- 0.933 Balance Changes - 7 October 2025
0.933- Player now has 80 max starting health (from 75). This translates to a 4 hit death from zombies instead of 3.- 25% less essence now lost on a light and heavy attack, this will mean that weapons maintain more essence.- 25% More essence provided on an essence pickup.
- 0.931 Invert look fix + Zombie attack changes. - 5 October 2025
0.931- Lowered Zombie attack speed and attack time.- Added more wind-up to zombie attacks.- Zombies will no longer attack just after being hit.- Fixed issue with Invert Look inverting both X and Y rather than just Y (vertical).
- 0.93 The Quest Update, Stronghold Boss, New Animation System & MORE! - 3 October 2025
0.93- Added UI for Quest/ee on Stronghold- Zombie damage now locational, e.g. headshots deal extra damage from any weapon.- Re-buying weapon essence is now possible from the wall - costs half of the original weapon cost.- Added Essence and Mana Restore pickups that have a random % chance of dropping from enemies.- Bone based dismemberment is now more accurate for zombies.- All dismembered parts no longer have collision with player.- Fixed new and refreshed weapons still flashing as if they are out of essence.- Slightly reduced durability loss on hit.- Fixed Weapon Chest interaction with wall weapons.- Treasure now shows icons at the top of the screen.- Lowered price of upgrade shrines.- Heavy attacks now cost 2 durability instead of 1.- Zombie parries are now more forgiving.- 25 hit points Treasure is now 10hp extra.- Max health lowered by 25 pts.--- Parry spells have been added: curren…
- 0.9 Hotfix - 10 June 2025
0.9Hotfix for hang related to goblin enemy spawning.
- 0.895 Death Improvements, Balance Changes, Hit Feedback Improvements. - 17 May 2025
0.895 Death Improvements, Balance Changes, Hit Feedback Improvements. - Fixed an issue where zombie R swipes would sometimes be ineffective. - Lowered ward repair soul reward, but you can now repair up to 24 ward parts in a round rather than 8. - Added death animation. - Added death music. - Improved death sounds. - Improved game over UI. - Improved decapitation and decapitation hit registration from cantrips. - Re-enabled cutting enemies in half with high damage attacks. - Adjusted Round value calculation slightly. - Adjusted goblin model/visuals. - Increased enemy hit reaction physical effects.
- 0.84 Gameplay updates, visual updates, parry improvements. - 11 May 2025
0.84 Gameplay updates, visual updates, parry improvements. - New visuals for barriers. - New particle effects for mana and essence. - Animation for rebuilding barriers. - You can no longer cast spells while rebuilding barriers. - Introduced parry stunlock on enemies. - Fixed some issues causing inconsistent parry timings. - The first door out of the spawn room in Stronghold is now buyable instead of automatically opened when the shrines are activated. - Increased durability for starting sword. - Visible wounds now appear on zombies. - Adjustment of some weapon animations. - Increased damage of thunder & splicer cantrips. - New visuals for parry. - Sound adjustments. - New sounds for parry. - Reverb and ambisonic effects added to stronghold. - UI Updates.
