SPSTEAMPULSELIVE ANALYTICS
DreamEcho

DreamEcho Steam news

HotWaterStudio | Aug 10, 2026 | game

Released

21players observed · 25 September 2026 - 12:10:35 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed players21 · 25 September 2026 - 12:10:35 UTC
  • SteamPulse tracked peak2,840
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

DreamEcho news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players21 · 25 September 2026 - 12:10:35 UTC
  • SteamPulse tracked peak2,840
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 10, 2026
  • DeveloperHotWaterStudio
  • PublisherHotWaterStudio

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: HotWaterStudioPublisher: HotWaterStudio

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DreamEcho Steam news

DreamEcho news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dream Echoes — Development Roadmap - 1 September 2026

    It's been three weeks since 0.1 launched. First off, thank you to everyone who's played — I'm genuinely blown away that so many people showed up for a game I made. That's my biggest motivation.Of course, I also know there's still a lot that isn't polished, or isn't even finished (solo dev, limited bandwidth — man, I wish I had more money.jpg).About update cadence: I've never really liked the "keep players hooked forever" approach. What I'd rather have is: play a version, have your fill, go play other games; and when a big update lands, come back if you're interested. So going forward it'll be season-based, like other Diablo-likes. For now I'll just write up the next step, version 0.2 — not too far ahead.Version 0.2Talent Tree Rework: Free AssemblySwitching to an assembly system: you'll pick 4 different fan-shaped sectors and combine them into one complete talent board. Your talent setup…

  • 0.1.1j Patch Notes - 21 August 2026

    Fixed a bug where did not take effect in some situations. Fixed some text description display issues. Fixed a bug where did not continue to work correctly after death and resurrection. Fixed a bug where could produce incorrect memories. Fixed a bug where some could produce incorrect memories during synthesis. Fixed a bug that could cause game stuttering.

  • 0.1.1i Patch Notes - 20 August 2026

    Increased the drop rate of . Now at Difficulty 9, tickets will drop more frequently. Fixed a bug where the effect of was not working. Fixed a bug where the damage of was abnormally too high.

  • 0.1.1h Patch Notes - 20 August 2026

    The Abyss Corruption Value gameplay has been removed due to a critical bug. We sincerely apologize for the inconvenience. The bug issues that were reverted along with this removal will be fixed in a future update.

  • 0.1.1g Update Patch - 17 August 2026

    Finally couldn't hold on and got admitted to the hospital. Update frequency will be a bit lower during this period. After I finish clearing this "hospital dungeon", I'll come back and seriously consider making a roadmap. Can't sleep, so let's fix some bugs to calm down (x) Bug Fixes Fixed a bug where during \'s duration, taking damage again did not correctly refresh the duration of Cunning Rabbit. Fixed a bug where added damage might separately determine critical hits, causing abnormal damage feel. Optimized the cooldown of \ and \; now they are the same as regular output skills. Fixed a bug where \ and \ did not correctly use the summoned creature's attributes for calculations. Now the fifth floor of Abyss mode will also spawn \.

  • 0.1.1f Update Patch - 16 August 2026

    Fixed a bug where self-inflicted \ was treated as \ in some cases.Fixed a bug where \ of the same element did not participate in the calculation of the corresponding elemental ailment value.Fixed a bug where added damage did not participate in the calculation of the corresponding elemental ailment value in some cases.Fixed a bug where the damage of \ was not as expected in most cases.Fixed a bug where the skill \ of \ could not correctly stop its effect at 1 HP in some cases.

  • 0.1.1e Update Patch - 16 August 2026

    Fixed a bug where, after the effect performance optimization, the boss's effects were not rendered correctly in some cases. Fixed a bug; now Asceticism will correctly deal \. Fixed a description bug; \ is now correctly described as triggering when hit. Fixed a bug; now \ will correctly detect the player's movement state. Fixed a bug where \, \, and \ bonuses in talents did not match expectations.Fixed a bug where carrying the \ logic into a map with the \ affix could cause cooldown abnormalities.

  • 0.1.1d Update Patch - 15 August 2026

    Fixed a bug where saving preset configurations could sometimes cause some skills to become unusable. Fixed a bug where the attack speed value granted by was abnormal. Fixed a bug where the weapon skill of could not hit enemies correctly. Fixed a bug where the damage of was unstable.

