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SurvivalWorld

SurvivalWorld Steam news

Robert De Leon | Oct 8, 2024 | game

Released

0players observed · 22 September 2026 - 01:00:53 UTC

ActionAdventureIndieEarly AccessSteam Store

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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

SurvivalWorld news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateOct 8, 2024
  • DeveloperRobert De Leon
  • PublisherRobert de Leon

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Robert De LeonPublisher: Robert de Leon

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SurvivalWorld Steam news

SurvivalWorld news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • SurvivalWorld Update 0.6.0 cooming soon... - 24 August 2026

    Hi everyone! Robert here.I'm here to share an update on the development of SurvivalWorld. I know I've been absent lately, but that doesn't mean I haven't been working on it.But getting to the point, I want to share some screenshots of how it's goingIn this new version, I'm looking for a cleaner visual design, with minimal interface cluttering the screen, just the essentials. The primitive tools, at least, look different from the originals, with the aim of making them somewhat more realistic, although that is never the objective.The bow now has better animation and design, and it's much easier to program and design, so there will probably be more bow variations in the future.The animals have also obviously been remade, with improved AI, which isn't perfect, but it's definitely better than before.The nights are no longer so dark; personally, I really like the new lighting and visuals. Now…

  • SurvivalWorld: Next chapter - 14 July 2026

    Hello everyone! Robert here to give you an update on SurvivalWorld and the current state of the game.First off, an explanation of why SurvivalWorld has stalled at update 0.5.0. The reason is essentially the same as why updates were delayed: university had taken up a large part of my time, along with various personal matters that meant I couldn’t devote the necessary time to SurvivalWorld. For this reason, I put updates and development in general on hold.The future.Up to this point, it might seem as though SurvivalWorld would end here, but the reality is that once I’d sorted out my previous issues, I decided to resume development. However, I faced a new challenge: following some problems with my computer, I lost all the original game files. Essentially, SurvivalWorld ceased to exist, so faced with this situation, I decided to take on the challenge of reprogramming the entire game from sc…

  • A look for the next update: - 1 October 2025

    Hello! This is a small panel where I'll show something I'm working on.World Expansion First Look: ( It will probably change )It's not a pretty sight, but it's more to show off what's new. It's a somewhat large world expansion, adding a new mountainous section alongside the snowy areas, with a valley in between.On the other hand, there will be a new biome, the Savanna. The plan is to add a new vegetation type, trees, and so on. With new creatures, surely, elephants, giraffes, zebras, possibly giant lions. And so on.The Desert, the Swamp, and so on will also be expanded.I may recode the storage system, like chests, for greater optimization.And well, that's all for now. As I progress, I'll share more progress with you.

  • New Update: 0.5.0 - 26 September 2025

    Hello everyone! Update 0.5.0 is here! I apologize in advance for the two-month delay, which was due to my computer crashing in the middle of this past month. This update is also extremely large.But enough apologies, let's get to the important stuff.Changes and new features:Dungeons have been added, including mines, underground dungeons, destroyed castles, pyramids, villages, and more.A huge castle has been added to the snowy hills.In each dungeon, you'll find various new blocks, mold, cobwebs, barrels, and crates that will drop items when broken.There are also chests, some of which require special keys to open.I also added notes, written in books that recount a bit of the past history, with more than 16 notes.In another aspect, I rewrote the building code to improve performance. Although the building system is the same, technically speaking, it isn't.On the other hand, I added another w…

  • Next update! - 21 August 2025

    Hello everyone! I know I've been away, I've been busy with a lot of things, but one of them has been the Dungeons update for SurvivalWorld. In my opinion, the update looks great, bringing a lot of content!Among many things, we'll have an introduction to the game's story. In the dungeons or ruins you find around the world, you'll find books containing notes from an old survivor of the Island.Some bugs have been fixed, and the building system has been reworked. You won't notice any difference except when placing blocks. However, it's now more optimized. You can't place blocks inside other blocks, etc.I've also removed the shadow reduction effect for better performance; it's no longer necessary.A new set of armor, blocks, and tools, this being the most powerful, which can only be obtained in ruins. So get ready.There are several different types of ruins, but not many. Technically, to avoid…

