- Patch 0.2.1: What’s Live Now - 23 August 2025
Hello, Operatives, First and foremost, thank you. Your passion, feedback, and dedication have been the driving force behind our progress. We hear you, we see you, and we're committed to building a game that lives up to its promise. Today, we want to give you a full breakdown of the changes that are live, our plans for the future, and the core philosophy that guides every decision we make. We've been hard at work addressing your feedback and laying the groundwork for the game's future. Here's a quick summary of the key changes you can experience today: Small Patches: - Stamina Removed - M4 Sight Fixed - Collison's on some buildings fixed - Operator Skins Updated - All Weapons Material Changes - All AI Are set to Defensive which means better Tactical decisions for them. - Killstreaks Removed All Weapons Unlocked: We've made the decision to unlock all weapons by default. Our goal is to mak…
- August 20th Patch - 20 August 2025
- All Weapons Unlocked by Default - Map moved to bottom Left - Main Menu UI Updated - MP5 Updated to an actual MP5 Model - Fixed some invisible wall issues
- Update: Player Data Fixed! 19th August Patch - 19 August 2025
Hello everyone! We've got some great news. The bug preventing player data from saving has been found and fixed! This means your kills, deaths, and progress will now be saved correctly. We know how frustrating it was, and we want to thank you all for your patience while we worked to solve the issue. Now you can jump back in and start climbing those leaderboards! We also still have the new features from our last update for you to enjoy: * Player Voicelines (WIP) * Mirzov District Day Map * Real-time Shadows * Improved Gun SFX and Gunplay * Updated Main Menu and Theme Music Thank you for being part of the community and for helping us make the game better. See you on the battlefield! Grostphere Arts
- Patch August 19th - 19 August 2025
Hello everyone, We are excited to bring you a new update for *Relictus: Blackout*! We've been listening to your feedback and working hard to improve the game, and this patch includes some significant changes we think you'll appreciate. Here's what's new in this update: * Player Voicelines: New in-game player voicelines have been added to improve communication and immersion. * Mirzov District Day Map: The Mirzov District map has been updated to a new daytime setting, offering a fresh new look and feel for this popular location. * Real-time Shadows: We have implemented real-time shadows for better visual quality and a more immersive experience. * Improved Gun SFX: All weapon sound effects have been updated and enhanced. * Refined Gunplay & AR Recoil: We've made improvements to the overall gunplay, with a specific focus on making assault rifle recoil feel more balanced and natural. * Updat…
- Patch Notes August 16th - 15 August 2025
- Fixed Collisions on a Few Buildings, Especially the main ones causing problems on Tarkhos - Removed Muzzle Flash When Aiming - Working on Fixing Progression and Stat saves as that seems to have stopped working. Will keep updated!
- Patch v1.0 - 14 August 2025
- Weapon Models Fixed for TP - New M4 Model - Weapon Balances - Speed Balances - Double Jump Removed - Stamina Reintegrated Coming Soon: - Model Fixes to Buildings - Add Climbable Ladders to Buildings and Towers - Fix Selecting Map After Match
- Relictus Blackout Launch - 14 August 2025
Hello, Soldiers! The wait is over. We are incredibly excited to announce the first major launch of Relictus: Blackout! This update represents a significant step forward, addressing key feedback and focusing on delivering a streamlined, highly polished, and replayable experience. We've worked hard to overhaul many core systems, and we can't wait for you to jump in and experience the changes. This update is a comprehensive overhaul, touching nearly every aspect of the game. We have completely rebuilt the gunplay mechanics for a more satisfying and responsive feel. The Tactical AI is smarter and more efficient than ever, no longer walking through walls and presenting a more credible challenge. We've cut back on game mode clutter and removed some of the larger conquest maps to better focus the player base and create a tighter, more engaging experience. After every match, you will now be sea…
- BloodZone: Armageddon - Preparing for a Massive Update! - 30 July 2025
Hello, fellow Vanguards!BloodZone: Armageddon - Preparing for a Massive Update!We've been hard at work behind the scenes, integrating the MFPS 1.10 framework from Lovatto to bring you a significantly improved BloodZone experience. This update is all about polishing the core gameplay and getting things running as smoothly as possible.We've listened closely to all your feedback and have been making substantial changes:AI Enhancements: We're leveraging the new framework to make our AI smarter and more challenging. You'll notice a marked improvement in how they react and fight on the battlefield.Player Arms Remodeled: Your in-game presence will feel more immersive with our new, redesigned player arm models.Weapon Adjustments & Removals: To ensure a balanced and focused experience, some weapons have been temporarily removed, while accuracy for existing firearms like the M4A1 and MP5 has been…
- BloodZone: Armageddon - A Developer's Update - 1 December 2024
Hey all, We're excited to share a major update about the future of BloodZone: Armageddon. A New Beginning First and foremost, we’re thrilled to announce that the game has a new name: BloodZone: Armageddon. This name better captures the intense and chaotic world you’ll be fighting to survive in. Addressing Your Concerns We’ve been closely monitoring your feedback and understand that the previous trailer, with its AI voiceovers and placeholder images, didn’t accurately represent the game’s current state. We sincerely apologize for any confusion or disappointment this may have caused. Moving forward, we’ll be sharing actual gameplay footage with voiceovers and new music. Our goal is to provide a more authentic and engaging experience that truly reflects the heart and soul of BloodZone: Armageddon. We're aware that the game still has some bugs and performance issues. We’re actively working…