  • 0.1.1c Update Patch - 15 August 2026

    Bug Fixes Fixed a bug where the projectile count of was calculated incorrectly. Fixed a bug where was not triggered correctly. Fixed a bug where map affixes in locked state could be modified by stickers. Fixed a bug where added damage on hit did not benefit from the same Inc damage as the added logic. Fixed a bug where the drop rates of and were too high after being increased. Fixed a bug where and could not drop in the Abyss. Fixed a bug where the text of the legendary memory was incorrect; it should be . Fixed another bug where leaderboard filters were not correctly triggered. Game Content Optimization Added an option - Background Mute. Optimized the backpack loading strategy; now it is less laggy when the player holds a large number of equipment. Optimized the lag issue caused by too many on-screen effects; now if there are too many effects, some minor effects will be hidden, but the…

  • 0.1.1b Patch Notes - 14 August 2026

    Added a custom naming feature when saving . Moved the button in the to the outside. Fixed a bug where the remaining count was not visible when creating a new order. Added a refresh button to the leaderboard. Now the leaderboard will not fully refresh server data every time it is opened, which was causing lag. Accelerated the revival animation time of the (Armor Man). The action before flying up has been sped up by 300%. Optimized the logic of . Now this skill can be cast at the mouse cursor position / near enemies (for gamepad / pure keyboard situations). Increased the drop rates of , , , and from their corresponding bosses. Now the postscript part of Legendary Memories will indicate whether the equipment is an exclusive drop. Fixed a bug where, under special circumstances, the deck would not save after editing (which could lead to deck loss). Fixed a bug where and were not correctly tr…

  • 0.1.1a Patch Notes - 13 August 2026

    Attempted distributed packaging. If successful, starting from the next update, players should no longer need to download nearly the full content every time. Fixed a bug where 's quest could display abnormal rewards. Fixed a bug where the Creativity display in the bottom-left corner would switch to scientific notation when the value was too large. The stacking speed of the weapon has been doubled, but a stack limit of 200 has been added to the effect. Increased the base damage of . Optimized Salvage: batch salvage now separately handles Normal and Advanced/Rare/Legendary items. Fixed a bug where batch salvaging filtered results could sometimes salvage equipment marked as favorites. Fixed a bug where did not consume energy correctly. Optimized the text description of : it should not say "increases skill cost," but rather "consumes additional energy when using skills." Optimized the Fragme…

  • 0.1.1 Patch Notes - 13 August 2026

    Thank you all for your support. This is my first time making a game like this, and I know there are still many shortcomings. Please bear with me and give me time to optimize and polish. After all, I'm currently the only developer, so my productivity is really limited... I'm truly sorry. In addition, I am aware of the issue where Steam updates are full updates. However, due to my technical limitations, I can't quickly handle segmented/package updates. I will try to research this in the future and compress the update size as soon as possible... Bug Fixes Fixed a bug where was incorrectly displayed as . Fixed a bug where some values on the did not match in-game content. Fixed a bug where some did not show their corresponding info prompts. Fixed a bug where 's quest did not grant the correct rewards. Also optimized the reward amount and the claiming behavior for 's quest (now, like explorat…

  • 0.1.0i Patch Notes - 12 August 2026

    Fixed a bug where equipping could cause the game to completely freeze. Fixed a bug where, in certain special situations, a large amount of meaningless log output would be generated.

  • 0.1.0h Patch Notes - 12 August 2026

    Optimized logic related to life regeneration per second: it now executes per frame instead of per second. Optimized the Memory Shop - Salvage Memories function: it will no longer recycle Memories currently equipped or marked as favorites. Fixed a bug where the tutorial video could not be played (caused by fix #5). Reverted the fix for video playback issues on Steam Deck, as it caused a more serious bug (lol). Fixed a bug where the Collector’s timer was incorrectly written as 60 seconds. Fixed a bug where certain playstyles could cause an excessive server load. Fixed a bug where self-damage effects like \ would trigger extra additional damage. Fixed a text description issue: the logic of \ is not "damage," but "life cost." Fixed a bug where attributes such as minion critical strike damage, minion added cold damage, and minion elemental resistance on equipment were not correctly applied.…

  • 0.1.0g Patch Notes - 12 August 2026

    Fixed a bug where corrupting Memories had a very small chance of granting two identical affixes. Optimized minion collision so they no longer push the player away. Fixed a bug where the affixes of did not correctly display the roll value range. Fixed a bug where all tutorial videos were unviewable when playing Echoes of Dreams on Steam Deck. Fixed a bug where would no longer be uploaded as a tag on the leaderboard, as it does not reflect the player's build. Fixed a bug where did not affect potions. Fixed a bug where did not correctly affect potion duration. Fixed a bug where potion duration was incorrectly displayed with too many decimal places. Optimization: reduced enemy damage in the late game overall. Reduced the value of All Elemental Enhancement to create a greater gap from single elemental enhancement. Fixed the text description issue with . Fixed the text description issue with…