- 0.88 Custom Levels, Workshop Support, Map Updates - 29 April 2025
0.883 Custom Maps/Level Editor, new room in Stronghold, visual changes. - Adjusted color grade slightly. - Replaced corridor from the starting room in stronghold with an extended outside section. - Removed wind effect sound from the start of the game. - New custom maps! Workshop support! Level editor! - Zombie pushing is a little weaker. Since I'll most likely not be releasing any new maps before the full Imperium release, I've decided it might be nice to release workshop support and a level editor in the meantime, so people can try out some alternate maps. I've provided a re-imagined version of Nacht on the workshop to kick things off - feel free to duplicate it and have a look at how it's been set up to make your own. note, multiplayer for custom maps will be added in a future update Here's a link to the workshop: https://steamcommunity.com/workshop/browse/?appid=3370660&browsesort=tr…
- 0.87 Map Update. Movement Overhaul. Controller Improvements. Balance Changes. - 18 March 2025
0.87 Map Update. Movement Overhaul. Controller Improvements. Balance Changes. - Zombie spawn times rebalanced. - Speed boost treasure is now diminishing and has lower base move speed increase. - Burning effect deals less damage. - Jump now imparts a small amount of speed in the direction you jump. - Phase travels further if you are in the air. - Sprint headbob updated. - Sprint now lasts for less time, but recharges much faster. - Jumping now 'consumes' stamina/sprint. - Sprint now starts almost instantaneously. - You can now animation cancel the part of the wind-down of the first attack of a melee weapon with sprint. - Added seperate sensitivity slider for controllers. - You can now scroll in the options menu with controller. - Fixed an issue where projectiles would collide with mana and essence orbs. - Fixed some Skeleton pathing issues. - Mana gain is increased from soul boxes. - Inc…
- 0.861 Riposte, Parry, and UI + New Wizards + High Round Improvements - 15 March 2025
0.861 Riposte, Parry, and UI + New Wizards + Balance Changes + High Round Improvements. - UI rework. - New riposte animations. - Riposte is far more consistent after parry (activation time increased by 1s). - Parry window is now tighter and more skill based. - Enemies can no longer damage the player if parried. - Maximum mana now 100. - Tweaks to enemy pathing. - Aura FX for weapon if essence is active. - Added glyphs for all controls in the game - dependent on gamepad/keyboard usage. - Player is now prompted to play the tutorial on first launch. - Trajectory indicator now added to witch bomb (only for solo at the moment). - All references to 'Repel' have been replaced with 'Parry'. - Alternate start room door can now only be opened after the first cantrip is aquired. - Removed the loud equip noise from the start of games. - You can no longer get the same weapon from the weapon chest as…
- 0.856 Cantrip Ritual Quests! Damage rework! New UI and Visuals! - 8 March 2025
0.856 Cantrip Ritual Quests! Damage rework! New UI and Visuals! - Cantrips can now be upgraded, if specific ritual steps are completed. Each cantrip gains a new unique enchantment, along with other effects. - Fixed some issues in multiplayer related to wall spells. - Updated fog density. - Added some decorative trim to outside walls. - Texture & Lighting Updates. - Added some ambient fog to outside areas. - Removed the snow particles. - Overhauled all cantrip sounds. - Added some juice to cantrips. - Updated UI. - Added tutorialisation tombstones to stronghold. - Reduced equip speed. - Barrier repairs are now more responsive. - Damage system reworked. - Zombie count decreased in later rounds. - Zombie damage increased in later rounds. - Updated tutorial.
- 0.842 Perf issue, other fixes - 3 March 2025
0.842 - Fixed a performance issue where AI Controllers were not correctly cleaned up, leading to an increased dip in performance over a lengthy play session. - Temporal Manipulation now has diminishing returns (and less initial slow). - Fixed an issue where flame cloak FX would persist if cast in quick succession.
- 0.84 New enchantments, some more fixes, optimization. - 3 March 2025
0.84 New enchantments, some more fixes, optimization. - Opening treasure chests in solo now slows the game down to quarter speed. - A virtual cursor has been added to navigate menus on controller. - Fixed goblins not blowing up sometimes. - Fixed some issues with the AI getting stuck on the stairs. - Wizards and axemen will now phase through wards. - Increased phase boon distance. - Fixed some zombie pathing issues. - Reduced chance of zombies 'falling' down stairs. - Adjusted how enchantment works. - A bunch of optimizations. - Some weapons now have different enchantments. - Scrolling the mouse wheel now swaps weapon. - Adjusted leaderboard UI. - Fixed a player hit sound issue.
