥 Freezing Mechanic & Campfires - Stay warm or face the cold. Campfires are now survival essentials.🔧 | CHANGED🔊 Improved Audio - Increased campfire audio range and better handling of explosion sound effects.🧠 Monster Tweak - Shy no longer rotates its head after death.🗂️ Task System Overhaul - Smoother task logic and backend improvements.⏳ Demo Update - Demo now limited to 3 in-game days per run.🐛…
- Changelog - June and July - 29 July 2025
ADDED🎮 | Gameplay & ContentToilet Monster on all levels; new Evil Toilet version and gore sounds.New monsters and variants; added to levels (incl. Level 03); humanoid navmeshes updated.Option to randomly spawn enemies outside levels.🧰 | Weapons & ItemsShotgun: sprite, recipe (Day 6), shell reload, damage, explosion/splash effects, VFX and screen shakes.Mine: now interactable; warnings added, auto-despawn, strings; model fixed and hand position corrected.Kick as a standalone action.Flashlight lamp/light, RPC effects, charging and recharging with batteries.🔊 | Audio & Voice ChatVolume sliders and gain settings per player in the session.Dynamic reverb for player voice in bunkers.New dog sounds.🧭 | UI/UX & ServiceGame version shown in the lobby list.Tips: spawn via middle mouse button; increased tip spawn distance.Improved "Loot Scanner.""Kick from server" button for the host. CHANGED ⚖…
- Patch Notes - 20.06.2025 - 20 June 2025
🆕 | AddedRandomized eye variants for all player characters.New encounter: “Toilet Monster.” Defeat it for loot-or get flushed.UI now shows full descriptions for all artifact effects.New artifact: Magnifier.New artifact: Pocket Compass (teleports you directly to the train).Level modifiers added for unique runs, including:Extra trapsMonster density changesMore lootRandom fences/cratesOccasional nuclear blast eventsWorkbench can now perform level scans.Restored in-game playtest feedback survey.🔄 | ChangedMonsters now react to sound - they can hear you.Overhauled monster pursuit AI: If a monster loses sight of you, it now moves to your last known position, waits briefly, then resumes patrol.Hit registration reworked for improved accuracy against monsters.Starting fuel reduced to 20%. Each player now spawns with a gas can to compensate.Post-Day 2 roguelike changes:Spawns become fully rando…