  • 10,000 Copies Sold! Thank You to Every Player Who Purchased DreamEcho - 12 August 2026

    Hello everyone, I’m LonelySnow, the developer of DreamEcho.Thank you so much for your support. DreamEcho sold over 10,000 copies on its first day on Steam—a result far beyond anything I imagined, and I am overwhelmed with gratitude.Over the past two and a half years since I quit my job to pursue indie game development, I have been through many ups and downs. This is my first officially released title.Due to my own limited energy, the development conditions, and the crowded release window in the second half of the year—with so many major titles launching one after another—I had no choice but to release a version that still has its shortcomings earlier than planned. I am fully aware that the current version is far from perfect: the visual presentation, game balance, and tutorial all have significant room for improvement, and the overall testing and polish are simply not enough. For all of…

  • 0.1.0f Patch Notes - 11 August 2026

    Thanks to the reminder from an exiled player, a 1000% damage cap has been added to Shattered Star. Fixed a bug where attribute conversion was incorrectly benefiting repeatedly. Optimized the display of Attack Power; skill power is now shown more reasonably (though still not perfectly accurate). Fixed a bug where Collapsed Faith was erroneously gaining an excessive amount of HP.

  • 0.1.0e Patch Notes - 11 August 2026

    Fixed a bug causing abnormal score calculation rules on the Abyss Leaderboard. A new scoring system has been implemented, now based only on difficulty multiplier, rooms cleared, and clear time. The new scores will be slightly higher than the old ones. Fixed a bug where the synergy between Tricolor Heart and "Elemental Hit"-type mechanics could sometimes fail. Fixed a bug that could cause issues with multilingual display. Fixed a bug that could cause the game to freeze or crash unexpectedly.

  • 0.1.0d Patch Notes - 11 August 2026

    Fixed a bug where the passive effect of "Parting Wind" was displayed incorrectly and was not being properly executed. Fixed a bug where the orange "Panacea" was incorrectly holding 4 affixes (should be 2). Fixed a bug where the passive effect of "Blood Blade" was being overwritten by other effects, causing bleeding to still deal damage. Fixed a bug where the minion "Specter" was unable to hit enemies at point-blank range. Fixed a bug where the game logic would break if a player had both a charge minimum and a charge maximum effect at the same time. Fixed a text issue: Difficulty 7 now properly prompts players to try to obtain and defeat "Primal Frenzy". Fixed a bug where some Memories' passive effects were not correctly displayed in ability slots.

  • 0.1.0c Patch Notes - 11 August 2026

    Fixed a bug where shard trading could occasionally result in abnormal behavior. Fixed a bug where Energy was incorrectly described as Mana in some places. Fixed a bug where affix tiers (T-levels) were displayed incorrectly in the Affix Wiki. Fixed a bug where, under certain circumstances, players could be falsely flagged as cheat users, preventing them from uploading scores.

Patch notes and updates

S.noRelease datePatch nameGID number
121 August 20260.1.1j Patch Notes1841579228668846
220 August 20260.1.1i Patch Notes1841579228666071
320 August 20260.1.1h Patch Notes1841579228666017
417 August 20260.1.1g Update Patch1840944183787122
516 August 20260.1.1f Update Patch1840944183783968
616 August 20260.1.1e Update Patch1840944183783383
715 August 20260.1.1d Update Patch1840944183782231
815 August 20260.1.1c Update Patch1840944183781891
914 August 20260.1.1b Patch Notes1840944183779326
1013 August 20260.1.1a Patch Notes1840944183777448
1113 August 20260.1.1 Patch Notes1840944183776368
1212 August 20260.1.0i Patch Notes1840944183774659
1312 August 20260.1.0h Patch Notes1840944183774161
1412 August 20260.1.0g Patch Notes1840944183773264
1511 August 20260.1.0f Patch Notes1840310314355059
1611 August 20260.1.0e Patch Notes1840310314354573
1711 August 20260.1.0d Patch Notes1840310314354039
1811 August 20260.1.0c Patch Notes1840310314353629
1911 August 20260.1.0b Patch Notes1840310314353374
2011 August 20260.1.0a Update Announcement1840310314353059

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