  • Update 0.4.2 - 3 July 2025

    Hello everyone! I'm very sorry for the delay of this update. I've been working on a future update before, so as not to leave SurvivalWorld so outdated, I decided to pause that and work on a new one to release today.In this new update, we're highlighting several things, starting with new blocks and changes to both the visual and biome aspects.As for visual changes, they're mostly focused on performance, since, based on various tests, I had to sacrifice some visuals. From now on, if you notice that the shadow quality is lower in the mornings and at dusk, this is a measure to prevent such a large FPS drop.Normally:Morning and dusk:The field of view of trees and grass is also larger. Billboards are used to avoid impacting performance, mainly to prevent empty fields from appearing.It's a sacrifice, and I personally don't like it, as it reduces the quality of the final product. However, it's…

  • Update 0.4.0 - 25 May 2025

    Hello everyone! I'm sorry for the delay. It's been quite a lot of work, creating a completely new world and leaving it in a similar state to the previous one. Up until updating to this version, SurvivalWorld maintained a world that had existed since version 0.02. This meant it was something I was doing over and over again. It was a fairly large world, although difficult to optimize. My original idea was to make a much larger world, but due to limitations, I had to keep it at that size. In addition to certain details that made it look strange and unconvincing, I decided to create a world from scratch. Island New and Changed Biomes: Grassy Valley is now Deadlands: A brown-colored, somewhat wild biome, where you'll find minotaurs and various creatures. Snowlands: Partly, it remains exactly the same, with the difference being the accumulations of ice and frozen water. Jungle: It's now more…

  • SurvivalWorld: Next Step - 26 April 2025

    Hello everyone! First of all, I'd like to apologize for my absence. I've been somewhat overloaded and still overloaded with university, so I don't have as much time as I'd like to dedicate to SurvivalWorld. Even so, I've started working on an upcoming update, which will be quite large as it will change a large part of the game. I'm reworking the "Island" map from scratch. Why? The Island is a map that has existed as such since August 2023. Starting out small and gradually expanding based on the idea of ​​creating a huge map, this led to various issues, such as performance issues and a kind of strange biome mashup, which I didn't like. Therefore, I'm redesigning it; you'll see some new features in a matter of days. It'll take time, since I don't have all the time to work, but I'll get there. The Hydra will be a boss reserved for another of the worlds that will be accessible soon. Thank y…

  • Update 0.3.1 - 31 March 2025

    Hello! Today I'm bringing you update 0.3.1. A small update that brings some new features and mostly bug fixes. Animal Breeders: Starting with this update, a feeder will be included, where we can put food for our animals and they'll automatically eat. The animal inventory menu has also been slightly changed. The thirst statistic for domesticated animals has been removed, as it could complicate things, requiring you to keep track of it. Therefore, you should only ensure that the animal is fed. To mate with another animal, both must be domesticated, have their favorite food in the feeder, and have the mating option enabled. The baby will be born in a matter of seconds. Babies can also appear naturally. These will take a real-world hour to grow, and the parents will have a cooldown of a few minutes to have another hatchling. Regarding bugs and minor changes: -The player is now larger. -The…

  • New Update: 0.3.0 - 22 March 2025

    Hello! It's been a while since the last update. I've been a bit busy with other aspects of my life, which is why I'm bringing this update. This update is focused on Magic, bringing new mechanics, features, blocks, and more, which I'll show you below. Note: I've postponed the Hydra boss until the next update, as it's a boss I want to dedicate development time to, so that the fight against it is a true experience. If I submitted it now, it would have been just another boss in the game, which I don't want to be. Therefore, it will be for update 0.3.1. News! Starting with the main course, MAGIC. Magic is an attribute we can unlock once we defeat the Skeleton Boss and craft the Magic Amulet. This must be equipped in the new accessories section. We won't lose it upon death. How it works is that once the Magic Amulet is equipped, killing creatures will give us Mana. This Mana will be represent…

