- [Update] New Features and System Optimizations to Enhance Village Experience - 12 August 2025
New Features:Market: A new market system has been added, where villagers will autonomously purchase resources and goods from the village. The Pawn interface also now includes an auto-selling feature, with the number of auto-sell slots expanding as more market buildings are built.Well: A new convenience facility – the Well – has been introduced, directly increasing the village's livability and attracting more villagers.Lumberyard, Quarry, Farm, Fish Hut: These four resource collection transfer buildings will automatically assign villagers to gather the corresponding resources.Theater: A new convenience facility – the Theater – where villagers will go during their leisure time to watch performances, further enhancing the livability of the village.Warehouse: A new building – the Warehouse – expands the village's storage capacity, helping players better manage resources.Resource Collection…
- 【Update Notes】We've adjusted many gameplay elements! - 1 July 2025
Thank you all for your amazing feedback during the Steam Next Fest! After going through everyone's comments, we found that most of the problems stem from one central issue: “the game isn’t idle enough.” So we went back to the drawing board, redesigned, and polished a lot of core systems to ensure you can enjoy a more relaxing, fishy experience. Here’s what’s new in this update:Fixes & Adjustments: Village Construction ModuleMany players said the village-building experience demanded too much attention — needing to wait for the right cards while also fearing villagers might deplete planned tiles, invalidating layout bonuses. So we've made the following changes:Construction has been removed from the deck and moved to a dedicated building UI.Basic buildings and environments now use unified shapes, no longer consuming special card art (rare/special buildings will retain unique visuals).Villa…
- 【Dev Update】Next Fest Recap & What’s Coming Next - 17 June 2025
Dear Village Leaders,Thank you so much for playing the Idle Frontier Demo during Steam Next Fest! We received an overwhelming amount of feedback, encouragement, and (sometimes very surprising but super helpful) suggestions from all of you. It was our first time sharing this world, and we're truly grateful that so many of you were willing to step into this still-developing spiritual land.Here are the most common questions we received — and our official replies:1. Why is there no language support besides Simplified Chinese?Before releasing the Demo, we reviewed our own localization and realized… there were way too many mistranslations, missing lines, and awkward expressions that would have completely ruined the first impression for non-Chinese players. So to ensure a decent first experience, we temporarily disabled other languages.Once the game’s full script stabilizes, we’ll be redoing t…
- [Version Update] Routine Fixes and Additions for the Demo Version - 15 June 2025
Here are today’s update notes:Fixes:Fixed an issue where the character info panel didn’t refresh correctly after switching weapons or adjusting attributes.Fixed a bug where characters would freeze when trying to use ranged weapons without enough ammo.Fixed a very embarrassing bug where the ingredient for fried rice... was fried rice. (Our sincerest apologies!) 🍳🍚Balance Adjustments:Villagers will now look for the nearest same-type resource after finishing their current gathering job, rather than wandering off randomly.After gathering, villagers will now return resources to the nearest house, instead of strictly their own.Players now gain gathering experience based on the type of resource their villagers collect.The construction cost algorithm has been adjusted: instead of using “total historical builds,” it now considers the current number of similar resource buildings in the scene.Ne…
- [Version Update] Routine Fixes and Additions for the Demo Version - 13 June 2025
Here are the update notes for today:Fixes:Fixed the crafting recipe for silver-plated weapons.Fixed a bug where the slot machine minigame could occasionally get stuck.Fixed an issue where players couldn’t continue moving when Spirit Dice ran out.Fixed a bug where assassin weapons would glow during skill animations of unrelated characters.Balance Adjustments:Increased production speed by 50% across all manufacturing tasks (including smelting, crafting, cooking, and alchemy).Spiritual energy output from resource buildings in the Immortal Village has been doubled. The spiritual energy consumption of houses and villagers remains unchanged for now.New Features:Added a movement preview UI. During movement, a floating indicator will now show remaining steps and current dice multiplier above the character.Added the option to skip the intro dialogue scene at the start of the game.Temporarily dis…
- [Version Update] Routine Fixes and Additions for the Demo Version - 10 June 2025
First of all, a huge thank you to all the players who chose to try out our demo during the New Product Festival, a celebration filled with outstanding games. We're even more grateful for all the suggestions and bug reports you’ve shared with us during your playthrough. We’ve pulled some late nights to bring you updates as quickly as possible!During this period, we've been updating the demo 2 to 4 times a day, each update including the latest fixes and changes. We apologize if this high frequency of updates has affected your gameplay experience.Here are today’s update details:Fixes:Fixed an issue where, under certain conditions, monsters dropped items not meant for this version of the game. (We weren’t hiding anything—these items were part of planned future content.) In this update, we adjusted the loot tables and added legality checks for items in the inventory.Fixed a font display issu…