- 0.832 Crash hotfix / other fixes. - 2 March 2025
0.832 Crash hotfix / other fixes. - Fixed a crash related to the reflect damage treasure. - Fixed a bug where treasures would not persist after death on solo. - Fixed the Engarde treasure not blocking correctly. - Fixed a desync issue making clients unable to obtain new treasures.
- 0.83 Lots of QOL and fixes. - 1 March 2025
0.83 Lots of QOL and fixes. - Added a UI element to exit to main menu from the multiplayer menu. - Fixed a bug where downed players could still jump and cast spells. - Fixed an issue with the boon Phase. - Lowered base movement speed slightly, increased sprint speed. - There is no longer a delay when starting to sprint. - Zombie collision capsules are smaller, player push strength has been increased to avoid players getting stuck. - Bardiche is now unaffected by walls. - Changed main menu font. - Changed other fonts in various menus for readability. - Fixed texture issues on the stairs and bars next to the vault room. - A player's UI will now dissapear when down. - Added descriptions to all the boons, including an alternate name and description for afterlife in a multiplayer match. - Adjusted goblin texture and poly count to better match similar enemies. - Wizard collision capsule size…
- TOMBSTONE CHALLENGE! - 1 March 2025
Acolytes! Brave battlemages! Hardened veterans of the halls of Imperium! 🧙♂️ ✨ A challenge is presented to you this weekend, one which will test your mettle against the hordes of the damned. Participate in the Imperium Demo during Steam Next Fest, and attempt to place yourself within the top 50 players on the leaderboard! The top 50 players will be cemented in the legacy of Imperium, with their usernames added to a cycling pool of names, displayed on the tombstones in the graveyard 🪦 Make your mark on the game, and add your name to the legions of the brave fallen who stood their ground against the undead during Next Fest! 🟢 Start: February 28, 2025 8:00 PM GMT 🔴 End: March 3, 2025 8:00 PM GMT Names containing profanity will be omitted, if you're a top 50 player who would like to opt out just shoot us a message on Discord, or reply to this event announcement.
- 0.823 - Hotfix - Leaderboard update. - 24 February 2025
0.823: Hotfix - Leaderboards now send updates every round, rather than only on the game over screen. - Fix for rare crash.
- 0.82 Global & Friend Leaderboards! - 20 February 2025
0.82: Added Leaderboards. - Global and friend leaderboards are now implemented, showing the top 100 reached rounds on the solo play screen (coop wins still count). This change is not retroactive! I'd love for everyone to try and get a score and populate the leaderboards before next fest starts on Monday, there might even be a reward for some determined folks ːsteamhappyː
- 0.8 Music Easter Egg, 11 new treasures, new treasure system, difficulty updates. - 8 February 2025
- Added music easter egg. - Added 11 new treasures. - Removed Christmas hats. - Reworked treasure: treasure is now free, and accessible every 3 rounds from any of the multiple chests present throughout the map. - Fixed issue where round would tick over early. - Witch zombies are now only present on round 10 and up. - Adjusted special enemy spawns for early rounds. - Adjusted early zombie health. - Adjusted early zombie speed. - Lowered slicer damage. - Fixed visual bug in doorway to sacrifice room.
- Hotfix 0.761 - 10 January 2025
- Adjusted witch enemy difficulty.
- 0.76 New enemy, QOL, bunch of fixes. health change. - 10 January 2025
0.76 New enemy, QOL, bunch of fixes. health change. - Fixed some missing geometry in tutorial. - Added Witch Zombie. - Fixed some tutorial text issues. - Raised the roof height at the parry part of tutorial. - Changed some defaults on the save data system. - Increased character gravity and made adjustments to phase boon to avoid situations where the character can launch off ledges and ramps. - Fixed an issue where clients would be unable to purchase anything after a revive in a multiplayer match. - Stopped players from being able to get out of bounds from the top of the stairs. - Set starting health to 4. - Added hint for swapping weapon. - Fixed some geometry in first room. - Added indicators for projectiles. - You can now swap between purchased cantrips.