  • Next Update: 0.3.0 - 9 March 2025

    Hello! This update will take a little longer than the others, as it involves a lot of new improvements and mechanics. Also, I personally won't have that much time to work on this update. But let's focus on what's coming New boss! The 7-headed Hydra. Being the new hardest boss to kill, you will have to face it in a new arena specific to it, where you will be forced to use certain new elements that I will explain below. Dynamite Dynamite can be made from "Gunpowder" obtained in a mortar by using coal. It will destroy trees around it or structures (Leaving its item on the ground) Magic Introducing a new mechanic, Magic. The amulet can be equipped in a new section known as accessories. By obtaining the magic amulet, new functions will be unlocked, which when equipped, we will first notice a mana bar in the HUD next to the bars. In the inventory we will have a new section called magic In thi…

  • Update 0.2.4 - 2 March 2025

    Hello! This is a small update, very small, since it only adds a few things and stands out in corrections, generally these updates are added in a "Discreet" way since they only add small changes that are not necessary to create a news item, but it brings more noticeable changes, consider making one like this. Inventory icons were redesigned, with a better style. Now the HUD armor bar will not appear unless we have armor. The temperature section is next to the biome and the number of days we spend. The Animal Inventory was slightly changed for better visual comfort We highlight bug fixes more than anything Fixes in the AI ​​of animals that stopped when they were chasing us or remained still. Now when they follow us they will be running Spiders will not stay in the running animation even if they are still. Fixed the bug that caused us to keep the armor even if we did not have it equipped a…

  • Update 0.2.3 - 26 February 2025

    Hello everyone! Today I share with you the changes of this new update 0.2.3 Skeleton King The Skeleton King underwent a huge change, both in the arena, as well as in the model, animations and attacks. Now in the distance he will launch spheres of magic, up close he will attack us with his sword, and if we get too close he will kick us. In addition to that it will also generate skeletons. Upon defeating him we will see a new death animation. When he dies he will give us the magic skeleton key. And in turn he will grant us the "MAGIC AMULET" Currently it does not have any function, but soon it will have certain interesting things, like obviously, doing magic... Visuals and Optimization I was in charge of correcting and changing the code properly, optimizing and changing certain things that made the performance of the game improve considerably, which meant improving the visual quality of t…

  • Next Update: 0.2.3 - 19 February 2025

    Hello! I hope they are well. I have already started working on the next update, although I am also on the lookout for bugs that appear during this current version. In this next version we will see a few improvements and additions: New Skeleton Boss Arena and New Skeleton Boss The old version was somewhat ugly and the boss did not represent much of a challenge, this new version comes with a new arena and improvements to it, more health, more attacks and the use of magic. Old: New: Also for greater comfort, I changed the distribution of the storage inventory, with a broader view, in addition to the recipes being displayed on the work tables to the side. In other additions, we have some new creatures, such as the Minotaurs that will appear in the Blood Lands and the Penguins that will appear in the Snow Lands For the moment I will show that, more changes will come, I also highlight a big c…

  • Acuatic Update & More - 15 February 2025

    Hello! First of all, I'm sorry for the delay of this update, in addition to personal matters, I dedicated myself to fixing different things in the game code. You will see them below: News and changes: Aquatic biomes, vegetation, plants and others were added to the seabed, such as Kelp, Sea plants, corals and others. In addition to rocks. As for animals, there are now fish, rays, sharks, electric eels, the latter giving electric cells, a material that will soon be very important. On the other hand, rays give poison extract, which allows you to make an antidote. Water has better visual effects. Poisoning Rays and scorpions can now poison you, this effect will last 5 minutes unless you drink an antidote. New blocks were added: Wooden planks, next to wooden plank corners and wooden plank stairs. Pot block, similar to the normal pot only in block form. Days will now be counted, (Days that ha…

