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The Chimera Chronicles: Usurper

The Chimera Chronicles: Usurper Steam news

Armandra Studios LLC | Dec 27, 2024 | game

Released

0players observed · 25 September 2026 - 09:54:43 UTC

AdventureRPGEarly AccessSteam Store

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The Chimera Chronicles: Usurper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviews1
  • Release dateDec 27, 2024
  • DeveloperArmandra Studios LLC
  • PublisherArmandra Studios LLC

Genres: Adventure, RPG, Early Access

Company pages: Developer: Armandra Studios LLCPublisher: Armandra Studios LLC

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The Chimera Chronicles: Usurper Steam news

The Chimera Chronicles: Usurper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • TCCU Roadmap Announcement - 20 April 2026

    Hello, everyone!It has been some time since I've last posted on here, but I wanted to let you all know that I'm still working on the project and update 0.54 is almost ready. As posted in both Discord and on the discussion page, I had come across a slight issue with my physical RAM not being enough for the almighty UE 5.6 :PWell, in due time, that will be solved! After I fix up my PC, I will need to verify the assets and all that before I start cooking and then packaging. I'm sure that there will be more hiccups along the way, but I'll take care of those ASAP.As shown in the cover image, below is the roadmap for both 2nd and 3rd quarter of 2026. A lot has already been done for 0.54, and there will be some tweaks and touch-ups for the latest map in 0.55.The big issue that I've been trying to solve is the multiplayer, which I believe that a more suited programmer would be able to help out…

  • Minor Patch - 16 February 2026

    I just realized that the healing spells from Milgrir weren't actually healing at all ːtscryingːGot that fixed right quick, but please let me know if there's anything ya'll come across. There's a bit more lighting in Tormin's Tomb, so now it doesn't feel so dark.More fixes and slight changes will be coming in as the weeks go by. As you may, or may not, know is that I'm working full time and have a family to be with. This game is a nice "little" side project that I hope to make turn into my next and final full time focus (with family still being #1, of course:)).If you wish to keep in touch, then feel free to join the Discord channel or post in the Discussions.

  • 0.52 - Animation Fixes - 15 February 2026

    This bug was a surprise to me, as it didn't turn up while testing. Should be fine now.

  • Update 0.53 - 15 February 2026

    Hello, everyone!It's been a (long) while since there's been an update and I did state that I would do this whenever multiplayer was ready. However, the focus on getting multiplayer stalled this update to the point where I had to move on without this feature. Multiplayer isn't out of the picture, just put to the side.Build 0.53 NotesFixes:Combat animationsAdded Refraction VFX to playable characters' melee attacksAdded drag and drop VFX to KeysAdded voice SFX to playable characters' skills and spellsWhen used, doors will open according to the type of key usedDoors that should rotate 90 degrees are now able to do soRenamed the "Spawner Name" for the silver/gold pilesAdjusted Health/Mana potion valuesTreasure chests will unload items upon interactionJust about any item can be automatically picked up. This is still WIP.Every weapon and shield before pickup now rotate and are adjustedAlmost e…

  • Build 0.52 is Live! - 30 November 2025

    Build 0.52 NotesFixed portals. Yay!Fixed items for each chest type so that the key needed to open them is matched as well as the rarity of the items.Created a new quest-giving NPC, "Korve", who has a bone to pick with you.Fixed a couple of Keige's quests so that the enemies are matched with the right dungeon.Enemies can no longer drop keys! You'll have to find each one in the game, but I made sure to have the Bronze Key easy enough to find. You're welcome.Blood/Bone SFX added to both basic 1H and 2H melee attacks.(Placeholder) VFX weapon hit added to both basic 1H and 2H melee attacks.Added (Placeholder) VFX weapon trails to basic 1H and 2H melee attacks.(Placeholder) VFX added to melee skills of the following adventurers: Selene, Folkaar, Sasuke, Feos, Wilvia(Placeholder) VFX added to ranged spells of the following adventurers: Bruix, MiaSkeleton enemies given (Placeholder) VFX to thei…

