SPSTEAMPULSELIVE ANALYTICS
Re:Flex

Re:Flex Steam news

Marc Studio | Oct 9, 2024 | game

Released

0players observed · 6 October 2026 - 15:18:54 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak31
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Re:Flex news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak31
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews151
  • Release dateOct 9, 2024
  • DeveloperMarc Studio
  • PublisherMarc Studio

Genres: Action, Indie

Company pages: Developer: Marc StudioPublisher: Marc Studio

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Re:Flex Steam news

Re:Flex news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update ver 1.2.0 - 10 January 2025

    ver 1.2.0 - Ship and Shipwreck - Game Over Mechanism Removed - Challenge Rewards Revamped and Data Reset - Special Effects for Each Reactor and Skin With the removal of the game over mechanism, the rewards have been revamped. While existing data has been reset, greater rewards are provided along with easier difficulty. The reactor storage UI has also been improved. When purchasing and using reactor skins, beneficial effects are granted. - Music Path System Overhauled - Track Creation UI and Additional PRD, BPM Auto-Setting Now you can handle all steps of creating tracks within the game. The music path no longer uses the existing Music folder and simply loads music files within the track. - Reverted Vizet Movements - Cursor Removed - Challenge Mode Difficulty Rolled Back to First Version and Changed to Nostalgia Mode (Playable in Sandbox) - Added Line Creation and Deletion Functions to E…

  • Update ver 1.1.2 - 26 October 2024

    ver. 1.1.2 - Changed 'Vizet' movement : If enough people want to roll back, I'll roll it back.

  • Update ver 1.1.1 - 22 October 2024

    Day 12 since release. ver. 1.1.1 - Added exception handling for Steam Workshop - Added button to move to - Rename game folder “ReFelx” → “ReFlex” (on a clean install) - Change music paths to be automatically appended with the file scheme if they are not in the http scheme : Paths now start with C: without the “file:///” scheme or the ^ wildcard. / for users who used to write paths.

  • Update ver 1.1.0 - 21 October 2024

    It's day 11 of your launch. I've been up for 30 hours. (It might be crazy and buggy... ) ver. 1.1.0 - Added Workshop beta - Fixed bug with logic not loading in some countries - Vizet damage reduced by 50 - Increased stability due to increased Unity version Workshop: Beta. We've thrown almost all exceptions, but it works. Bug with logic not loading: did you know? France uses commas for decimal points? I'm a one-man development team and new to Steam, so I spent a long time shoveling these easy bugs..... It was only fixed after I changed the nationality of my computer to France. Vizet damage reduction: slightly reduced. It seems to be stressing me out. Unity version: Unity 6 came out LTS. Anyway, it's a good thing, and I upgraded to it. It's my first workshop, my first global release, and my first time releasing a game on Steam in the first place, so there are a lot of unexpected bugs. I'm…

  • Update ver 1.0.8 - 17 October 2024

    It's day 7 of the release. Small but buggy, so we update quickly. ver 1.0.8 - Added editor mode button - Fixed bug with local music files not loading - Added invincibility for a short time when triangles are broken in challenge mode (when health is depleted) - Play beat sound for reactors by default in-game - Added “Doesn't matter if the cursor leaves the screen while in move mode!” to tutorials - Configured miscellaneous settings to be changed via F12 : We've gotten some feedback that this was still a bit difficult. We added invulnerability and added beat sounds based on your feedback. The beat sound was something I used to test in the editor, so I added it. It works for all reactors, so I recommend turning it off once you've gotten used to it.

  • Update ver 1.0.7 - 16 October 2024

    Day 6 of release. We've received your feedback. We're updating accordingly. ver 1.0.7 - Added Chinese language. CNTitle is also added to core.txt. - A small triangle shines a spotlight on the player when moving away. - Changed font for Chinese characters. Added Chinese: took a little longer because of the formatting process. All language translations except Korean are cross-reviewed using multiple translation programs... So if a translation is weird, I don't know what's wrong because I don't know the language. If you feel uncomfortable with any translation, please email us and we'll change it...! Spotlight: I've tried several. (Arrow at the end of the screen, circle around the player) But this one was the best. ( Actually the movement of the little triangle is different every game, rather the position where the reactor last appeared is the most important, don't get too caught up in it!…

  • Update ver 1.0.6 : Reduce difficulty - 12 October 2024

    It's day 3 of your launch. After much deliberation, we've made a big decision. ver 1.0.6 - Reduced the amount of health shaved off in Challenge mode by 50%. : I apologize for the drastic drop in difficulty that I've taken on myself. I received feedback that the game was too hard for my predictions. It seems like you're finding the controls more difficult because they're new to you. We've lowered the difficulty to a point where you'll be able to enjoy the game a little more.

  • Update ver 1.0.5 - 11 October 2024

    It's been a day since launch~! Here's a small and humble update...! ver 1.0.5 - Added a link to a walkthrough video for those who find very difficult (haven't played the game much). - Added a one-star challenge. We've added a one-star challenge to familiarize players with the concept of invincibility before the . - Added a two-star challenge. You'll experience a barrage of Triout before you reach three stars. These challenges are challenging but very short. - We're adding a two-star challenge. Get used to the unique “Re:Flex” movement in response to the changing rhythm. As an added, the duration of the current “All-Skin Event” event may be extended! If more skins are added, the name of the event may change from “All-Skin Event” to “10-Skin Event” (with the same benefits!).

  • 70$?? All-Skin Event!! - 27 September 2024

    Limited event with an estimated value of 70$!!! These are really hard challenges! Everyone who completes by October 25 at 12:00 UTC+0 will receive 10 Platinum Coins, a commodity that can be used to get Allskin, instantly! If you don't like it, you can return it. Don't miss out on this opportunity! Platinum is a commodity that won't depreciate in value because you have to make in-app purchases to get it!

Patch notes and updates

S.noRelease datePatch nameGID number
126 October 2024Update ver 1.1.26212245217911873919
222 October 2024Update ver 1.1.16212244583192103721
321 October 2024Update ver 1.1.06212244583189288640
417 October 2024Update ver 1.0.86212244583175024851
516 October 2024Update ver 1.0.76212244583170743618
612 October 2024Update ver 1.0.6 : Reduce difficulty6211118320232054467
711 October 2024Update ver 1.0.56931694080293247268

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