  • Next Update: 0.2.2 - 30 January 2025

    Hello! I've been kind of missing these two weeks, I'm actually working on the new update, which will be something big. Until now the depths of the sea have been empty, flat areas without much mystery, with this update things will change: Introducing fish, marine plants, corals, rocks and more. On the other hand, the world is receiving more details, more rocks were added to the cliffs at each end We also highlight the change of water, with some effects and improvements, in addition to modifying the swimming and diving system. Obviously, the expansion of the map this time is for the desert area, limiting it with a small Grasslands. To highlight for the moment is that, there are still many things to add that I will be starting to work on this week. I will share them with you as time goes by.

  • Update 0.2.1 - 20 January 2025

    Hello! Although there has been no news of new updates, you will surely have noticed that the game has been updated, some things are changing slightly, well this is part of small technical updates, related to bug fixes, stability and some other changes. However, this update does bring some important small news First, now there are no world limits, you can create as many worlds as you want, you can rename them, and so on. Warning The save files, which are located in a specific folder on our computer, the games are a package of two files, SurvivalWorld_Game_Progress_0X number and SurvivalWorld_Game_Data_0X Number equal to the previous one. If the Data file is deleted, the entire game will be deleted, since it depends on each other for the correct functioning of the game. In addition to a small change in the creation of the world: On the other hand, we have a new configuration section, game…

  • Update 0.2.0 - 6 January 2025

    Hello! Happy New Year to everyone, this 2025 we start with the 0.2.0 update. To start we have Redesign of all the item icons. With a correction in lighting, shading details and more. Added to that the inventory sprites are now more pixelated with more details. The interaction buttons have now been smaller leaving them as simple icons. Now you can reorganize your inventory with the button next to the throw everything button. Character customization: Now you can modify your character, changing the skin tone, hair color, beard, eyes, clothes, alternating between woman and man With 5 types of hair for both, and 5 types of beards. Being a man or a woman the sound effects will be different, also in this aspect, the pigs, sheep, cows, in addition to ambient sounds, and water have changed. The world had a major expansion, with different islands around the world. A new biome "Bloodlands" in whic…

  • Happy New Year, SurvivalWorld 2025 - 30 December 2024

    Hello! I started working a few days ago on the first update that will arrive in 2025. It will bring with it big changes and new features. To begin, we highlight Character customization The skin color, hair, beard and clothing, hair variation, beard and gender will be personalized. On the other hand, the map will receive a great expansion and improvement, a new biome, red lands. Added to a new area of ​​snow and a wide variety of islands around the world. On the other hand, many aspects were redesigned, for a better visual result such as the icons: In general, all items were renewed. And also the golem and the desert golem were slightly retouched. And finally, some new creatures that will come are: The Unicorn Vultures Giant hedgehogs They can be mounted More creatures will be added, which you will see later. For the moment that's all, there will be more news on the way, which will bring…

  • Update: 0.1.3 - 19 December 2024

    Hello! First of all I'm sorry for the delay in this update, as I mentioned before I had taken a short break. Well let's get to the point. -New translations are available in Spanish, Portuguese, Russian, German, French and Italian. Japanese was postponed to another update because SurvivalWorld's default font lacks Japanese characters. -The design of all the menus was changed, in addition to adapting the main menu to a Christmas style -Various bugs related to creative mode, construction, world and others were corrected. -Different creatures were added, such as the scorpion and the hummingbird, and Mammoths can now be ridden (Scorpions can also be ridden) -3D redesigns of the vegetation were made in addition to adding more. -The design of the Rocklinght and the Slime was changed -Visual corrections, colors and ambient occlusion were improved. -New models for the Tasmite, Carbon and Piedra.…

Patch notes and updates

S.noRelease datePatch nameGID number
12 March 2025Update 0.2.41792751526093274
220 January 2025Update 0.2.11789039014478015
311 October 2024Small Update 0.08.26931694080293344774
410 October 2024Small Update 0.26931694080290006953
59 October 2024Small bug fixes6360862737592763108

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