  • Update 0.51 is LIVE! - 23 November 2025

    It's been a long while since I had last updated this game, but that is only because of the annoying landscape material issues going on - which I had time to fix. That, and removing the tab-targeting combat since that wasn't working out all too well as I had hoped... Oh well!Before I go into what has changed, here is what are the known issues:The new portals are having some material issues going on that I am currently trying to remedy.The path to Harver Stronghold (the second dungeon) is missing because I forgot to add in the path ːsteamfacepalmː (just find "James" in the Merchants Path map and turn left).Speaking of Harver Stronghold, there are three main issues:The enemies needed to be slain for a quest in that dungeon need to be changed aroundThere is a staircase that I need to fix so that the player can actually explore the rest of the dungeonThe "Red Skeleton" enemy hits like a truc…

  • Build 0.51 Delay - 10 October 2025

    So, this isn't what I had expected to happen once again but it did, and that is a delay in uploading build 0.51. There is still an ongoing issue with the landscape material missing in both the Merchants Path map and that of the village. Contact with a programmer has been made to help fix this error and I will keep ya'll posted when it gets fixed and ready for release.In the meantime, I am working on the footsteps SFX - which sorta works but not really due to that landscape bug. Until then, I will focus on the Castle Ruins portal and make that a thing again, too.

  • TCCU News: New Update Coming 10/12/2025 - 30 September 2025

    Hi everyone,It's been a (long) while since I've posted on here but wanted to let you all know that the project isn't dead, but had to be put on hold for a time while I was trying to fix that game launch crash. Sorry that it too so long but to me, that was top priority and there was a lot going on in regards to family and work.That being said, I had to remove the Dungeon Architect plugin because that was the root cause for that launch crash - among other issues. The silver lining is that the update for Tormin's Tomb is ready to go! However, I still want to test out a few things and get the combat (tab-targeting) fixed. I can safely say that build 0.51 will be ready on 10/12/2025. I had already included a quest-giving NPC to help push the player along and explore Merchants Path. Any further than that - which is really just Boshta castle itself will be a whole new undertaking that I'm not…

  • Regressing Update - 2 September 2025

    Due to the immediate crash from the latest build, I had decided to go back to the previous version until I can get this issue fixed. My apologies for any inconvenience!

  • Castle Ruins is now available! - 2 September 2025

    Hello, adventurers!With this update, you can now enter the Castle Ruins portal and fight new enemies and perhaps find Uncommon quality weapons. Here's a list of what has been changed: 1. New NPCs in Merchants Path map for world building2. Castle Ruins portal is open - but only floors 1 to 53. Slight change to the UDS (Ultra Dynamic Sky) in Merchants Path4. Some enemies can drop "Bronze Keys" to unlock chests within the Castle Ruins5. Castle Ruins has more than 40 room types to explore!The next update will focus on the CR floors 6 and beyond, but probably won't drop until the end of this month. There's a LOT of ground to cover for those floors and that's not including the enemies that I will have to tweak as well.Anyways, hope ya'll enjoy this update and be sure to drop some feedback on either here or Discord :)

  • Update Delayed - 30 August 2025

    Not that I wanted this to happen but it is rather unavoidable, and that is the delay for this update that was supposed to be released tomorrow (08/31). The rooms do "stitch" together perfectly and there are plenty of enemies to fight - but that only applies for Floors 1-5 and not 6-10 as I had promised. There are new types of rooms being introduced there and require a tad bit more time to fix.Not only that, but I also need to fix the side-stepping anims for the playable characters. It started off not really bothering me until it did. That, and fixing some foliage in the overworld, as well...So yea, the update should be ready by 09/02/2025 :D