- November Update - 22 November 2024
Greetings, Vanguard! We have some exciting news to share! BloodZone: Vanguard Company is now Starveil: Armageddon! Development on Starveil: Armageddon is progressing smoothly. All maps have been successfully migrated to the new project. We're currently focusing on revamping weapons to fit the new setting and atmosphere. The Main Menu has been completed and looks fantastic! Additionally, the Database has been fully integrated, ensuring seamless access to important information. And the good news keeps coming - Guest Login is now functional once again. Stay tuned for more updates as we continue to work hard on bringing you Starveil: Armageddon. Thank you for your continued support! Grostphere Arts
- BloodZone: Vanguard Company - A Major Announcement - 14 November 2024
Greetings, Vanguard! We're thrilled to announce that we're taking a significant step forward in the development of BloodZone: Vanguard Company. We're transitioning the game to Unity 6! This move will provide us with a more robust and efficient development environment, allowing us to bring you even more exciting features and improvements. In addition to the engine upgrade, we're eagerly anticipating the upcoming 1.10 update for the MFPS Template. Thanks to the invaluable contributions of Lovatto and other talented developers, this update will address many of the challenges we've faced and provide us with a solid foundation for future development. We want to express our sincere gratitude to all of you for your continued support, feedback, and patience. Your input has been instrumental in shaping the direction of the game. Please understand that this transition and update process will take…
- October 4th Update - 3 October 2024
This update addresses several issues that players have encountered. Here's a breakdown of the changes: Map Fixes: The Deserted map has been fixed to resolve invisible collisions and missing structures and props. UI Improvements: The user interface has received a minor overhaul for a more streamlined experience. Gameplay Adjustments: Player speed has been adjusted for a more balanced gameplay experience. Weapons have been reworked to introduce a weight system, affecting gameplay mechanics. Options Menu: The options menu in the main menu has been revamped for easier navigation and customization. Temporary Change: The "Play as Guest" function has been temporarily removed while we work on a fix for an underlying issue. We apologize for any inconvenience this may cause. We're committed to resolving this issue as soon as possible. We hope these changes enhance your overall gameplay experience…
- Update Notes for October 3rd - 2 October 2024
BloodZone: Vanguard Company - Major Update Now Available! We're excited to announce a significant update for BloodZone: Vanguard Company, addressing many of your valuable feedback. Key Improvements: Sign-in as Guest: The "Sign in as Guest" feature has been fully restored, allowing you to jump into the action without creating an account. Enhanced Player Arms: Enjoy a more realistic and visually appealing experience with our revamped player arm models. Improved Gun Accuracy: Experience more precise and satisfying gunplay with our refined accuracy mechanics. Optimized Maps: All maps have been optimized to reduce lag and improve overall performance. Refreshed Main Menu: Enjoy a new and improved main menu interface for a smoother user experience. We're committed to providing the best possible gaming experience for our players. Thank you for your continued support and feedback!
- BloodZone: Vanguard Company - Major Update Now Available! - 29 September 2024
Hello, fellow Vanguards and REAPERS! New Weapons: Kriss Vector: This compact submachine gun offers high fire rate and accuracy. MK14: A versatile battle rifle that excels at both long and medium-range combat. STG44: A classic assault rifle with a high rate of fire and good accuracy. VSS Vintorez: A silenced sniper rifle with powerful stopping power. New Maps: Vindicted: Explore a desolate urban landscape filled with danger and opportunity. Epoch 5: Battle through a futuristic starship in its corridors! Blackout: Engage in intense long distance night map! Map Optimization: All maps have been optimized for improved performance and reduced loading times. Enhanced User Experience: Overhauled Main Menu: Enjoy a sleek and modern new look for the main menu. Improved Music and Sound Effects: Experience the game with enhanced audio that immerses you in the action. New Player Overhead Text: Easil…
- Early Access Release v0.0.1 - 20 September 2024
Release Date! Hello everyone and welcome to BloodZone, the earliest release date is planned to be the 1st October of this year, in this timeframe we're hoping to fix bugs, improve quality of gameplay, introduce better systems, and include features within our roadmap. We're aiming to at least have a Lobby System before the Early Access release, this means players can better connect with each other and play servers with friends better! As for the new Gamemodes planned, Blackout is still being developed and is currently using the Team Deathmatch Gamemode as a placeholder so you can see what it's going to be like, we're also looking into optimising all the large maps for better performance! Thanks so much for all y'alls support, we can't wait to see where BloodZone: Vanguard Company takes us! Pearson Founder, Dark Squid Interactive