- [Version Update] Demo Fixes and New Features - 9 June 2025
This update includes the following changes:Fixes:Updated the health regeneration algorithm to prevent a bug that caused resurrection to fail under certain conditions.Fixed an issue where the "X" button on the top-right corner of some UI screens could not properly close the interface.Fixed a bug that caused random events to fail to trigger in certain situations.Fixed an issue where some gatherable items did not correctly increase proficiency.Added extra logic to prevent a rare bug where the player could not attack properly and would freeze and get hit.Balance Adjustments:Adjusted the combat power calculation rules in PVP. When players battle challengers from the Huashan Leaderboard, their combat parameters will now be more accurately reproduced.Increased the effectiveness of Agility and Intelligence by 15%.In addition, we’ve added the framework for the Village Raid feature!In the future,…
- Live Stream Announcement During Steam Next Fest - 9 June 2025
During the Steam Next Fest, we’ll be hosting live streams to showcase real gameplay from Idle Frontier: The Fishing Immortal Village! You're welcome to drop by, watch us slack off (just like the game intends!), ask questions in real time, or even catch some bugs on the spot!Stream Schedule: Starting June 10, streaming intermittently. (If we’re not live, we’re probably fixing bugs or catching up on sleep 😴)What’s in the stream:Live Demo Playthrough: Full cycle of exploring, building, and idlingGameplay Explanations + Beginner GuideDeveloper Q&A and Casual ChatFirst Reveal of Easter egg story events and Village Raid PvP modeSneak Peek into our future development roadmapDemo Availability: The Demo will remain available even after Next Fest ends! We’ll continue updating it in sync with our dev milestones — you can expect new features, new mechanics, and yes, probably new bugs too. We appre…
- 【Patch Notes】Bug Fixes + New Asynchronous PvP Feature! - 5 June 2025
This update brings several improvements, fixes, and exciting new gameplay features: Fixes: Fixed an issue where attribute points were not properly converted into combat stats on some devices. Fixed an occasional bug where gathering or crafting yields were lower than expected. Adjusted the size of event icons on the road to prevent visual overlap. Balance Adjustments: Rebalanced the production and consumption ratio of Spirit Dice. New Features: Added a Combat Power Leaderboard. Moved “Huashan Duel” (Leaderboard PvP) to Chapter 1 in the Celestial Path (仙途图谱), allowing players to unlock PvP earlier. Introduced asynchronous player-vs-player battles (Huashan Duel): Players can now upload their character data (equipment, level, stats, etc.) to the Steam leaderboard, and challenge others with similar rankings in offline battles. If you encounter any 0-HP enemies during the challenge, don’t wor…
- [Patch Notes] Thank You for Your Feedback! - 1 June 2025
Dear players, Thank you so much for all your feedback in the community! Based on your input, we’ve made the following improvements while continuing to push forward with our development schedule: Bug Fixes: Fixed an issue where events could occasionally interrupt automatic patrolling. Fixed UI scaling issues in some mini-games. Fixed incorrect artwork on some cards. Balance Adjustments: Increased the formula contribution of Stamina to max HP, while slightly reducing the effect of Strength on max HP. Increased dice yield rate by 12%. Adjusted critical hit formula, increasing equipment-based crit damage bonus by 30%. The Spirit Dice generation in the Spirit Tower is now triggered by weather changes instead of a fixed 5-minute timer. New Features: Added a new camera control option. In addition to classic RTS-style mouse scrolling, you can now move the screen using the keyboard, or a hybrid…
- [Patch Notes] Various Fixes and Balance Adjustments - 31 May 2025
This update includes the following adjustments: Increased the drop rate of elemental gems during gathering, while reducing the influence of player Luck Slightly reduced the attack values of several enemies Adjusted the combat power calculation to better reflect actual battle performance Slightly increased the Spirit Qi contribution from village facilities Bug fixes: Fixed an issue where auto-travel would occasionally stop when the game is minimized Fixed a bug where certain “Fish Princess” dialogues would still trigger while minimized Fixed UI tips not hiding during minimization, which caused screen obstruction
- Welcome to the Idle Frontier Demo! - 31 May 2025
Hello everyone! Thank you so much for your interest in Idle Frontier! This is a relaxing idle simulation game that combines village building, resource management, Monopoly-style exploration, and AFK growth. We hope it brings a fun and peaceful cultivation journey to your day. We warmly invite you to try out our demo and share your feedback and bug reports in the community. Your suggestions will help us improve the game together! ---------------------------------- The current demo includes: Core gameplay systems Full content of Chapter 1 300+ types of equipment, items, and resources 60+ unique enemy types 20+ functional building & planning cards 5 handcrafted random encounter events Upcoming Demo updates will include: More encounters and story events More village buildings and planning mechanics More functional and strategic cards Achievements and progress tracking We're also working on…