  • Update: World Building and more - 17 August 2025

    Hello hello! Within this update, the following changes are: 1. Mountain Trolls now roam the outer areas of Merchants Path, and they are all at level 20. 2. Gazers (level 1 enemy) now also roam Merchants Path. 3. New NPCs added to Merchants Path. 4. New ruins added to Merchants Path (and more will be added in the next update). 5. Kinda "fixed" the cooldown for basic attack for each character (although it still needs work). 6. Removed enemy count within Harver Stronghold and Galgin Mines so that it doesn't appear overwhelming. 7. Minor misc tweaking done to the UI. The next update will most likely be ready two weeks from now, but will keep ya'll posted should anything change. What I will be aiming for is the return of the randomized dungeons but that will take more time to implement, so instead, there will more fixes to the cooldowns and character skill trees. Again, let me know either on…

  • Ongoing Multiplayer Patch - 7 August 2025

    I changed around a few blueprints and added in Advanced Steam Sessions and Advanced Sessions.

  • Minor Dungeon Adjustments - 6 August 2025

    Decreased the amount of enemies in each dungeon due to change of combat style (action to tab-targeting). Also, messed around with the lighting a bit in the Village and Merchants Path maps.

  • Updated Combat Anims - 4 August 2025

    With tab-targeting being the flow of combat, the combat anims needed to be slightly tweaked as well to fit with the cooldown for each character. There is still a very *slight* delay now but I will continue to smooth it out as I work on other areas of the game - such as Galgin Mines. I won't be touching Tormin's Tomb for a while until the redesign is set in place, but I will remove the breakable objects from each map since that will no longer be a thing for me to worry about covering. To note, or really just something I had in mind, is the change of atmosphere for the Village map and perhaps that of the Merchants Path map too. It could be the clouds or weather type or amount of daylight permitted. I'm unsure until I get a good feeling for it.

  • Change of Combat (and more!) - 3 August 2025

    Hi everyone! With this latest update, I've made the change from action combat to tab-targeting. Reason for this was primarily due to animation limitations and what I could do to fix/polish them. We'll see how this plays out but I'm confident that this is the way to go for the future of the game and later chapters. Also, I've included "Galgin Mines" map as well, but still is considered WIP. I'll throw in some music and background SFX whenever I get the chance, but my main focus is polishing the combat anims to sync properly with the skill cooldown associated with them. I can see this being fixed by next Sunday - along with a few other tweaks, but will keep everyone posted about that in the Discord server. So please, let me know in the Steam Discussions or on Discord of any feedback that you have. And yes, I know that multiplayer is still broken and will remain as high priority for the ti…

  • *Multiplayer Repairs* - 28 July 2025

    Still working on multiplayer on the side while working on new levels - with Galgin Mines being one of them!

  • Minor Update - 27 July 2025

    Still working on the multiplayer feature with this small update. Please let me know via Discussions or on Discord if it works :P

  • (Very) Minor Update - 21 July 2025

    Just testing out a theory to get the multiplayer working.

  • Minor update - 15 July 2025

    Just added in the "Join by IP" and "Host by IP" options to test out multiplayer.

Patch notes and updates

S.noRelease datePatch nameGID number
116 February 2026Minor Patch1824644522845193
215 February 20260.52 - Animation Fixes1824644522844114
32 September 2025Regressing Update1809235871748462
430 August 2025Update Delayed1809235871650615
517 August 2025Update: World Building and more1808061939435793
67 August 2025Ongoing Multiplayer Patch1807332909570341
76 August 2025Minor Dungeon Adjustments1807332909534794
84 August 2025Updated Combat Anims1806698490821694
93 August 2025Change of Combat (and more!)1806698490776880
1028 July 2025*Multiplayer Repairs*1806064758750304
1127 July 2025Minor Update1806064758694990
1221 July 2025(Very) Minor Update1805431065463961
1315 July 2025Minor update1805431065284828
1415 July 2025Minor Update1805065414348433
1530 March 2025Quick Fix!1795283637927735
1630 March 2025TCCU Update 3/30/20251795283637913940
179 March 2025Exploring Myria (Content Update Part 2)1793384379471520
189 March 2025Content Fix 3/09/20251793384379462600
192 March 2025Exploring Myria (Content Update Part 1)1792751526102852
2012 January 2025Pre-Alpha Build 0.32 Notes1788311419102404

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